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watkinzez

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Everything posted by watkinzez

  1. I had to take a shower as the chat made me dirty.
  2. The majority of the show had nothing to do with the community, and more to do with Larry's 'determined man pump'. Is that a bad thing? Undecided. And I half named Vig's song! W00t.
  3. Whoa, this is some intelligent arrangement going on, which can't be said for some of the older mixes of the same theme. The first two minutes hint at the source tune, without just regurgitating it ad verbatim. Good orchestration of the tune throughout. Like what the piano does in the latter half of the mix. This one kept me more interested than Robson's previous works. Good stuff!
  4. This is something you could put on for background music on repeat. It doesn't demand your full attention to enjoy it, being laid back and all that. A little short and underdeveloped, but still fun.
  5. Uhm... "Schala and the Queen" is over 6:30min. Predetermination (which is only like 4:20min long) was an audition track and is still in the release. It's more like that the tracks are a bit short rather than long. That's also due to the fact that a lot of mixers simply didn't write more materal because they thought this wasn't necessary. I never heard of a rejection due to songlength to be honest. Oh, okay. I was just looking at this and was wondering why (haven't listened to it though, waiting for the release).
  6. Probably. And I call myself a Black Books fan..
  7. Just a quick question. Apparently for some songs on the project a length restriction was put upon the remixer (which is why Predetermination was rejected, I think). If there is no actual movie you are scoring to, why was this done?
  8. I'll have to say I agree with Protricity's statement made long ago. No, it's not my favourite mix on the site- though it's definitely up there. What I take Prot's quote to mean is that the mix takes a simple, catchy tune from a lesser known game, and does some awesome stuff with it, paying homage to the composer and the franchise material (that being the awesomeness that is Asterix), and having plenty of fun along the way. Going by the guidelines of the site, there's not much more you can do. 10 Days Later Edit- Oh yeah, did I mention that this song never gets old? Two years on, after countless listens, and it still seems fresh and catchy. I am so looking forward to rediscovering this mix 50 years from now on my old hard drive and reliving the memories. Not that I'd suddenly forget about OCRemix..
  9. An awesome song that treads unfamiliar territory and pulls it off with style. While the mix is leaning towards the far end of the scale in terms of including the original source, I believe that its execution is a very interesting musical idea. This is a great mix to put on repeat and zone out on. I love it.
  10. It's a crime that so few people have commented and reviewed this song. This just reeks of style and emotion (hmm, maybe 'reek' isn't the best word for that). The expansion of the main theme is done with such class, and it accurately conveys the feeling of the source and the game as a whole. Brilliant work.
  11. And another. Joanna Dark RARE 2000 Joanna Dark is a highly skilled secret agent working for the Carrington Institute, the heroine of Rare’s gritty cyberpunk game franchise Perfect Dark. Her codename, of which the game is named after, comes from the fact that she passed her training missions with such finesse that the creation of a higher training grade was necessary. As of the initial game in the Perfect Dark franchise, Joanna is 23 years and 2 months old. The first game in the series, Perfect Dark, was released for the Nintendo 64 in 2000 and told of Joanna’s first assignment as a Carrington agent. She is presented with the task to find and extract Dr Caroll from the headquarters of multinational corporation dataDyne undetected and unharmed. With the advent of new information about the shady dataDyne company, however, both Joanna and the Carrington Institute eventually discover a vast scheme that will determine the fate of the human race. Joanna often works closely with her comrades and fellow agents such as Jonathan, a more experienced agent than Joanna who infiltrates dataDyne’s bases to gain inside information. Daniel Carrington, the founder of Carrington Institute and Joanna’s superior, oversees missions carried out by the CI agents and communicates with unexpected allies throughout the first game. The Perfect Dark franchise, described as the spiritual successor to Rare’s classic GoldenEye 007, is small overall but has garnered reverence throughout the gaming community due to its enthralling single player story and open ended multiplayer mode, which still holds up today in some aspects. A prequel to the original, titled Perfect Dark Zero, was a launch title for the Xbox 360. Quote: "Time to hook up with Jonathan, before he gets into any more trouble." Source: Perfect Dark Instruction Booklet Perfect Dark Wikipedia Page Perfect Dark Recon Games Joanna Dark has appeared in: NINTENDO 64 Perfect Dark (2000) GAME BOY COLOUR Perfect Dark (2000) Yes, I spelt colour with a 'u'. Take that, American bastards .
