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Liontamer

OCRA-0012 - OC ReMix: Super Street Fighter II Turbo HD Remix Official Soundtrack

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OC Remix, is going to places maybe djp might not have expected.. First Capcom comes along and haves The community make a Soundtrack. Whos next?

Great days for OC Remix, and even greater to come for sure.

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I'm still giving this a listen-through, but I do have to say while I really like the tracks in general, it sounds a bit odd having gotten so used to other remixes and the Blood on the Asphalt album itself.

Just a quick example, Jose's tracks were some of my favorite, in part because the lyrics are perfect for the characters, so hearing the instrumental versions felt lacking.

When I get more time to listen to this, I'll try to offer my thoughts while putting aside my bias towards BotA.

So, in honour of this wonderful occasion, my boyfriend and I built a gingerbread house in your honour.

Hah! That's brilliant; best forum present ever. KF

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Hey guys,

At Capcom Unity I'm known as T. Lang - and as far as I've known about Street Fighter II, I've ALWAYS loved the music! When I was in elementary school I used to hum all the songs I could think of because even then they were orchestrated so well. And throughout the course of the many SFII albums I've heard, the OCRemixes have done nothing abut absolute justice to the original stuff! Honestly, after listening to the soundtrack over the course of the week I actually can't say that there is a better SFII soundtrack! Not even the 3DO versions music (which was the best before OCRemix came along) can really compare to what's been done to STHD!

I usually give a character by character breakdown of the music I've heard. This time around, I'll just give you the quick version. All of the tracks are infused with a modern touch while still keeping that nostalgic early 90s feel! No SFII soundtrack whether in game music or albums themselves has ever been as good as what you guys have put together! Hopefully we'll see more OCRemix in the picture later on!

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I just noticed that Jose's Vega track in-game has an awesome acoustic guitar part in the intro while the downloadable track doesn't. Also, Sixto's Ken stage has a missing electric guitar riff during one of the transitions that's present in the download version.

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Being strongly critical of liberal arrangements (I love some of them, but I'm picky about it), I wasn't too hot on Blood on the Asphalt. However, this soundtrack is great!

While I like that this stayed largely true to the original SF2 music, I also like how each stage theme has a distinctive style to tie it to the location and/or the character. The HD themes are well done, and some of them sound pretty cool. And wow, props to Jose for taking on almost all of the ending themes. Dev Kitty must be proud. Speaking of the artists, it was impressive having classic remixers such as AE show up to work on this. You guys know what it takes to make a quality game soundtrack and it makes me happy.

My only complaint, as minor as it may be, is the track length and fading of the released soundtrack. I've listened to hundreds of officially published soundtracks, and based on the standards found therein, this is rather sloppy by comparison. Even most fan-made gamerips can get it right. I've done a couple myself. I don't know if some of the choices were done for a particular reason, but these are the things you should take into consideration next time this a soundtrack is done:

1. Don't even start fading out until the song has played completely through at least once. I haven't heard all of the music played in-game yet, but I can tell that some of these fade out before they're even done.

2. Keep track lengths as consistent as possible. Is there a reason why Combat and Service HD loops that many times? It's practically as long as some of the normal stage themes. By the way, two iterations of the complete song per track then a fade out is the norm, but longer tracks should have less iterations.

3. A personal preference, fade outs should be longer, and the velocity change should be more exponential than linear.

4. At least 3 seconds of silence at the end of each track. Some times it's even longer. Unless you specifically have the tracks blending together, they shouldn't run into each other when listening to them.

I meant that to be educational, so I hope it was. Anyway, this soundtrack is great, and I hope it's the first of many!

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I listened to this thing yesterday. Some okay tracks, some really good ones. So everything was fine and dandy...

...until I came to AnSo's rendition of the Credits Theme. Now, don't get me wrong, I have the utmost respect for you as a musician and as a member of the OCR community, but this remix of yours is absolutely fucking terrible. For me, it has nothing of the mood of the original, which happens to be one of my favourite VGM tunes of all times. Sorry man, but this is horrible.

I'll shut up now and go listen to Rayza's wonderful remix of it.

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I listened to this thing yesterday. Some okay tracks, some really good ones. So everything was fine and dandy...

