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Everything posted by Nase
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neat. 2:25 is very cool. caught my attention.
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https://soundcloud.com/skoshu/sultans-of-slop
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Well, the description of that pluggy sounds neat. I'll atleast fool around with it, thanks for the headsup.
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Horror game use is indeed very obvious and attractive. How about subtly mixing in binaural beats, hehe. Then see if a percentage of gamers trip out while playing the game. Got a question regarding this that sort of fits in here...anyone tried out some binaural beat mixes on headphones and got a noteworthy effect of any kind? Beyond it just sounding weird?
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I played on ipad for a bit now that it's out. The whole thing strikes me as Dota in card format, from the complexity angle. The card deck thing is like picking a couple of heroes from a huge pool. Makes me wonder why i missed the Magic craze that was happening right when i grew up. Anyway, i liked it, but it seems another game with a crack-like formula. Unable to be a casual gamer, i deinstalled it
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I think non-sound people have a good enough grasp on the idea that stuff sounds different on different speakers...would be surprised if that's it. The stereo>mono thing would be silly too, but if it was a silly bug, i could imagine audio-clueless people to be confused. Depending on the mixing, It can sound quite alright for the most part, but parts of it are going to be weird or non-existant.
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Only thing i know where that can happen is stereo to mono. They're not doing that...right?
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finished Me and Mario Down by the Schoolyard
Nase replied to Geoffrey Taucer's topic in Post Your Game ReMixes!
Happytimes! Listening on ipad, so i can hardly make out the bass, but what i can hear sounds good. 0:25 sounds very sweet with the slightly changed notes. Think you can do a section with hawaiian guitar? It's a bit high bpm for it, but you could slow it down drastically at some point and then do some sentimental slide guitar - i'm thinking that might be a fit. -
If something is mixed way hot and full spectrum though it's going to cause fatigue on any system. I intended to use "fatigue" as a term covering both mixing and composition to some degree; using the starcraft example again, it works well because the everchanging and pretty intricate composition is defused by the very bgm-ish mixing. The question simply is, what kind of music do you wanna fit in, and how will the mixing have to adjust to make it pleasant and not obtrusive. Like, making very non-ambient music work in a sort of ambient way.
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That's part of the psychological side of scoring music for something, mixing it with other media. It's clear you wanna end up with a product with perfect synergy of all elements, where nothing overshadows something else but everything works together to make for a "greater than the sum" experience. Can't know if that's what the guy meant though. Willrock understood it as a technical thing, and from that perspective the only thing i can think of is making sure you got enough headroom for other stuff. The idea that stuff just sounds different in the game doesn't make sense technically, just psychologically. Listen to the Starcraft Terran music; apart from playing relatively quiet, the mixing is also very subdued, no punch, nothing jumping out at you. It's symphonic proggy rock, mixed elevator music style. If you were to listen to it once on a cd, it'd probably sound forgettable. Ingame though, you're going to listen a hundred times, with constant sound fx over it. The goodness and detail of the tracks is going to infect you slowly. And they simply refuse to get old! It's one of those OSTs that adds so much while being easily overlooked for a long while. If you're working on an ingame track that you think kicks ass, but your ears feel exhausted after listening for an hour, that's probably a bad sign.
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All hail Daknit, Bard of Tarot!
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Matt Chat - in depth interviews with game design legends
Nase replied to Nase's topic in General Discussion
Bump for exposure. Didn't expect much reaction, but really wanna give this guy some more views. He does a simple thing that i've always wanted to see, and does it well imo. If you manage to watch an episode to the end btw, you get a free beer review! very obscure brews mostly. -
There's tons of shit you'll only do in games of course, and that makes this kind of thread potentially fun. To take it a little meta though: personally, "not much". Whenever i play some deep rpg, like stuff i really begin to care about, i end up playing true to my core. Min maxing ain't fun for me, i want to be a good guy generally, can be evil when i meet someone ingame i don't care for or dislike, but can't be consistently mean spirited to save my life. I tried so often, it doesn't work. In the end i have to basically play myself, which might be boring but actually is the only way to make it fun.
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Crowdfunded Projects (Kickstarter, Patreon, etc.)
Nase replied to DarkeSword's topic in General Discussion
The pixel art looks great! Concept sounds promising too. I'll be honest....i think "Pixel Noir" is a pretty bad name. It makes about as much sense as "Polygon Dogma", or "Vector RomCom", or "ASCII Buddy Movie". -
that's the idea imo. some of the responses were honestly uncalled for, a few people seem to be caught up with some silly notion of mandatory professionalism. i'm sorry you got some bad vibes.
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Share Your Obscure Hidden Gems of Music Artists
Nase replied to XPRTNovice's topic in General Discussion
Gentle Giant is cool. Such a great band name too. I found this guy on soundcloud https://soundcloud.com/artlowell His music is quite varied and unique, kind of loosely rooted in classical but going lots of places. If you scroll all the way down, "Luna rising" is one great piece. Oh and this guy https://soundcloud.com/datroof -
Tangentially, richard gariott's new project is going to have a music performance system like lotro. I'm psyched for that.
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(Round 4 Mixing) OCR SINGING IDOL!!!!! The OCR Singing Competition
Nase replied to WillRock's topic in Competitions
Ah, round 2. couldn't really get into the first track i'm afraid. Will listen later. I'm sure it's happening anyway, but i'm rooting for some classic (hard) rock/blues in the future! Something that's easy to go wild over and just have fun with. You know, the kind of songs that make it easier to mask technical imperfection with display of energy, lol. -
MnP 13: The Magical Quest Starring Mickey Mouse - Treetops
Nase replied to HoboKa's topic in Competitions
Aw...sorry lol. I was aware that it wouldn't be a super remixable crowdpleaser, just a nice/interesting tune...i guess the general participation drought makes simpler and catchier choices mandatory. -
Can you hear in the conversion tool what the midi is going to sound like with the in game instruments?
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OCR02869 - Teenage Mutant Ninja Turtles IV "Hot for April!"
Nase replied to Liontamer's topic in ReMix Reviews & Comments
Well it is pretty hot for april round here, dunno about big apple! -
new soundcloud for teh old, gonna fill up the 2 hours over the next days. https://soundcloud.com/nase-legacy
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http://youtube.com/user/blacklily8 Give this guy a try. He gets some great guests, and is adept at giving them space to recall some fun stories and thoughts on games and the industry. Too little views, considering the quality. Some of my favorite episodes: Al Lowe, Richard Garriott and Fat Man George Sanger. And Chris Taylor deserves special mention. Man, he comes off as the sweetest and most sincere person in the interview he did, while his kickstarter was about to fail. Enjoy! Ain't fast food though, you need some time and patience to get into some of these.
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http://olremix.org/remixes/912 Secret of mana downgrade, of the desert tune (arid sands?) Done for the expanded 6 channel soundchip thing, so bit of a copout polyphony wise.