Jump to content

OCR TF2: New Server forthcoming - new server IPs and other stuff


Recommended Posts

Posted
Or we could just hijack ZUZLIONS. :<

It gets used as a game server a fair amount, so I wouldn't feel it's appropriate to use it like so. This one would be a sort of secondary server, with lots of community involvement in maintaining.

Posted
It gets used as a game server a fair amount, so I wouldn't feel it's appropriate to use it like so. This one would be a sort of secondary server, with lots of community involvement in maintaining.

Heh, okay. It's just I've never seen anybody in it ever. :P

Posted
So with as many regulars as we are getting on the server these days, how would people feel about a second server with a different map rotation being up?

I can see there being some interesting things we could do with a second server, such as leaving the main one with a more staple rotation of popular maps, and the second one with more experimental rotations & far more open access to the community to alter server settings (to trusted people still, but I'd be willing to open access to most of the regulars).

I also endorse this idea it would be awesome.

Posted
1 problem, who would fund it?

I had no problems donating earlier, but now funds are rather tight, seeing I can't find a job.

Will do achievements for $$$$

I'll be the one renting still, and donations are still more than welcome. Money isn't really as much an issue for me, so I can absorb hits for a while if necessary.

Posted

I started looking through the psychostats and wondered how the hell I was the undisputed suicider for like... 3 weeks straight. Theeeen it dawned on me that unlike hlstats, psychostats are ALWAYS recording information. Even in humiliation. Where I always kill myself if I'm an explosive class. lol

Posted

Hmm, I'm not seeing the update yet, but the update notes are out:

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Maps

Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps

Added new arena map Sawmill

Added new arena map Nucleus

Added new community payload map Hoodoo

Sniper Changes

Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle

Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies

Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer

Standard sniper rifle now shoots through friendly players

Added 54 new Sniper voice lines

Added 35 new Sniper achievements

Spy

Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that

Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound

Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still

Spy name tags now show up properly when disguised as their own team

Fixed a bug that would cause spectators to see disguise weapons incorrectly

Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn

Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic

Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible

Also made it more obvious on first person view model when you're bumped while cloaked

Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues

Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately

Spies disguised as medics now have an Ubercharge: line in their disguise target info

Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise

Spies can now pick up health kits for their "disguise health", even when uninjured

Disguise UI doesn't show up in minimum UI mode (hud_minmode)

Spies that disguise as a player using an unlockable now show that unlockable in hand

Spies can now use enemy teleporters

Added 70 new Spy voice lines

Added 34 new Spy achievements

Scoreboard changes

Dominations no longer get wiped when teams switch sides

Dead players draw slightly darker in scoreboard

Converted class labels to class icons

All players now display the total number of people they are dominating

General

Fixed a bug that would cause the scout's ball to regenerate at inappropriate times

Demomen can now detonate their stickies while taunting

Flamethrower's air burst now extinguishes fire on friendly targets

Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals

The Heavy and Sniper now have new custom death animations

Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving

Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser

Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled

Added a new taunt for the Kritzkrieg, which also heals for 10 points

Improved the deathcam camera handling used when a player plays a custom death animation

Posted
Yes, enjoy your 1:1 rate and brag about the points you get from cart defense, it's the pyro way!

Do you ever quit bitching about me? I think you have some kinda weird thing for me or something.

Posted

What do you mean we don't get a knife unlockable

we get two fucking cloaking watches but not a goddamn garotte

P.S. The server has been restarted, but the maplist was wiped. I'm going to modify the maplist in a moment to match what Baha posted earlier, but with pl_hoodoo added to it.

Edit: Whoops, edited the wrong file. Fixed the maplist again by adding the new maps and fixed the mapcycle to match what Baha posted earlier, making sure to update the references to plr_pipeline.

Posted

Oh hey, my bandwidth unchoked. It'll be nice to play before midnight after all.:lol:

... On that note, hey Sensai, do you make backups from home when there's a big update? If the unthinkable were to happen, I can't imagine the agony of re-downloading everything they've added since release on your college connection.

Posted
we need this custom :)

This map looks like a ton of fun. It's totally the new Pac-man.

Also, I like that we're using FireSlash's server and I hope it has more custom maps on it for those who like them.

Also, this update changes a ton of stuff, and definitely buffs the spy. Using teleports? Changing info given to medics/other players? New weapons? SPYCRAB SURVIVES?

Also, people who dislike fun can now turn off all .wav file playing/micspam. Maybe this means I'll get less complaints when audibly advertising OCR.

Also, what's the deal with -sillygibs?

Also, snipers now being able to shoot through teammates is actually a huge buff. I think that happens to me once every 5 shots (depending on the map).

Also, now going to go try stuff.

Posted
Also, people who dislike fun can now turn off all .wav file playing/micspam. Maybe this means I'll get less complaints when audibly advertising OCR.

That won't work because this is a server setting.

Also, despite being passworded, the server currently has 25 people, all of whom have reserved slots. So, whomever said it would never happen was wrong.

Posted

So, since the server is full and I can't remember the IPs of the ZUZ or Fireslash's server, I went out into the wild and woollies of my Internet tab.

Oh my god.

It's like release day in reverse out there. Soooo many failspies.

Haven't unlocked anything yet, but I don't care. This is glorious :D

Posted
So, since the server is full and I can't remember the IPs of the ZUZ or Fireslash's server, I went out into the wild and woollies of my Internet tab.

Oh my god.

It's like release day in reverse out there. Soooo many failspies.

Haven't unlocked anything yet, but I don't care. This is glorious :D

Unlocks are now completely random. Not only do Spies and Snipers have no Milestone achievements, but all the other unlockables in the game ALSO drop randomly. Including ones you already have.

Posted
Define "completely random" please. How does one go about getting the new stuff now?

cross you fingers cross your toes hope you get unlocks and away you go

but yeah new unlock system is fucking retarded

Guest
This topic is now closed to further replies.
×
×
  • Create New...