The Damned

3DS: Friend Codes on First Page, OMG THE THIRD DIMENSION

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NEW FIRE EMBLEM COMING TO 3DS!

Truly my favorite part of the 3DS Conference that just transpired.

And it's looking more and more like there will be no partners in Paper Mario. I didn't see any indication, anyway.

Also, MEGATON!

You can sit on tree stumps in Animal Crossing.

I seriously hope America gets the new Fire Emblem. We didn't get the 2nd ds one due to bad sales from the 1st one *which isn't our fault since the game sucked pretty badly*

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So are you early adopters gonna be buying the slide pad thing that adds an extra analog stick to the 3DS?

No, since it doesn't require it for those games, I don't see a point. Some might, but I'm not really seeing a need for it. I think it's more of a way to pander to the third party companies to port their Vita games over and vice versa.

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No, since it doesn't require it for those games, I don't see a point. Some might, but I'm not really seeing a need for it. I think it's more of a way to pander to the third party companies to port their Vita games over and vice versa.

Ditto,

Aside from killing the 3DS aesthetics, needing triple A batteries rather than be an extension to the battery that the 3DS has. It reminds me of this old variation of Pac-man portable I had way back. Best left home than taken with you.

Also what about those that went with the nyko battery pack, what the hell will they do if Nyko doesn't make their own version of the slide pack? By the end of that you may as well be holding a brick.

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I'm not nearly a big enough Monster Hunter fan(which I'm assuming is who they think their biggest audience for it is) to grab it. Even if I was, and even if Kid Icarus implemented a Left-handed mode using it, I still wouldn't grab it. Thing looks so ugly.

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I'm still trying to figure out why the only apparent addition to the system is a second analog pad

I mean, unless they're planning on releasing a bunch of first-person shooters, or perhaps trying to create more incentive for developers to start making FPSs, it doesn't really make sense to me

obviously I don't think anyone's going to be buying it unless some good titles become available that obviously benefit from the second pad, but we don't even know if the thing is releasing outside of japan anyway

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Well I guess it's a good thing that everyone who has used the frankenstick seems to be pretty keen on it. Honestly I still think the thing ruins the aesthetic of the system.

Also like Schwaltzvald mentioned, the thing doesn't seem to want to play nice with the Nyko battery, which I was planning on getting(speaking of ruining the system aesthetic). I guess I'd have to try it out when it gets here. I'll be hella pissed if games start flat out requiring the thing.

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You know, you raise a great point. The system does look kind of sexy with the triggers. If only we had gotten a more symmetric, sleek 3DS with the triggers and 2nd pad from the get-go(I'm thinking it would basically be a PS3 controller with two screens, like you alluded to), I think Nintendo could've saved itself some of the ire of this attachment making the system look wonky.

As for the sacrifice of portability the media is lamenting and given how snug the current 3DS is in my pocket, I can't imagine even a redesign would be much better.

Edited by ocre

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They're makin' this one special for the game's 10th anniversary next year.

KINGDOM HEARTS 3D: Dream Drop Distance Releasing Spring 2012 in Japan

The trailer begins with Yen Sid's voice explaining the circumstances of the adventure taking place this time around. It seems Riku and Sora will be contending to finally become Keyblade Masters. It takes place in "the world submerged in sleep", but the details are still unknown. Also, the enemies are called Dream Eaters, goblins who consume sleep.

Once again, Sora descends into Traverse Town, calling in search for Riku, when he hears the voice of a new character say, "The Noise are horrible..." The guest character appearing is Neku, the headphones toting main character from "It's a Wonderful World" (The World Ends With You). It seems Neku is caught in the Reaper's Game, where if you cannot complete the mission given by the Reapers, your existence will be eliminated. But he doesn't have a partner, it seems Sora may be lending him a hand?

Then suddenly the round form of an adorable creature appears. That creature is shown rolling about on the flat top side of a hand using the camera function. Just like a puppy, you can see it's belly. Seems you can pet it using the touch pad, it looks so cute when it's eyes light up! It seems Sora befriends it, riding upon it during battle and hopping around on it. Also, it's so speedy it's hard to tell what's happening, but since the original concept of the title is "bold action", it seems that the battles are more refreshing that anything in the series so far!

