Infinity's End Posted December 7, 2006 Share Posted December 7, 2006 yes, creative things. best Zelda game ever. no octorocks, yes, i can live with that. but it doesn't look like they were creative enough to make good enough dungeon music. and don't you dare try saying otherwise, that's the ONLY bad thing about this game. Quote Link to comment Share on other sites More sharing options...
CE Posted December 7, 2006 Author Share Posted December 7, 2006 I'm still miffed there's no trading sidequest of some kind. For a pseudo-OOT 2, this was wanted. Quote Link to comment Share on other sites More sharing options...
The Author Posted December 7, 2006 Share Posted December 7, 2006 yes' date=' creative things. best Zelda game ever. no octorocks, yes, i can live with that.but it doesn't look like they were creative enough to make good enough dungeon music. and don't you dare try saying otherwise, that's the ONLY bad thing about this game.[/quote'] ... Truth is, there are lots of things that could have been better with this game. The dungeone music was... ambiant. And except dungeon 7, it was not invasive or annoying. Plus there were some good musical moments, especially the statue hoping puzzle's music. If you paid enough attention, you know what I mean. Quote Link to comment Share on other sites More sharing options...
Infinity's End Posted December 7, 2006 Share Posted December 7, 2006 i do not disagree with the music being good. For example, the Hyrule Field, IMO, is some of the best music in the series. But as it stands, the dungeon music, all of it, blew. Ambient, yes, but that doesn't make up for the fact that they really skimped on the tunes. You're just making excuses. I was hoping we were going to get amazing tunage - OOT's dungeons and their music were some of the best in the series. And there was a *slight* trading game - if you count how to get the Magic Armor. Quote Link to comment Share on other sites More sharing options...
The Author Posted December 7, 2006 Share Posted December 7, 2006 Trading games are interesting... And well, the fact that there are 2 collection related games... I never liked OoT's "collect gold skultula tokens quest." And at least they did the Poe thing right in TP. The Bug quest can get boring, espceially since you have no control over the day/night cycles. Quote Link to comment Share on other sites More sharing options...
Decoy Octopus Posted December 7, 2006 Share Posted December 7, 2006 But as it stands' date=' the dungeon music, all of it, blew. Ambient, yes, but that doesn't make up for the fact that they really skimped on the tunes. [b']You're just making excuses. I was hoping we were going to get amazing tunage - OOT's dungeons and their music were some of the best in the series. Just making excuses..? So, if someone feels that the dungeon music was appropriate in Twilight Princess they'd be wrong because it didn't live up to your expectations? I agree that the dungeon music isn't very memorable... but I'm not sure that it "blew". Like Radical Dreamer said, "it was not invasive or annoying." It sets a mood and creates an atmosphere. In that way, I think the music was exactly what it should be. Quote Link to comment Share on other sites More sharing options...
Merk Posted December 7, 2006 Share Posted December 7, 2006 But as it stands' date=' the dungeon music, all of it, blew. Ambient, yes, but that doesn't make up for the fact that they really skimped on the tunes. [b']You're just making excuses. I was hoping we were going to get amazing tunage - OOT's dungeons and their music were some of the best in the series. Just making excuses..? So, if someone feels that the dungeon music was appropriate in Twilight Princess they'd be wrong because it didn't live up to your expectations? I agree that the dungeon music isn't very memorable... but I'm not sure that it "blew". Like Radical Dreamer said, "it was not invasive or annoying." It sets a mood and creates an atmosphere. In that way, I think the music was exactly what it should be. As for the 'non-dungeons' I don't really like how they just took the same music from OoT, like Zora's Domain, Lost Woods, the inside of a house...but NOT Gerudo Valley. Quote Link to comment Share on other sites More sharing options...
Decoy Octopus Posted December 7, 2006 Share Posted December 7, 2006 As for the 'non-dungeons' I don't really like how they just took the same music from OoT, like Zora's Domain, Lost Woods, the inside of a house...but NOT Gerudo Valley. Maybe the development team took note of how many remixes there are of the OoT Gerudo Valley theme and didn't want to encourage another generation of them. Quote Link to comment Share on other sites More sharing options...
