DarkeSword Posted February 8, 2011 Report Share Posted February 8, 2011 Was playing some games this weekend and I ran across an issue that I see in a lot of games that pisses me off to no end. I'd started Enslaved (great game, btw) and was about to start the second chapter. My dad called me over for noontime prayers, but the game was in the middle of a cutscene. I tried to pause the cutscene but couldn't; I hit START and nothing happened, so I hit SELECT and the cutscene ended up skipping. What the hell? I see this so often in games that have cutscenes; you can't pause them and if you do touch the controller the cutscene just ends. No warning, no prompt, nothing. Just, BAM, story gone. Had to reload the chapter to watch it again properly. So here's my first REQUIRED FEATURE for video games: If your game has cutscenes, you need to allow your player to PAUSE that cutscene, and then give them the option to RESUME or SKIP. Next thing: I read an article on RPS earlier today about how Visceral is patching Dead Space 2 PC to allow greater control customization for disabled gamers. This is great, but why isn't this a baseline feature in the game already? My second REQURIED FEATURE for video games: Controls in every game should be customizable to the fullest extent possible. There's no reason for this feature to not be available in every game. Let the players map their buttons, axes, triggers, and wheels! Those are the only ones I can think of right now. What about you guys? What kinds of features do you think all games should have as a baseline? What kinds of features exist where it's inexcusable to leave them out? Quick-save/auto-save? Level select? Let's put together some kind of list, spread it around. Maybe it'll catch the attention of devs and we can finally put a rest to the silly lack of no-brainer features in games. Quote Link to comment Share on other sites More sharing options...
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