There is also a surprise in the final scene. There is a cutscene from Xehanort's point of view, the camera faces Braig who says, "Has your memory returned?" Maybe this will be one of the memories explained in this title.

We have our first KH3D floor report! KHInsider's own krexia was able to play Kingdom Hearts: Dream Drop Distance at this year's Tokyo Game Show, and she's sent in the sweet details about the demo for our readers! Without further adieu:

SORA'S SCENARIO

We start off with Sora back in Traverse Town. He's got new clothes but... he apparently doesn't know why! It seems he's been separated from Riku, and Sora immediately yells out for his friend. It's then that we first see Neku Sakuraba from The World Ends With You. Neku promptly tells Sora to shut his noisy mouth and asks if he is a participant in the "Reaper's Game". Since Sora doesn't have the countdown stamp on his hand like Neku, it appears he is not.

Sora heroically offers his help to Neku as a friend. Neku retorts that Sora can't make friends that easy, to which Sora replies that it is easy. Neku then promptly dashes off into Traverse Town in a cloud of sparkles.

It's here that you gain control of Sora, fighting through Traverse Town. The X button on the 3DS is you "freeflow" button, which will allow Sora and Riku to do all sorts of crazy and fast maneuvers such as bouncing off of walls and swinging around poles. The idea behind this mechanic is freedom of movement based around objects in the environment. While in freeflow you can attack by pressing the attack button, and it will be contextual to where you are in freeflow. It's particularly flashy and fun to execute. However, it seems that the camera is a bit slow in keeping up with these maneuvers.

Commands are structured just like Birth by Sleep and Re:coded in which you can cycle through abilities. Use one and there will be a cooldown before you can use it again. You get the idea. At the end of Sora's scenario he fights a boss. The boss can be described as boxy with long arms. It can attack from a distance by shooting it's arms into the foreground. This looks particularly impressive in 3D. After the boss is defeated, Sora's scenario ends.

RIKU'S SCENARIO

We see Quasimodo carrying Esmerelda towards the Cathedral of Notre Dame when we first visit Le Cité des Cloches (The City of Bells). Riku is with them and also sporting a new outfit and shorter hair. It seems he is protecting them.

Riku battles inside the cathedral, and you can freeflow between the pillars inside. It's important to note that Sora and Riku are now accompanied by new companions we've seen in the keyart. Sora's companions are described as a panda-like creature and a smaller more "squirrely" companion. Riku's companions are described as something resembling a unicorn and a bat.

When the group reaches the top of the cathedral, Riku's boss fight begins. It's a winged flying boss, and for this fight Riku is able to fly. You must jump up to the roof and chase it in flight around the cathedral. This is also impressive looking in 3D.

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I'm less excited for a KH game, but I am taken aback that it has been 10 damn years since the first Kingdom Hearts.

Sheeesh.

Though the new trailer of the Kid Icarus game looks swell. It looks like the type of stuff the 3DS should have launched with.

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Animal Crossing 3DS needs this, and it would be awesome:

When you start a new game you have the option of moving into a new town, or into a friend's town. You can select from a friend on your friends list, and if your friend accepts, you can move into their town (maximum 4 players in a town). Then, using the persistent online feature, anytime you play you will affect the others' versions of the town as well, so any trees you plant or records you make will happen in real time in your friends' games. If you happen to play at the same time as a friend, then you'll both be playing together like in City Folk.

TL;DR: 4 people move into and play in the same town in real time via online.

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Animal Crossing 3DS

Oh man, there's this concept art sketch of what might be the total playable area of AC 3DS floating around; apparently screencapped off the AC3DS Japanese site. This looks to includes an expanded city, what might be a StreetPass neighborhood (where the houses of people you StreetPass show up for you to look at), an island, the return of the train, and even a cave we might be able to explore.

Très exciting! Dare we get our hopes up for new music?

Edited by ocre

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Guys, if you're talking about a specific game, make a thread for that game. This is a thread about the 3DS hardware and the 3DS in the market, not a "3DS forum."

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