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Meteo Xavier

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Everything posted by Meteo Xavier

  1. How fast can you trademark "prophetik Music"? Also, isn't it against the law to represent yourself as a lawyer or something of the legal department if you're not actually a lawyer? I thought I heard that a long time ago, but I'm not sure if thats real or not. Further curiosity - why would they already have the trademark to Prophetik Music? That's a very strange thing for a medium-sized clothing company to want to secure for themselves.
  2. Strong melodies. Melodies you can hum. In my opinion, thats what makes game music good. Unlike TV/movie soundtracks which are mostly to help setup the atmosphere, game music is designed to help push things along and entertain. That means its much easier to do energetic western-music-theory/rock tracks or jazzier numbers that take the better forefront of the sound experience. You don't, for the most part, have to create music against an active scene, the music drives much of it home alongside the action itself. Does that help?
  3. It's not the exact same drumkit, but both have a good sounding kits in them. I liked the basses in MOR too, though I hadn't found many uses for them. I thought there was also a clean guitar sound in there that I liked but can't find now. Anyway, truth be told, yeah, you'd get a much better deal with Stormdrum 2 switched out for it and yeah, the already distorted guitar samples aren't good, but I still quite contend any idea that MOR is useless. Iv'e found it quite useful
  4. The drums in Ministry of Rock (and even some of the bass) make the VST worth it though, not the guitars. I negate that criticism and recommend it again. Goliath I haven't tried yet. I used to have Colossus, which was a previous version of it, but I think I only found like 1/3rd or 1/2 of it useful. I kinda wish I had it now, but I don't. Oh well. If you were going to change that out for anything, change it out for Stormdrum 2. That fucker's got incredible drums for acoustic, ethnic, and electronic.
  5. Why not you should send it to me? That's what I'm here for.
  6. People typically avoid Voices of Passion for its narrow range of use (though it has a really nice female extended voice pad I really like), but other than that, that's a decent setup. Protip: You're going to get more use of the Drum kits in Ministry of Rock than the guitars.
  7. I thought you'd want to see this: http://xenossoundworks.com/Now_Hiring_Sound_Designers.html

    This is your destiny, Yooz.

  8. I recently bought a SFC-modded SNES with some SFC games and I plan to fully indulge in this to complete a bucket list item and I've been curious about something. Why ARE SFC games so damn cheap? I read something a long time ago that suggested Nintendo actually still manufactures games for classic systems in Japan, which would make sense why I could buy FFIV, SD2, SD3, Puyo Puyo 2, Star Fox, Silva Saga 2 and such in bundles for under $10 (not counting the $10-20 shipping, but anyway). And the games themselves look like they're in quite good condition. How does that work?
  9. Getting someone to play live on your track is always a special thing worth celebrating - if it works. In my experience its a lot of time waiting for them to get around to it and other issues along the way. With some diligence, you could a Sitar to sound reasonably the same - and it's only $80. You could do so much worse with that money.
  10. Devil's Advocate yet again: I'd be surprised if any of them played the Sitar on a recordable level. Not that I'm trying to trash anyone, but I've not heard of any of those people and I'm not convinced they'd be easy to get to lay down Sitar sounds for you. Fact of the matter is, you could likely afford IS's Sitar Nation easier than you could get anyone to play it for you.
  11. Well whatever it is, I hope you get some income coming in from that. $60,000 on a studio for personal projects is just nuts. Most people are lucky to even afford 1/100th of that.
  12. That's one of the most impressive setups from anyone I know around here - what will you do with it? Is this a commercial recording studio for others to come in and record or what do you have planned for it?
  13. Yeah, you definitely don't want your listener LISTENING to too much at the same time. That's how "busy-ness" occurs and its not great execution. In your song, focus, as you move through the parts, which sounds and elements you want your listener to focus on. He's heard the saw lead for 8 bars, now switch it up with a square. Repeat until the last measure where they duet a harmony. Drop out, let them focus on the crystal arps for a minute until a small string comes in, slowly introduce the saw back in, etc. Vinnie's suggestion was incredible, put that in as a cornerstone to your learning.
  14. ***damn I love your album artwork. Who does it? I want something like that for when I do a chiptune album, or anything else to come up.
  15. How many CDs are you hoping to create and market?
  16. Well, it's kinda hard to offer suggestions for separating sounds in a frequency without knowing what your track sounds like. You can't imagine hearing the frequencies scooped out as well as you can imagine hearing them in a stereo mix.
  17. Edit: I wrote this big long post thinking you meant stereo separation and it just now dawned on me you mean separating out the frequencies. Still, try some of this out and see if it help improve it all the same. * Drums, front and center with splash cymbals in the left or doubled on both sides. Hi-hats also mid-left and things like tambourines or other GM percussion balanced in the right. Toms are usually automatic. * bass, front and center * mid-range chord accompaniment I alternate between lefts and rights and sometimes double with another instrument of a different timbre to add more color. Pads are stereo separated. Strum chords (if I have any) in the left and piano-style chords in the right and turned down so they don't all overwhelm each other. * lead front and center, sometimes doubled with other instruments in the mid-left to mid-right, depending on which side needs more balancing. * high strings in the left and high vox in the right. * SFX and other unconventional sounds I just look to see where it sounds better and often automate so they don't stagnate in the soundscape. If you're using an orchestra, look up the proper orchestra placing and follow accordingly. Stereo balance is the name of the game, make sure the levels aren't overwhelming one or another. And it just now hit me you're talking about separating the instruments based on frequency, not stereo. D'oh.
  18. There was a reason I never wanted to use Gimp, but now I can't remember what it was. I'll have to look into that again some time.
  19. I have never lamented not having photoshop more in my life.
  20. Thank you JH. I was worried we were burning out the potential for the meme already.
  21. If you can afford the processing power and $ for Omnisphere, GET IT. It's well known to be one of the most powerful VSTs ever made and it's used in a lot of games and professional sound productions.
  22. I think you missed the focus of the joke.
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