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  1. Well, I am blown away by the gift that I received. Wes really doesn't want me to finish my dissertation, haha. In all seriousness, this is very humbling and I don't know how best to express how thankful I am except to say thank you. This unboxing pic of me looking way more excited than I usually do (I intended just a very pleased smile, I confess) comes via a joke by Addie, who took the picture right after she said "Now look like I didn't schedule you a vasectomy for Christmas," causing me to laugh really hard and create an embarrassing picture of myself for everyone's enjoyment. As an aside, I have a large pile of digital goodies for my own person, but they haven't accepted my Steam friend request. If they don't respond by the end of the day I'm just going to spoil the surprise and PM them since I should not be sitting on gifts after receiving my own.
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  2. Castlevania: Cacophony of Incarnation (CCoI) A Remix Competition Presented by the OverClocked ReMix Forums Introduction The Cult of Dracula strikes again! With their arcane power, they've reached backwards and forwards through time, even into alternate realities, to piece the Castle of Chaos and its surroundings back together, and with it, their fallen master. But the castle has come back jumbled together! Lakes float above towers, forests grow deep underground, and libraries burn perpetually in caverns of fire. Of course, with the pieces of the castle have come the heroes of ages! These heroes must fight through the Transylvanian chaos, sending each area in turn back to the abyss, until only one remains, trapping Dracula's essence and allowing him to be defeated once more. Download Current News Voting for the Final Battle has concluded! While Simon Belmont, represented by OA, has succeeded in his quest, Dracula, represented by Jorito, has had the last laugh. He'll return soon, more powerful than ever! Congratulations to both Jorito and OA! Brackets Alucard Bracket Concluded! Soma Bracket Concluded! Simon Bracket OA: Entrance, 1797 Dracula Bracket Jorito: Crumbling Tower, 1691 The Fallen PlanarianHugger: Plant Castle, 1591 Yami: Underground Caverns, 1797 theshaggyfreak: Munitions Factory, 1917 Esperado: Forbidden Area, 2035 Chernabogue: Underground Caverns, 1691 Chalis: Dance Hall, 2035 Trism: Wilderness, 1698 YoshiBlade: Castle Center, 1852 HoboKa: Burning Town, 1792 Supercoolmike: Inner Halls, 1476 Sir_NutS: Entrance, 1691 Aleix Ramon: Master's Keep, 1944 Magnetic Ether: Inner Quarters, 2035 War Machine: Dungeon, 1691 Gario: Warakiya Village, 1476 wildfire: Abandoned Castle, 1479 Format Castlevania: Cacophony of Incarnation (CCoI) is mostly a traditional elimination tournament. Each participant will choose the music from one location, stage, or area from any Castlevania game. They will then be paired off against each other, with the winner continuing to the next round. Remixers will have two weeks to write a "vs. remix;" that is to say, a remix featuring the themes of their own area and their opponent's area, and there will be a one-week voting period following each round. Two elements make this compo different from traditional brackets. First, instead of requiring a specific number of participants, any number will be accepted. One or more special rounds will be added to even out the number of participants. These special rounds will require remixes to use both their stage music and a special theme for the round. There also may be three main brackets instead of the usual two if that makes things work out more evenly. Second, there will be an optional loser's bracket. This will be point-based, and based on the number of participants who opt in for each round: the more entries, the more points will be up for grabs in each round. Those who lose in the main bracket will enter the loser's bracket slightly above the median score of all existing participants, to put them on even footing (with a reward for lasting longer in the main bracket). The winner of the loser's bracket will compete with the winner of the winner's bracket at the end: The winner of the winner's bracket can claim ultimate victory whether they win or lose, but they need to share that victory with the winner of the loser's bracket if they lose to them. All participating competitors and voters will adhere to the Competitions Code of Conduct. So do I just pick a theme? Is it first-come-first-served? I'll be doing a draft for source selection. If you're planning on participating, please post a list of at least three sources you're interested in claiming, in your order of preference. If you're choosing themes you expect to be popular, you should post 4 or 5 choices so you have backup. Since Castlevania doesn't always use consistent names for locations, and the names of the themes themselves aren't always easy to find, please include a YouTube link to each source. Also, if you have any schedule restrictions (planned vacations, exams, etc), please mention them in your signup post. I'll do my best to