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  1. https://youtu.be/13PamW4wmFA I had a hard time starting this one off, with too little motivation and ideas I initially just transcribed it to have that part done. I soon realized the section starting at 0:12 is all about samba or maybe bossa nova, really special in comparison to the rest of MM3's music. I took that as an advantage and kind of synthified and NeonXified it to what you can hear now. I hope you like it, I thought it was kind of cool and not very similar to recent remixes I've written. Then, at 0:41, the original takes a turn to another genre, and so did I. This is more of a light version of my own synthwave style, but with many chord and key changes not very similar to what I usually do. Starting off at 1:10, I did something completely new - a synthwave oriental section starting with some ambient melodies, and then continue with a (nowadays mandatory) solo section (1:38), still with that synthwave oriental touch. I leave all details to the listerers to discover for themselves My inspiration to this remix is a plan I've got for a project I will try to carry through this summer. It's an outdoor bar/dinner place/barbeque area/sun deck. I'm imagining a lot of scenes, light settings, music, drinks, food, good friend's company, and family quality time. Especially the samba/bossa nova section represents all the good times we will get from this in the future. The light synthwave section represent all work that has to be done to reach the goal of having this project finished. And the oriental synthwave section might just represent the toughness, sweat and tears we'll have to endure until it's finished.
  2. Hi everybody! Hope you all had a good New Year! I've just completed a new arrangement; finally I've managed to turn my hand to Undertale! Here's a short Rhapsody based on a few of the main themes in the piece just for Piano. I'm making an extended Orchestral version soon! In the meantime, enjoy!
  3. Hello *extremely*! I hope you like to *play*! This is my lowres-remix of the hyperspace theme music from Star Control 2/The Ur-Quan Masters featuring incoming messages by the orz! Built from the ground up. For the most part I took the PC-version as reference and the ending with the modulations from the 3DO-Version. Do not forget to *enjoy the sauce*!!!
  4. Properly Posted this time!! For keeping in step with the Forum Rules. God damn...I gotta lay off the caffeine T_T Sources: Arrival, Crateria B, Statue Room. Removed other links, to keep in step with rules.
  5. Here's the first mix of the year - and here's to a safe and productive year for all.
  6. Hello Everyone! Hope you all have a Happy New Year! You and your videogame music friends are all invited to a special YouTube Live Premiere of a new Orchestral Arrangement: Zelda Fantasia, a piece for Orchestra and Choir. It is an arrangement centred around Zelda's Lullaby, one of the most iconic melodies from the whole LoZ series, and accompanied by footage from various titles in the series! the Link (pun intended, lol ) to the event will be uploaded to the event page, so do keep an eye on it! See you there to welcome in 2022!
  7. Hi all, I'm proud to announce that my latest album, "Metroid: Organ Transplants" has entered the final stage of video production and is about to be released on Youtube, ContreBombarde and as free downloadable CD/DVD images around the New Years Day. What started out as an "accidental recording", over the past two months has grown into a personal tribute to the most stunning orchestral OC remixes attributed to the Metroid franchise: My third orchestra+organ play-along album contains nine OC remixes by various artists, all of them in a similar style, as if the original composers would have had a silent agreement that, one day, these pieces were intended to be put together. The glue between all of the tracks is suggested by the album title — they're all enhanced and backed by a three-manuals French-Romantic Cavaillé-Coll pipe organ, which I added on top by playing along in two live sessions (yes, I love plays on words, hence the album title). This adds even more drama, gravity and a bunch of particular highlights. Since the additional pipe organ track was recorded in 7.1 surround, the original OC remixes, which served as the re-remixing basis, were also upgraded to 7.1 to fit the setup. The recording and mixing process, credits research, video material research, storybook and composition, album art, media production, etc. took about three months of spare-time work — definitely my most ambitious project so far and an interesting first contact with DAWs in general and Ardour 6 in particular. The album will be available for download via my discography at http://en.wpoa.de/WPOA-MOT as a stereo CD image, as a DVD image with both a 5.1 surround sound and a 2.0 stereo track including a full 45min video cut of Metroid gameplay, cutscenes and artwork created by other people on the web (let's call it "the movie cut"), in lossless FLAC format with 7.1 channels (the "golden master") and will be accompanied by PDFs with cover/inlay/label artwork, separately for both the CD and DVD, which I put together for personal hardcopies that I usually give away to friends and family as a gift. Track list: Putting Down On Zebes (by @Protricity, part of https://ocremix.org/album/3) Footprints On Zebes (by @Slimy, https://ocremix.org/remix/OCR03306) Kraid Begins (by @AJiLe, https://ocremix.org/remix/OCR01890) The Crimson Depths, (by @Sam Dillard, https://ocremix.org/remix/OCR02275) Into The Green World (by @Sam Dillard, https://ocremix.org/remix/OCR02515) Beyond The Glass (by @Sam Dillard, https://ocremix.org/remix/OCR02927) Mother Brain Suite (by @beckett007, https://ocremix.org/remix/OCR01675) The Galaxy Awaits (by @Nutritious, https://ocremix.org/remix/OCR01804) Mission Complete: Ending Suite (by @Sam Dillard, https://ocremix.org/remix/OCR02648) The following album teaser video is available on my channel. Once the release is prepared, this thread will be updated with the final link to the YouTube premiere of the full album video (stereo only, since YT still doesn't support surround sound in their audio tracks). I'm eager to know what you think about it -- and, hopefully, I'm going to meet at least some of the original remixers at the premiere! Hope you'll enjoy the show!
