It's pretty fun actually. The combat is nice; it's not just click-auto-attack and go. There's skill-chaining; you fulfill an initial condition like using a certain skill or getting a parry, and that opens up a small window of opportunity (a second or two) to use a skill that's not normally available. You also get offense and defense buffs based on your location relative to the enemy, so it behooves you to actually move around.
When I played as a scout I had a great chain set up where I'd wait for the enemy to charge a special attack, initiate a skill that would parry the next attack; then I had a skill that could stun the enemy, but it only worked by chaining it off a parry. After stunning I'd quickly strafe around and use my backstab skill (which only does damage from behind, obviously), and then finish with a special slashing strike, which had another chained slash available after it.
Once you get further into the game, you get different skills that chain off the same condition, so it adds on the fly decision making to how you want to fight.