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Everything posted by Tex

  1. Lyrics aren't a mandatory feature in A cappella music. http://olremix.org/remixes/140
  2. Certainly. Only a creative artist like Malcos would come up with this idea.
  3. The music in Road Rash has a C64 feel to it (Rob Hubbard is a prolific composer from that system, so it's no coincidence). This remix also evokes that impression with the lead at 2:23.
  4. Marvelous rendition, indeed. I recognized the Shinobi reference before reading the write-up. That is because I'm a total Sega freak.
  5. Right now you have the lead guitar as the dominant instrument for the entire track. Trade it with other ones from time to time. Rock organs and saw waves are good candidates for that. Add small doses of orchestra hits as well. Instrumental variety should be the first concern in my opinion.
  6. So many talented artists. Everyone has my sincerest congratulations!
  7. Second one is Bowie from Shining Force II
  8. 1rst one is Lucas from Mother 3 2nd one is Tim from Braid 4th ones are Puyos from Puyo Puyo
  9. Jazz Jackrabbit - 1 game, 2 remixes Official Art: http://i.imgur.com/ffl4i.jpg Joe Musashi (Shinobi series) - 4 games, 13 remixes Official Art: http://img18.imageshack.us/img18/2844/549038.jpg
  10. Nothing special. http://tindeck.com/listen/royt http://tindeck.com/listen/tcxx
  11. It's okay, I like being a loner! http://tindeck.com/listen/xjog http://tindeck.com/listen/ayym http://tindeck.com/listen/rqgq
  12. The only way to get that sound is to hack the samples out of the rom. You can do that by downloading the Nebula Jukebox player. In there, you have a full channel mixer where you can mute/solo every single channel used within a song. Not only it allows you to get the samples, it is also a great way to learn the music and to hear the tricks they use.
  13. I made this soundtrack using samples from the forgotten arcade game Dimahoo. The whole thing is only 11 minutes long (I had plans to write a final boss and an ending theme, but the developer was in a hurry to release the game :-/). There weren't any guidelines, so I had all the freedom to write the kind of music I wanted. OST is here: http://txai.bandcamp.com/ The game can be played on newgrounds: http://www.newgrounds.com/portal/view/597781
  14. Definitely has a Jesper Kyd feel to it, which is a plus.
  15. http://ocremix.org/remix/OCR00156/ This was used in a humoristic TV show here in Brazil.
  16. I don't really care about the game not sharing much in common with the original Hard Corps. I am always one for some good fast-paced action and this fits the bill.
  17. Go to Members List > Search Members > Instrumental & Vocal Skills (Other): Sitar http://ocremix.org/forums/member.php?u=48528 http://ocremix.org/forums/member.php?u=31345 http://ocremix.org/forums/member.php?u=24787 http://ocremix.org/forums/member.php?u=43696 http://ocremix.org/forums/member.php?u=38016 And there you have it.
  18. Very nice. Were you inspired by this album or did you come up with that approach after listening to some original R&B music?
  19. Most soundtracks use this to some extent.
  20. I think the article is spot on. The "gear" fetish is so widespread that many people feel like they can only make good music if they have the most expensive equipment ever made. They won't consider any other options first. And then there are these people who frown upon others who don't use the latest version of FL Studio for example. Of course you can have new features in an upgrade and all that, but in the end practice makes perfect and nothing else will do the talking on that matter.
  21. Excellent! I didn't need to know the original to appreciate it. This is good music and that's all that matters.
  22. I decided to make this after listening to some Neo Geo music on Nebula Jukebox and accidentally finding a hidden track in the sound test of the third game with many instruments playing each note from the lowest to the highest pitch, so it was just a matter of isolating every interval and importing them to the Vienna soundfont editor. An easy, yet very long and tedious task. There are 10 patches, but none of them have loop points (except for the saxophone, which was added as a raw pack) due to most instruments not behaving well with loops. I would like to expand the variety of patches at a later date, because I couldn't include stuff such as (they aren't as exposed for potential sampling as the rest). As for the FM synths, you'd rather use something like VOPM or FM7/8. Download: http://dl.dropbox.com/u/1409948/Metal%20Slug.rar Example: http://tindeck.com/listen/xvmk
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