All Activity
- Past hour
-
L.T.H changed their profile photo
- Today
-
L.T.H joined the community
-
ETHEREAL reacted to a post in a topic: HAPPY 25th BIRTHDAY, OC ReMix!
-
ETHEREAL reacted to a post in a topic: Fixes and news you should know about
-
Troyificus reacted to a post in a topic: [RECRUITING / GAUGING INTEREST] -- An (Unofficial) Yearly OverClocked Remix **Halloween** Album!
-
Seth Skoda started following Sonic & Knuckles "Million Dollar Death Trap"
-
Source Tune: Death Egg Zone Act 1 Also, main inspiration source: Looking for critique before submitting. Death Trap 2025 DEMO 3.mp3
-
Dyluck reacted to an 8Track: Blame it on the Koopa Nova
-
What are you listening to?
Rapidkirby3k replied to PassivePretentiousness's topic in General Discussion
🚨🌀😎 -
Dyluck started following Lies, Damned Lies and Statistics II: Q2 2025
-
Here are the eight tracks that matched these statistical data points in the catalog at the end of June 2025: 10% 25% 33% 50% 1/φ (the inverse Golden Ratio, 61.8033988749 ...%) 66% 75% 90%
-
*NO* Animal Crossing: Wild World "This Wild World Keeps On Spinnin"
jnWake replied to Chimpazilla's topic in Judges Decisions
Wild World title theme is so pretty... Begins with a piano doing the chords from the intro and is soon joined by a percussion. Sound quality does a bit of a disservice to the track early, as the piano sounds low quality and the drum samples aren't great. Particularly, the snare sounds too snappy for the mood of this track, I'd imagine a warmer sound for this. Main melody enters around 0:19 on the marimba/epiano combo while the regular piano does the guitar arpeggios from the original. Source treatment seems very straightforward here and actually reminds me of the Smash Bros. Brawl cover of the theme, although yours is slower than the Smash take. Small moment to relax at 0:42 and then we continue with the B melody. Around 1:08 a second loop begins and there's a solo by the duo starting after a few repetitions of the intro. Drums doing double kick fills near 2:03 it's a little funny. 2:18 has another loop begin and there's a tease of a big change around 2:38 but we return to the main melody (there's a similar tease around 3:04). Track ends kinda suddenly on 3:23 with a lingering piano chord and I dunno why the track extends to 3:53 after it. On arrangement, you took the chill original and gave it a small burst of energy with the new instrumentation, but you didn't do particularly big changes to how it plays. Melodies and chords are kept almost intact and although that is a valid approach it makes me question if it's enough for OCR. I also feel the structure of the arrangement is rather repetitive and not particularly exciting, being basically ABABAB with the second AB being a little different as it has a solo instead of the regular melody. On production I'd say this has some shortcomings but is generally fine. I like the sound of the epiano/combo but the piano and drums leave a bit to be desired. I can tolerate the piano as the low quality nature gives it some warm characteristic but the drums don't really fit the tracks vibe, especially the snare. Overall, I think this isn't there yet, particularly I think the arrangement could be developed more to add more of your own touch and also avoid repetitiveness. I like the chill but slightly energetic vibe you went for though, so there's potential here. NO -
gravitygauntlet reacted to a post in a topic: Recruiting for a "slots-based" OCR album - Metroid Fusion: Sister Sectors (11/2027 release date)
-
Compyfox started following SWC095 - Songwriting Competition 095
-
untilThe Songwriting Competition is a monthly recurring competition by the Mix Challenge audio community. This month's theme: "Video Game Soundtrack: HOG-in' it" This month's genre: (Video Game) Soundtrack Deadline: 24-JUL-2025 23:59 UTC+2/CEST (11:59pm GMT+2/CEST) Direct link SWC095 / July 2025 Joining is absolutely free, you can use whatever tools are at your disposal. The focus of this game is to "just make music". Giving and receiving constructive criticism/feedback being one of the main game mechanics. The winners podium has a chance to win prizes as bonus (among them Cherry Audio, KV311 Audio, IK Multimedia, Musiclab, Tone2, JRR Sounds, Luftrum, Hollow Sun and more). More information on: https://mix-challenge.com
- Yesterday
-
