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Tex

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Everything posted by Tex

  1. Your palette & texture work reminds me of Fray in Magical Adventure for MSX2. And that is a good thing in my book.
  2. Since Mazedude is a fan of Jazz Jackrabbit music, I wouldn't be surprised if it was the inspiration for the synth lead design. Sounds very Alexander Brandon-esque to me. Well done.
  3. Much better. My intuition tells me the guitar note at 44:00 should be the same as the next one. As it is, it's slightly unsettling. For more variety's sake, I think the guitar could play something along those lines on the ending: https://www.youtube.com/watch?v=xlxPj9P3ztU&t=3m21s Piano could make a short entrance in the previous bar, before 1:17. This would add some spontaneity. I think if it lasts for only 4 bars it'll be enough. Make the guitar do a short entrance before going back to the main melody, too. For the same reason as I stated above. I like how the guitar works as a rhythm instrument as the piano leads. More rhythm guitar through the piece could be neat if you feel there are other possibilities for that. Again, nice updates so far.
  4. Drums, lead guitar and unusual time sig are the highlights for me. The sound effects are carefully used, to be expected from the artist. This is one of my favorite Doom II Mazedude remixes (the others are 'Countdown to Death' from the American Album and 'Westside Archvile' from the Doom II Project). And like others, I also got tricked. Especially since my pc was in a real bad state when I heard this one for the first time. Nice work playing this prank on a lot of people.
  5. How can you take a game about a red spot with sunglasses seriously? You can't. And this track truly celebrates this goofy premise with cheesy wah EP, rhythm steel drums and joyful commercial-like vocals. The whistling, caught me by surprise as much as the trombone in his Plok 'Title Jam' piece. Fade-out ending was appropriate. I just wish this was a little longer. Just a little bit. Sometimes, all you need is silliness. There are a few other Mazedude works with this type of mood.
  6. @ProjectSpamThat's a vibraphone. The core difference is that a xylophone has no release at all. And it's often used in comedy cartoons (think Disney's The Skeleton Dance). Back on topic, I've been looping this yesterday as I worked on stuff. Certainly not something you'd expect from McVaffe. Smooth on the leads, heavy on the percussion. Just the way I like it.
  7. While the game is set in Japan, the word 'East' is certainly more appropriate in the mix title, as the flute here is typically chinese. Not that there's anything wrong with that. Very touching stuff. As for McVaffe's magnum opus, I'm torn between this and 'Jungle Jazz', honestly.
  8. Sometimes, all you need from a song is a good laugh.
  9. Not my favorite kind of lead as others pointed out. But it doesn't stop me from enjoying the track. As usual, I'm loving DJP's signature rhythm organ.
  10. Superb guitar lead, which is often changing its synth design as the melody progresses. And that gives it a lot of life and expression. Not to mention the acid bass is yummy.
  11. Add some Françoise Cactus vocals and this one would fit right into Stereo Total's My Melody album. And that is a good thing.
  12. The lead at 0:24 is a highlight for me. It has a C64 feel to it. Also, digging the triplet rhythm.
  13. My favorite part is the break at 2:32. From that part on a new instrument is added every 8 bars. Kinda like many early trance tracks on the site. The square/sine lead is the icing on the cake.
  14. Always liked this one. But I could never recognize the source other than the vocoded vocals part. The spirit of the original is definitely here in genre and mood. Yet I have a hard time associating this with Make Me Dance. It doesn't help this is in a different key and the source is filled with solo jams. Nevertheless, this is always a good listen.
  15. If a family friendly animated short used this track to tell its story, I bet it would win a festival award. Very cheerful.
  16. I thought it would be nice if at the end of each interview there was a link to a thread. That way, forum users could discuss the interview at hand. I know at least Dave Wise's has that for now. Also, we have so many talented people around here. So it would be awesome to hear more from Joshua Morse, bLiNd, Shnabubula, Protricity, Rayza and others in the form of interviews. I am sure these folks have plenty of stuff to say, as they work have a significant impact on the site.
  17. Well, he is credited as the Sonic & Knuckles composer in the staff roll. And that is were the Lava Reef theme is from, not Sonic 3.
  18. Nice source choice. Loved it since Joshua Morse's take. Bass at 00:50 and 1:29 is just going an octave up and down over and over. Is that intentional or just a placeholder? I thought it was a bit strange. Especially with the melody you got in those parts. While I loved the guitar, I wouldn't mind if took a rest so another instrument is dominant in its place. I think a vibraphone could be appropriate. Sometimes it feels like your drums are on auto-pilot. A small break from them before going back to the main melody at 2:14 would've been nice. Soloing 1:54 was a welcome addition. I think if it lasts for a little more it can balance the arrangement a bit, mainly because the source is too dominant. You got the same melody at 0:12, 0:38, 1:16 and 2:14. But there isn't much difference in those sections. Maybe you could trade the guitar for another lead in one of those parts. And/or vary the melody a little, change octaves, etc. 1:42 is a good example of that, as you trick the listener into thinking the melody will be the same as in 1:03. Keep it up. Sounds really promising. Incidentally, when I heard your Sagat WIP a few years back, I knew it was just a matter of time until you had a significant body of work around here.
  19. Oh, yeah. I remember seeing fan art of this game in No Marios. Miyamoto's Mole Mania also has a Link's Awakening feel to it. But it was overlooked because everyone was busy playing Pokémon at the time.
  20. Wow! This is fantastic! I am loving the way you rearranged this. Excellent stuff!!
  21. Perhaps MJ would've been happier if the music/game was made with arcade limitations in mind (in the same vein of Violent Storm, that is).
  22. It's when I listen to earlier works from my favorite artists. And when they admit their first attempts were crap.
  23. Well, Flame Stag's intro sounds a lot like 'Burn' by Deep Purple. And incidentally the theme is set in a volcano stage.
  24. Heh. If zircon's and AeroZ's versions of this theme joined forces, this is what it'd sound like. While the harpsichord sounds mechanical (no release between notes), I don't think instruments are supposed to sound believable in this type of music. Breakdown at 2:40 uses the SMW strings really well. Certainly sounds very Koji Kondo-ish. As a whole, this rendition has a lot of attention to detail (e.g. nice small bits of lead guitar at 0:52). So while I admit I am tired of listening to remixes from this tune, this was a welcome fresh take for me. Definitely looking forward to new works from you. And for more mario remixes with spooky vibes, try Sixto's Luigi's Mansion piece.
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