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DarkeSword   Administrators 🎮

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Everything posted by DarkeSword

  1. ... You know what, I didn't even notice that until just now. No, you're actually not allowed to collab with outside people in these compos. I'm sure I've said that somewhere once, but since it's not explicitly stated in the rules, I suppose PH thought it was okay. Two options here: 1) Let it go and let the voting continue as is. 2) Disqualify Phonetic Hero and give Prophecy the win. Not really sure what to do here, since the rule about collaborating is not actually explicitly stated. I'll make sure to do it in future compos, but for now, let me get some community feedback before I make a decision. What do you guys think?
  2. I know exactly what I was saying. There was a story a while ago saying that NSMBu was going to run in true 1080p, as in "not upscaled 720." I guess that's since been debunked/revised, but that was what was said.
  3. Well especially in light of Batman #0 with the Red Hood Gang. They teased some badass stuff at NYCC coming up with Joker and Jason in Outlaws.
  4. I love how Outlaws went from a hard-luck-heroes-on-the-run to big-damn-space-epic. Kory as the captain of a galactic warship? Yes please.
  5. Glad to see Lobdell shaking it up. Superman in the New 52 has been interesting. Action Comics has been very cool, but the main Superman book I feel is still trying to find its rhythm. They've been weirdly tying it into a lot of the old Wildstorm stuff that got rolled into the DCU post-Flashpoint, with Helspont and stuff. A little odd, but if Lobdell and Rocafort bring the same kind of BIG ACTION to this book that they did with Red Hood and the Outlaws, I think it'll be great. The preview they ran in last week's books looks incredible. Rocafort is killing it on the art. As for Clark leaving The Planet, it's about time. I love this new "Clark Kent with a backbone" DC's pursuing, rather than the timid, nebbish, "Golly Lois!" Clark persona that was around for years pre-Flashpoint.
  6. NSMBU runs in 1080p.
  7. That's not really the same. You can easily tell the difference between Mario Galaxy and NSMB. They look completely different. Super Mario 3D Land also looks distinct; you can tell it's a different game. With the NSMB games, they all look the same. You really can't tell them apart aesthetically unless you look for specifics like power-ups or screenshot resolution. They don't look different, they don't feel different; they are essentially interchangeable. Cut this kind of shit out right now or you're banned.
  8. Need to bump this to the top.
  9. I believe he's looking for OC ReMixes, not just regular funk.
  10. Can you do a Tekken Tag Tournament 2 mix? Or Pokemon BW2?
  11. Monster Hunter Tri is for Wii, and yes, it supports Wii Speak, but Wii Speak is not very good. It's a room mic, rather than a headset. Monster Hunter 3 is the new game for Wii U. Anyway, my point was that a cooperative game like Monster Hunter is exactly the kind of game where voice chat is necessary. Cooperative games without efficient communication are difficult. You see it all the time with PC games; it's so much easier to just say "let's go around the side" or "I'm going to CC the guy on the left" than it is to take your hands off your mouse/controller and type it. Add to that the fact that the Wii U doesn't have a keyboard, and communication becomes even harder. People are saying stuff like "just use Skype!" Well, Skype is great, but what if I'm playing a game and I don't have some of the people I'm playing with on my contacts list? It's nicer to to just have integrated voice chat. The people I'm playing with are all automatically on the call. It's effortless. This kind of thing is great for co-op games and fighting game lobbies where there's a lot of spectating. I get that people have bad experiences with voice chat in games like CoD, but that's not really the point. Integrated voice chat is a thing that 360 and PS3 have had for years, and 3rd-party developers simply should not be required to roll their own solution after all this time. The console should provide a standardized voice chat infrastructure that all developers can utilize. It's just extra work that the developer shouldn't have to do. Does Wii U suck for not having it? No, definitely not. But it's just one of those things that the console really should have, and just another thing that Nintendo is behind on.
  12. Monster Hunter 3.
  13. I think I would prefer to do that myself.
  14. If you folks would forgive a little offtopic posting, I have a request. I really need music for this project that I'm working on, and I need it fast. http://ocremix.org/forums/showthread.php?t=41277 It's an album that OCR is doing for a fighting game tournament in January. If anyone can contribute anything of quality, please grab a track. Thanks.
  15. Not shovelware at all. Definitely party games though.
  16. Don't forget to vote, peoples.
  17. Final Fantasy: The 4 Heroes of Light Every town theme is in 3/4 time also.
  18. Home from Comic Con. New matchups and music up.
  19. Tried out Wii U at NYCC today. NintendoLand (Metroid Blast) and NSMBU. The screen on the Gamepad is gorgeous.
  20. That has nothing to do with PC or console. That's weapon accuracy thing.
  21. caaaaaaaaaaaaaaaaaaake
  22. This whole mix is just on auto-pilot the whole way through. Plucked string is supposed to be in the background, so why is it the loudest thing? It's also completely exposed by itself like that. Everything sits around the same range; there are no low/bass parts, just strings in the middle and flute in the middle. Everything gets mashed up because you just layer the parts over each other without any attention given to balancing the instruments. There's also not nearly enough material here to justify it being nearly four minutes long. Needs a lot of work. NO
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