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Nase

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Everything posted by Nase

  1. Got meself some decent orchestral samples and getting to know them. This started out as a test but I decided to pull through and spent the night working on it. Source (0:30): I like it on a technical level, can't say how much I like it as a tune just yet. Lots of cheesy orchestral staples for sure =)
  2. Both DnB and Hip Hop usually feature sampled drumkits quite prominently, actually. Electronic drums to me are strictly synthesized stuff, like 808/909. The samples of a normal drumkit can very well be tweaked to sound right in an electronic mix, a lot of it boils down to the way it's sequenced and the right sound processing. For pure WAV, I like Goldbaby: http://www.goldbaby.co.nz/products.html MPC60 Vol II is sampled from breaks on vinyl, while the XRB samplepack features synthesized drums and some other gadgets as well. XRB is a pretty good alrounder I'd say. But if you ask me, it's not absolutely necessary to shell out money for electronic drums. For synthesized stuff, there are good freebies like the VST Drumatic, and for samplebased, there are loads of breakbeat and one shot collections around. If you browsed through Dogsonacid.com a bit, I'm sure you'd find something to your liking. You just need the knowledge of making the dry samples sound huge in your mix. I suppose if you bought a monster like Stylus RMX, you could skip on that for a while because it already sounds great out of the box, but it's good knowledge to have, and doing the fx part yourself will make you pay more attention to how you really want to sound, ultimately. The danger of killer VSTs is, they can really kill the tinkerer in you because they sound so awesome already. Well if you just want easy phat drums, forget what I just said and get RMX now. (Just to clarify, it's great for shaping the sound to your liking as well, of course.)
  3. Ah don't worry. 2 mixes of mine that use some of the same brass samples are already in the to be posted queue. And to be honest I really don't think the sample quality is all that bad. Seems like a matter of taste, and the unfinished/dry mixing is probably contributing to the impression. I'm not too big a fan of reverb, though that'd usually be used in huge amounts to make not too realistic 'workstation-type' instruments bleed into one another, making them sound less exposed. Also, there is no ending to speak of atm. I don't know yet if I'm gonna sub this one (when it's finished), my major problem with it is not the sample quality but that it sounds a tad vanilla to me. My 2nd subbed arrangement already was in big band style, and imo cooler than this one, and I'd like to show some growth or go in a new direction with each posted mix if possible.
  4. big WTF @ the King Salmon tune. Did the composer even know he was writing for a fishing game? Last time I checked fishing was supposed to be somewhat relaxing, with just a hint of tension occasionally. This is more Like Super Banzai Happy Fishing Extreme, only that the gameplay doesn't really seem to match that...
  5. Thanks dude. I guess calling it a big band arrangement and using mostly acoustic instruments makes one expect realistic samples/sample use. And you're definitely right, some stuff doesn't sound too realistic in there. I generally love good 'fake' sounds though. Like, the brass before 1:30 has that New Jack Swing type quality to me, super obviously sampled but I like the cut off, sequenced sound of stuff like that. How to explain this...think of a sound demo on a last gen workstation that isn't too realistic but still quite funky. The high bass is somewhat of a funk staple to me, but I'll see if transposing it down sounds better during some sections. Yeah, not entirely sure about the brass volume yet. It's pretty toned down right now, but I suppose I did that automatically because the fake-ish sounds work better in that context Your comments are appreciated, and the realism issue had to be brought up by someone. If anything though, I'll work on making the brass parts sound richer/better, if that involves more realism then ok, if not, it's not an issue either
  6. Still waiting for a certain someone to log on so I can bully him into soloing on this. 2:15+ is still empty because of that, no proper ending either. Carrying the solo into the final chord progression + fading out might work well, can't say yet. Original: 2 other non-related VGM tracks in there, wonder if anyone can spot the 2nd one.
  7. French Electro to a t. You've gotten really good at that man. Very pleasant listen.
  8. Fun!! i've never even played pokemon. Btw, I'm always happy when I see a remixer using a palette of rather quirky, somewhat nostalgic timbres instead of EWQLKontaktmassivewhathaveyou. Not that there's anything wrong with that. I just especially enjoy it when a remix pays tribute to the sonic qualities of VGM as much as to the arrangement. Nice wurk!