The Damned Posted December 7, 2006 Share Posted December 7, 2006 As for the 'non-dungeons' I don't really like how they just took the same music from OoT, like Zora's Domain, Lost Woods, the inside of a house...but NOT Gerudo Valley. That's because it's not valley. Quote Link to comment Share on other sites More sharing options...
Merk Posted December 7, 2006 Share Posted December 7, 2006 As for the 'non-dungeons' I don't really like how they just took the same music from OoT, like Zora's Domain, Lost Woods, the inside of a house...but NOT Gerudo Valley. That's because it's not valley. Hurrrrrr and there's no Kokiri Forest but they use the songs for when you're inside a building there. Quote Link to comment Share on other sites More sharing options...
The Author Posted December 7, 2006 Share Posted December 7, 2006 As for the 'non-dungeons' I don't really like how they just took the same music from OoT, like Zora's Domain, Lost Woods, the inside of a house...but NOT Gerudo Valley. Maybe the development team took note of how many remixes there are of the OoT Gerudo Valley theme and didn't want to encourage another generation of them. Plus they gave us an even more amazing song in the village of the 20 kitties... Quote Link to comment Share on other sites More sharing options...
SilverStar Posted December 7, 2006 Share Posted December 7, 2006 I'm not going to browse through 52 pages' date=' but, for the FIRST TIME EVER....... I really hope you're sitting down for this..... there are no Octoroks in this game!!!! I repeat, NO OCTOROKS IN TWILIGHT PRINCESS! (edit - i had to spell octorok right for fear of gannon-banning.)[/quote'] Actually, there ARE Octoroks! But nowhere you'd actually run into them without seriously searching. In the Lake Hylia region, once you can transform into a wolf at will, there's a place you can dig on your way to the giant lookout tower, that contains 6 Octoroks! Quote Link to comment Share on other sites More sharing options...
Red Shadow Posted December 7, 2006 Share Posted December 7, 2006 Actually, there ARE Octoroks! But nowhere you'd actually run into them without seriously searching.In the Lake Hylia region, once you can transform into a wolf at will, there's a place you can dig on your way to the giant lookout tower, that contains 6 Octoroks! I'd consider those something new, actually. They ain't octopi. Quote Link to comment Share on other sites More sharing options...
Decoy Octopus Posted December 8, 2006 Share Posted December 8, 2006 Is it even important that there aren't octoroks in the game? I mean, Ocarina of Time didn't even include the Zelda theme and we all got over it. Quote Link to comment Share on other sites More sharing options...
CE Posted December 8, 2006 Author Share Posted December 8, 2006 But as it stands' date=' the dungeon music, all of it, blew. Ambient, yes, but that doesn't make up for the fact that they really skimped on the tunes. [b']You're just making excuses. I was hoping we were going to get amazing tunage - OOT's dungeons and their music were some of the best in the series. Just making excuses..? So, if someone feels that the dungeon music was appropriate in Twilight Princess they'd be wrong because it didn't live up to your expectations? I agree that the dungeon music isn't very memorable... but I'm not sure that it "blew". Like Radical Dreamer said, "it was not invasive or annoying." It sets a mood and creates an atmosphere. In that way, I think the music was exactly what it should be. As for the 'non-dungeons' I don't really like how they just took the same music from OoT, like Zora's Domain, Lost Woods, the inside of a house...but NOT Gerudo Valley. Wait, TP has all these songs IN REMIXES? Fucking awesome. Quote Link to comment Share on other sites More sharing options...
The Damned Posted December 8, 2006 Share Posted December 8, 2006 A little comment on the people trying to figure out where TP comes in the whole time-line... In the Fishing Hole shop, look at the left-most picture on the wall. The lady there will tell you that it's her ancestor, a legendary fisherman. Anyone that played the fishing game in OoT should recognize him as the guy from OoT's fishing spot. But then, she says that she's only says he's an ancestor, and it wishing thinking on her part. Nice of the writers to goof around like that. Quote Link to comment Share on other sites More sharing options...
