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About shadowpsyc

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    Eggplant Wizard (+50)

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  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    FL Studio
  1. Ozone 8

    IMO not really. Disclaimer that I don't have Ozone but 1. Some of the stock plugins in FL are perfectly capable, PEQ2 and Maximus or the Fruity Multiband Compressor are solid 2. Doing a ton of processing on the master is far less of a necessity in a modern DAW where you have the whole project to work with and can change things on a per track level right up until completion. If you aren't summing everything into one wav and working on that in the end then in most cases a simple multiband compressor and limiter are going to be adequate. Ozone does have more bells and whistles than the aforementioned stock plugins but I'm not convinced they actually matter that much anymore 3. The best investment for mixing and mastering is your listening equipment. If you don't already have them, getting some really good headphones or studio monitors is going to make more of a difference than any plugins Ozone might offer some convenience and capability advantages but if you aren't a professional with no need to be judicious in spending I don't think it's $250 or $500 worth of advantage, there are other things you could spend the money on that will have more of an immediate impact both in terms of mastering and augmenting FL's weak spots.
  2. Soundfont issues/questions

    Genesis used FM synthesis rather than samples, there is VOPM though
  3. The Legend of Zelda: Breath of the Wild

    I was just kidding, something strong flinging you way up in the air is in all kinds of games, but Skyrim did it the funniest. That's kind of the time we live in with all media, nothing is truly new but now you can take the best of everything that's come before and refine it and use it in different contexts. Big open world can also be traced back to the original Legend of Zelda I think some of the incorporation of open world RPG elements is that realization that some of these games are very much like a modernized LoZ, where the Zelda series itself took a bit of a different turn after LTTP.
  4. The Legend of Zelda: Breath of the Wild

    Nintendo taking notes from Skyrim's giants I see
  5. 1. Study the compositions. Transcribe it yourself if there's no sheet music or MIDI or whatever /howdoimakeliterallyanything 2. Play piano for hours a day for years. From the way you're going about this I'm going to assume that you are pretty young, you still have a lot of neuroplasticity and that makes it far easier for you to develop general skills like playing instruments and transcription now than it will be later in life. Work on skills rather than "what do I need to download for this?", you'll be glad you did in 10 or 20 years.
  6. Is Absynth 5 worth getting?

    If Komplete is out of your price range then Absynth isn't really something to consider either, great synthesizer but $200 isn't trivial when $500 is completely out of the question. Komplete is a good deal and you'll wind up spending more in the long run on small purchases anyway. I think NI does some kind of discount if you have an included product like Massive too, you could look into that
  7. I got Komplete recently myself and also have 8 gigs of RAM(I have a better processor though). I've had no issues with memory but I haven't pushed it with a massive amount of Kontakt libraries yet. For CPU usage it varies, some of the Reaktor stuff especially doesn't seem super efficient but then other things are in the expected CPU range. Some of the synthesizers like Massive, FM8, and Absynth are quite old and they don't move my CPU meter too far...maybe not stock instrument level but much more efficient than more recent third party stuff like Serum or Bazille. Can't comment on Omnisphere, just my experience so far with Komplete. CPU is probably more of a concerning factor with Komplete than RAM seeing as Kontakt does direct from disk streaming and there's probably plenty of content available for it that isn't a gigabyte plus for every instrument. At least at 8 gigabytes I think CPU would be more of a factor, but again this is more or less my first impressions
  8. Guitar settings in FL Studio?

    There's the recorded livestream of him playing with it too, Zircon is godlike at EDM production in general so his streams and tutorials are worth watching if this stuff interests you. And Seamless has been mentioned a few times in here, pretty much the go to resource for "how to dubstep in frooty loops" That said I don't think dropping $189 on a synthesizer OP will barely use before giving it up is wise. As a noob you might as well just use Sytrus(bundled with FL producer) until you've confirmed that you'll be doing this for a long time. The filters sound like the early 2000s software that they are but it's still a very capable FM/RM synth that can do a lot of nasty modern EDM basses or most synthesizer sounds in general. Using what you have for a few years and then looking into the cutting edge stuff like Serum or Harmor would be the way to go IMO, you'll need more knowledge and experience to really leverage the power of higher end tools anyway
  9. Guitar settings in FL Studio?

    You could take that a step further and turn all these farts into a wavetable for Serum and have TRANSFORMERS FARTING. If you wanna make good dubstep you need next level sound design bro
  10. Maybe I'm misinterpreting your problem but, unless you're rendering to 32 bit wav and distributing that you're going to have to get it under 0db eventually anyway. That's the loudness limit with 16 bit audio, you go over 0db it will clip(distort)
  11. Guitar settings in FL Studio?

    Learn the basics of synthesis and spend a lot of time playing with synthesizers rather than trying to learn "how to make dubstep". You could just buy some preset packs to get that general aesthetic but it won't be as personal and lacking the knowledge of how the stuff works you won't be able to tweak a sound to make it work in a particular track or to personal taste. That and as a newb your production skills and engineering aren't as developed which is equally important, and having a more general knowledge of how this all works makes you more versatile
  12. Programs For Sound Design

    I didn't suggest you use a tracker, I used them as an example of people who've stuck with the same tools for years and continue to get new things out of them. Zebra 2 would definitely make my list of gold standard VSTis and I know a lot of the NI stuff is great too although I don't own them myself. And I did make a few recommendations, Serum is arguably a more powerful wavetable synth than Massive and Harmor has already been recommended for the way it extends additive control into subtractive paradigms, and then you could save up for Omnisphere 2. But being that you said upgrading is out of your budget, it's good to point out that you already have some really nice stuff to work with and don't really "need" anything else.
  13. Programs For Sound Design

    You already have a ton of good synthesis possibilities, I think you pretty much have all the basic methods covered so maybe more esoteric effects? I mostly use pretty simple effects myself so not sure what that would be, but as far as synths go I think you're looking more at minor upgrades like Harmor, Serum, Omni 2 etc rather than entirely new territory There's also just abusing what you already have, look at some of the things being done these days by chiptune artists or people who've been using sample trackers for decades for instance. Always something to be said for digging deeper instead of climbing out and starting a new hole

    I guess the argument would be that it's a stylistic choice, but as a composer you should already be well aware that not every potential direction you can go in will be one that other people want to listen to for very long. I think this is a danger of becoming too entrenched in one (niche) genre and losing the bigger picture, something being the norm in a particular subgenre doesn't mean that a particular audience such as OCR is going to like it. That and people take rejection personally. It's natural for people to just blame OCR instead of reworking their music into something that THEY would also probably like more.

    A few people have mentioned it here and it seems to always come up with the subject of OCR being anti-repetition. I really don't get it, a lot of dance music isn't excessively repetitive and there's no reason you can't have a solid groove and musical variety, as a lot of artists on this site have done. You can do a trance track that isn't 10 minutes of copy pasted unts and 4 bars of basic arps and that bassline we've all heard 1000x, you're better than that. In my own musical philosophy I don't even see that as being very dancey, high repetition is more meditative, you need variation so the energy of the track is dynamic. Just my opinion and admittedly it's not really my area of specialization, but OCR having it's own vision is totally ok, if you want to make different stuff there are many other avenues for that