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José the Bronx Rican

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Everything posted by José the Bronx Rican

  1. That is a pretty good deal, and the more serious one is, the better an investment it becomes. I am jelly sometimes at the sweet deals students get.
  2. Stability in Vegas Pro 12 is nowhere near the horror show it was in ver. 11, at least in my experience. I still keep ver. 9 around just in case, but 12 has become my go-to, not mentioning the new productivity functions and that it's part of the full software suite that includes DVD (and Blu-Ray) Architect and the great After Effects alternative called HitFilm 2 Ultimate. HitFilm by itself is quite a full-featured editor on its own, and it's relatively dirt cheap. zircon was gaga over it, last I heard. That said, most of what I do comes with the help of other valuable tools: Photoshop Elements - to which I finally moved on from Paint Shop Pro 8 - for building graphics, some titles and some credit sequences AVISynth in conjunction with VirtualDub, free software that's absolutely essential for sophisticated pre-processing of video assets in ways even the prosumer apps can't manage - "cleaning up other people's crap" is the layman's explanation of what they do best - and were a giant help in preparing all the Balance & Ruin interview clips where the quality was (to put it as politely as possible) all over the freakin' map. And don't forget, before we toss around names like Premiere and After Effects as if they're anything close to affordable solutions (those who warez or piratez, good on you, I suppose), that pro or near-pro results can be had on free or cheap tools with enough work and know-how; if you're crazy enough to learn all about the scripting capabilities of AVISynth, that may be all you ever need.
  3. As long as Gunstar and Sonic CD are still MINE!.... What I saw at PAX East was worthy, so the assist is welcome. You 'BadAss'es will hear from me soon.
  4. These are my kind of feels. I grew up in the exact era the Leitbur sound hollers back to, and I say the male side is nothing but correct. By design, the vocal tones are steady, almost deadpan, with none of the negative connotation that word usually carries. Pleasant reminders of The Thompson Twins, Animotion and Information Society.
  5. Plenty of precedent for song titles changing depending on the console, and that's even on official OST releases, so for Valis III I'm not too keen on using PC Engine track titles for Mega Drive renditions; it happened with Turtles in Time. You'll see my spreadsheet later.
  6. For a lot of Project 2612 files, titles are at the mercy of the best guesses of the one person who compiled them, so they're just about as unofficial as any other fan project (don't even get me started on how some of the tracks are looped). The main problem is that no one's obligated to cite their sources. I can vouch for the Valis III titles, however: they're Romaji transliterations from the hidden sound test of the Japanese release. This is a pet project of mine as well as Larry's, and I'm much more strict than he is, if you can believe it. By coincidence, I was about to work at the Valis series and on Ecco tonight.
  7. Jesse brought back a ton of memories of my reading up extensively on this stuff, when I was serious about a quality home studio, but my bank account wasn't, and my 63-square-foot rectangular studio room is likely far too tiny regardless. Things haven't changed, unfortunately, except for my tinnitus increasing, and so most of us DIY'ers on a budget still must test our music on a wide variety of listening environments before committing. I test my bass on my floor-standing, hip-high, 20-year-strong Kenwood home theater speakers, with 10-inch woofs.
  8. The best thing when you're ready with FFII is to submit everything for evaluation by the staff, however you've done it with the last album: WAV, MP3, TIF, etc. We have our own file-sharing dealie. I still have all the notes you sent; when I'm ready to start vidding, I'll let you know what the plan might be.

