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The Coop

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Everything posted by The Coop

  1. I've never asked this before, but was I even in that OCR game (assuming it was a game and not just a bunch of screenshots)?
  2. No apology necessary... especially over a lame joke.
  3. No, I meant, 12/12/2012, at 12:12PM. It's got a better ring to it than 12/21/2012. After all, it's the last time you'll be able to get numbers lined up like that for a looooong time.
  4. Call me a stupidly optimistic, but I was actually looking forward to seeing DNF. All the teasers, occasional screenshots and whatnot, gave me some small glimmer of hope that the sequel might actually turn out to be a decent FPS. Not great or spectacular, but at least decent. Hope someone picks this up and brings the long running saga of DNF to a close with a release... preferably before we all die on 12/12/2012.
  5. The Misadventures of Flink (Sega CD)- A Psygnosis game on a system that didn't make much of an impact in the gaming world. It has a lot of visual detail, some nice music, plenty of platforming, some spell making, and a good challenge level. The controls are good, and it has a solid graphical style. Given the system it came out for, it's easy to understand how this game got overlooked. Tinhead (Genesis)- Spectrum Holobyte made this game. It came out of nowhere, but proved to be quite the entertaining platformer. Good graphics, good tunes, four worlds with three big levels each, an interesting weapon setup, and it offers a decent challenge. It didn't get much attention back in the day, but it's worth checking out. Ristar (Genesis)- This game is fantastic. Beautiful graphics, great music, large levels, a solid challenge, lots of speed, an interesting gameplay twist (stretchy arms)... it does so much right, yet didn't get half the attention it deserved. It's a bit more known thanks to its being included in some Genesis compilations, but it's still an underdog. Blades of Vengeance (Genesis)- An EA game? Nice graphics, good tunes, large levels, a solid challenge, and three characters to choose from. The only downside, is that the game is rather long, and there are no saves or passwords. Sure, it's part platformer, part hack 'n slash, but it's definitely a little seen game that's worth a go. Alisia Dragoon (Genesis)- The only cartridge game Game Arts made for the Genesis, and it's a great one. Very good graphics, enjoyable music, an interesting weapon system, and a good challenge. It came and went with basically not hype or advertising, and that's a shame given how good it is. Awesome Possum (Genesis)- Well, Tengen tried. They took an eco-friendly idea, and tried to run with it. The problem is, they didn't try hard enough. The graphics, while not bad, don't stand up to the other games I've mentioned. The music, while not bad, falls into the same category. The frame rate, as odd as this sounds, has a hard time keeping up with the game. It feels like it's running at about 15 fps, which causes problems when you start moving fast. The sad part is, they did a few things right. Big levels, the character is actually lip synced to his sayings (and there are a lot of them), and the between levels questions can be fun. But the technical issues overshadow the few things that work. Even so, give it a try. Who knows... you might like it.
  6. The Chronicles of Riddick: Assault on Dark Athena
  7. Seems XZero forgot the fourth reason... Some people just refuse to believe that working in a game store is actually work. They see games, they see employees selling them, and they instantly think, How hard can this be? It's a video game store. And I can be around video games! Of course, once they're hired, then they learn about all the quotas, the shelf rearranging, the store rearranging, the alphabetizing, the stocking, the trade ins (and the insanity that goes with them), putting away and properly labeling all the trade ins... all the shit that makes working at a game store, work. Some are just competent enough to not get canned, despite their lack of knowledge. Others simply quit. But either way, they learn the hard way that working at a game store isn't all fun and games... especially if you're the ranking FNG. I guess the woman you mentioned EdgeCrusher, was just competent enough to not get canned... yet. That, or the guys that out rank her are keeping her around for eye candy (which does happen).
  8. I suggest you check your thread for that answer.
  9. ... We're doing to wind up seeing you on a Chris Hanson special, aren't we?
  10. Ah, so it's not just me. Good to know. But yeah, a Tan entry would be pretty out of place in my opinion. The currently in limbo fan game (that's part sprites edits, part original stuff) came along well after the characters were made, and was not the reason behind her creation. Plus, and I mean no disrespect in this, it's a bit presumptuous to line her up next to the likes of Mario, Mai Shiranui, the Metal Slug tank, the R-Type ship, and other iconic/well known video game characters and vehicles.
  11. At the risk of having a lynch mod come marching after me, I guess I'll be the lone voice on the (**GASP!**) pro side of the Halo conversation in here. Did the game and it's first sequel deserve perfect 10s? In my own opinion, no. However, were the games bad? Again, in my own opinion, no. For H1 and H2, I felt the music was very good, the battles were fun and could get intense, the story was more fleshed out than a lot of FPS games, and the graphics looked good overall. It didn't hurt that some touches of humor were also thrown in via the Covenant commentary while you fought them, and they even did a decent job of getting FPS controls on the XBox pads. Oh, and there was some decent AI for the enemies (yay for not mindlessly charging you). I thought H1 and H2 did well in these areas. However, there were some significant issues. In the first game, the most glaring issue was that the level designs were very uninspired. It was like walking through the same section of base over and over again, and it really hurt what other aspects of the game were trying to do. There were other lesser issues, like how your fellow soldiers were about worthless thanks to how easily they died off (especially if they were in a Warthog, and it got rolled), but it was the level design that hurt the game the most. Even so, despite it's painfully repetitive level design, and the fact that it didn't really do anything terribly new, I thought the game was a solid 7.5 (EGM scale). The second game lacked technical polish in spots. You could see higher quality textures suddenly pop in over lower ones during cinemas. And while I thought the ending was a good one in terms of how it was presented, leaving "the fight" right as it was about to get nasty was a poor choice in how to end things. Not Half-Life 2-level bad, but surely they could have given it more of a "finished... for now" feel, instead of cutting right in the midst of it. This one's about an 8.5 from me (again, EGM scale). So yeah, the Halo series has generic aspects, some technical issues, and questionable level design choices in it's first two games (the only ones I've played thus far), but I found that other areas helped make up for those shortcomings. Not enough to warrant "OMG BESTAST FPS IN TEH WURLD!", but enough to say that the first two games were good, competent overall entries in the field. They didn't excel in every area, but they're enjoyable. Oh, and I didn't touch on the multiplayer stuff, as I've never had an XBox Live account to be able to play multiplayer.
