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The Coop   Members

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Everything posted by The Coop

  1. I really debated whether or not I should chime in on this, as it could open a whole host of canned worms. Talking about what is and isn't original has lead to so many arguments in the past, and hurt feelings as well. But... DJ Mighty- The problem with going that route, is that it's hard to call the end result original when it's using another person's pre-existing photos and such as its base. Even when you add layer upon layer of effects, filters, lines, shading and such, it's still really just a tweaked version of what someone else made. I believe by "original", bonzai! means work you made from scratch on your own, without recreating what others have already done (be it in drawings, photos, paintings, etc.). Images like the one you and Cottus&Gyes made, while nice, don't really fall into the realm of original work. Not because effort wasn't put into it, but because of the source of the images within them. If you both drew up your own takes on those characters in your compositions, then it could be considered original fan art, as it would no longer involve drawn over or filtered movie posters, screen grabs, and the like. But as it is, I don't think they can be called original works. They're kind of like remixes in a way. You take a source tune, and reinterpret it. The end result is a remix, and not an original song. Well, that's more or less what you guys did, just in a visual fashion rather than an aural one
  2. Yeah, you got jacked hard. ... I mean... eh, fuck it.
  3. If I'm reading your post right, it looks like you have too many steps. The way you have it set up, you should only need... mount c c:\games\kquest5 c: ... and then type in the name of the executable of the game when you start DOSBox. Tell you what. Give me the locations for each of the three game executables. I believe I understand what you're trying to set up, I just need to know the exec locations so I can tell you where to point DOSBox.
  4. This may sound like a "Back in my day"-style comment, but games in the NES and SMS era relied more on the player having to solve things for themselves. Games today hold the player's hand far too much, making even the most complicated thing easier by dropping blatant hints... if not just flat out telling you what to do. Even during the 16bit era, games were still harder in this sense than they are today. And really, the same can be said for computer games from the ol' DOS period. Back then, the hints were vague and required you to explore to find out what they meant, the level designs required spot-on timing, enemies respawned after you killed them and scrolled the screen forward a bit, levels were specifically designed to be trial and error (forcing you to memorize each bit to advance)... it was all sorts of things that made the games of old tougher to figure out. These days, the game practically tells you how to win, and shows you how to go about it. It's quite a shift. Now, I'm not saying that today's games are all cakewalks. Ninja Gaiden Black showed that hard-as-nails gaming still exists. But the majority of the titles we see now are made so it's easier to figure things out. So yeah, when you step back to an older game you've forgotten about, or never got to play, there's a good chance it'll kick your ass without mercy. But that's only because it expects you to do the work, and not be guided through step by step by the game itself.
  5. How long does it generally take for the voting thread to be made? I'm curious to see what everyone came up with for this rather wide-scoped concept.
  6. Zircon, Pixietricks, I know we've been at odds at times in the past, and we haven't seen eye to eye on a lot of things OCR related. But I sincerely wish you both nothing but the best in your future together, and hope things go well for you, regardless of what life throws your way. Cheers.
  7. That's the half-hearted spirit!
  8. Less than 48 hours to go. Thank God I'm basically done (save for a few touch ups).
  9. Honestly? I hop on AIM about every once in a great while these days unless someone needs/wants to have a conversation about something that PMs and such won't work well for. I used to be on it every night, but after a couple years, I just got burned out on the whole thing. I stayed off for about two years or so, then started hopping on once in a blue moon. It's been this way for about... what, three or four years now? Something like that.

    I logged on about five minutes ago though.

  10. Heh. Thanks. By the way, check your PM box.
  11. ... Wow. That game really hated your system Anyway, as long as it's a DOS game, that shouldn't be a problem. If you follow my guide, then you can just install it through DOSBox (assuming you have the CD/disc), and it should function fine after you've gone through the game's setup and everything. Or, just "find" the game **cough**, drop its folder into your DOSGames folder, and set it up by pointing DOSBox to it and running the needed files ("setup" or "install" is the usual file... I used the latter to tinker with KQ6's settings since it didn't have a "setup" file). If you have any questions, just ask, and I'll do my best to help if you run into any problems trying to install/run KQ7. But hopefully, if you go down my guide step by step, things'll work out fine for you.
  12. Alrighty.

    I've got an idea coming together. It'll take some time, but I'm starting it as I type.

  13. Heh.

    Well, I could come up with something. But if you have an idea for an animation, shoot me a PM and let me know what's floating around your brain. Otherwise, I'll have to let my mind wander for ideas... and I'm not sure that's such a safe idea ;)

  14. I may someday. But my setup hasn't been OCR quality since about the end of 2003, and I don't want to tie up a song that someone else could grab and run with for this project. So I'll just stick with keeping an eye on the project, and waiting for it to be released. Just be sure to do a good job. You don't want a mob of angry Sega fanboys after your collective heads
  15. I could. I'm guessing you had an idea in mind?

  16. It may or may not be considered chiptune, but the soundtrack to Panzer Dragoon Zwei is PCM. There are a number of other Saturn games that used this format for their music as well. As for this project, there is some great music in NiD. I thought about remixing a track from it once a long time ago (actually started it to), but never did get around to full-on making it. I got sidetracked by another remix, and NiGHTS fell by the wayside. Anyway, it seems like a rough time to start this, given how many projects are going on now. But hopefully it'll pick up enough remixers over time so it gets done (even if it's not on time). Best of luck guys. I'll be keeping an eye on this project.
  17. I started remixing back around the beginning of 2002. It was just me, Music Creator, and a free MP3 maker called CDex. The first song that I would call an actual remix (as opposed to just redoing the original song with "better" instruments), was Seiren's Destiny. I kept doing it up until around September of 2004, when I took a rather long hiatus from remixing, as I had begun to feel like I was wasting my time for various reasons. These days, I don't do too many remixes. When I do, it's still just me, the same copy of Music Creator, and that same free MP3 maker. The last two remixes I did were Mari-O-Round, (a remix of the merry-go-round song from Mario 64) and A Few More Miles To Go (a remix of the ending theme from Arcus Odyssey), both of which were done last year. Not sure how much growth the two periods show, but there it all is.
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