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Sir_NutS

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Everything posted by Sir_NutS

  1. also Mass effect, bioshock and UT2007 are big guns coming out soon, not to mention OMG HALO. Seriously there's a big load of amazing x360 titles coming out this year which make me want to buy one more and more everyday.
  2. no news on brawl makes me a sad NutS.
  3. ah nice, glad to see my try at something I don't usually do was well received. Though race for first place too, I should start voting from now on since i almost lost there lol. Anyways, I'll do my best to pick a good song to remix, thanks everybody for another fun PRC. EDIT: Rexy contact me over msn as soon as you can. EDIT2: if anyone's interested, I remastered the song and added more goodies to it. http://www.sirnuts.com/Music/Sir_NutS-The_Amazing_Analog_Funk_Machine2.mp3 I'll be sending this to Remix:thasauce soon as well.
  4. you mean design/purpose difference or perfomances differences? Windows 64 bit(both xp and vista) are designed for the new 64 bit architecture of the processors, which were previously 32 bit. This transition already happened some time ago when the operative system had to make a step up from 16-bit architecture inherent in ms-dos and previous versions of windows to 32 bit. What's the deal with it? well to put it very simple and generalized, the 64 bit architecture in processors allow for more complex operations handled in fewer packs of information, which results in a faster perfomance overall. Regarding performance, as of now, there isn't much of a difference because most software is written in 32 bit so it can't really benefit from the 64 bit processors and operative system. That applies to hardware drivers as well, which may or may not work in 64 bit version of windows. Hope that makes it a bit clearer.
  5. http://www.sirnuts.com/Music/Sir_NutS-Follow_the_Rainbow.mp3 (right click/save as) This is some solid, albeit a bit cliché Trance. I made this last night (had plenty of time in my hands and was pretty bored) and it turned out well for the few hours I spent on it. Somebody told me there are some offkeys in there but I'm to tired to check them out now and change them, I'll check that later. In the meanwhile, enjoy, any comments and criticism are welcome.
  6. I use CDex for encoding. Has lots of options (ogg, mp3, wma) and can encode vbr. If you want to get a bit more technical like doing some after-processing and mastering before encoding, look for GoldWave (both are free)
  7. Coop is right. Other teams have done the translation to 3d just fine(nintendo, konami in some titles, tecmo) so SEGA being(or having being) one of the most brilliant developers in the industry should get to work on whats making the franchises fail and not concentrate in shitty characters or pretty graphics(which aren't really THAT pretty). After 3 titles with lacking gameplay any company would have worked out the problems or just thrown the franchise away.
  8. Tonito: the problem is not that the Sonic fans feel that the game isn't up to par with past sonic games, it's that the games are actually bad by themselves. whether it's stupidly planned gameplay ike treasure hunting in sadv 2 or almost no gameplay like in some sections of sonic adv. where some of the speedy sections were cpu controlled, or giving the main character guns and shitty camera, the games have failed so far to set themselves apart as good games. and Injin, the Wii game is a totally different version from the ps3 and x360 incarnations. It's another story, another design, a completely different game, and this one is about speeding through levels, multiple routes, split-second reactions, etc. So far the media and player have praised the demos that had been shown so there's still a bit of hope with that one.
  9. You might want to check my mixes but most of the ones I have on the site arent't exactly club-friendly. Trancy nonetheless. Maybe this?
  10. Yeah I agree, SEGA: less Characters please. Focus on sonic and tails, and create a deep experience with only those, I think that would work better than trying to focus on a bunch of characters that, in my opinion, aren't nearly as likable as sonic, and most of them are plain annoying. I think the focus on sonic is one of the elements that will make the Wii version superior.
  11. I actually enjoyed Sonic Adv. on dreamcast, for the time it was really pretty, and a very good start, the game wasn't perfect but showed promise and at some points you could feel that adrenaline rush from older sonic games. The series started to die for me after S Adv.2 when they started to forget what sonic was about. If the Wii version is at least as decent as Sonic adv. 1, and then a bit more fun then there's still hope.
  12. http://ps3.ign.com/articles/762/762185p1.html http://www.gamespot.com/ps3/action/sonicthehedgehog/review.html?sid=6165288 This reminds me a bit of the x360 bomberman fiasco, only not as bad. Oh well, I guess there's still hope for the Wii version which is, as some people that played it have said, much better.