WIP -- "Cleansing the Lands", V2: VQ & Friends - Cleansing the Lands (Cursed Earth - GEO) - Arrange V2 WIP.mp3 Arrangement is FULLY DONE, unless collaborators want to jump on-board and add their own stuff to it. ♥ No mixing, no mastering, just volume faders adjusted and the instruments. No FX on tracks. Will have no time for Bard or Ranger unfortunately before the 30th is over, but I am proud of all three tracks and hope they're of some service to your vision and this album. o/ :)
-
DarkeSword started following OCR02858 - Super Spike V'Ball "Copacabana Beach"
-
OCR02858 - Super Spike V'Ball "Copacabana Beach"
DarkeSword replied to djpretzel's topic in ReMix Reviews & Comments
Incredible. Holy moly. -
gravitygauntlet reacted to a post in a topic: Putting feelers out for OCR's first "Halo" album (Fall 2027 release date)
-
The Vodoú Queen reacted to a post in a topic: Putting feelers out for OCR's first "Halo" album (Fall 2027 release date)
-
MegaMixtape started following Banner Art Breakdown Stream
-
untilJoin us for another banner art breakdown with DoD's very own Carrie Wood, artist for this month's banner at Dwelling of Duels. Remember to tune in on the DoD Twitch channel!
-
pixelseph reacted to a post in a topic: Help! My Guitar/Bass Tone Sucks!
-
Sadly, won't have time for Bard and Ranger updates, but Bard (outside of some melodic change-ups and tweaks) is the full arrangement and current WIP, (no mixing tho, ofc), and there's room for additions and improvements. Ranger needs a lot more work and refinement, but the concept is strongly there. It's not a complete arrangement, but compositionally is very feasible. I've dedicated most of my remaining few days' time to Geomancer, and will probably have the latest WIP available on here by the end of the 30th, so, in time for the end of auditions. :) Hope the 3 at least has some promise...
-
What are you listening to?
Rapidkirby3k replied to PassivePretentiousness's topic in General Discussion
😎 -
The Vodoú Queen reacted to a post in a topic: Previously Used Sources
-
The Vodoú Queen reacted to a post in a topic: Recruiting for a "slots-based" OCR album - Metroid Fusion: Sister Sectors (11/2027 release date)
-
Previously Used Sources
ZackParrish replied to DarkeSword's topic in Final Fantasy V: The Fabled Warriors's Auditions
I'll review all of that, thanks. Going to torch my audition for now. -
Later on.mp3 This would be kinda the opening bit, and then have some development and build up more to a bigger feeling later on. Definitely a small group sound to start and then expanding out to full band sound. Haven't spent much time with dynamics/humanization yet. First bit.mp3 edit: the upload put them backwards for some reason. The second audio is the beginning and the first is what would be later into the track. I have a title in mind already for the track which seems fitting for the disc as well: "Four Hearts of Fire"
-
Previously Used Sources
The Vodoú Queen replied to DarkeSword's topic in Final Fantasy V: The Fabled Warriors's Auditions
Heya. 05) "Remembrance" ~ Theme of Cid ~ done by Proph from the WATER album already uses Nostalgia, I believe, hence why it's listed: https://ocremix.org/album/73/final-fantasy-v-the-fabled-warriors-ii-water The idea for this and what Darke wanted is here: Each class from the game is what you're remixing, as in, a theme for them, or a main character. :) It's why the ones who have placed auditions in went: [Class Name] - ReMixer's Name, if that helps. -
Previously Used Sources
ZackParrish replied to DarkeSword's topic in Final Fantasy V: The Fabled Warriors's Auditions
Trying to figure out which theme you consider 'Nostalgia' since ... I can't find anything concrete for that one. This track on YouTube is what I'd like to do something for but on vgmusic it's listed as nostalgia, on youtube I've found it under Reminiscence and The Day Will Come, as well as one person in the comments of what I'm linking saying it is mistitled... Edit: I should add, that on OCR's track listing for FF5, Nostalgia doesn't even exist. Edit 2: Upon further digging... what a rabbit hole... it's under One Day, For Certain on OCR: https://ocremix.org/song/11108/one-day-for-certain - Last week
-
Yeah, I think NOC or PYR would be a good fit for you. Metroid Prime: Hunters has a unique remix of VS Metroid Prime, and there's a lot of "Dark World" type stuff from Prime 2 that would fit with it being the dark sector. If you want more material for arps/hooks there's Luminoth Energy Controller and Sanctuary Fortress Depths.
