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Aninymouse

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Everything posted by Aninymouse

  1. Anything that's well done will get a fair shot I'm sure, but I think the climate around here is infavorable to a 100% chiptune. As long as you add some other original elements to it, I'm sure it'd be fine. An artist who does stuff kinda like that would be "she." You can find his stuff at http://shemusic.org.
  2. You have my support 100%. bLiNd & Leifo are both righteous dudes.
  3. I already have the prefect idea. Now... if I can budget the time, I'm set.
  4. Finished it. Let us know what you find out, okay? Although... the results you're going to get from OCR are going to be HORRIBLY skewed.
  5. Honestly, I have no clue and I have 60 some hours in on that game.
  6. hooooooooooooly crap wat I'm thinking of burning this and using it as a custom soundtrack for Vesperia! ...you can do that kind of thing, right?
  7. I never thought the story in PoR was anything to be proud of. It was pretty meh. Dawn's story wasn't too much better, but it was an improvement, if only because you controlled units on both sides of a massive war at certain points, quite often having to fight units you used just a few chapters back. Then again... Oliver came back. So yeah.
  8. Fire Emblem: Order of Ecclesia Also, it's pretty obvious that the in-battle animations for Radiance were boring garbage. Things only got interesting later on when the scenery turned into something that wasn't a building interior, boat deck or castle. Dawn looked like they actually put some decent effort into the battles, as the animations segued MUCH more fluidly. Sure, they weren't all that amazing, but the level of detail was upped, Characters were more recognizable, and special moves looked much more devastating. If the next FE is going to be on a console, I still think the entire battle system could use a slight overhaul. Better graphics would be nice, but I'm not going to hold my breath. Dawn was "good enough," and that's where Nintendo likes to sit unless it's a blockbuster title (hint: FE games aren't blockbusters by any means). Dawn was a lot of fun, though. Sacred Stones I own. I think the biggest problems were the terrible story and the easy difficulty. I mean, I think I restarted because of a fallen comrade, what, maybe once early on? Dawn was kinda an oddball, since it went from very hard in Part 1, easy in Part 2, and comfortable in Part 3.
  9. How to top Ike? Don't compete directly with him. Something that hasn't been done in a long, long time (I think FE2?) would be to combine a melee weapon class and a magic weapon class (besides, say, swords or knives). Bows and Magic together have pretty amazing synergy, since you could give him or her a custom longbow early on for faraway enemies while reserving your magic for close combat, mostly. The only lance-weilding Lord was Ephriam, I believe. Wouldn't mind revisiting his unique class type, that's for sure.
  10. Can't wait 'til I can add this one to my collection~
  11. I agree with you 100%. If anything, Dawn represented a new direction in the actual combat system that I really appreciated. Sure, Biorhythem screwed your ax users most of the time, but then Dawn could only feasibly nerf axes after the way they tore through Radiance with wild abandon. Shadow Dragon looks pretty nifty, and I'm sure it'd be a step or three above Sacred Stones, but I can't see spending the money on it... Even though it's a remake of a game we've never gotten on this side of the ocean before, it still doesn't offer much that feels fresh besides the amazing battle sprites -- even those aren't all that incredible if you consider the sprites in the SNES games. What an I looking for in a new Fire Emblem game? Well, overblown effects and spells certainly aren't what this franchise needs; too many other RPGs have that cornered. A more exciting musical score sure would be invigorating, for one. The tactical strategy and the perishable, unique units and rock-paper-scissors combat really are strong points already, but perhaps Fire Emblem could take some hints from Tales of and add to the options your fighters have in encounters beyond luck manipulation. The skill system is already really nice, and the redistribution of skills in Dawn opened up a cool level of customization to even the more "overlooked" units, but maybe what it needs is, like, adding in "attack," "guard," and "parry" options, say, and combining these actions with timing or skills will open up new combos and expand the feel of battles beyond this "glorified chess" that the game's settled into. Now, granted, there are a LOT of individual fights in any FE map mission, and you need them to go fairly quickly in order for players to be able to manage the maps in a reasonable amount of time. On one hand you have the "minisave" function from Dawn that allowed you to play at a less dedicated pace for the busy, but it also serves to minimize risk and allow player exploits as well, which just screws with the difficulty... HOWEVER, for the perfectionists out there, it allowed you to micromanage the outcome of battles, which results in more resets but fewer map plays. Truthfully, they probably take about the same amount of time in the long run, and I probably prefer the way Radiance handled it in the long run. Random stat gains and bonus exp are alright, but I wouldn't miss them if they were replaced by more dynamic battles with more HP and bigger combos.
  12. It is made of win and awesome. Totally agree. Raine's Theme also stands out, and Zelos' Theme is really badass as well.
  13. Waiting for this is driving me insane! That preview is just so delicious...
  14. Rockin'. It's been a long, long time, but I still can't wait for this to be released.
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