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DarkeSword   Administrators 🎮

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Everything posted by DarkeSword

  1. Super Cartography Bros. is a community album concept that I have been thinking about for a couple of years now. The basic idea is trance, dance, and EDM remixes of map themes from the Super Mario Bros. series, mixed together to form a long continuous set of music appropriate for playing in a club. The album aims to arrange map themes specifically because they are shorter source tunes which would be interpreted and expanded into longer pieces of music that focus more on evolving textures in the soundscape rather than strong melodic statements. Like I said before, ideally this would be the kind of set that would be really great in a club to get people dancing. Essentially this would be the album you hide when people accuse OCR of being nothing but techno. xD I have a lot of projects of my own currently at OCR and don't have the time to organize an album like this, but at the same time, I've been sitting on this concept for ages and really want to see it come to fruition. So I'm putting out the call. I'm looking for someone to run this project. I'll act in an executive producer role (basically high level concept stuff), but I need a director to really take the reigns and do recruitment and organization. Specifically I'm looking for someone with experience in trance and EDM, preferably an artist themselves. Genre-restrictions on this album are going to be tight, so you need to know your stuff. The entire album will aim to have a very cohesive sound, so you'll need to be heavily involved with the artists making sure they're working within the album's concept. The timeline on this project is non-existent right now. There are no specific milestones I want to hit in terms of release, though I'd love to be able to debut the album at a MAGFest or something (obviously not this year). Anyone interested in taking the reigns should post here. EDIT (by Flexstyle): Director and co-directors assigned, work has STARTED on this project!
  2. "Less than a week" That's hilarious.
  3. Feels a little weird to listen to given how familiar I am with the source track; some of the harmonic changes are interesting. They all work though. This piece really comes together once that live violin hits. Really smooth stuff. I recommend we post this around the holidays. UES
  4. Hey everyone, need to start filling this out. Apex is in January this year, MLK weekend. Let's get these tracks covered.
  5. They didn't remove them yet. Getting removed in March, probably just before Reaper of Souls comes out.
  6. Not in here, no. If you want to see if there's interest for a competition, post a thread in Community.
  7. Pretty much every YouTube video of the "Ending Theme" includes a soundtrack medley of MM6's robot master themes. I ripped and uploaded the Credits Theme myself to avoid any confusion.
  8. Is it possibly a remix of Palmtree Panic, Bad Future (US) version?
  9. Nope. It won't. Because we (i.e. OCR staff) are already interested in pursuing other avenues of sale in addition to iTunes. It's just a matter of us working out the details. So complaining about it is just akin to yelling at fire to keep burning.
  10. Round 9 music is up. A little bit of trivia: with the release of Round 9's mixes, we're up to about 6 and a half hours of music total for the WCRG!
  11. Rules for the final round will go up tonight in a couple of hours.
  12. Your sig graphic is too tall. Needs to be 250px or under. Please adjust accordingly.

  13. Not really related to Ouya, but Apple does a better job of curating games that are worth playing.
  14. I'm taking a break from running any compos until 2014. Fall is too hectic for remixers and I have a lot of other OCR projects I need to put my attention towards. I'd also recommend just doing a straight up tournament, not a gauntlet-style compo.
  15. Hey, look. I know that people have their own personal issues with iTunes or whatever (I personally don't purchase music on iTunes either), but as I said before We'd like nothing more than to offer the album through as many venues as possible, but this is the nature of licensed work. We're going to continue to try to put the album out on other storefronts if it's possible, but right now it's not really up for discussion.
  16. You guys should be joining the compos anyway, even without the prospect of album opportunities. Compos are a great way to hone your skills. iTunes is the plan right now, but we may go with other channels as well. Since this is a commercial album licensed by Capcom, there are some guidelines we're required to follow which give us a couple of things we have to consider when selecting avenues of sale.
  17. I can answer this since I'm the director of the album. The main thing with this album is that since it's Mega Man, we wanted to get a bunch of remixers who were familiar with the material and able to deliver their work in a timely manner. I also personally looked at a bunch of artists I had good experiences working with before. Fortunately for us, OCR has been running fairly large Mega Man based compos for the past couple of years (like the Grand Robot Master Remix Battles and the Wily Castle Remix Gauntlets). This gave us a great big pool of artists to approach for the album; artists that knew and liked Mega Man music, and also were proven to be able to put together solid tracks in a short amount of time. Larry and I then compiled a list of artists we thought would be a great fit, and then we divided the list into stages based on things like musical ability and availability, and then emailed and contacted our first stage of remixers to fill out the roster, then the second stage, and finally third stage. Once we exhausted that list (the list was fairly large but many artists declined, citing unavailability), I posted a thread in Recruit & Collaborate to fill out the rest. I want to point out that many of the artists we approached came to our attention primarily because of the Mega Man compos, and I'm really glad to have a lot of fresh faces on the album. I also want to stress that–and I know Metal Man was joking but I want to say it anyway–this wasn't a case of "oh I'll just pick my friends to do this." Availability and efficiency were big factors here, and a lot of "big names" were approached later rather than sooner, because we had a good idea of their availability (or rather, lack thereof).
  18. yesssssssssssss
  19. Music is up. Tallies and scores will be updated sometime this week.
  20. You guys have never heard the Jam Project version of this song? I posted that video in the WCRG thread from 2011.
  21. http://youtu.be/HFKtYCcMWT4 This is the track for round 9. You might have heard it before.
  22. Music's up after a lot of screaming and expletives about someone putting "Break Man" instead of "Proto Man" in their file name and me missing it.
  23. I'm not really feeling the arrangement here. There's about 1 minute of material that's just looped for 3 minutes. It's literally copy-paste stuff going on here. There isn't even any kind of breakdown in the middle to change things up. Energy level stays the same throughout the piece. I'm not really feeling any dynamics. Things get worn out really fast. NO, resub
  24. Music will definitely go up tonight.
  25. I saw these at Prime. They look really cool. Although I will still continue to say "WTF?!" to all the people who nay-say the 3D on the 3DS. 3DS's 3D display is absolutely amazing, and I never play my 3DS without having that shit turned all the way up. If you "can't get the 3D to work" or some ridiculous thing like that, I really don't know what to tell you.
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