-
Posts
14,563 -
Joined
-
Last visited
-
Days Won
155
Content Type
Profiles
Forums
Events
Blogs
Everything posted by Liontamer
-
Project track, don't go posting this before the project's out. Your ReMixer name: Rozovian Your userid (number, not name) on our forums, found by viewing your forum profile: 21613 Name of game(s) arranged: ff4 Name of individual song(s) arranged: cry in sorrow Your own comments about the mix, for example the inspiration behind it, how it was made, etc.: I asked OA one day if there was a track he needed to have done for the ff4 project, in something like Beyond Velocity's style. We settled on Cry In Sorrow, and I started working on it. He later suggested, after hearing a version of it, that it needed drums. I added drums. I mixed it. I asked zircon for advice. I fixed it. And then it was done. That's the story. I picked the Latin word for tear as a name. I considered using Finnish, but we felt Latin worked better. Enjoy. ---------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff4 - "Cry in Sorrow (part 2)" (ff4-17b.spc) Short and sweet. Good call from OA about the drums, definitely the right one. The drums gave some much needed depth to the texture and sounded very sophisticated. Loved the arrangement as well, I'm just paneling this so the others can see how you're coming along. Relaxing stuff overall; you seem to have the knack for this kind of style, bro. Keep it up! YES
-
Enough usage of modern sounds/production? - LT ReMixer name: halc Real name: Andrew Wheeler Email: halcyonmix@gmail.com UserID: 23301 Game: Kirby Canvas Curse Individual Song: Frozen Fantasy Name of Remix: I Want You Inside Me Comments: Regarding the title; Kirby eats his enemies.. get it? ------------------------------------------------------------------ Andrew's previous Wind Waker sub employed more modern sounds than this, so I was a lot more comfortable with it. That said, there were some clearly modern sounds used through the course of the piece as leads, although the chiptune elements were a huge part. I'm perfectly cool with this, but my bar on that stuff is lower compared to other judges, so I figured I'd run it by the panel in case anyone had any significant reservations. Arrangement-wise, Andrew's becoming very consistently creative. Definitely one to watch, and I hope he keeps this great stuff coming. As far as the mix title goes, hardy har har. At least it's not "Put It in Your Mouth". YES
-
Contact Info: Remixer Name: Mr_Logic Real Name: Daniel Smith Email: thevaleguitarist@googlemail.com Forum UserID: 28083 Submission Info: Name of Game: Final Fantasy 7 Name of Song arranged: J.E.N.O.V.A ------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/FF7_psf.rar - 214 "J-E-N-O-V-A" The voice first used at the beginning was tacky as hell, IMO. It just sounded goofy; produce it a different way so that it actually feels like it fits the mood of the song. The melodic arrangement wasn't hugely interpretive, but the overall mood was to some extent since there were some good additive writing ideas, particularly 2:18's section. See if you can do something else with the melody in terms of subtle interpretation/variation. The kick & clap beatwork was too flimsy and was also pretty repetitive. Flesh the texture out some more and see what can be done to keep the beats fresh and varied without changing the relaxed feel you're going for. Overall, this seemed promising, but you need to fine tune some details to realize the potential of this one. Keep at it on this one, Dan, it's got a lot of potential. NO (resubmit)
-
ReMixer name = Richard J Durand real name = Richard Suru email address = savetara@hotmail.com website = www.save-tara.com Name of game(s) arranged = Final Fantasy 6 Name of individual song(s) arranged = Terra's Theme ------------------------------------------------------------- Watch the filesize. We have a 192kbps bitrate ceiling. http://snesmusic.org/v2/download.php?spcNow=ff6 - "Tina" (ff6-201.spc) Interesting approach. Dynamically, this hit second gear at :37 and that was about as intense as it ever got. Texturally, this really could have been more interesting, though I liked the vox. The woodwind lead at :48 didn't quite mesh with the other instrumentation, IMO, but we'll see what the others thought. The arrangement was pretty subdued and did change the mood compared to the original, but there wasn't much melodic interpretation overall, so the arrangement approach felt bland and repetitive as a result. Gimme some more melodic interpretation & variation to really show what you can do. NO (resubmit)
-
Downloaded it and streamed it. Unless you're mean another mirror, I'm seeing absolutely no issue. The other 3 mirrors are fine as well, again, both downloading the track and streaming it. You have broken interweb! (We'll look into it.)
