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About DaMonz

  • Rank
    Judge, Shuttle Remix Director
  • Birthday 02/05/1992

Profile Information

  • Gender Male
  • Location Montreal
  • Interests Making video games, playing video games, making music, listening to music


  • Biography Co-founder, programmer and music composer at Takusan Works.
  • Real Name Emery Monzerol
  • Occupation Student, Programmer

Artist Settings

  • Collaboration Status 2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW) Reason
  • Composition & Production Skills Arrangement & Orchestration
    Drum Programming
    Mixing & Mastering
    Synthesis & Sound Design
  • Instrumental & Vocal Skills (List) Piano
  • Instrumental & Vocal Skills (Other) Melodica

Recent Profile Visitors

859 profile views
  1. This is enjoyable, but I don't think it's a match with OCR. I agree that the winds are a bit out of the picture, but overall I think this sounds nice, and wouldn't be a dealbreaking problem in itself, in my opinion. Although, the arrangement is extremely conservative, and repetitive. The whole structure being copy-pasted to loop three times and leading up to a fade-out ending really hurts the arrangement's potential. I think that each repetition should at least be justified by notable alterations (to the structure, the instrumentation, the melodies, etc.) in order to expand upon it and add more of your own touch to the arrangement. So, in a way, I think fixing the repetition in your case would most probably also fix the conservative aspect of the arrangement. If you want to submit your track again, I think the first thing you should do would be to either think of a structure of your own to try and customize things some more, or to get rid of the repetition altogether and focus on expanding the contents of a single run-through. Those are only suggestions, though, as there are many possible ways to personalize your music. In any case, I think you have great potential, and I hope you'll keep sending music our way! Best of luck! NO (resubmit)
  2. I have to agree that the copy pasta is too strong, here. I won't beat a dead horse, the others have told enough about that already. I'll add that I really like the style, it suits the track very well. It's super fun, and it shows that you definitely have the potential to make great OC ReMixes. Work on that arrangement structure, push that creativity up a couple of notches by varying the contents of your track in the second half, maybe even rework the ending, and you'll be on much more solid ground. Clarifying the mix as mentioned by Kris would also help, but it's not the main concern at all here in my opinion. Keep at it! Looking forward to hear more from you. NO (resubmit)
  3. Super Mario RPG!

    As a status update, I'd like to point out the current state of the tracklist. WE'RE GETTING THERE!
  4. I have to agree about the piano sound not being particularly great, but hot damn is Shnabubula amazing. "Genius" is a very appropriate qualifier.Superb arrangement and performance, as always. YES
  5. I have to agree that this requires some work before it can be considered for posting. The concept is good, you have something very nice going, but it definitely lacks a lot of polish. I think the first thing that should be addressed is the looping background hi-hats part. I think you should work on the velocities and on the writing to add some flavor to it, because as it is, it gets stale very quickly. The second biggest issue, in my opinion, is the mix balance. The bass, the drums and the leads don't mesh together well, and I think you should definitely work on that by reviewing their levels, their EQ's and even maybe their sound design. The lack of humanization is also very apparent throughout the entire track, and some polish work there would also help a great deal. And I agree that the current ending is not convincing. I have to say, though, that I really like the direction you've taken for this. I think that if you polish it correctly, it will most probably be a very refreshing take on the original. I hope you will take our feedback into consideration to rework your track. Please keep at it! NO (resubmit)
  6. Well, I'm loving this cute little gem. I agree that a lot more could have been done on the arrangement to explore the material further... But sometimes, less is more. I think this works very well for what it's seemingly trying to achieve: a mellow, simple groove over the theme. I love the sound design, and the soundscape is beautifully fleshed out. I see where you guys are coming from, but no borderline from me. I think this is just great. YES
  7. *NO* Double Dragon 'Game Like It's 1988'