  8. Greetings, I've been asked to promote this remix album for a signifcant portion of the Monkey Island 2 Soundtrack. If this is not the right forum for this kind of video, I apologize:
  9. aka "Brambles" aka "Stickerbrush Symphony". Playing the Donkey Kong Country series on the SNES is one of my fondest memories of my childhood and this is another magical track by David Wise and my favorite of Donkey Kong Country 2.
  10. https://youtu.be/OyzUjhCxkwA A song with many variations and genres! I took advantage of all original sections in this one and experimented with different genres, the result is kind of a cinematic remix, like a song from a movie spiced with my ordinary synthwave style. I wanted the remix to feel like a story told only with atmosphere, melodies and beats. What the story goes like is up to the listener, naturally affected by the story in MM3 of course. I hope this song brings back memories for you guys, it sure did for me! You know, writing these remixes is not totally emotionless or mechanic, it's a process of emotions, feelings and memories. And I can never imagine what memories it brings back, old or new. Since the original is very naked (no drums or percussions), only played with 3-4 instruments, this really is a heavily arranged version of it, I think I used 13 instruments (including drums and percussion) and 1 FX.
  11. https://youtu.be/3gwEv3T01T4 After watching all Twilight movies during the last week I was emotionally affected, and as usual it affects how my music turns out. As a boss fight this remix might not have that intensity all the time, but it got lots of emotions and state of minds, also lots of parts! The part introduced at 0:47 is of hope during hard times/battles (just like I did in the MM3 Boss Battle remix), this however is much inspired by the music of a band called Liquid Tension Experiment (J Petrucci, J Rudess, T Levin and Mike Portnoy) which I've listened to countless hours back in the days. The first "break" part at 0:24 have several sources of inspiration, among them the Twilight movies that I recently watched. I wanted to create some sad feeling together with an imagination of a scene where the big boss and the protagonist find themselves equally matched, takes a paus and get into a deep conversation, with a proposal to just lay down their weapons, stop the battle and leave in peace. Then at 0:47 they almost comes to an agreement, but big boss just can't accept he couldn't defeat the protagonist and start the battle once again at 1:09. But after just a moment at 1:25 big boss realize this isn't gonna work, they need to come to an agreement or they both will not survive this battle. They talk for a while, and at 1:37 the protagonist is suggesting a pretty good deal they both can accept. Like a sigh of relief they part ways at 1:48 and hope is the winner of this battle where both sides survive. I hope you like my take on this theme, thanks for listening and reading!
