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The Coop

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Everything posted by The Coop

  1. The Chinese scored 188.900, while the Americans got 186.525.
  2. True. But even if she'd hadn't fallen twice, I don't believe the US would have beaten China. The Chinese team was ahead in the end by roughly two and a half points, and I don't think the points Sacramone would have gotten amounted to that much. Like her healthy chest, Sacramone'll bounce back once someone shows her the math. It would have been heartbreakingly close, but I think the US still would have placed second because of the other little missteps the whole team made along the way.
  3. A number of games come to mind, but none of them featured a transforming cyborg/robot thing that recharged through the brain.
  4. Damn. This has been a bad week for black celebrities. First we lost Bernie Mac, a comedian who had an enjoyable style of presenting his stand up, and now we lose Isaac Hayes, a great voice in the soul/funk world. RIP guys. And thanks for the laughs and wonderful music.
  5. 4.5-5.5 is usually seen as average in reviews. 7 is generally regarded as good, with 8 and above being very good/great. 3 or lower is just seen as garbage, with 4 and 6 being a bit below/above average. At least, that's how I remember the scores being labeled.
  6. Not attacking here, just trying to have a conversation... I think that depends on actually liking the CGI look. I knew people who thought games like Killer Instinct, Donkey Kong Country and others look like hell because of how the CGI technique was being used then. They hated the "shiny" look, and felt that while the movements were smooth, they also looked stiff and unnatural. Is that really a bragging point? There were games like Human Cannonball for the Atari 2600 that featured the idea of shooting the player from a canon you could control. And other games like Sonic 2 and Sonic Spinball in 1992 and 1993 respectively, which featured a similar idea of shooting the player around, even if you couldn't shoot at angles. I'm sorry JCvgluvr, but you're crossing into very subjective waters here. There were a number of games released in 1994 that feature soundtracks just as memorable (if not more so to some). Earthworm Jim, Final Fantasy VI, Super Metroid... I'm sure there are people who would argue those games had more influential soundtracks. There might even be someone who would argue in favor of Alfred Chicken Charm is also a subjective thing. It could easily turn into an argument centered solely around personal preference and stylistic taste. I can virtually promise you, that there are people who would place games like Earthworm Jim above DKC... not to mention other titles that came out shortly before or after DKC (like Clayfighter 2 and Ristar). I know you enjoy the series, JCvgluvr, and I'm not knocking you for liking it. But some of what you're arguing really is a matter of personal taste. When you state such things like they're cold hard facts in a textbook instead of opinions, you're going to get lambasted (as you've seen). By all means, stand by your opinions, and defend them with your hows and whys. But try not to let the opinions that differ from your own get you to the point of challenging people like they somehow insulted you in a way. I mean hell, I love Thunder Force IV, and I'll stand by every glowing comment I've ever made about its awesomeness. But if I got argumentative with the people who didn't like it for this or that reason... well, I'd be a busy and angry man with an ulcer by now
  7. Is that the Japanese version of Meatloaf?
  8. If I might ask, how is it pathetic? Not everyone looks for (or likes) the same things as magazine reviewers. I personally enjoyed the hell out of Wild Metal on the Dreamcast, yet it received less than favorable reviews. I haven't even come across someone else who liked it. Yet Half Life 2, a game that was praised up and down for virtually every little aspect, was average at best to me. Some games just don't strike a chord with you, while others seem to strike one with only you. That's what leads people to feeling something is under or over rated. Sure, there are some who go mindlessly along with things like bandwagons or system hate "just because", but is it really that hard to believe someone couldn't like an entry in the DKC series?
  9. I agree with Prophet. See if making a thread in Community, or at the very least, getting this thread transported back to Community for a little while, is doable. There aren't as many songs left as the Dragon Warrior project, but there are enough to warrant some advertising to try and draw in some more talent. I'd suggest sending out a mass of PMs to various remixers, but that could be potentially pretty time consuming to try and dig through the names you haven't already tried... even with the new PM setup. Though if you had some new people in mind, perhaps sending them a PM on top of the advertising in Community might not be a bad idea.