...until I came to AnSo's rendition of the Credits Theme. Now, don't get me wrong, I have the utmost respect for you as a musician and as a member of the OCR community, but this remix of yours is absolutely fucking terrible. For me, it has nothing of the mood of the original, which happens to be one of my favourite VGM tunes of all times. Sorry man, but this is horrible.

I'll shut up now and go listen to Rayza's wonderful remix of it.

I lol'd. :tomatoface:

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Dunno what you're loling about, but hey, it's all good if you're having your fun.

I think it's better to laugh than to be mad :) kinda bummed you hated it THAT much because I personally thought it was quite close to the original in terms of style.. but hey, can't win 'em all

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Congratulations guys, on a soundtrack terrifically done! The sound quality for the entire project is top-notch! Thanks to whoever encoded this stuff in FLAC... despite the earlier discussions of the unpopularity of FLAC, whoever did this certainly knew what they were doing, even embedding album artwork in the files & applying ReplayGain. (Just one small thing... when applying album-mode ReplayGain, the entire album must be scanned together. For some reason, the SSF2THDR album had different album gains among its tracks. After correcting it, I had to stop seeding since the torrent will see the changes as corruption. :-()

As far as the musical quality, the percussion rhythms for almost EVERY track are made of some seriously tasty grooves. Even the tracks I enjoyed from Blood on the Asphalt are notably improved. José's rap tracks are missed, but their absence is understandable considering their potential for standing out distractingly in game. I especially enjoyed how the Cammy theme sounds at an accelerated tempo, as opposed to its original laid-back chill vibe. "Army Girl", "Red Cyclone", and "Clamato Fever" have to be my top favorites, but there are so many other aural goodies as well. Guile's theme has always traditionally been a favorite, and the rendition here certainly does not disappoint... plus it made me ROFL pretty good when I went back to compare it with Blood on the Asphalt's "Mile Long Dong".

Also, "Reaching for Nirudha" and "New Mexican Thunderbird" were definitely appreciated. The melody and groove of Dhalsim's theme were improved so that he now feels like a real Indian fighter. And the group whistle & clap intro to T. Hawk's new theme is a perfect demonstration of the awesome western feel. (Although it mysteriously makes the Tribal American sound like a cowboy. :-P) As for "Flying Heaven", well there's not much to say but that it's electro-gasmic zircon goodness. However, it was surprising to find "Sagat's Moonbike" as the mix Capcom picked, especially considering all the recent Thai Guy mixes. Not that it's a bad mix -- it's wonderful -- but I just don't see its technological purely-electronic sound fitting so well into a stage that primarily features an ancient statue. Plus, if "Live Thai Guy" could've been remastered to the quality of "Red Cyclone", how awesome would it be to have both The Grammar Club AND The OneUps on the SSF2THDR OST?

My only complaint, as minor as it may be, is the track length and fading of the released soundtrack. I've listened to hundreds of officially published soundtracks, and based on the standards found therein, this is rather sloppy by comparison. Even most fan-made gamerips can get it right. I've done a couple myself. I don't know if some of the choices were done for a particular reason, but these are the things you should take into consideration next time this a soundtrack is done:

1. Don't even start fading out until the song has played completely through at least once. I haven't heard all of the music played in-game yet, but I can tell that some of these fade out before they're even done.

2. Keep track lengths as consistent as possible. Is there a reason why Combat and Service HD loops that many times? It's practically as long as some of the normal stage themes. By the way, two iterations of the complete song per track then a fade out is the norm, but longer tracks should have less iterations.

3. A personal preference, fade outs should be longer, and the velocity change should be more exponential than linear.

4. At least 3 seconds of silence at the end of each track. Some times it's even longer. Unless you specifically have the tracks blending together, they shouldn't run into each other when listening to them.

Hey Kaleb!

While I do find myself agreeing with most of what you say...

1) I'm pretty sure the songs are at least just starting to loop before they cut out. The stage themes certainly all seem to, and the ending themes just tend to be incredibly short loops.

2) True, the number of repetitions could be more consistent. I didn't really find that it bothered me too much, though.