  9. Before we lose the old school: 1. Joe Musashi 2. Q*bert 3. Mike Haggar
  10. The officialunofficial music video is quite a bit more recent, at least (Yes, it's in my own bastard interest):
  11. Some additional insight, as I'm guilty of the majority of the product, and I was having a bit too much fun taking a dump on this music (but not too much of one, 'cause you can't be too obvious with A1, although how the hell do you not figure it out after the Coin Song 'rhymes'...) "The Hell is a Sprach?" - as in "Also sprach Zarathustra"... the opening of which appears in 2001: A Space Odyssey, of course. Uematsu's BIG FAT opening fanfare reminded too much of that. "Rising Tackle" - Terry Bogard references up the wazoo, including the beat from Fatal Fury 2's "Kurikinton", which was all I could think of after listening to "Phantom Train". "Supreme Power" - Why not a bunch of "Chop-Sucky" ninja-themed voiceover work over a pumped beat and a jaw harp? Larry and Shariq's highlight. "Veldt Tells the Truth" - Because "Hips Don't Lie", the obvious intro after I decided to bring back the beat from "Thank You Deejay". "That 70's Opera" - Concept lifted straight from the famous pairing of the epic and the absurd: Meco's "Star Wars Theme" from 1977. Those are actual vocals we recorded - that is, exactly one note each was recorded, and sampled across the keyboard range. As follows: Myself - Draco DragonAvenger - Maria Ol' Dirty Bastard - Prince Ralse "Double the Head" - Seemed like it'd be humorous to do it up like an old, extremely warped 78rpm vinyl single. Handed off to Larry and his unique talents. "Rag on Steroids" - Left the first section mostly alone for the trailer, then decided to DnB the crap out of it along with OHMygod!-style filtering. It ended up being reminiscent of the classic Super Mario "Dirty Mix", but it honestly wasn't the intention. "Nadie Tema" - Good on crypto_magnum for pointing out the idea behind this one, as I was curious how many folks would figure out the reference: Uematsu's original "Dark World" seemed to have more than a passing resemblance to the opening music for The Young and the Restless, popularly known as "Nadia's Theme". "Rubber Band Laboratory" - I never get tired of giggling at Mel Blanc's brand of 'beatboxing', and I just wanted to get some use out of those samples just once in my life. "D.A.F.U.Q." - What what!, basically. I get on the mic and follow N.O.R.E.'s "Super Thug (What What)".
  12. I'm reminding myself here to see about getting my old Model 1 VA6 Genesis - at least its sound circuits - in tip-top shape. Also, my old arcade-style heavy duty joystick for the Genny has needed a new cable for years, and I haven't got around to figuring out which wire goes where. I'm gonna get some photos up soon; maybe at Sega-16 as well.
  13. I'm sure there are costs we're not aware of, and this is a series (anyone know how many installments?), but speaking strictly on the production... yeah, I think a bit more cash should've been tossed in that direction. Modus' "infotainment sprucing" remark is appropriate. As for the message, wish I had time to elaborate further, but I think the "big picture" analysis is quite a bit too big for the subject, especially for older platformers and beat-em-ups where she discusses a plot device in games with NO PLOT. "Get from Point A to Point B" had about a ton of setups in early gaming (quite honestly a form of light entertainment not worth the consideration she might have been expecting), and "Damsel" was just one. No one played Double Dragon for the express purpose of enjoying the assault and the panty shot. However, the trope is definitely overused, and calling attention to it in order to move away from it is absolutely worthy. Ep 2, which looks like they'll examine the trope in more modern, complex games, should be more interesting. EDIT: Ninja'd by Charlemagne; nice work!
  14. Day 2: our block awoke around 7AM to a fire/evac alert. After a few minutes of my asking, "What is it with MAGFest and evacuations?" the all-clear sounded. Hoping whoever's behind it gets smacked with a Kindle Fire.
  15. Probably no point making this the last time: there will be others, and it'll be constant. This is all on me, because I have most of the material required. I have plans for improvement and a possible instrumental, and I made it my sole responsibility. But considering my well-documented history of being just too damn busy, giving any ETA is impossible. I can only hope I won't have the same message this time next year.
  16. Is there such a thing as 1080p DVD? We make each album's trailer available in its torrent, and this should be no different. The video's only 720p, however. The only trailers so far that warranted 1080p was for NiGHTS: Lucid Dreaming and "Zelda 25".
  17. On it like a hornet. So much listening and catching up to do....
  18. So, at work today, I ma-- EVERYONE: "Just what the HELL were you doing at work?!?" Easy, I'll think of something for the weekend to celebrate. Anyway, I managed some cake today only because some new worker at our contracted 'Law and Correspondence' unit happened to share the same birthday, and I got a nice bit of strawberry shortcake with my afternoon coffee. I also promised myself this morning to catch up on the business of internet and real-world socializing this week. Thanks, everyone.
  19. My idea to fly a crew to Hollywood to produce the 30-minute trailer was taken off the table early.
  20. We aim to have several days of trailer hype at the least, and our rough guess is, less then a month's time, the more 'less', the better. It means I have to get cracking.

  21. It's coming, but slower than I'd like. Have to settle on a design aesthetic before the real work and before the audio can be fully edited. I'll PM you something soon, and yes, 'the Shizz' will be prominent - likely at the beginning - but I'll need a high-res logo if you have it.

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