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  #4881  
Old 07-26-2011, 07:35 PM
Cinderwild's Avatar
Cinderwild Cinderwild is offline
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Join Date: Aug 2010
is there something wrong with GameBanana?


You know, it actually makes a lot more sense for it to be a Spy head since spies have the ability to see enemy health, and the fact that the head was in the Meet the Team video but the Solemn Vow wasn't.
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  #4882  
Old 07-26-2011, 07:41 PM
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ParanoidDrone ParanoidDrone is offline
Devin Rooney
Mega Man (+1000)
 
Join Date: Oct 2009
Location: Redmond, WA
Well after FPSBanana got hit with that virus a while back people seem to distrust it a lot more. Dunno what its reputation is nowadays, but that's what I recall.

OHMYGOD I HAD THE BEST IDEA:

Custom hitsound of the Spy saying "Ow" in a hilarious monotone.
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  #4883  
Old 07-26-2011, 10:18 PM
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Cinderwild Cinderwild is offline
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Maybe it was just the server I was on but TF2 seems super broken these last few days.
  #4884  
Old 07-26-2011, 11:38 PM
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Powerlord Powerlord is offline
Ross Bemrose
Ghaleon (+2250)
 
Join Date: Jan 2002
Location: Mason, MI
Quote:
Required updates for Team Fortress 2 are now available. The specific changes include:

- Corrected the damage ramp for the Cow Mangler 5000 and the Soda Popper
- Fixed a rare crash bug with the Demoman TFBot laying stickybomb traps
- Fixed a bug that would cause team-painted wearable gibs to show an incorrect color
- Fix memory leak when updating the item schema
- Fix an occasional crash on game exit
- Replay updates
---- Client
------- Added basic/rough render queue for internal use to increase replay output for relaunch trailer
------- Block files are now deleted on replay reconstruction (i.e. viewing), to conserve disk space
------- Unneeded block files are now cleaned up automatically on startup
---- Server
------- Fixed fileserver cleanup
------- Any time replay_fileserver_offload_hostname is modified, the corresponding IP is resolved and cached, if possible. This fixes a crash, as well as failed publishing due to "unresolved hostname" errors.
------- Added a fileserver IP lookup test to replay publish test
------- Setting replay_enable to 0 now halts recording and does cleanup automatically, the way replay_stoprecord does. This fixes a crash that would occur when replay_enable was set to 0 and a changelevel was executed.
---- Replay temp directories automatically cleared on startup on both client and server
---- Memory management improvements
- Added ConVar demo_fov_override, which overrides the FOV during demo playback if the value is non-zero
Additionally, the Highlander medals were added to the game.

Starting the server updater on the OLD servers shortly. The NEW server has already launched the auto-updater, although I'm monitoring it to make sure it works correctly.

Last edited by Powerlord; 07-26-2011 at 11:41 PM.
  #4885  
Old 07-26-2011, 11:42 PM
IRJustman IRJustman is offline
Ian R. Justman
 
Join Date: May 2010
Location: North Highlands, CA
Quote:
Originally Posted by ParanoidDrone View Post
OHMYGOD I HAD THE BEST IDEA:

Custom hitsound of the Spy saying "Ow" in a hilarious monotone.
Easily enough done. Just need to find something in the TF2 assets or record something that has him speaking in that monotone.

--IJ.
  #4886  
Old 07-27-2011, 12:02 AM
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Cinderwild Cinderwild is offline
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Join Date: Aug 2010
Quote:
Originally Posted by Powerlord View Post
Additionally, the Highlander medals were added to the game.
THE PROPHECIES WERE TRUE. WE DO GET MEDALS.

Watch none of us get any.


AND the item server has been down since the update.



Okay, I just got a video idea based on THIS little tidbit of information:

Players can be telefragged whether they are ▄berCharged or not.



So here is what we need:

A full server
12 engineers on one team
6 medics and 6 whatever class (I was thinking Heavy since the Heavy-Medic combo is the most iconic ubercharge variant)
1 more person to film/oversee the project.

1.)Create a straight row of teleport exits, and have alternately Heavy,Medic,Heavy,Medic, etc. standing on them.

2.)Have the engineers line up next to the row of teleporter ENTRANCES.

3.)Medics uber their targets.

4.) Engineer's use their teleporters.

5.) Engineers taunt laugh.

6.) Everyone dies happy.

Last edited by Cinderwild; 07-27-2011 at 01:03 AM.
  #4887  
Old 07-27-2011, 01:48 AM
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XeroZohar XeroZohar is offline
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Join Date: Jun 2010
Quote:
Originally Posted by Cinderwild View Post
THE PROPHECIES WERE TRUE. WE DO GET MEDALS.

Watch none of us get any.
(snip)
Players can be telefragged whether they are ▄berCharged or not.
(snip)
Oh man, I hope we get the medals. It'd be nice to finally have something else to wear besides my silver "when I started playing" medal and the License to Maim.

Also AWESOME video idea.
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  #4888  
Old 07-27-2011, 02:33 AM
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Cinderwild Cinderwild is offline
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Join Date: Aug 2010
I'm not sure the in-game replay editor is sufficient enough.
  #4889  
Old 07-27-2011, 02:50 AM
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Super-Duper Sombrero Super-Duper Sombrero is offline
Raccoon Mario (+1450)
 
Join Date: Apr 2003
Location: Columbus, Ohio, USA
I think the replay editor would be fine, but organizing the choreography would be the real issue.
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  #4890  
Old 07-27-2011, 02:52 AM
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Cinderwild Cinderwild is offline
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Join Date: Aug 2010
I've heard that the replay system doesn't allow you to make cuts and arrange them any way you want. It has to be chronologically correct with what was happening at the time. You can't cut big junks of time out.
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