accommodate. Eligible sources are those which are the music for a stage, area, or location from any game with "Castlevania" in the title. Boss music, character themes, etc. are not eligible. If a source is used for two or three locations in the same game, that's fine, just specify one. If it's used in different games, try to list the game it originally came from (e.g. Castlevania for Vampire Killer). Different participants will not be allowed to choose different versions of the same melody. Castlevania II: Simon's Quest is a special case: Silence of Daylight, Bloody Tears, Monster Dance, Dwelling of Doom, and Within These Castle Walls are the eligible sources. Once everyone posts their lists, I'll assign choices based on a weighted point system designed to give the highest possible choices to the greatest number of people. (Some mathematical oddities in the sequential conflict resolution system actually make lower-ranked choices more likely in some cases, so I won't be using that.) Submissions All entries must be sent to me (MindWanderer) via PM on the forums. Please include the name of your bracket and the round number in the subject line of your PM. Please send me your submissions in MP3 format. I'll trust the submitters' ears to choose the best encodings for their music. Please do not use MediaFire, RapidShare, or any other ad-ridden public sharing site as a host for your entry. Tindeck is also bad because it changes your filenames. There are many better options you can and should be using to host your music. I recommend Dropbox or SoundCloud. Make sure your files are downloadable. File names must be in the following format: 1-on-1 round: Remixer - Title (Remixer's Stage and Opponent's Stage).mp3 3-way round: Remixer - Title (Remixer's Stage; First Opponent's Stage; and Second Opponent's Stage).mp3 Dracula Bracket round: Remixer - Title (Remixer's Stage and Round Theme).mp3 Examples: DarkeSword - Blood in the Water (Sunken City of Poltergeists, 1476 and Wilderness, 1698).mp3 MindWanderer - Wallachia Just Keeps On Burning (Warakiya Village, 1476; Burning Town, 1792; and Master's Keep, 1944).mp3 djpretzel - Praying for Time (Clock Tower, 1691 and Prayer, 1476).mp3 Please pay attention to the spaces and punctuation. Your artist name and mix title can be whatever capitalization you want but the stage names must be full and capitalized properly (as listed in the brackets). Properly formatted file names make it much easier for me to tag everything properly, which ensures good, consistent metadata on all the files that will be distributed to voters. You must adhere to this file name standard. If you don't, I will seriously consider disqualifying you, and I don't think anyone wants to be disqualified just because they couldn't name their file properly. Voting Rules and Guidelines Voting is conducted publicly in the Public Voting forum. Every week, a thread will be created for the most recently completed round of remixing. Specific rules will vary from round to round, so be sure to check the main post of each thread for instructions. Things to keep in mind when voting: The most important thing to consider when voting is how well the remix incorporates and arranges both themes. Production and enjoyability should also be considered, but this is primarily an arrangement competition. If you can't hear both themes in the remix, don't vote for it. Everyone is allowed (and encouraged) to vote, including both competitors and non-competitors. Due to the forum's poll mechanic, you are required to choose a remix to vote for in each pairing in the main brackets. If you participated in the round, feel free to vote for yourself. In the Dracula bracket, you will need to choose a first, second, and third-place choice. Do not vote for yourself. Voters will earn points equal to a first-place vote just for voting. Do not post reviews in the voting thread. Compile your reviews for each round into a single post in this thread. Post only once in each voting thread. Everyone must adhere to the Competitions Code of Conduct. Violations may result in your votes or entries being disqualified. Schedule Signups close: January 7 Remixing begins: Alucard Bracket Round 1: January 13 Soma Bracket Round 1: January 20 Simon Bracket Round 1: January 27 Alucard Bracket Round 2: February 3 Soma Bracket Round 2: February 10 Simon Bracket Round 3: February 17 Dracula (losers') Bracket Round 1: February 17 Hero Finals: March 9 Dracula Bracket Round 2: March 9 Final Battle: March 30 (3-week mixing period) Epilogue: March 30 (3-week mixing period) Conclusion Castlevania was originally released on September 26, 1986, making this coming year its 30th anniversary. I'd like to release a compliation OCR-I on that date if at all possible. So if you make something you like, or that you could like with some extra time to polish it, hang onto it, and I'll ask for submissions following the end of the compo. Art Art supplied by Chernabogue! Get your signature banners here. Aren't you stealing DarkeSword's format just so we can make more Castlevania music for you to listen to? Yep, pretty much.
