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OCR TF2: Stab stab stab!


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An optional update to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch is now available. The specific changes include:

Source Dedicated server

- Integrated latest SteamWorks API and Steam client library

- Fixed zombie players created when banning players, causing player count in the server browser to be incorrect

- Fixed bug incrementing player count when spectator joined on spectator port.

- Fixed a rare startup crash

When Valve says "optional" they mean "highly recommended for servers" so I'm installing this now.

BLU and RED have been restarted.

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Updated the MOTD to explicitly state that pornographic sprays are not allowed.

I also added a note about the "no spectators on a full server" guideline (I hesitate to call it a "rule") that we'd been enforcing. The idling rule is now less explicit, as mostly we let the server auto-enforce it (this is built into the server, not a mod we've added, and it's been in place for years).

Also, if you're requesting a reserved slot, it's a better idea to message me via the forums or via email (rbemrose@vgmusic.com) because I can't add them while in game and tend to forget to do it if I don't add them immediately.

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Wait, we've been keeping porno sprays out. What the cha?

There was a kerfluffle (I love that word. Kerfluffle.) a couple of weeks ago where some guy had a spray that showed gratuitous amounts of sideboob, albeit no nipple, and Yahoo told him to stop using it. The guy countered by saying that nothing in the MOTD said "no porn sprays." He was a complete troll and I ended up permabanning him for ignoring admins, but I think that was the main incident that brought this to light in the first place.

FWIW I draw the obscenity line at genitalia and (female) nipples -- yay double standards -- but I've been told that it's generally an admin discretion thing, so in this case I went along with Yahoo's ruling since he got first dibs.

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Man, I've been out of the loop for so long - TF2 is now free to play? Any additions to TF2 I've missed out otherwise like maps? I probably won't be playing again until 2 months later or so after SOI in Camp Lejeune, NC.

Barnblitz, a single-stage payload map a la Badwater with a snow theme.

Badlands got a KOTH version.

New item sets for Scout, Soldier (2 of 'em, plus an unrelated promotional set), Demoman, Heavy, Medic, Sniper, and Spy. (No set bonuses for any of them.) Also a new standalone weapon for Pyro.

Hats out the fucking wazoo as usual.

Free to Play users cannot find cosmetic or promotional items by random drop and have only 50 slots in their backpack. Upgrade to premium by spending any amount of money on the game -- retail copy, Mann Co. Store, etc. Premium users get a Proof of Purchase hat. Owners before F2P went live got premium accounts by default.

Complete redesign of the TF2 website.

Meet the Medic

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Paranoid forget to mention two new equippable taunts... one for Medic ("Meet The Medic") and one for all classes ("The Schadenfreude").

TF2 Mailing list says Manadatory update coming later today.

Also, I reinstalled the Holidays server plugin, so koth_harvest_event and cp_manor_event should now have some of their holiday stuff working. But it'll act like normal on any other map.

Things that should work:

  • Halloween specific hats
  • Thriller taunt
  • People drop crit candy on death
  • (Untested) The Horseless Headless Horsemann on Manor

Things that shouldn't work:

  • The Haunted Present on Manor
  • (Untested) Halloween specific achievements (or so I hear)

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Don't bother with this. It's a travesty and not worth your metal to craft.

I agree. It got heavily nerfed between Beta and release... it used to do crits on explosions to people that were on fire (like the flare gun). Now it just does... minicrits, I want to say. It's like half the damage... 91 versus 48 I think.

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We've released a mandatory update for Team Fortress 2. The update notes are below.

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

- Added libgcc_s.so.1 to supply dependency for some Linux distributions that do not come with this file

Team Fortress 2

- Added the Deus Ex promo items

- Added a bell when the Sniper Rifle is fully charged

---- Toggled in the Adv. Options dialog

- Fixed disguised Spies showing their critboost status

- Fixed a replay render bug where .wav files did not get written for raw TGA/WAV export

- Updated the localization files

Servers are attempting to auto-update, but Steam is being its usual wonderful self.

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First impression: All of the weapons look really cool, only the revolver sounds outright useful. Hopefully they're all fun though. That engineer arm cannon sounds fun.

The revolver might not be as useful as you think. Seems odd to have a Spy equivalent of the Frontier Justice (but for destroying buildings). The -15% damage hurts, too.

I think having new Engy weapons that use Metal as ammo is a problem. As least the primary will award you metal for the amount of damage it does, but 60 ammo to fire it seems kind of expensive.

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...I just crafted some of the weapons in these new recipes like a couple of hours ago. Uuuuurgh.

Seriously, anyone else feel like we need a moratorium on new weapons? At least for a couple of months? I still don't have all of the Uber Update stuff yet, much less anything that's come out since then.

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