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The Coop

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Everything posted by The Coop

  1. Check your PM box Jenner, if you haven't already.
  2. We always figured you were crazy, now this just proves it As for TL2, glad I could help. Don't forget, there's a PC version as well, with four games the PS2 version didn't have... Bubble Symphony, Cadash, Pop'n and Pop and RayForce (the shmup prequel to Raystorm). They're arcade ROMs that you can quite literally drop right into MAME and play on that emulator (just zip up the folders and that's it... they're even already named properly for MAME). It's $4.99 new at Gamestop, so...
  3. LT- I've debated this for a while, but I figured I'd ask after sitting down and finishing it... Could I get that as a personal avatar? It's based off of Jon Talbain's portrait on the character select screen in Darkstalkers. And just for the hell of it... Didn't turn out as well as I'd hoped (little motions look bigger in tighter spaces), but I animated it like that same portrait. I know animated avatars aren't allowed, but I thought I'd post it. Maybe someone else will want to use it on another site.
  4. http://store.steampowered.com/search/?price=0,5 I remember reading about this not long ago, but it seemed kind of odd for Steam to start offering up Genesis games. I know the VC does a decent bit of business, but I never pictured Steam getting in on the classic console market. Seems I was wrong. The prices thus far range from $2.99 to $4.99, which isn't a bad start really. The VC charges more, so at least Steam and Sega are on the right track with pricing. They also put up a decent selection. How successful this'll end up being is anyone's guess, but I hope this isn't something that's tried and barely ever updated with new content after its initial launch. Not that it matters, I have all of the games on that list, but still... Leaves me with two questions... - I wonder how the emulation is? - What kind of emulator did they use/create to require 50MB of space?
  5. To all the troops that visit OCR who have served and are currently serving, thank you for doing what you do. Though the rest of us may quarrel over the various wars, why they were started and what to do about them, we've never stopped wishing you a safe return home to your family and friends. For those who have left this world on our behalf over the many years...
  6. Dio was part of the previous trio. This trio was Art Linkletter, Gary Coleman and Dennis Hopper. However, this one is the worst of this trio, as Dennis Hopper was just so out there at times, it was hard not to find him enjoyable to watch. He always gave his characters this slightly off-kilter touch, making even a potentially boring character notable in some quirky way. He was a bit strange and a pain in the butt to some in Hollywood, but he was a great actor and an interesting personality. There aren't many like him, and now, there's one less unfortunately. RIP Dennis Hopper, and thanks for all the great movie memories.
  7. I'm not entirely sure what's going on with this thread, so...
  8. Hope Stewart has more of a role in this than he did in TES IV: Oblivion.
  9. Disrespectful, tactless and total douche baggery.
  10. Don't go solely by what Wikipedia has the say. The term "Second Party Developer" has been around for a good while. It's not a recent invention. http://www.search.com/reference/Second-party_developer It may not be "official," but it does exist.
  11. I have no idea why that game won't run in DOSBox for you. I have the Gamefest Forgotten Realms collection with that and twelve other old D&D games, and they all run fine in DOSBox. If all else fails, you could just find it at an abandonware site and drop the unzipped folder into the proper place ("DOSGames" if you used my guide). That'll likely be a different version than the one you're trying to use.
  12. I believe Bleck is asking for games from EA proper, not a company that EA bought and who still puts their name on what they create (like Bioware does).
  13. I hope they make this available after the birthday's over. I'd like to keep it for fun.
  14. True, but the fact that it's used means someone bought it new and the given company got their $20 to $100 (gotta count the nifty Collector's stuff) If EA wants a piece of this used market pie, why not go after the retail chains that sell used games? Get Gamestop, Blockbuster and them to give a percentage of all used EA games sold to EA. Why go directly after the user with a $10 fee? Vivi22- If that's the case, then what;s the point of boasting about big revenues, umpteen million copies and games X, Y and Z being sold and all that? Again, I'm no market strategist. But if they bled cash despite this, isn't that a bit like jumping up and down celebrating that you got hit by a car?
  15. It does indeed cost cash, and making games is very expensive. But EA doesn't need this money to survive. They just recently posted over $1 billion (that's a "B") in Non-GAAP Net Revenue profits in Q2 last year. Then there's this... http://www.totalvideogames.com/FIFA-10/news/EA-Announces-Record-Breaking-Revenue-For-FY10-15222.html So again, how is this fee justified? What income are they trying to make up for when they're posting record revenue? I may not be a businessman, or understand the market well, but "record breaking revenue" sounds like they're doing just fine and this fee smacks of simply being a cash grab by wringing more out of the pockets of the people already supporting them. And here's something I wondered about earlier this morning while my power was out... What's going to happen to the game rental business should this become the norm?
  16. That is by far the coolest thing Google has done with their celebratory logos. Sound, the levels get faster, the bonus items change... it even has at least one of the cinemas from the arcade game. Kudos.
  17. It's so much what it does to Gamestop, but rather the good smaller, more local stores, and the good sellers on ebay, Amazon and half.com. It's going to affect everyone trying to sell a used game with this fee thing attached to it; from store chains to flea market booths. I'm not fond of Gamestop either, but I don't want to see the second hand market get crippled if this thing takes off. I don't like the idea of walking into a fee minefield two or three years from now because I didn't own system X when it was in its heyday.
  18. http://www.gamespot.com/news/6262879.html?tag=result%3Btitle%3B2
  19. Awwww. The multi-billion dollar company feels butthurt in the wallet over used games. Poor widdle baby. I'd play a sympathy violin for them, but a small enough one doesn't exist yet. So what are people supposed to with games when a new yearly update comes out, throw them away? God forbid someone without $69.99 to blow on a roster update goes after a previous NFL or NBA game because it's $7.99 used a year later. EA and others have gotten so tweaked over their games getting resold, and all they've told you is basically, "By a new game from us because we'll cry if you don't!" Guess that didn't work, so now they're punishing the people who buy it used with a $10 fee to activate it for online use. Yeah, that's a good plan. It'll work well. The problem is, despite my sarcasm, it probably will work well. People will buy a used game at $39.99, pay the fee, and think "WOOHOO! I saved me some money!" It'll give EA and anyone else who tries this dollar signs in their eyes, and we'll be off to the races as they try and figure out new ways to carry out similar fees. Now, I don't play games online. I'm not paying for Live, or the upcoming Premium PSN package, or some monthly fee on top of the $50 I forked out to buy the game just so I can play on their dedicated servers. Not interested. So this fee-to-play-a-used-game-online thing doesn't affect me. But if this gets even remotely close to profitable, it'll spread into other areas like offline play, single player play and so forth... and that's bad. Really bad. Why? Let's say you don't have Live. You buy a game used, have no interest in the online aspect of it, and just want a fun time waster to play. You get home, pop the game in, and the game starts trying to check on Live to see if its code has been used by someone. Guess what? It can't check, tells you to log into Live to verify the game, and you can go no further. And even if you had Live, it would see its code in the database and you'd have to pay a fee to play it in single player offline mode. Don't tell me it couldn't happen. ... I wonder how long it'll be before we're charged for the patch fixes.
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