-
Halo - source tune selection This list isn't all-inclusive, it's just popular or interesting/remix-able tracks from across the franchise. Resources: Halopedia is Halo's most popular wiki, with some Halo staff collaborating with them and vice-versa, and is a good/accurate source for looking into its music. In particular 2, 3, ODST, and Reach have most of their songs combined into suites on the soundtrack, which is broken down in detail on the wiki. Rampancy.net has a lot of Halo MIDI / sheet music in addition to vgmusic. A large number of Halo's early synth and drum sources have been identified, similarly to Metroid Prime. A spreadsheet is available here. Halo: Combat Evolved (and its remaster Halo CE Anniversary) From 2001 (2011), by Martin O'Donnell and Michael Salvatori Ambient / electronic / modern classical / rock / world Truth and Reconciliation Suite (Anniversary ver.) Enough Dead Heroes (Anniversary ver.) Perilous Journey (Anniversary ver.) A Walk in the Woods (Anniversary ver.) The Gun Pointed at the Head of the Universe (Anniversary ver.) Under Cover of Night (Anniversary ver.) Covenant Dance (Anniversary ver.) The Maw (Anniversary ver.) On a Pale Horse (Anniversary ver.) Suite Autumn (Anniversary ver.) Halo (main/title theme; Anniversary ver.) "The Lost Song" (named "Arborea Above" for Anniversary ver.) Halo 2 (Vol 1, Vol 2) and its remaster Halo 2 Anniversary From 2004 (2014), by Martin O'Donnell and Michael Salvatori; guitar by Steve Vai Electronic, rock, alternative rock, world Halo Theme Mjolnir Mix (Anniversary ver.) Peril (Anniversary ver.) Heretic, Hero (Anniversary ver.) Impend (Anniversary ver.) In Amber Clad (Anniversary ver.) Heavy Price Paid (Anniversary ver.) Earth City (Anniversary ver.) The "Arbiter's theme" (first shows up in Prologue, or in Anniversary as Second Prelude) is very popular and gets reprised in most future games. Mombasa Suite (Anniversary ver. broken up into Skyline, Moon Over Mombasa and Africa Suite) Unforgotten (Anniversary ver.) Delta Halo Suite (Anniversary ver broken up into Only a Star, Only the Sea and This Glittering Band) Reclaimer (Anniversary ver.) Halo 3 From 2007, by Martin O'Donnell, Michael Salvatori, and C. Paul Johnson. Less rock and more orchestral. Remixes a lot of Halo 1 and 2 songs, which is broken down here. Luck Sierra 117 Suite: Released / Wild Life / Another Walk This is the Hour (in-game version of Halo 3's original trailer music, Finish the Fight) One Final Effort Halo Suite: Greatest Journey / Flood Rising / Halo Finale Wake Me When You Need Me Halo Wars From 2008, by Stephen Rippy - the Ensemble Studios composer/producer who also scored the Age of Empires and Age of Mythology games. Halo Wars is an RTS and the only non-FPS game in this list. Features a mix of more ambient/"cerebral" tracks during gameplay, some similar to Halo 1 (with short piano/guitar hooks), while cutscene tracks are more orchestral/arranged-feeling. Spirit of Fire Money or Meteors Just Ad Nauseam Flip and Sizzle Action Figure Hands Insignificantia (All Sloppy/No Joe) - the game's credits track. In-game it also accompanies a final goodbye/thank you message from Ensemble Studios, who got shut down after Wars was made. Halo 3: ODST From 2009, by Martin O'Donnell, Michael Salvatori, and C. Paul Johnson. ODST has a