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FRUITY LOOPS 101 - PLEASE direct -ALL- FL questions here


starla
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Thank you very much. I download the demo and just that alone answered pretty much all of my questions, however it made a new question arise. I can only make about a six-second loop. How can I make that longer? I asked somebody this and they told me to go to the playlist and draw it out. I went to the playlist but couldn't figure out how to "draw it out." :?:

Again, any help would be great!

lol. make sure the playlist is the big grid...lol.

in making a loop, you create something called a pattern. using the playlist, you can arrange a bunch of these different patterns into a song by clicking them into the grid. the top has measure numbers, and the left has pattern numbers.

that make sense?

next time, search the thread, n00b.

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Ok, I'm sorry I haven't looked through all 139 pages of this thread 8O , but I didn't quite have the time....what I was wondering is why, when you import a midi track into an instrument, does it go to different pitches, or change key?

Yes, I am a noob at remixing...but I plan to write many songs, and this seemed like the best place for support.

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why, when you import a midi track into an instrument, does it go to different pitches, or change key?

The sample or synth itself could be out of tune. Find the middle C on a piano or something [like, not within fruityloops] and match up the pitch with C [because C is the "normal" pitch of a sample in FL].

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Is there a way to make the notes "snap" in piano roll? I'm getting the feeling that when I drag a note into its place it's the tiniest bit off. Also, is there an easy way to do triplets? I've basically just eyeballed it and click/drag to where it "sounds about right" but "about right" doesn't cut it.

Also, when I import samples I've used before in trackers, it is only picking up the sustain loop points instead of all loop points, leading to a lot of samples not sounding right which sounded fine in trackers.

Another easy one: When I import a MIDI, can I set each channel to use a sample from my HD instead of sending its signals to my midi controller?

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The exact problem i predicted. You just need to loop the sample. If you click on the channel (ya know with the piano roll view next to it), it brings up the sampler. Simply click the "Use loop points button". If you want better results you can click the INS tab an the top of the sampler, and adjust the attack, realease, and all kind of other stuff.

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Are there alternatives?

http://www.kvraudio.com/get/769.html

Download the sfz .dll into whatever VST directory you set for FL Studio. Then go to Channels > add > more

Refresh the list and sfz should show somewhere in red. Click the box next to it to add it to the list [it'll show up on the "add" dropdown menu now], then add sfz as a channel. You can load soundfonts this way.

It doesn't work quite as well as the FL Soundfont Player, but it gets the job done.

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Ok, this is a big problem for me. When I import a MIDI, any rests before the first note that's played is cut out. Is there anyway to do away with that? I mean, I couldn't see how that would be conveniant for anyone. Please, help a noob out. :cry:

Uhhhh... How are you importing the midi? If you are just opening the .mid file in Fruity, then it shouldn't do that. If you are importing tracks from a midi file using the piano roll, it may be doin gsome funky stuff, becasue Fruity is a pattern based sequencer. If there are bars of rest, it will just nuke 'em, knowing that you will merely delay the pattern in the Playlist.

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Ok, this is a big problem for me. When I import a MIDI, any rests before the first note that's played is cut out. Is there anyway to do away with that? I mean, I couldn't see how that would be conveniant for anyone. Please, help a noob out. :cry:

Uhhhh... How are you importing the midi? If you are just opening the .mid file in Fruity, then it shouldn't do that. If you are importing tracks from a midi file using the piano roll, it may be doin gsome funky stuff, becasue Fruity is a pattern based sequencer. If there are bars of rest, it will just nuke 'em, knowing that you will merely delay the pattern in the Playlist.

Alright, that's what I've been doing. I guess I'll just open the .mid file in fruity.

Thanks

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There's not much I can tell you about FL Slayer other than it'll sound like crap no matter what if you ever want to make it sound like a guitar.

:(?

There are no tutorials because everyone hates it.

The only thing that can actually even pass for a quitar is POWER. Thats about it... Flslayer sucks :cry:

I can't get anything to stop, some patterns like to go on forever, (They aren't even pads which i can't get to stop either). Why does FL studio hate me? (they are clicked in properly to the playlist.)

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There's not much I can tell you about FL Slayer other than it'll sound like crap no matter what if you ever want to make it sound like a guitar.

:(?

There are no tutorials because everyone hates it.

The only thing that can actually even pass for a quitar is POWER. Thats about it... Flslayer sucks :cry:

Slayer is great, you just have to use it right. Sure it isn't going to produce Iron Maiden lead guitars, but thats not what it is about. No guitar simulator will be able to sound like every single guitar out there, and if you want want it sound good, you are going to have to put in the effort. Use FX (Especially EQ), tweak the notes, learn about the slides. Slayer is just like any other synth - only useful sometimes, and you will have to put in some effort to make it sound good. It can do some awesome backing guitar work, and is unbelivably good for those situations where you want a cheap sounding guitar. It is also for those situations where you want somethign vaugely guitar sounding, but no guitar could possibly do stuff like that.

As for tutorials... ummm. Just play around with it, look at the help file, see how it works, particullarly the different input modes (Solo fixed, solo dynamic, strumming, etc).

As for your question about holding, I tend to leave hold off, and just extend the note if I want it to go on for a while. Or, if I want that squeal, I leave it on hold, then mute the channel when I don't want the squeal, and unmute when I do.

I can't get anything to stop, some patterns like to go on forever, (They aren't even pads which i can't get to stop either). Why does FL studio hate me? (they are clicked in properly to the playlist.)

Well, there is a panic button, just in case sounds do go on forever... fogoten what it is though. As for why they are doing it forever.. curious. Do your pattens go on for ever? If the sound is continuing after the note has stopped, then it sounds like a problem with release - check your envolopes. Oh! The other thing is, you might have it set to play the pattern, not the song, where it just repeats the current pattern. Fix this by clicking on the song LED just next to the play button.

If none of this helps, I've probably mis-understood you. Try explaining it again, and I'll try fixing it again.

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