3) Longer fade-outs I can certainly agree on. They seem a bit abrupt as-is. Also, don't you mean fading with a logistic curve (aka cosine-, "S"-, or sigmoid-fade)? Correct me if I'm wrong, but wouldn't an exponential fade be even sharper than linear?

4) More silence at the end of each track is indeed helpful for avoiding run-on songs. (Like run-on sentences? Get it? Ha ha?) But then again, one might want no gaps, say, between the stage themes and their Heavy Damage counterparts.

I just noticed that Jose's Vega track in-game has an awesome acoustic guitar part in the intro while the downloadable track doesn't. Also, Sixto's Ken stage has a missing electric guitar riff during one of the transitions that's present in the download version.

Seriously? They put the iconic Vega intro back in? Wish I could hear it. This is just a guess, but since DJP stated the downloadable soundtrack was made from exactly what they sent Capcom, perhaps Capcom did a little editing of their own, or in some cases decided to use earlier versions of some songs. I can't say for sure, though. DJP or Liontamer would probably be able to answer with more certainty.

But enough nitpicking & speculation about what could've been. This is an impressive release for OCR, and I will definitely be listening to many of these tracks for a good while to come. OCR has quite simply set the bar for reworked soundtracks. :-)

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I'm just dropping by to say I'm pretty happy with the feedback HD Remix's been getting so far, and I am happy there's so much people enjoying "Army Girl". Since I don't own a PS3 or a XBOX 360, I can't know for sure how well these songs merge with the gameplay, but they are awesome anyways.

Also, AnSo, you mad ReMixing beast, your "World Warriors" is trully amazing, and fits the spirit of the game really really well in my opinion.

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Also, don't you mean fading with a logistic curve (aka cosine-, "S"-, or sigmoid-fade)? Correct me if I'm wrong, but wouldn't an exponential fade be even sharper than linear?

I said exponential because I believe that's what one of my audio editing software programs I used in the past called it. In actuality, what I use most of the time is a double linear fade. This drops the volume a lot initially, but then diminishes slowly near the end. I don't perceive it as being sharp since it ends smoothly. A logistic curve is also good though; I guess it depends on preference and type of music.

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I said exponential because I believe that's what one of my audio editing software programs I used in the past called it. In actuality, what I use most of the time is a double linear fade. This drops the volume a lot initially, but then diminishes slowly near the end. I don't perceive it as being sharp since it ends smoothly. A logistic curve is also good though; I guess it depends on preference and type of music.

Ah, you're right. This website shows exactly what you were saying. I was envisioning a vertical flip of that curve, thinking that an exponential fade would use the form -(c^x), not c^(-x). Ooops.

Back on topic, I think when I burn this soundtrack to an MP3-CD for my portable/car players, I'm probably going to join the regular & heavy damage tracks, since they're meant to be heard together & shuffling would separate them. Hopefully I can pull that off gracefully. o.o

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I honestly have to say, I've never been a big fan of Street Fighter I just never played it (not hating on it), but after playing Marvel vs. Capcom 2, I decided to start liking these sort of old school 2-d Fighters, I'm still contemplating if I want this game, or if I should go ahead and reserve SFIV Special Edition and start paying it off (hey, I'm on a shoe string budget here, sorry and that little figurine that comes with it looks pretty cool). I remember the original remix SF 2 album had become a glitch on my computer where it refused to delete (might have just been my computer), but it didn't bother me, it's gone anyhow.

Anyhow, this is a great soundtrack guys, this site has truly come a long way, even though I came about 4 years late into it. I hope it keeps going forward the way it has. And that the developers of the games, really take notice of the talent that everyone puts into this site.

And also, PLEASE PLEASE PLEASE IGNORE Play magazine's review of this game, they're idiots. At the very last paragraph, the reviewer (probably Dave Halverson, who's a copmlete moron) starts complaining about how terrible the music was, saying that he expected more out of you guys. Not only that, he suggests that when you get the game, select the original tunes instead. I won't get into how stupid this magazine can be about it's reviews or articles nitpicking faults in games, it's just an excuse to criticize the popular games that come out, not to mention the objectification of big boobed women, hence they still put out girls of gaming (to me, it's just soft core game porn). Sorry, starting to rant here.

I've really considered writing an angry letter to the magazine, but with all the ads that have to support it, they can barely put in letters anymore, not like they'd listen anyhow...