  10. Beats me. I stopped working on my stuff when a month had gone by and no updates (or PM replies, Wingless ) were being made. We may as well ask if Wingless is willing to finish this before we do any more sprite edits.
  11. This R-Type Command has been out for months, so imagine how puzzled I was to click on this thread and see folks talking about it as if it were still coming soon. I was honestly expecting to read something about R-Type Dimensions for XBox Live.
  12. At least they didn't Rick Roll you
  13. Some games I haven't seen mentioned yet... Master of Monsters (Genesis) Alisia Dragoon (Genesis) Thunder Force IV (Genesis) Thunder Force III (Genesis) Phantasy Star IV (Genesis) Gauntlet IV (Genesis) Castlevania: Bloodlines (Genesis) Streets of Rage (Genesis) The Revenge of Shinobi (Genesis) Stellar Fire (Sega CD) Soul Star (Sega CD) Lords of Thunder (Sega CD) Castlevania: Symphony of the Night (Saturn or PS1) I could name a bunch of other soundtracks that have some great tunes in them, but those are the ones that came immediately to mind where most of the soundtrack is a great listen from start to finish.
  14. Plus two unlockable arcade games. Although I prefer the PS2 version, since it came out the best of all the MAC versions. Um... Believe it or not, there are some areas where this happens. Both Taito Legends and Taito Legends 2 for the PC use ROMs that can be played in MAME. We're talking ROMs, right down the proper MAME naming format when you zip up the folders in the TL and TL2 installtions.
  15. Plus a "Final Mix" version of both PS2 games. The series is nearly six years old now though, so I think "over the years" qualifies
  16. Mind if I ask what struck you funny?
  17. This is just a casual observation from someone who has played little in the way FF or KH games over the years, but it would be nice to see something else get sequels. If they're going to squeeze franchise teats until they're milked dry and left raw, they could at least try tugging on the Einhander teat once in a while. Or, since they bought Taito, the Darius one. Or hell, get wild and make Taito Legends 3 finally happen. It's great that they're making what amounts to Parasite Eve 3, and keeping all the FF fanatics happy, and all that. But...
  18. And I suppose you like them with some fava beans and a nice chianti.
  19. Apparently they did. Otherwise, there wouldn't have been an on-line petition, image edits, and countless pages of fanboyesque hissy fits. And see guys? I really do know what I'm talking about sometimes
  20. Does he have a move where he takes a piss on his opponent?
  21. All bosses have a trick to beating them. It doesn't really matter if it's a platformer, FPS, RPG, shmup... each boss has a means of being beaten. It's just that some involve a bit of luck as well... especially if their attack patterns are randomized, or if it requires lots of dodging. Take for example, the final boss of DoDonPachi... the real final boss. Its name is Hibachi, and it's insanely hard. I mean "HOLY FUCKING SHIT!" hard. The bullet patterns cover whatever part of the screen you're on, and they're fast. They also adjust themselves as they move, so there's no "sit here and don't move" periods (or at least, very few). The boss itself also has several forms, with each one getting more pissed than the previous one. If you'd like to see it, here's a link (with a song dubbed over the real music and sounds unfortunately)... I'm not sure if this is played live, or if it was done with a programmable stick, but there are people who are able to beat that boss. They're able to meet the hard requirements just to get to it, and then dodge all those bullets to win. But just because there are people who can do it, doesn't mean it wasn't a tough road to reach that point. It takes learning, timing, and luck... much like any boss. Once you get the patterns, counter spells, or rhythms down, then yes, a given boss becomes easier for you. But up until you figured those things out, dying all along the way who knows how many times, a boss from any genre is capable of being hard to me
  22. Yet they can deny gravity. Surely they're from another world!
  23. I TRID 2 SEND IT 2U AT TAHT WEBSIGHT U ROTE, BUTT IT CAMZ BACK AZ UNDELIVRABLE! WTFLOL!!!!!shift+one aka sent.
  24. So to sum it up... Coming Soon(ish)
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