  12. Okay, here we go. Diddy Kong NINTENDO 1994 Diddy Kong was originally a Rare created character for the hit SNES game Donkey Kong Country, where he took the role as Donkey Kong’s friend and sidekick. After losing their banana horde to the vile Kremlings, headed up by King K. Rool, both Diddy and Donkey went on an adventure across DK Island to reclaim their treasure. In his games, Diddy can be viewed as the equivalent to Luigi from the Mario franchise- less powerful than the main protagonist Donkey, but a faster and more flexible character in terms of movement. Since the original Donkey Kong Country trilogy Diddy has gone on to star in many other games as either a cameo or one of the main characters, the most iconic of which would be Rare’s Diddy Kong Racing for the Nintendo 64 in 1997. In this game Diddy had a whole new franchise created around him, also featuring the debut of other important characters such as Banjo and Conker. Diddy also had a main role to play in Donkey Kong 64 in 1999, the spiritual sequel to the Country series, alongside Donkey Kong and company. After Microsoft’s takeover of Rare in 2002, Diddy Kong has been used in games by Nintendo and its companies, such as Mario’s sport games in the GameCube, Mario Golf: Toadstool Tour and Mario Power Tennis. Namco has used him in their Donkey Konga series. His original series, the Country games, have also been resurrected by Nintendo and Rare on the Game Boy Advance. Quote: "Whoa!" Source: Wikipedia Page Games Diddy Kong has appeared in: SNES Donkey Kong Country (1994) Donkey Kong Country 2 (1995) Donkey Kong Country 3 (1996) NINTENDO 64 Diddy Kong Racing (1997) Donkey Kong 64 (1999) GAME BOY Donkey Kong Land (1995) Donkey Kong Land 2 (1996) Donkey Kong Land 3 (1997) Donkey Kong Country (2000) GAME BOY ADVANCE Donkey Kong Country (2003) Donkey Kong Country 2 (2004) DK: King of Swing (2005) Donkey Kong Country 3 (2005) GAMECUBE Mario Golf: Toadstool Tour (2003) Mario Kart: Double Dash!! (2003) Donkey Konga (2004) Mario Power Tennis (2004) Donkey Konga 2 (2005) Mario Superstar Baseball (2005) Diddy Kong may have not been a character in DKC 3, but he did appear in the story (this applies for DKL 3 as well). You can add or remove this depending on what you want.
  13. Good, mine's shipped too! Hoping it'll be worth the wait (though I'm sure it will be).
  14. Do you have a mascot check list to determine what bios have been done and which haven't? I'm definitely interested in doing some bios, but I don't want to cover a character you might have gotten through email etc.
  15. Neskvartetten. You can never go wrong with these guys, and their Zelda bias molds well with me anyhow (yeah, I'm a Nintendo fanboy, what you gonna do 'bout it?). Loving the laid back nature of the mix. The arrangement is great, as per usual for Neskvartetten. A friend of mine thinks that they only play the main melody once and then go off at a tangent for the rest of the mix, but the reality is that the source is evident for the whole song. I'd love to see these guys live.
  16. Yes, it is very close to the source, and if I were a judge (God forbid) I would have gone the NO vote. That's not to say I don't like it- what it does it does very well. The solo towards the end does rock. Good stuff overall, but I wouldn't have thought this would have passed based on arrangement.
  17. Damn, you took the words right out of my mouth. Not exactly one of my favourite Mazedudes. The ending I'd say needed something more. The muted trumpet (probably wrong about that) in the latter half was cool though.
  18. Adventure Island and Wonder Boy look so alike I thought they were from the same franchise. The latter used to be at the beer garden I used to go to with my family. Good times (never got past the second though, laugh at me). The mix in question certainly ain't bad, but the overall lack of direction in this type of genre keeps me struggling to listen. Of course, that's just my taste- what it does it does very well.
  19. This is what you'd call the traditional way to arrange the original source tune, that is, compared to Lord PROTEKTOR. I personally preferred the first half of the mix, being more melodic, or at least a little more up beat (the words 'up beat' in an orchestral song review, go me). The song overall just works well. One of my favourites from Mr Cox. EDIT- Dammit, I just listened again and I had never noticed the flaw at the ending. It's cool when you don't notice flaws, because you can enjoy the work in question better. Oh well, still a decent piece.
  20. When I first heard this the thoughts that crossed my mind were of bewilderment. What's happening? Did someone just smear some heavy grease all over my mp3 file? (Strange analogy I know.) But after playing the game, I came back to this and suddenly it all clicked. What a whacked out version of the map screen.. but in a good way. Mythril Nazgul's review pretty much sums up my opinion on this song. Nice work.
  21. An old classic. I've had this for ages and listened to it so many times, but it still manages to be interesting. I think this is the motivation that got me into playing Actraiser actually- great game, an early representation of the RTS genre. Though very bare bones, it was still fun and broke up the action levels, and vice versa. Right, the mix. McVaffe is the god of percussion solos- you simply can't find anything else like it here. The choir solo being the highlight here, is simply awesome. The chopped up places in the song are a great touch. You just can't go wrong with this man.
  22. What can I say that hasn't been said before? Awesome, original work, and easily among my top favourite Mazedude mixes- and that's saying a lot. That sound at 3:09 (what is it? A baby squeaking) is alone worth downloading this mix.
  23. Whenever djpretzel does something funk, you can always expect some impressive material. This is no different. The drums, said many times before me, are very well done, though they take over the sound scape a bit too much during the solo in the second minute. Speaking of solos, pretzel's forte doesn't disappoint here- great work.
  24. This song is pretty much a three minute intro, sadly. While listening to it you keep thinking to yourself, 'here it comes, this is it'. Except it never does actually go anywhere. The bassline just connects everything else, which seem to be rather random, together. Not a regular listen, I'd have to say.
  25. Funny. With Mazedude always doing the exact opposite of the majority of mixers in the community and being different, he mostly ends up the same. Irony? His songs still rock, so I'm not complaining. It's definitely in polar contrast to AmIEvil's contribution. Nice lead synth, it sort of "bends" through the aural spectrum (read- I don't actually have any decent musical knowledge). The key change halfway through gives it a bit more flavour, but I thought the song overall could have benefited from more variation- mainly the percussion.
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