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Everything posted by DarkeSword
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How about you leave the moderating to the moderators?
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YEAH! LET'S MAKE IT HAPPEN WITH TEAMWORK GUYS! http://www.youtube.com/watch?v=UR8D1gMmuko
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Actually if you've PLAYED Okami for PS2 you'd know that Amaterasu uses WEAPONS. She has a sword, a mirror, and a rosary. She doesn't swipe with claws or bite. She swings out the weapons just like Link swings his sword. Maybe instead of writing off the game you should actually play it.
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That's not a meetup. That's two dudes hangin' out. :\
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Please use descriptive topic titles.
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Stardock is pretty notable for respecting consumers' rights. They don't DRM of their games, don't make you jump through hoops to run your game, etc. They should be supported just for that; fortunately they make good games too.
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Spin-off. Japanese title isn't Gyakuten Saiban 5. It's Gyakuten Kenji. It doesn't play exactly the same way as the Saiban games.
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Why would I have to read the review when I bought and played through nearly the entire game? Sonic Heroes is a game I was prepared to give every chance to prove itself because I was really hoping for a more polished experience after Adventure 2. I trudged through the entire thing waiting to be wowed. Never happened, not once. Instead I was constantly dealing with awful collision detection and a wonky camera. I mean come on, it was the THIRD 3D Sonic game. They should have figured that shit out by then. It's one thing to say a game is good or bad based on the fundamental design. Some people call Megaman Battle Network a shitty series because they don't think Megaman should be an action RPG. That's out of line, because despite what people think of the genre, approach, and overall design of the game, the Battle Network games are solidly executed packages. They don't suffer from technical flaws. They're not shitty games. Sonic Heroes suffers from technical flaws. It's glitchy and it's got a bad camera. The flaws interfere with the gameplay. Sonic Heroes had a lot of great design ideas that I was really excited about, but they were wasted because even after two 3D Sonic games, Sonic Team still wasn't able to figure out how to execute it properly.
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When a game suffers from so many camera and collision detection issues like Sonic Heroes does, it basically ruins all of the good points. It had a lot of potential, but none of that was fully realized thanks to the the utter shoddiness of the production. I mean this is SONIC THE HEDGEHOG we're talking about. Sonic was Mario's one true rival back in the day, and Sega's flagship character. Like Mario, Sonic should have represented a superior level of quality and polish in each new iteration. Mario's 3D adventures were continually honed from Mario 64 through Sunshine and culminated in the brilliant Galaxy. Sonic had a hit in Adventure 1+2, but then suffered with Heroes' shoddy production values and culminated in the horrifyingly broken Sonic '06. Let's not even get into what a poor decision Shadow the Hedgehog was. If you enjoy crappy games, then fine; a lot of people play and enjoy crappy games. But please don't think for a second that Sonic Team has actually been doing a good job with the series. They've been slowly and steadily running it into the ground since Sonic Adventure 2. The only saving graces have been the DIMPS developed Advance and Rush games.
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No, sorry. Sonic Heroes is junk. Sonic '06 is junk. They're poorly-executed glitch-ridden nightmares.
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Okay first of all, JSR style music was WAY better than the constant stream of shitty crap rock they give us in the console games. And what about the level design was terrible? Please don't tell me you're one of those WAH-WAH I FELL DOWN THE BOTTOMLESS PIT whiners. It's a Sonic game. You're supposed to play the level and die a million times while perfecting a SPEED RUN. Once you memorize the level layouts and know where all the death traps are (which is what you're SUPPOSED to do), you can make it through nearly every level in Rush without stopping more than once. That's the POINT of the game. If you're expecting to hold down the RIGHT-button through the whole level with a few jumps here and there, you're playing the wrong game.
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I agree with all of that except the bit about Sonic Rush. The Sonic Rush games are very good and probably the only ray of hope for Sonic games these days.
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No, you can't. Happy Birthday.
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It's like reading a very entertaining, engaging animated manga, except you're not allowed to continue with the story until you figure out certain things for yourself. The characters are memorable and the soundtracks are amazing. Etc.
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<Note to self, split OCR-tan game discussion to new thread.>
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MALCOOOOSSSSsssssssss Happy birfday.
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moar ducktales plz!!
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Someone needs to recreate the scene at the end of the highway level with X, Vile, and Zero, except instead it should be 4-tan, VGMix-tan, and 3-tan.
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A position in the marketing position? WTF are you talking about? Proofread. Make sense.
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Oh I know. I actually agree with your post (which was very nicely written). But there's nothing new about fangirlism. It's been steadily destroying the the gaming fandom landscape for 15 years or more.
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No coop, I'm pretty sure that it's fangirlism.
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There is SO MUCH WRONG WITH THIS. 1) Clef. Not Cleft. CLEF. 3) The bass clef is an F clef because the line between the dots is an F. 3) The spaces in the bass clef do NOT spell FACE. That's the treble clef. The bass clef is ACEG. 4) A C clef is completely different; it's a movable clef. IN SUM: Please don't write stuff when you have no idea what you're talking about. ALSO! None of this has anything to do with training your ear to play things by ear. Stay on topic.
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Stop double posting. And you're totally exaggerating. For no reason. And OCR-tan's guitar looks like a SNES controller, not an Ibanez or an SG. Stay on topic.
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Wow. You're TOTALLY missing the point. They're obviously keeping their skirts from being turned up, because as you can CLEARLY see, ME is flying through the air and XP is the victim of the peeping Dr. Norton. Even a cursory glance at the picture could have told you that.
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Jeremy Soule interview- on games, OCR, and more
DarkeSword replied to UnforgivingEdges's topic in General Discussion
That was really great man. I loved his response when he's talking about how music has grammar and diction and structure. So many people in this community could really benefit from understanding what he's saying there.