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And also, PLEASE PLEASE PLEASE IGNORE Play magazine's review of this game, they're idiots. At the very last paragraph, the reviewer (probably Dave Halverson, who's a copmlete moron) starts complaining about how terrible the music was, saying that he expected more out of you guys. Not only that, he suggests that when you get the game, select the original tunes instead. I won't get into how stupid this magazine can be about it's reviews or articles nitpicking faults in games, it's just an excuse to criticize the popular games that come out, not to mention the objectification of big boobed women, hence they still put out girls of gaming (to me, it's just soft core game porn). Sorry, starting to rant here.

I've really considered writing an angry letter to the magazine, but with all the ads that have to support it, they can barely put in letters anymore, not like they'd listen anyhow...

Hahaha! I gotta see that. Anyone got a scan? For the record, I'm not phased by it. Our work was excellente. The major majority of reviews being great, a couple having small complaints, and 2 guys treating the soundtrack like a fart in church? We can handle it. I suppose we just need to work harder to win over the last few people.

If anyone writes a letter, don't be a douche. :-)

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Can't please everyone. Sometimes people just like to pop balloons for the heck of it. Besides, we wrote the music how Capcom wanted it, so if he's criticizing the music, he's really criticizing them more than us, whether he realizes that or not.

*EDIT*

Also, seeing as he's the Editor in Chief, I'm not sure writing him a nasty letter would get anywhere. It's like "Hey man, I think you're an idiot. Please publish this letter in your magazine so everyone knows that" :lol:

*ANOTHA EDIT*

On second thought, I'd be interested to see his response if someone wrote him a sincere (and professional/courteously worded) letter saying something along the lines of "Hi there, thanks for your review of HD Remix. I noticed you were pretty harsh on the HD Remix music. As a member of OCR, we value all input that we receive regarding our projects, and if you don't mind sharing, could you elaborate on what specifically you did not like about it? What do you think could have been done differently to push it over the top?"

Something along those lines. He's probably be more inclined to publish/respond to that.

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*ANOTHA EDIT*

On second thought, I'd be interested to see his response if someone wrote him a sincere (and professional/courteously worded) letter saying something along the lines of "Hi there, thanks for your review of HD Remix. I noticed you were pretty harsh on the HD Remix music. As a member of OCR, we value all input that we receive regarding our projects, and if you don't mind sharing, could you elaborate on what specifically you did not like about it? What do you think could have been done differently to push it over the top?"

Something along those lines. He's probably be more inclined to publish/respond to that.

Yeah, but he'd be more inclined to start complaining about the lack of arms and feet when you look down in Half Life 2/Orange Box. And how games need to be more artistic/cinematic/realistic.

If I wrote a letter, I wouldn't be a jerk, but it'd be tempting. Sorry, that magazine just irks me now. I used to love it. But with all the hate they put towards the Wii (I understand, some of it is warranted), ridiculous articles on little quirks in games that "MUST" be addressed, has stopped me from even bothering to pick the magazine up anymore.

But I'm getting off topic. Sorry.

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sorry it took me so long to say this... but WOW!

this has been in rotation since it dropped.

just finally played the game and i'll be grabbing it this week.

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Wow. I lose the internet for a long time and so much changed! Congratualtions to everyone who worked on the remix, Capcom, djpretzel, and OC Remix! Here's to the next decade and what it will bring!

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I'm late in response, but I owe this thread one.

So, I recently bought and downloaded the game to my X Box 360. I can't tell you how awesome it was to be playing it with the OC Remix soundtrack. It all sounds incredible.

There was a few stages that I thought were going to be different tracks than they are, but I'm not complaining. All of them sound great. I'm really glad they used Vurez's taken on T Hawks stage and zircon's on Fei Long's. Basically, I'm just blown away by this and I've been playing the game tons since I've gotten it. Playing online I found myself always asking people over the mic if they were/are familiar with OC Remix hoping to stumble onto someone who's as active in the community as I am. I bumped into a few that knew about the website but apparently aren't super active.

Historic event for Overclocked Remix. Great to see the remixers and all of us getting some very past due attention.

Great job to everyone involved and congratulations.

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