    I have to agree with Mike. The concept is interesting, but the poor production and the awkward structure bring this below the bar for me. I don't think the mostly required production fixes are a big amount of work, but I think they would go a very long way. Rework the levels to bring the leads forward, and I suggest EQ'ing down the lows on your synth leads, because they're just adding mud down there. You could also look into ways to beef up the drums with multi-band compression and such. Some work on EQ of the kick could help clarify things as well. I think the arrangement needs quite a bit of work, though. The structure doesn't really make sense. Lots of tempo fluctuations that don't really lead anywhere. There are multiple build-ups during the track, but you're not using them. This could be great on multiple occasions, but I'm always waiting for the follow-up that *could* be so great with all the tension you're building and it's never showing up. I strongly suggest reviewing your arrangement structure to try and use all the untapped potential of your multiple buildups and energy fluctuations. NO (resubmit)
  8. First of all, I think this is very nice. The synth design on the backing detail work, the pads, the flourishes and such is very cohesive and shows great potential. Although,the lack of humanization on the piano/poor piano sample and the unbalanced mix (notably the excessive lows/low-mids) are breaking the deal for me. The first suggestion I have for you is to bring up the piano in the mix to give you more room to play with the velocities. I can hear you put some work in the velocities already, but it's not convincing enough as it is, in my opinion. Work on identifying what should flow andwhat should be accentuated in the piano melodies, to get a better idea of what to do with those velocities. I also suggest unsnapping some notes from the MIDI grid to add more emotion to the performance. The sample is not very good, and if you can manage to find a better one that would be great, but I can understand how that may not be an option for you. The next suggestion I have is to review the EQ'ing on the low-heavy and mid-heavy elements to try and clarify the mix. The wobbly bass-pad sort of thing that's present for most of the track is the first instrument I'd pass through this treatment. I also think the full stop isn't working currently. I think it could be a nice surprise if it was followed up more closely, because with such a huge gap I think it just breaks the flow and feels awkward. Keep at it, this shows a lot of promise.Best of luck! NO (resubmit)
  9. Well, this is a very strong demonstration of arrangement skills! The source content was explored significantly, in a very creative manner. The progression is excellent, everything works very well. I'm loving this attention to detail that is notable throughout the whole piece in the writing of all parts. With the source usage confirmed (thanks Mike!) this is indeed an easy pass. Nice work! YES
  10. I concur, the levels are breaking this. The arrangement is fun, and the progression makes sense and has a cool flow, but the levels being all over the place are holding it back. The overall volume should be revised, make sure there is no distortion caused by things being too loud. You should also try to obtain a better balance by reviewing the levels of each track. To do this, I recommend prioritizing each track, muting them all, and then unmuting them one by one following your priorities. Adjust the volume for each track you unmute as you go to try and put everything in its rightful place. When this is done, you should fine-tune the frequency usage of every track by EQ'ing them appropriately, which should help build a cleaner soundscape. This has good potential, please keep at it! NO (resubmit)
  11. First off, I agree about the killer arrangement. The break around 1:50 feels a bit out of place, but apart from that the arrangement is amazing. Great job there! I also have to agree about the productionholding this back, though. The soundscape feels very busy, and it sounds like we're losing a lot of precious content from your arrangement because space is not being distributed properly. Watch out with the compression, and try to attribute specific frequency ranges for each clashing intrument to focus on, by carefully editing their EQ's. I also feel like there's quite a bit of reverb and delay on most of your tracks, which may be one of the central causes of all this cluttering. Try to cut the lows of these effects, and maybe consider generally toning them down to let the track breathe a bit more. This is an awesome track, I really hope you'll rework it! NO (resubmit)
  12. Ohh, this is a great start! I really like this source, and I like the direction you took for it.But I'm afraid your remix isn't quite there yet. The drums sound great. They'reeasily the best part of your entire track. They pack a great punch, and the writing is varied. Nice work there. The arrangement is nice overall, and I think thewriting is acceptable on all parts. My main issue is with the expression,or the lack thereof, especially in the melodies. Everything is very static. The marcato strings are the first obvious offender, then the solo violin, then the piano, then the saw lead. The mechanical piano could be an acceptable design choice, but I think it's currently off because it sounds very cheap, especially because it's so exposed. I recommend looking for better samples, doing some velocity work in the piano writing, and experimenting with some effects to make it sound more interesting. Also,I think improving the expression in the lead parts (violin and saw) would be what your track could benefit from the most. For the violin, you should look into humanizing techniques, and maybe try to find better samples as well. For the saw lead, I strongly recommend against using a single non-stop legato melody like this. You should let it breathe once in a while, especially on those longer sustained notes, which could instead be slowly released, for example. Some bends, automated filter effects, etc. would also help make it more dynamic. The sound itself is very plain and could use some more work (you could layer it with other oscillators/synths, add effects such as slight distortion, etc.) I also agree that the production would require attention, about which I recommend following Chimpazilla's advice. Best of luck! NO (resubmit)
  13. *NO* Supaplex 'Supaplex2016'

    Let me start by saying that I think your remix is a great improvement over the source material. I would have a hard time making a fun arrangement out of that source, to be honest. Although, I have to agree that the inconsistent soundscape and the disjointed arrangement structure are deal-breaking. Kris and Mike have pretty much said all that needed to be said, and I think you should look into every single aspect of the feedback they have given you to try and improve your track. You have good ideas, but you need to work on meshing these ideas together in a more cohesive manner. Be very mindful of mixing details with the levels and reverb of embellishments to make sure the atmosphere you're creating makes sense. Also, work on creating transitions between different sections of the arrangement, like smoothing in or smoothing out some parts to make the whole piece flow better. I think you're on the right track, but you need to keep working on your writing and mixing skills (and the Workshopboards are a great place for that). Keep at it! NO
  14. *NO* Mario Paint 'Pickin Colors'

    Yes, this is definitely a LOT of fun! I really like it, it immediately made me smile for the whole duration! It's a great adaptation idea, and a lovely arrangement! I have to agree about the mechanical interpretation bringing this under the bar, though. In my opinion, the mandolin is the only deal-breaker. Since it's so prominent, the mechanical interpretation is very apparent and doesn't suit the piece at all. Other than that, though, I really liked the backing parts! I was particularly impressed by the banjo and fiddle. This is nice work, but that mandolin definitely needs a rework. I really hope you will look into it and send it back, because this is awesome otherwise! Looking forward to hear more from you! NO (resubmit, please!)
  15. *NO* FTL 'Fate of My Crew'

    Okay, first of all, I reallyreally like this! The arrangement is brilliant, I love the story you're telling through this track. The overall structure makes a lot of sense, with the nice contrasts between the calmer and the more intense parts. I personally think the sound design is great overall, I really like the mixing of the electronic elements with the guitars. There's a lot to love in here, the energy of the faster sections is very satisfying. Even got a little shiver from one of those. I have to agree that the production could use work, though. The deal breaker, in my opinion, is the way the drums are being handled. They definitelylack the presence needed to complement the high-energy sections. These same sections also have a lot going on, and there's a bit of fighting for space which could also be improved. Some transitions are abrupt, and smoothing them out would also help. I'd have also liked a bit more focus on the melodies, which would make the arrangement even better and would probably eliminate the repetitiveness issue mentioned by Deia. Please rework that production, I love this! NO (resubmit)