  13. If there's one MMORPG that could use an embassy that is WoW, and even there it would be stupid.
  14. ok here it is http://www.sirnuts.com/Stuff/Snakes_on_a_Loop.zip It's a zipped loop file, I used samples from the demo songs (dunno if those are allowed, that's why I made the zip file). This song started great but then I ran out of ideas, so sorry :S. And well, I don't feel inspired by fl as much as before and I finished to not let the compo down, so it feels kinda forced. Anyways I hope someone enjoys it anyways cuz I did like some of it and enjoyed working on the first part. Oh, its a remix of the snakeman theme, duh
  15. Has anyone read this article? http://pc.ign.com/articles/759/759538p1.html This is a big concern specially for music artists.
  16. Sir_NutS Presents the Amazing Analog Funk Machine What can I say, I was bored, a bit sick and I'm a big fan of electronic funkiness a la analog/djp. Hope someone likes it.
  17. I made it's own thread because hey, the more people who notice, the merrier. Anyways, I promised this a long time ago: EDIT: re-uploaded: Click here I will write a detailed list of what you will find here later but i can resume by saying that this is a small refill, around 130 patches for maelstrom, Substractor, NN-XT, Combinator(most) and Custom Rex Loops. They are divided by category type, and I also included one of my recent songs "Hopping on Trips" in rns format, which is very simple but demonstrates how I used some of the presets. The song is inside of the refill. I had many more combi patches made before but a hd crash deleted most of them so these are recent (months old). I'll be doing another refill later which will contain lots of rex loops and even more combi patches, maybe less trance-centered, depending on the reception of this one. Though a lot of these are Trance/Dance sounds there are a lot of all-purpose patches to be found here. Anyways Enjoy, and I welcome any feedback! EDIT: This is the detail of what's in the refill: Subtractor: Bass : 6 patches FX: 1 Patch Pads: 3 Patches Synth: 10 patches Malstrom: Bass: 1 Patch FX: 1 Patch Leads: 1 Patch Pads: 9 Patches Synth: 3 Patches NN-XT: 1 Patch Dr Rex: 8 Custom Loops Combinator: Bass: 19 Patches Effect Devices: 4 Patches Gated & Arps: 3 Patches Leads: 31 Patches Pads: 9 Patches Synth: 15 Patches Most patches are made to have some kind of alteration through the mod wheel, so give them a try, specially those that say "Play with mod wheel". Also, very important: gated and arps patches are meant to be used with long, sustained notes, so the matrix can do its job. Some have combi programming though so you can mess with that as well. Also its a good idea to try some patches at different velocities since some of them can change depending on it.
  18. Ok as promised: http://www.sirnuts.com/Refills/Sir_NutS_Refill_Pack_Vol_1.rfl I will write a detailed list of what you will find here later but i can resume by saying that this is a small refill, around 130 patches for maelstrom, Substractor, NN-XT, Combinator(most) and Custom Rex Loops. They are divided by category type, and I also included one of my recent songs "Hopping on Trips" in rns format, which is very simple but demonstrates how I used some of the presets. The song is inside of the refill. I had many more combi patches made before but a hd crash deleted most of them so these are recent (months old). I'll be doing another refill later which will contain lots of rex loops and even more combi patches, maybe less trance-centered, depending on the reception of this one. Though a lot of these are Trance/Dance sounds there are a lot of all-purpose patches to be found here. Anyways Enjoy, and I welcome any feedback!
  19. Ok as promised: http://www.sirnuts.com/Refills/Sir_NutS_Refill_Pack_Vol_1.rfl I will write a detailed list of what you will find here later but i can resume by saying that this is a small refill, around 130 patches for maelstrom, Substractor, NN-XT, Combinator(most) and Custom Rex Loops. They are divided by category type, and I also included one of my recent songs "Hopping on Trips" in rns format, which is very simple but demonstrates how I used some of the presets. The song is inside of the refill. I had many more combi patches made before but a hd crash deleted most of them so these are recent (months old). I'll be doing another refill later which will contain lots of rex loops and even more combi patches, maybe less trance-centered, depending on the reception of this one. Though a lot of these are Trance/Dance sounds there are a lot of all-purpose patches to be found here. Anyways Enjoy, and I welcome any feedback! EDIT: Please add it to the list in the first post
  20. My Entry is ALMOST finished, but now I don't have internet So I don't know if I'll be able to upload it on time when I finish it. Bonus mixes are acceptable right? Just in case.
  21. NutS' refill coming really really soon! /shameless advertising
  22. Nice Work Rexy. Also nice work for Villainelle for a nice entrance. Good to see new faces around, doing a great job. One thing I've noticed is how close the first place votes count has been, which speaks for the quality. I hope to be able to join the next competition.
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