  9. Apart from (but mainly thanks to) the added polyphony, VRC6 offers so many possibilities for sound design, it's scary. You (especially) really have to hear what Shna is doing with it these days.
  10. The harmonic reinterpretation of the melody works great at first, then it hits some sour/not so great notes. Particularily at 1:16, The bass plays Bb (suggesting a VIb major chord) but there's a B in the melody, which is the major sixth in relation to the key of D the tune is in. Not a good combination unless you wanna get experimental. Not sure what the synth strings are doing at that point either. Basically, work on the melody (and accompaniment) so that they complement the new chord progression nicely. Sound is phatzor, no complaints there. The long intro is good as well, even kind of a necessity if you want to call it a club mix edit: heh, my comments where based on the first version. For some reason the melody works a bit better in the 2nd version, maybe because those strings aren't there anymore to add confusion. The particular dissonance i mentioned is still there though, and still not a great choice methinks.
  11. So this is for a corny flash game about a Bavarian rocker called Horst who has to save his bar by securing shitloads of beer (or something like that anyway, I actually didn't play the full game yet, only some test levels). The genre is generic rock, of course. I had to get this done in 3 days in the end, because I had completely forgotten about it. As a result, it's not the pinnacle of originality (not that the theme would dictate that), but I'm still pretty happy with the results. My first full OST, yay! http://www.mediafire.com/download.php?zmdkizy32wy Each track loops once. The Boss track I'm most happy with, check it out.
  12. ty halc. Submitted See you in 2011, remix...IF it works out.
  13. thanks dave! I hope so as well, it's way more out there than my previous submissions. I'm thinking about providing an analysis to calm down the 50% judges, haha.
  14. Finally worked on this again. Pretty happy with the climax now. http://www.mediafire.com/download.php?mzym0nzqnm0 The constant buildups at the middle of the track might seem a little weird, but i grew to like them after a while.
  15. Hahaha...almost makes me sad that I sold my Wii. Oh god, mindblowing stuff in the 2nd half. Just out of curiosity, would there be a chance of getting a remix posted based on those sources? They're not tunes from games per se, but they firmly belong to the realm of gaming. Oh btw Sam, ever played the building themes from The Sims 1? I'd love to hear your take on those one day. Though arranging piano tunes on piano might not be what you're interested in...
  16. A common snare sound can be achieved with a relatively short noise burst and the tom/bass drum sound Rozovian mentioned. You just have to find the right pitch and envelope settings for the tom sound and might have to tweak the combined sound with a lowpass filter to make it sound like a unit. Generally, you have to make sure that the synth you're using has fast enough envelopes to manage decent percussive sounds. Flexible routings are good as well, in case you want to control 2 oscillators via 2 different envelopes or filter them separately, for example. I don't know, drumsounds just boil down to a percussive character...just make sure it goes 'ZAP' or 'Boom' or 'Tchik'. Your weapons are volume and pitch envelopes. Experiment
  17. Fun stuff! Ha, we should do a megafamicollab with Shna and anyone else who wants to join
  18. Wonderful. Did the hero approve? Second half turned out great, there are some moments that are a perfect blend of virt and Shnabubula, while the first half might as well be by him (!) I'd love to see him doing the same thing to you, haha. I still think that'd be the harder ask, even though getting virt's style(s) right isn't easy at all.
  19. Ha, I did the exact same thing with Sonic. Especially when being in a car and looking out.
  20. Some people probably feel that way because things like the mixer and channel settings aren't 'hard-wired' in the interface but are separate windows. It's something you get used to, well atleast I did, but I can see why users of other DAWs find it too cluttered.
  21. IDM/Braindance? Dunno what Skryp's been doing lately really, but that's the genre that came up with the beats you're talking about.
  22. Whenever I had been playing a lot of Diablo, it leaked into my dreams. Not so much story wise but in the sense that I saw my own health and mana bubbles, no matter if the dream was funny, nightmarish, sexual, or plain boring. As far as real life goes, rhythm and repetition are probably the main factors for a game to do something like that to your brain. Like combo chains in Tekken! There was a time where I couldn't stop pressing 10 hit combos into the air all day. You could call it an addiction to patterns i guess.
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