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Showing content with the highest reputation on 06/20/2015 in all areas

  1. A brand new track from our album 'LEGACY SESSIONS: GAME GENERATION 5'! Arrangement by Casey Ormond This time it's a mashup of the 'File Select' themes from the 2 greatest Nintendo 64 games - Super Mario 64 and Zelda: OoT For more 32-bit (generation 5) game music arrangements, recorded live in the studio by some great musicians please check out the album and other vids on the youtube channel! http://legacy-sessions.com Of course all comments / questions are welcome
    2 points
  2. I'd like to introduce everyone to our new album Legacy Sessions: GAME Generation 5, a new album featuring classic melodies from the Nintendo 64 and PlayStation era, arranged and performed live by professional studio musicians. Please see the info below, and if you like the album please help spread the word because we'd like to make more of these from other gaming generations! Follow Legacy Sessions on Twitter and Facebook, and visit the official website for future announcements and music video releases. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Lead arranger Casey Ormond--best known for his arrangements and performances on Piano Collections: Final Fantasy XII and Valkyria Chronicles Piano Pieces--leads a team of talented arrangers and musicians as they revisit several of the most memorable melodies from the 32-bit era including tributes to Final Fantasy VII, Castlevania: Symphony of the Night, Super Mario 64, and more. The album is fully licensed and available now for $12 via Loudr: Legacy Sessions: GAME Generation 5 on Loudr The album is additionally available from iTunes, Amazon, and Google Play. The full track list for Legacy Sessions: GAME Generation 5: 01. Final Fantasy VII 02. The Curse of Monkey Island & Grim Fandango 03. Super Mario 64 & The Legend of Zelda: Ocarina of Time 04. Pokémon (Blue, Red, Yellow) 05. Super Mario 64 06. Chrono Cross 07. Castlevania: Symphony of the Night 08. Silent Hill 09. Final Fantasy Tactics 10. Final Fantasy IX 11. Metal Gear Solid 12. Grandia (ft. With Ether) "My goal as an arranger is to do more than just stir up nostalgia," reflects lead arranger Casey Ormond. "Instead, I focus on experimenting with and combining iconic themes to spark the listeners' imagination, creating new thematic and musical narratives. This is a method that I have refined through my piano works--Piano Collections FINAL FANTASY XII and Valkyria Chronicles Piano Pieces--and I hope that you enjoy discovering and rediscovering the classic music of the fifth generation of consoles!" Additional arrangers include lead Valkyria Chronicles orchestrator Nicole Brady, Tristan Coelho, and guitar duo With Ether, who have recorded an energetic medley from Grandia. The production of Legacy Sessions: GAME Generation 5 has been headed by producer Demetri Potiris, who has worked with both the Eminence Symphony Orchestra and the renowned sound studio of Hitoshi Sakimoto, Basiscape. His experience producing live game music events and recording sessions for original soundtracks like the Tactics Ogre remake, Tekken 6, and the Valkyria Chronicles series sparked his desire to produce Legacy Sessions, which has been planned as a series that will explore other gaming generations, including the 8-bit and 16-bit eras. If you have any questions or comments on the album, it's production or game music in general, please let us know here!
    1 point
  3. So, still before Dirge for the Follin.
    1 point
  4. Someone theorized the game would be released in December 2016: the calendar shown in the trailer behing Young Eraqus corresponds to that month. So much stuff hidden in that cutscene (the chess pieces would represent the 7 Lights and 13 Darkness).
    1 point
  5. Chernabogue

    A Challenge

    Guess I couldn't summon Satan in 16 sec. LOL
    1 point
  6. AngelCityOutlaw

    A Challenge

    Here's my attempt at a "Drum N' Bass" style 30 second tune composed and mixed with the volume off. I just used a preset slidey-synth lead I made with Sylenth a while back, a sine wave for the bass and a supersaw for the chords. Drums are just a random loop I had sitting in a lonely folder somewhere. A flanger on the lead as well and cutoff filter intro always sounds cool. https://app.box.com/s/mtjtbfecd9q3wjwjccag1it07kpk52zx Prepare yourself for suckage, but to be fair that's the same line I use on music I made when actually listening to it.
    1 point
  7. Chernabogue

    A Challenge

    Pretty sure I can write something so wrong it'll summon Satan if I do this.
    1 point
  8. Eino Keskitalo

    A Challenge

    That was remarkably good. Some of the harmonies were a bit on the murky side, but with a little tweaking they'd be all nice and jazzy. Reminds me of the mellower Nintendo stuff on the DS. Well done!
    1 point
  9. timaeus222

    A Challenge

    I technically got done with something in 28 minutes. Now if I can successfully post it here, that would be great (been getting Internal Server Errors) EDIT: https://app.box.com/s/1il3nbc3myyvuye0nbkgjowe97w2e64u
    1 point
  10. Esperado

    A Challenge

    This is actually a pretty amusing idea. You choose a preset and have no idea that it sounds like a dying whale, but you write a whole mellow piece thinking that it sounds like a synthesized flute lead.
    1 point
  11. We're shooting for 2027.
    1 point
  12. I think the Final Fantasy series has always been about evolving and trying new stuff out. They've very rarely stayed the same from game to game and almost always have tried very new things with each release. FF2 totally changed the character advancement system to be based on combat actions. FF3 introduced a basic job system. FF4 had ATB combat for the first time and a rotating cast of unique characters. FF5 used a greatly expanded job system. FF6 did tons of new stuff, from tactical multi-party battles to the ability to switch people in and out of your party, the esper system... FF7 was a drastic departure in tone and style, not to mention visuals, plus the materia system, limit breaks etc FF8 took a whole new approach to advancement again, plus a totally new magic system and pushed even more into sci-fi territory. FF9 was probably the 'safest' in that it re-used a lot of concepts from earlier games - I'll give you that one. FF10 used a new combat system - turn-based, but with free switching within combat and character agility mattering way more, plus again totally new character advancement. FF11 was an MMO, nuff said. etc. While technically FF2 and 10 are both "turn based" they're extraordinarily different games in terms of how combat, progression, equipment.. EVERYTHING.. works. SE trying new stuff with FF12, 13 (and 13-2, 13-3) is to be expected!
    1 point
  13. Yeah, but those were spin-offs. I think people expect more consistency out of the main numbered series. Add a "Tactics" or a "Crystal Chronicles" or whatever and people don't expect it to the the same sort of game. Heck, it could be something instead of a game entirely (i.e. a movie). But the "core experience" should mean something.
    1 point
  14. VSTBuzz: 50% off “Complete Orchestral Collection” by Peter Siedlaczek - Normally €178.99 now €88.99! More information at http://vstbuzz.com/deals/50-off-complete-orchestral-collection-by-peter-siedlaczek/
    1 point
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