  12. I would hope they'd look better. If they didn't, someone did something horribly wrong But I really think you should check out the six games that came before the seventh 360 one... especially 2, 5 and 0 (my personal favorites). You'll miss out on some great stuff if you leave them behind because of the system they're on.
  13. Ace Combats 1-3 are on the PS1. 4, 5 and Zero are on the PS2. Only 6 is on the 360 (thus far).
  14. No MMOs here. Never liked the idea of spending $50 to purchase a game, and then fork out monthly fees to be able to play it "legally".
  15. Is there something wrong with the first six games being on the PS1 and PS2?
  16. What rock have you two been hiding under? The "Halo hate" as it were is alive and well across the Web. Some of it's the "LOOK AT ME I M COOL BY HATING POPULAR THINGZ!"-type (yes, people still do this), some of it's the system fanboy-type, but there's plenty of it where it's simply people who just don't like the game for one reason or another. I had fun with it and 2, but I wouldn't have given it perfect scores. Maybe a 7... 7.5 (going by the EGM scale mind you). I personally find Half-Life 2 to a rather mediocre experience, despite the gallons of spooge the game gets people to shoot off in its honor. Meanwhile, I thoroughly enjoyed Doom 3, despite the many, MANY cries of hate aimed at the game's darkness and simpler FPS gameplay. Both games got high marks overall, but one just doesn't do much for me. It's the same way with you guys and Halo, vs. any FPS you do like. Others find Halo to be the second coming, you don't. And like me regarding HL2, you can rest assured that you're not as small a minority as you think you are regarding Halo. In fact, you may only be a slight minority these days. Edit: Made it less disjointed.
  17. I'm not intending to sound like a jerk here, but that explanation means nothing to someone who's pissed that they have to pay more money to use what's already on the disc that they've already paid for. I believe abg's point is that if it's on the disc, they should get to use it seeing as they've technically paid for those items. And really, I tend to agree. Can you imagine having to pay to "unlock" the BFG 9000 in Doom, even though the data for it would already on the floppy disk? Sure, you can beat the game without it, but considering that it would already be there, why should you have to fork out even more dough to use it? When you get content that's done, implemented, and then locked out so the game maker can try to get more cash from their customers under the guise of DLC, it's just chintzy. If I buy the full version of a game, but I can only use a percentage of it, that raises a red flag in my mind. It tells me something might not be kosher. And having to pay again in order to use the rest of what I already paid for once, brings up a lit technicolor billboard that flashes in random patterns and colors "Fuck you and your game". Even if the reason you gave for it being done that way makes sense zircon, that doesn't diminish the "this is bullshit"-feeling some people get when things like this are done by game companies.
  18. Sounds like the GBA has something loose/broken/fried inside it. Get your money back from the seller, and either go to someplace like GameStop or GameCrazy and buy one there (where you can test it firsthand), or just grab a new one.
  19. I'm not a fan of the small "pay to use" DLC that adds little things to already released games. It's too easy to simply hold off on content that would have been included in a given console game in years past, so you can charge for that content shortly after the game's released. I don't find it to be any better on the PC side, as I fail to see a legitimate reason for the charging of content that used to be given freely in patches only a few years ago. An expansion pack is one thing, but charging for new team jerseys, or weapons, or a new plane and such strikes me as a ridiculously cheesy concept. And when you're paying $60+ for a game that has DLC to buy just days or a couple weeks after it's release, it just reeks of a nickle and diming scheme. And that my friends, is bullshit to me. Edit: Clarification.
  20. Indeed it was.
  21. Once more for the hell of it...
  22. The only "save stuff you want" warning thread I remember, was back when a forum purge was coming (I think it was the first purge). It's a fuzzy memory, and I may be thinking of a non-admin/mod made thread that just warned people about an upcoming purge. Either way, I don't recall ever seeing a thread in UnMod or Gen Dis talking about how UnMod was going to be deleted. I know posters were joking about the forum being deleted (I remember someone joking about it just before it actually happened, and that poster saying he honestly wasn't privy to some insider info afterward), and I know mods talked about the forum being turned into a moderated forum. But I have no memories of an admin/mod-made thread in any forum saying "UnMod's going to be deleted. Save your shit." DS- It's been a good while since it all happened, but it's nice to hear that someone who works for the site felt the same way myself and others did about how things were handled back then.
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