Fire in the Hole Posted December 8, 2006 Share Posted December 8, 2006 But then, she says that she's only says he's an ancestor, and it wishing thinking on her part. Nice of the writers to goof around like that. Oh, okay. Wait, what? Quote Link to comment Share on other sites More sharing options...
The Damned Posted December 8, 2006 Share Posted December 8, 2006 Sorry, sloppy grammar there. What I meant is, she is only saying that. It's not supposed to be true, so much as her personal opinion on who the man in the photo is. Like I said, it's just there to tease all the continuity -crazy people Quote Link to comment Share on other sites More sharing options...
atmuh Posted December 8, 2006 Share Posted December 8, 2006 You wanna know what? I in all honesty LOVED this game, but now that I think about it it still doesn't stack up against OoT. This is for a few simple reasons (I don't think there are any spoilers but I'll white it anyway) One: OoT is much tougher...TP was WAY TOO EASY (I never used a single fairy).Two: OoT had a better ending. PERIOD Three: Controlling in TP was annoying. By that I mean swinging the sword was annoying as well as that stupid noise that came out of the controller EVERY TIME (of course this can be fixed in the GCN version, which I'm sure will control like OoT). So yea...don't get me wrong. TP was one heck of a game. I give it a 9.3 or thereabouts. Quote Link to comment Share on other sites More sharing options...
SilverStar Posted December 8, 2006 Share Posted December 8, 2006 Funny thing.. Hit the Home button and turn off the remote audio. Then go into the game menu and disable the cursor. There ya go, you have the GC version, only mirrored, and the only major difference is that you wiggle your wrist to attack. Quote Link to comment Share on other sites More sharing options...
atmuh Posted December 8, 2006 Share Posted December 8, 2006 Funny thing.. Hit the Home button and turn off the remote audio.Then go into the game menu and disable the cursor. There ya go, you have the GC version, only mirrored, and the only major difference is that you wiggle your wrist to attack. First off I LOVE the cursor. Second off I LOVE a lot of the sounds, just not the sword one. And wiggling my wrist to attack is SO ANNOYING. Quote Link to comment Share on other sites More sharing options...
SilverStar Posted December 8, 2006 Share Posted December 8, 2006 Funny thing.. Hit the Home button and turn off the remote audio.Then go into the game menu and disable the cursor. There ya go, you have the GC version, only mirrored, and the only major difference is that you wiggle your wrist to attack. First off I LOVE the cursor. Second off I LOVE a lot of the sounds, just not the sword one. And wiggling my wrist to attack is SO ANNOYING. It's just like masturbation! How can it be annoying? Quote Link to comment Share on other sites More sharing options...
The Damned Posted December 8, 2006 Share Posted December 8, 2006 You see, short wiggles are caused by stroking short distances, meaning you have to go back and forth a lot more, tiring your arm faster. With longer, larger strokes, your arms don't get as tired as fast. Man, that came out all kinds of wrong... Quote Link to comment Share on other sites More sharing options...
atmuh Posted December 8, 2006 Share Posted December 8, 2006 It wasn't so much as me getting tired. I would swing my arm like a sword and that was all well and good..for a few hours. I really just didn't feel like swing my arm around after that. I ended up just wiggling it a bit when I wanted to keep slicing. It didn't feel natural at all. It just felt dumb. I'd much rather just press a button. Quote Link to comment Share on other sites More sharing options...
Soma Posted December 8, 2006 Share Posted December 8, 2006 Maybe this has already been answer or asked, but how do you get a bigger wallet? I'm on the 4th dungeon and i still have the 300 sized one. i wanna assume it's the poes, i have about 17 of those i think. Quote Link to comment Share on other sites More sharing options...
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