high-concept noir/mystery theme where you navigate an Afrofuturist metropolis in Kenya; has a lot of jazz/industrial influence, and uses FM8 a lot in its synth production. Overture - Yet Alone (0:00-1:53, main menu music) The Rookie - Strong Silent Type, Postpartum (0:00-3:08, 3:08-4:59) More Than His Share - Become the Hunted (3:14-5:08) Asphalt and Ablution - Still Grounded (0:00-1:44) The Office of Naval Intelligence - Uphill, Both Ways (2:31-4:07) Skyline - Air Traffic Control (4:35-7:02) Light at the End - Another Rain (0:00-2:32) Finale - From the Ashes (Reprise) and Orbital Drop Shock Trooper (0:00-1:12, 1:12-4:55) Halo Reach From 2010, by Martin O'Donnell, Michael Salvatori, and C. Paul Johnson. Reach is a gritty prequel and is less high-concept than ODST, but still uses a lot of FM8 for its ambient/synth production. Overture - Swift, Strong, Brave (0:17-2:04, main menu music) Winter Contingency - Lone Wolf (3:10-5:33) Just about all of ONI: Sword Base is unique dark synth/rock tracks, save for the end, which uses strings/choir. Tip of the Spear - Unreconciled (0:00-3:09, briefly uses the "Halo" theme. It's also in 11/8!) Most of New Alexandria is strings and dark synth. Halo 4 (Vol 1, Vol 2) From 2011, by Neil Davidge (from Massive Attack) and Kazuma Jinnouchi (composer for Metal Gear Solid 4). Tracks rarely get grouped into suites from 4 onwards; Vol. 1 is all Neil Davidge (sans "117"), Vol. 2 is mostly Kazuma. Legacy Haven Nemesis To Galaxy Immaterial 117 (intended to be a "theme of Master Chief") Revival Pylons Escape Convoy Armour / This Armour Mantis Halo 5 From 2014, all Kazuma Jinnouchi. I personally really like 5's arrangements - a lot of them show a technical understanding of Halo's "DNA" without being straight remixes. "Unearthed" explores a couple basslines from Halo 3, cutscene songs like "Keeper of Secrets" use repeating trumpet stabs similarly to the cutscene arrangements for Halo Wars, etc. It also uses u-he's "The Dark Zebra" expansion for Zebra2, so some later tracks have a very The Dark Knight / Inception sort of feel. Halo Canticles (main menu music) Light Is Green (James Bond-esque motif that gets used a lot) Argent Moon Meridian Crossing Unearthed (uses basslines from "Sierra 117" and "The Covenant" tracks from Halo 3) Warrior World Covenant Prayers Advent (this reprises "Move Mountains", from Reach's "The Pillar of Autumn" suite) Walk Softly (reprise of "Mantis" from Halo 4) Crypt Osiris Suite, Act 3 ("sub-tracks" were never given individual names) Osiris Suite, Act 4 (see above) Halo Infinite From 2021, by Gareth Coker, Joel Corelitz and Curtis Schweitzer Infinite is kind of the "anti-5" musically - there's a lot more direct remixes and the instrumentation/arrangements are very conservative, mostly using strings, choir and ambient synth. It's the Halo 3 to 5's 1 or 2, in a way. This is partially because Infinite is open-world so the music cues behave closer to Minecraft, Breath of the Wild, etc. in-game. Halo 5's level/encounter design is very "arcadey" by comparison. Zeta Halo Gbraakon Escape (light "airy" reprise of the Halo theme) Ransom Keep Through the Trees (modulation/remix of "A Walk in the Woods", from Halo 1) Endless Adjutant Resolution Nexus Never Tell Me The Odds (modulation/inspired by On a Pale Horse) Hunter's Dance