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  2. Begins with a drum loop and a synth bass riff. I can see what you mean by "80s" feel in the description but I'm not sure I'm getting those vibes necessarily, especially as 80s music tends to be big on room and space while this sounds quite dry. At 0:10 an organ plays the organ break from the source and is then followed by a synth string-ish sample playing the A melody. The melody gets harmonized at 0:34 and, as proph pointed out, some of the notes in the harmonized sound a tad off, although if I'm being honest they don't bother me much. There's a percussion break around 0:50 and the extra samples have a ton more reverb, making my earlier point on dryness more evident. At 0:58 a new section begins and eventually the organ melody returns and we have something of an organ solo for a little bit until it's joined my a synth melody. I liked how you had the snare return at 1:35 for a burst energy and a smart transition. Around 1:37 a new bass riff begins, joined once again by the organ melody. There's some notes and variations that sound odd in here, like 1:52 (and its repetitions). B melody plays here on synth and then, over more or less backing, C melody plays on organ until the track ends. On arrangement, this has some fun ideas, changing the track into something more rhytmically upbeat is cool. That said, there's a fair amount of repetition in percussion/bass writing, with basically 3 riffs (0:00-0:50 is one, 0:58-1:37 is the second and 1:38 'till the end for the last one) for the entire track, each getting repeated a lot (second one at least changes with the chord progression though). Some of the harmonies play notes out of the key and the 3rd riff plays some odd notes here and there, but I'm honestly not as bothered as proph was by this. Generally, I enjoyed the arrangement. Production is for me the main sticking point as the sounds are for the most part very basic. As an example, the organ has very little modulation, which is a staple of the instrument. Leads are similarly very vanilla with no modulation. Bass sample(s) is also very basic, I love synth basses but there's more you can out of the sound on the production side to make it shine. Drums are also a little basic, the snare sound is a little cheap but I think it's usable if you at least add more 80s appropiate reverb, the kick however is too bright, it needs more oomph on the lower frequencies. Overall, while this is a fun arrangement it could use extra polish on the production side. I don't think you need to outright replace all your samples, but work on adding more life to the writing through articulations on organs/leads and see how you can make bass/drums shine on production. NO
  3. What did you think? Post your opinion of this ReMix.
  4. Today
  5. I'm calling it on this one. 12 years later and Cryamore is still not released, and there's no release on the horizon. With apologies to Garoad: we can't post this one. Aivi may have written a killer soundtrack but if that game doesn't exist, it's a no-go for OCR. NO Override
  6. Yesterday
  7. Thanks! I've found a current link for the project at https://archive.cavestory.org/csrp/, so I've replaced the link with that. It should correct itself on the site in the next few hours.
  8. The issue being, it leads to a NSFW website now. :X I made an account here just to report this. Been visiting since 2000. Yall keep on keepin on. :)
  9. Downloads are fixed! Hit this one up, it rules.
  10. Fixed. Download away! Phenomenal track. Glad to see it finally released. :)
  11. Yes. Also broken for https://ocremix.org/remix/OCR04860. Not the first time I see this. They'll probably be fixed soon.
  12. Source Tune: Death Egg Zone Act 1 Also, main inspiration source: Looking for critique before submitting. Death Trap 2025 DEMO 3.mp3
  13. What did you think? Post your opinion of this ReMix.
  14. Here are the eight tracks that matched these statistical data points in the catalog at the end of June 2025: 10% 25% 33% 50% 1/φ (the inverse Golden Ratio, 61.8033988749 ...%) 66% 75% 90%
  15. Wild World title theme is so pretty... Begins with a piano doing the chords from the intro and is soon joined by a percussion. Sound quality does a bit of a disservice to the track early, as the piano sounds low quality and the drum samples aren't great. Particularly, the snare sounds too snappy for the mood of this track, I'd imagine a warmer sound for this. Main melody enters around 0:19 on the marimba/epiano combo while the regular piano does the guitar arpeggios from the original. Source treatment seems very straightforward here and actually reminds me of the Smash Bros. Brawl cover of the theme, although yours is slower than the Smash take. Small moment to relax at 0:42 and then we continue with the B melody. Around 1:08 a second loop begins and there's a solo by the duo starting after a few repetitions of the intro. Drums doing double kick fills near 2:03 it's a little funny. 2:18 has another loop begin and there's a tease of a big change around 2:38 but we return to the main melody (there's a similar tease around 3:04). Track ends kinda suddenly on 3:23 with a lingering piano chord and I dunno why the track extends to 3:53 after it. On arrangement, you took the chill original and gave it a small burst of energy with the new instrumentation, but you didn't do particularly big changes to how it plays. Melodies and chords are kept almost intact and although that is a valid approach it makes me question if it's enough for OCR. I also feel the structure of the arrangement is rather repetitive and not particularly exciting, being basically ABABAB with the second AB being a little different as it has a solo instead of the regular melody. On production I'd say this has some shortcomings but is generally fine. I like the sound of the epiano/combo but the piano and drums leave a bit to be desired. I can tolerate the piano as the low quality nature gives it some warm characteristic but the drums don't really fit the tracks vibe, especially the snare. Overall, I think this isn't there yet, particularly I think the arrangement could be developed more to add more of your own touch and also avoid repetitiveness. I like the chill but slightly energetic vibe you went for though, so there's potential here. NO
  16. Raising my hand for drums and percussions of varying kinds.
  17. I'd like to offer my availability for drums, percussion, and related sounds if so desired.
  18. until
    The Songwriting Competition is a monthly recurring competition by the Mix Challenge audio community. This month's theme: "Video Game Soundtrack: HOG-in' it" This month's genre: (Video Game) Soundtrack Deadline: 24-JUL-2025 23:59 UTC+2/CEST (11:59pm GMT+2/CEST) Direct link SWC095 / July 2025 Joining is absolutely free, you can use whatever tools are at your disposal. The focus of this game is to "just make music". Giving and receiving constructive criticism/feedback being one of the main game mechanics. The winners podium has a chance to win prizes as bonus (among them Cherry Audio, KV311 Audio, IK Multimedia, Musiclab, Tone2, JRR Sounds, Luftrum, Hollow Sun and more). More information on: https://mix-challenge.com
  19. Last week
  20. WIP -- "Cleansing the Lands", V2: VQ & Friends - Cleansing the Lands (Cursed Earth - GEO) - Arrange V2 WIP.mp3 Arrangement is FULLY DONE, unless collaborators want to jump on-board and add their own stuff to it. ♥ No mixing, no mastering, just volume faders adjusted and the instruments. No FX on tracks. Will have no time for Bard or Ranger unfortunately before the 30th is over, but I am proud of all three tracks and hope they're of some service to your vision and this album. o/ :)
  21. until
    Join us for another banner art breakdown with DoD's very own Carrie Wood, artist for this month's banner at Dwelling of Duels. Remember to tune in on the DoD Twitch channel!
  22. WIP -- "Cleansing the Lands", V1.5: VQ & Friends - Cleansing the Lands (Cursed Earth - GEO) - Arrange V1.5 WIP.mp3
  23. Sadly, won't have time for Bard and Ranger updates, but Bard (outside of some melodic change-ups and tweaks) is the full arrangement and current WIP, (no mixing tho, ofc), and there's room for additions and improvements. Ranger needs a lot more work and refinement, but the concept is strongly there. It's not a complete arrangement, but compositionally is very feasible. I've dedicated most of my remaining few days' time to Geomancer, and will probably have the latest WIP available on here by the end of the 30th, so, in time for the end of auditions. :) Hope the 3 at least has some promise...
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