  12. https://youtu.be/YvjoqAdVXh4 This is the winner from my 1k sub special remix poll which won with a whopping 50% among 4 other remixes. I thought this would be an easy theme to just remix and go with flow as I sat there transcribing and arranging it - but no. There are many "empty" sections in the original that I believe weighs up by actually driving this course so I had to come up with something more interesting. I'm not sure I succeeded, but I added some extras at the end of all melody lines, put different chords and some lesser FX between melodies with the help of the same synth that's playing the solo at 1:44. The solo and chord progression behind it is very inspired by the music of Pat Metheny which I listened a lot to back in the days. I thought a more melodic jazz section would fit nice to this song. I also wanted the beat to just go in this remix, never stop, only keep that pace to maintain groove and race feel. The intro was made with a sampled sound of someone sitting in a car accelerating with an automatic transmission (I think). Then I made the first line of music sounding like it would play in a bad car stereo. The brake FX is sampled from Mario Kart 64 along with all voices you can hear of Toad throughout the remix. I only pitch his scream a couple of times. After the solo section at 2:12 I put some different chords on the melody sections which gives them a more interesting approach, I also slightly adjusted the original melodies. The end is meant to represent the culminating last sprint right before the finish line in a race. Other than that, this is probably my top 2 favourite song from Mario Kart 64, along with the Rainbow Road theme. Really love the atmosphere and feeling of free drive when actually playing this course. There is certainly a special feeling when driving by night, it makes me think of synthwave, neon lights and really chill music.
  13. Hello everyone, I'm not sure if it's the right forum or not, but I wanted to share with this community an album I made, composed of heavily inspired VGM songs remixed in an atmospheric black metal style. You can find it here : Track List : 00:00 Pandemonium (FF9/FF2 - Pandemonium) 08:28 Espers (FF6 - Terra's theme) 17:09 A Scent of Lavender (Pokemon - Lavender Town) 25:12 Endless Battles (Age of Empire 2 - Pudding Pie/Pork Parts) 33:42 Eternal Rain (FF9 - Freya's theme/Bluemecia) 41:04 White SeeD (FF8 - Succession of Witches) 51:55 Old Knights (Knight Online - Intro) 01:00:00 Cetra's Memories (FF7 - You can hear the cry of the planet) 01:07:07 Dreaded Mist (Silent Hill - Lisa's theme) I've got a lot of support from this channel and I'm really happy about it. I wonder what you guys might think about it. I'm not sure if one song can be submitted to OC-remix due to the lenght and sometimes repetition due to the AtmoBlack genre. Thanks for your attention !
  14. I got bored sitting around waiting for a sequel to Mankind Divided, so I put together a little trailer/intro bit of music for a speculative sequel. You’ll hear in it the Icarus and Home themes from Deus Ex Human Revolution. Check it out:
  15. My piano remix cover of the ecco: the tides of time title theme. I recorded the different voices all with the piano and combined them later, so it has a similar feeling to the original version. I only played the first few minutes of this game but I played through the first one and was very impressed by it’s dark and mysterious tone, even after so many years. But man, I guess it’s the hardest game ever made, even with cheats I barely got through it - but it was worth it!
  16. https://youtu.be/7tmfVg5Z1NQ Recently a dear relative passed away. As I write this the funeral is just a couple of days away, and the mood and feelings in me have begun to adjust for it. I think it's an important thing to know when listening to this remix since music I write is strongly affected by my current feelings, mood and energy. There is a sad mood and atmosphere over this remix (duh), the original is more distonal and a bit horrifying, but in the first place I wanted to create a more harmonically beautiful piece to keep some distance to the original, the sadness came with my loss. Almost all melodies in my remix are original compositions which makes this quite unique and almost completely my own. The only thing I actually reused exactly as it is from the original is the tones of the bass, however the chords are totally new. There is two layers of pluck synths which plays near the chords harmony and kind of never stops, it gives the remix a special atmosphere. The drums is my ordinary drum synth together with a couple of GameBoy drums, straight and clean beat. I felt like changing the video background after I finished the remix, I thought this is one was a better match to the mood and atmosphere, and it also kind of made me feel better because of the color scheme!
  17. https://youtu.be/oG0EW0X1UBw The first time I heard the original I thought it had such potential for a really fat refrain (section 2 starting at 0:27). I tried to apply some fat drums and a deep straight on bass to that section. I also tripled the melody voicing at 0:40 from a doubled one. Overall I always thought this is a cool song, I always like a bass playing the same note where the chords change above it. At 0:52 I did a completely new section where a couple of plucks playing different shapes together with an ever rising chord progression and bass. Then it takes off at 1:07 with a very much MegaMan inspired groove from an octaved unison lead synth over a half tempo groove followed by a solo starting off at 1:20 where I put a massive amount of delay on the lead synth. Next up is a variation of the main theme (section 1) where I occassionally change the drum beat time signature to 3/4 from 1:48, but the rest still plays in 4/4 which gives a confusing but yet progressive and controlled groove. Finishing up with another fat refrain where I pitch up the melody voicings an octave to get a peak, and then pull it all down to minimum level of intensity at 2:52 with a single bass tone under some changing chords. I tried to get an unpleasant atmosphere in those chords together with a similar feeling of when you're listening to James Bond themes. On top of that there is a xylophone playing one repetitive tone in this last section, and also in section 1 (from the beginning and at 1:36).
