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OCR TF2: Stab stab stab!


FireSlash
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Wait, we've been keeping porno sprays out. What the cha?

There was a kerfluffle (I love that word. Kerfluffle.) a couple of weeks ago where some guy had a spray that showed gratuitous amounts of sideboob, albeit no nipple, and Yahoo told him to stop using it. The guy countered by saying that nothing in the MOTD said "no porn sprays." He was a complete troll and I ended up permabanning him for ignoring admins, but I think that was the main incident that brought this to light in the first place.

FWIW I draw the obscenity line at genitalia and (female) nipples -- yay double standards -- but I've been told that it's generally an admin discretion thing, so in this case I went along with Yahoo's ruling since he got first dibs.

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Man, I've been out of the loop for so long - TF2 is now free to play? Any additions to TF2 I've missed out otherwise like maps? I probably won't be playing again until 2 months later or so after SOI in Camp Lejeune, NC.

Barnblitz, a single-stage payload map a la Badwater with a snow theme.

Badlands got a KOTH version.

New item sets for Scout, Soldier (2 of 'em, plus an unrelated promotional set), Demoman, Heavy, Medic, Sniper, and Spy. (No set bonuses for any of them.) Also a new standalone weapon for Pyro.

Hats out the fucking wazoo as usual.

Free to Play users cannot find cosmetic or promotional items by random drop and have only 50 slots in their backpack. Upgrade to premium by spending any amount of money on the game -- retail copy, Mann Co. Store, etc. Premium users get a Proof of Purchase hat. Owners before F2P went live got premium accounts by default.

Complete redesign of the TF2 website.

Meet the Medic

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Paranoid forget to mention two new equippable taunts... one for Medic ("Meet The Medic") and one for all classes ("The Schadenfreude").

TF2 Mailing list says Manadatory update coming later today.

Also, I reinstalled the Holidays server plugin, so koth_harvest_event and cp_manor_event should now have some of their holiday stuff working. But it'll act like normal on any other map.

Things that should work:

  • Halloween specific hats
  • Thriller taunt
  • People drop crit candy on death
  • (Untested) The Horseless Headless Horsemann on Manor

Things that shouldn't work:

  • The Haunted Present on Manor
  • (Untested) Halloween specific achievements (or so I hear)

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Don't bother with this. It's a travesty and not worth your metal to craft.

I agree. It got heavily nerfed between Beta and release... it used to do crits on explosions to people that were on fire (like the flare gun). Now it just does... minicrits, I want to say. It's like half the damage... 91 versus 48 I think.

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We've released a mandatory update for Team Fortress 2. The update notes are below.

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

- Added libgcc_s.so.1 to supply dependency for some Linux distributions that do not come with this file

Team Fortress 2

- Added the Deus Ex promo items

- Added a bell when the Sniper Rifle is fully charged

---- Toggled in the Adv. Options dialog

- Fixed disguised Spies showing their critboost status

- Fixed a replay render bug where .wav files did not get written for raw TGA/WAV export

- Updated the localization files

Servers are attempting to auto-update, but Steam is being its usual wonderful self.

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First impression: All of the weapons look really cool, only the revolver sounds outright useful. Hopefully they're all fun though. That engineer arm cannon sounds fun.

The revolver might not be as useful as you think. Seems odd to have a Spy equivalent of the Frontier Justice (but for destroying buildings). The -15% damage hurts, too.

I think having new Engy weapons that use Metal as ammo is a problem. As least the primary will award you metal for the amount of damage it does, but 60 ammo to fire it seems kind of expensive.

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...I just crafted some of the weapons in these new recipes like a couple of hours ago. Uuuuurgh.

Seriously, anyone else feel like we need a moratorium on new weapons? At least for a couple of months? I still don't have all of the Uber Update stuff yet, much less anything that's come out since then.

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...I just crafted some of the weapons in these new recipes like a couple of hours ago. Uuuuurgh.

Seriously, anyone else feel like we need a moratorium on new weapons? At least for a couple of months? I still don't have all of the Uber Update stuff yet, much less anything that's come out since then.

Hit me up. I can equip you in a way that pleases us both. I have many multiples of almost every weapon. That goes for the rest of you. Look through my backpack to see if there is something you need.

http://www.tf2items.com/id/necromancy

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I have heard one of the strange items in the new Sniper crates is a Sydney Sleeper.

People, you know what I must do. I appreciate any help in this effort.

Stranger yet, one of the items is Strange Jarate.

I'm disappointed that there's no Strange Huntsman. I'm even more disappointed that Valve apparently didn't discontinue the previous 3 crates, so you now have a 1 in 6 chance of getting a Sniper crate rather than 1 in 3.

Also, Valve, please die for dropping a crate for me as soon as I connected yesterday.

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Hit me up. I can equip you in a way that pleases us both. I have many multiples of almost every weapon. That goes for the rest of you. Look through my backpack to see if there is something you need.

http://www.tf2items.com/id/necromancy

You mean you're giving them away or trading for them? Cuz I'm f2p and can't "trade" but can accept people giving me stuff. :P

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Stranger yet, one of the items is Strange Jarate.

I'm disappointed that there's no Strange Huntsman. I'm even more disappointed that Valve apparently didn't discontinue the previous 3 crates, so you now have a 1 in 6 chance of getting a Sniper crate rather than 1 in 3.

Also, Valve, please die for dropping a crate for me as soon as I connected yesterday.

Yeah, I was expecting a Strange Huntsman. Hence why I'm... kinda glad I can get a Strange Sleeper. I have some keys and tags ready to go for Sniper crates. |D

I already have a strange regular Rifle.

It will be my new Ph.D in Bodyshoots.

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I found the detonator to still be useful. An overlooked fact about it is that you can set multiple people on fire simultaneously, especially when they're all on a control point or cart. After that it's axtinguisher time. It's like jarate that you have multiple usages of and can actually aim and control.

More new weapons? They really just don't care anymore.

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I found the detonator to still be useful. An overlooked fact about it is that you can set multiple people on fire simultaneously, especially when they're all on a control point or cart. After that it's axtinguisher time. It's like jarate that you have multiple usages of and can actually aim and control.

It also lets you jump onto Steel E from the rim before the bridges extend. And that's about the most useful jump I've been able to do with it. Kind of sad, really.

The Diamondback (new Spy gun) was really fun to use. The damage penalty is identical to the Ambassador, so the crits do 102 apiece. Because you don't need to aim for the head and either wait between shots or deal with an inherently slower fire rate, it ended up feeling stronger for me. I enjoyed it.

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