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Showing content with the highest reputation on 01/15/2017 in all areas

  1. I won't implement the three point bonus for using ThaSauce, it was a joke. I'll keep things how they are at the moment. It only takes <1 minute to add the stuff. Especially for the voting, I need to add the voting bonus for participants manually and if there are <3 songs I also need to edit the scores as well so it doesn't take much more time to add a whole vote manually.
    2 points
  2. Bleck

    Nintendo Switch

    I cannot for the life of me imagine a life wherein I need to play a video game for longer than six hours without plugging it in and somehow don't have the money to just buy an external charger/extra battery/whatever the ps4 and xbox one launched the exact same way and nobody said anything, presumably because the doom and gloom attitude isn't as eye-catching about those companies
    2 points
  3. Bleck

    Nintendo Switch

    I'm gonna get it because one really great looking game on launch is literally all you could possibly expect without being a whiny pissbaby
    2 points
  4. I always wanted to pick the source but that was with the idea that there would be others participating.
    1 point
  5. Thanks for all the feedback - finally submitted it. See you all in a year?
    1 point
  6. Hey. Guitars definitely sound phony. Shreddage, I presume? Anyway, VST electric guitars sound like crap even with the best sequencing, but some things you can do to make them sound better. Automate the string preference and fretboard position so that your virtual guitarist is playing in the correct positions for the phrase, automate portamento speed, switch between down picking and alternate, use the sampled vibrato instead of the horrid lfo, your use of harmonics in the beginning is too excessive and perfect (latter is probably samples fault), I'd also say do your best to include slide ins, but sample libraries are shit at this. Furthermore, you only want as much distortion as is absolutely necessary. Even in death metal, getting a sweet twangy sound out of the guitar is what you want, because the harder you play the more the tubes break up and distort. This is why rock guitar players prefer tube amps; you get a constant fluctuation of distortion that really breathes life into the performance and no two notes are ever the same timbre exactly. Lastly, your synth is too loud, drums lack punch and it sounds to me like the tracks aren't all being routed to one good room reverb. You want it to sound like the band is jamming in the same place, but don't send the kick and bass. Set a test tone generator to produce a sine wave at 50hz. Send this tone into a noise gate and set the threshold to immediately where it cuts out the sine. Sidechain the kick drum to the noise gate so that it lets the sine through when it hits (up the attack a bit) and you should have killer, clean (make sure nothing else is down at 50hz) sub bass on your kick that will create enough vibration to give the girl next door an orgasm and rattle her fillings loose. Hope this helps!
    1 point
  7. Sent my PM vote in. If I'm going to enter more of these, I should get a ThaSauce account to make Bundeslang's life easier. I also need all the bonus points I can get lol. Never turn down extra credit!
    1 point
  8. Just wanted to share this with all of you...samples are fun to work with... Not being submitted, this was just for fun. Feedback would be nice...I guess... Any other tracks that'd you'd like me to do, just ask!
    1 point
  9. haha, neat experiment! Turned out well.
    1 point
  10. I like it, and I think you should take an extra look at balancing especially at parts 3:01-3:04 as the tone is very sharp and it dominated over everything else. I'm still learning all this stuff, but that was the biggest aspect that came to mind. Someone else will probably be able to give you more information than I can. Keep up the good work!
    1 point
  11. YOO. First thing I will say - your vocals aren't tooo bad. I can hear where you're sorta only half hitting notes on occasion. You also have a tenancy to scoop into notes but it doesn't sound like you're doing it entirely on purpose. The biggest tip I always got was "come at notes from above" so you're more likely to pronounce the note right on pitch. You should sing more of this song like you did that last verse, it was more convicted and even. Also, careful of the fluttery vibrato, it can work sometimes but I'm not particularly a fan of it in most contexts and if it wasn't present it would give your approach a bit more honesty I feel. You pronounce words very deliberately which I think works for this style. The instrumental is cool, the vocals sort of take over the cool backing stuff you have going on that would help break it up a bit. The bass could also be playing lower notes imo at certain parts so that it has some punch in the low end. That may be me talking as someone who loves a good low end hanging around though. Hope that helps!
    1 point
  12. For all that is good, at least make it to 1:30. Fantastic ability to stay up on top of the melody and deliver the power that your guitar sections want. Guitar for Scars of Time was also excellent! I feel like there was even more interweaving between these themes possible, but that shouldn't detract from the good stuff here - it's great!
    1 point
  13. I don't remember them down to the letter, but I remember the general sound quality, style and sample usage. More or less lol. You're improving mate
    1 point
  14. I'm with @The Damned on this one. Overpriced and gimmicky. I'm sure some of the games are going to be great, but I'm not willing to fork out $600+ CAD just to play the maybe two or three games I have a vague interest in. I'd rather just get a new guitar for that price. I'll get much more use out of that and it already comes with a mobile play option!
    1 point
  15. Hey! Just a quick post to wish you all a happy new year I hope the project is in good shape, and everyone of you as well!
    1 point
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