  18. https://youtu.be/raS81bYxK2g I went straight into this knowing I wanted it to be styled just like my Gemini Man remix. I think that synthwave jazz style is very adaptable to this song. My favourite part of this remix is 1:19 to 1:26 which is half way through a solo when my alternate lead synth plays unison with a piano and making some unexpected rhythm and melodies before a short silenced pause. Feels so groovy and jazzy. I made some alternate chord progressions in some sections of this song, for example at 0:32 to 0:45 where the key changes slightly in a way you probably heard in many progressive styled songs. I played that kind of chord progressions a lot when I went to a music high school at the age of 17-19 years old, and also after that. It's something you can apply to many styles and get a really beautiful sound and atmosphere from. If you noticed in this song, the bass almost plays the same note at all times, but with a nice groove to it. This also gives a very special harmony to the chords, when the bass note stays the same and the chords are moving underneath it. An example for you who is interested in music theory, the refrain (from 0:32) goes like: DbAdd11, Abm7/Db, A6#11/Db, Gb6sus9/Db where the third chord, A6#11/Db, gives that key change effect that I think is so beautiful, despite the bass staying at Db. Another cool thing about the refrain is right after these chords it goes up a couple of keys from Db to E which I just love in the original as well. In its entirety I think this theme is so good and remixing/cover it was true pleasure and joy. I hope you can chill with it or just dig it as much as I do. About the background, I tried to create some kind of widescreen monitoring the first part of the stage itself. MegaMan is watching carefully as he needs to go in there and infiltrate Wily's fortress. I hope you all like this! Thanks for reading and listening.
  19. https://youtu.be/I4Gh3jeTFZ8 Because of the nostalgia it brings to you, I wanted the start of this song to sound just like the original but with some new instrumentation. Then I took advantage of the original 3/4 tempo but remade it like that good old 6/8. The original is a very short theme, I think I doubled the length at least, but since it is supposed to be the intro of the upcoming Fortress themes I kept it short. At the start of the song I wanted to sample that alarming sound you hear from Wily's flying shuttle just before this song starts in the game, but unfortunately the sampling went terrible so I skipped it. But now you know that I wanted to add it at least success There are many minor 7 chords in this song, but I extended it with a section that successively slows down and consists of a clean C minor followed by an A minor7b5 to get a tension effect and a feeling of uncompletion, very much intentional.
  20. My love of Chun-Li cannot be understated. She is the first character I played as in Street Fighter II, one of my favorite video game characters of all time, and most importantly, a character that to this day makes me feel seen as a woman in a hobby that I deeply enjoy (video games). So it should come as no surprise that this remix marks my third time arranging Chun-Li's classic theme, and my second time revisiting the Street Fighter Alpha version of her theme specifically. My two previous remixes were a cinematic composition, and a jazz fusion inspired piece. This time around I went for something very different and crafted a trip hop track that combines a downtempo Rhodes progression, synth leads, and a hip hop drum break in an effort to capture Chun-Li's power and grace in musical form. I approached this remix with a focus on the most recognizable motifs from the original composition, but otherwise deviated in composition. I didn't want to create another remix that followed the existing pieces song structure, so this piece is more of a true remix rather than an arrangement. And if you are curious as to why I titled this arrangement "Spinning Bird Chick Pt. 2," it's because I made a remix of Chun-Li's Street Fighter Alpha theme back in 2019 which I also titled "Spinning Bird Chick." If I get enough positive feedback here, I will pitch this to the judges panel, which will be the first time I've made a submission in three years. Anyway, I hope you all enjoy my music (^_^) Song Title: "Spinning Bird Chick Pt. 2" (Chun-Li Theme Trip Hop Remix) Originally Composed By: Yoko Shimomura (SFII) and Naoshi Mizuta (SFA) Arranged and Performed By: The Native Dialect BPM: 107 Style: Trip Hop Hardware: M1 MacBook Air Software: GarageBand, Audacity Spinning Bird Chick Pt. 2 Source
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