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  3. EDIT: Re-read your post and it makes more sense to me now. You say "people who do sexist actions are 100% sexist" in response to someone who clearly doesn't agree with that, the tone you use is one that feels a lot like you're telling them that you're right and they're wrong in absolutes even though right now you're telling me that it's just your definition. If I'm wrong about this, just say so. Anyways, I agree to stop arguing about arguing (so don't actually say so, just ignore it). So going back to sexism: Do sex mini-games make people cat-call? Do damsel-in-distress plotlines make kids grow up to approve of rape or have fuzzy non-distinct definitions of rape? Lower wage in the workforce? Worse selection rate in job interviews? People with sexist attitudes and beliefs are more likely to do those things than people without sexist beliefs/attitudes. I think neither rescuing Princess Peach nor bedding Aphrodite nor giving DOA characters swimsuits has any effect whatsoever on that. If there is a game that narratively has moral undertones that approve of rape or cat-calling or discriminating in the workplace or any of these other actual issues women face in the real world, then yes, the game is breeding sexist people because it's directly encouraging those behaviors. That is actually really bad, and I would venture against my belief in freedom of expression to condemn it as I did with the game Hatred. I think the only thing you can truly say is that sexist tropes in games propagate more sexist tropes in games. This is the only thing that I agree with. These are the only sexist actions I see resulting from sexist tropes (the continuation of making games with sexist tropes). It's purely an issue of minority representation, which can hurt minorities. It does not equate to minority oppression, i.e. it does not feed back into other unrelated sexist behaviors like the ones I mentioned above. Sexist tropes in games stay within the confines of sexist tropes in games and goes nowhere else. Maybe you don't actually disagree with this, I don't know. But this is what I've been trying to say. I think sexist tropes in games is bad. I don't think it increases general society sexism in all of those other civil rights issues and the like. So that's not why it's bad to me. I just see it as bad because it's tasteless quality of art, and also that it makes people feel insecure about their place in the world. But at the same time, I agree with artistic/freedom of expression. So if there are people out there that use these tropes not because they're easy or make money but because they internally actually resonate with them (i.e. they have sexist attitudes/beliefs) then that's something that's not stopped without addressing general sexism ("my sexism", the sexism that makes living and surviving in the world harder for women), which is, yeah, really hard and complicated to do since it's inherently a psychological and sociological issue. 100% agreement. See above reply. As a final note, I am in agreement with you that natural ways of getting rid of these things in media is fine. Market demand, proper critique, whatever. However as a response to something Bleck said, he's made it clear he believes in penalty (in his words) for sexist media. And I take issue with that. I was taking issue before with Anita because there were words flying around that she was calling for censoring or pulling games off shelves. Since I have learned that's not the case, we can both agree my arguments up to that point are irrelevant now. TL;DR I agree with literally everything besides anywhere where you make a connection that playing a sexist game turns you into a sexist (or helps you internalize sexist tendencies).
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  4. I think happy hardcore is my LEAST favorite genere, or something about that, but, surprisingly, I find this track pretty good. Maybe because it's done by Flex? Actually, pretty nice job here!
    1 point
  5. This is cool but I've come to dislike the elimination format as I have the amazing luck of people dropping out in all the compos I've been. Still, I've been itching to remix some castlevania for a while, so maybe.
    1 point
  6. Finally a compo with music I'm already familiar with! Gotta think of some good sources. shouldn't be hard!
    1 point
  7. Sometimes, you just want to listen to all the OCremix songs. Though when you play it via OCremix's youtube page they have talk-backs/samples/trailers. What I did was went back and added over 1.4k songs to a playlist that I update regularly. If you wanted a good playlist for Youtube, here you go: https://www.youtube.com/playlist?list=PLIfBKrYMQMQKeMygW3ia3E_IjI5daP2qO Cheers,
    1 point
  8. i crie However if any of you folks want to collab on any Kingdom Hearts tracks I'm always interested. <3
    1 point
  9. This idea that what motivates people to do something bad is irrelevant is without a doubt the dumbest thing I've ever heard.
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  10. Hey there! I'm new around here and this is attempt number 4 at making an intro post. Name's Demitri, and i go by a few aliases. I typically go by Genesis, but I thought I'd make a separate identity for music. I've known about OCR for YEARS, and I'm farily familiar with music theory, however i'm pretty wet behind the ears on making my own or doing remixes. My goal here is to learn and create my own stuff. Maybe do remixes here and there once I have this under my belt for the most part. I'm also (slowly) making my own fighting game, so this is obviously a must to learn. I want the soundtrack to be very memorable. Anyway, I could type for days, hopefully I'll get everything I need here and meet wonderful people!
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