-
Hi, Though i'd might as well submit this trance-remix of the main theme from Metal Gear Solid - Sons of Liberty that i did back in 05-06. Remixer name: Tommie Website: http://tommie.nu ReMix forum user id: 27876 Song Link: Game name: Metal Gear Solid - Sons of Liberty Arrangement name: Tommie - Son of Liberty Please enjoy, Tommie ---------------------------------------------------------------- Watch the filesize. We only accept 6.00MB or below, so 11.74MB, can't run with it. VBR it. Regardless, let's judge this one on the merits. Metal Gear Solid 2 Sons of Liberty Original Soundtrack - (101) "Metal Gear Solid' Main Theme" Pretty extended, non sequitur build, finally referring to the theme briefly at 2:05, 2:20 & 2:33 and changing the chord progression. Theme finally faded in at 3:16 with a pretty straightforward gated rhythm until 4:41. Not really too much melodic interpretation going on beyond the trance adaptation, though it was a capable one. Some more usage of the underlying progression from 5:14-5:41, before returning with the melody until 6:40. All in all, cool to listen to, with solid production, but the arrangement was too bread and butter for the genre without getting more creatively interpretive with the melody or other parts of the source tune. The original writing pieced together very naturally with what source usage was there, but this track needs a lot more MGS theme in it to break 50% source usage (i.e. 4:16's worth of this track), and the level of interpretation needs to go beyond what's expected in order to fit with the genre. Too bad this is an older piece; it has a lot of potential if you were willing to revisit it. Definitely hope we hear more from you, Tommie. NO (resubmit)
-
Worked just fine to me.
-
I could definitely use approved lyrics for both Pac-Man 'Sinergia' and SMB '8-bit Eighties'. 'Sinergia' had some transcription attempts in the Review thread, but nothing that anyone's 100% signed off on. Can any native Spanish speakers with impeccable grammar take a look at both the Spanish and English suggested in the Review thread? Lots of lyrics I revised or added months ago got iced accidentally, but I have a backup of everything (75 sets of lyrics), so I'll be restoring those when I have an opportunity. It'll then be easier to tell what's missing.
-
OCR01317 - Castlevania II "Cursed Bloodline"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
Just fired this one up again to listen to the lyrics. So awesome. Hahaha! -
[16:30] <zircon> you wanna do a topic for it? I'd be glad to. PICK IT UP @ CD Baby! http://cdbaby.com/cd/zircon5 COLLECT IT @ VGMdb! http://vgmdb.net/album/13532 Free YouTube preview of track #14, Star Command, featuring Sixto Sounds! http://tr.im/zFIT FITTEST gameplay trailer! VISIT Rebel Dwarf, producers of FITTEST! http://rebeldwarf.com The FITTEST Original Soundtrack is a true tribute to classic video game music, featuring twelve full musical tracks in a wide range of musical styles influenced by such games as Turrican, Mega Man, Donkey Kong Country, Contra and Dance Dance Revolution. Throughout the highly melodic score, zircon (Andrew Aversa) expands beyond the realm of his previous breakbeat and trance albums with tracks like “Morsecode” (uptempo electro-funk), “Fusion Master” (80s synth pop in the style of Michael Jackson), “Star Command” (over-the-top rock/metal), and “Psychesphere” (psychedelic, sitar-laden grooves). Of course, there’s still plenty of electronica to go around. zircon’s trademark technique of combining organic, acoustic instruments with enormous beats and deep synths can be found in many of the tracks like the micro-dance tune “Cellular” and the BT-inspired “Photosynthesis”. Even the startup logo sound effects and menu music were included (all designed by zircon), with every track carefully edited, looped and mastered for your listening pleasure. So, if you’re a fan of video game music and arrangements, or even if you’re one to just linger on a stage for a few more seconds to hear the BGM loop, this is your jam. FITTEST, a head-to-head and co-operative arena space shooter produced by Blue Door Productions and Rebel Dwarf, is slated for release on Xbox Live Arcade on the Community Games network in Q2 2009.
-
Kind of a shotgun approach, as the search isn't 100% free releases here, but try this for at least a decent cut of legally free digital release VGM albums: http://vgmdb.net/search?do=results&id=28003
-
They say it's your birthday. Happy birthday to ya.
-
ReMixer name: ProtoDome Real name: Blake Troise Email address: protodome@hotmail.co.uk Website: None Userid: 25246 Name of game arranged: Pokémon Gold/Silver/Crystal Name of song arranged: Violet City/Olivine City (includes sections from various other Pokémon tracks, see below) Original Composer: Junichi Masuda and Go Ichinose Original Sound Track: http://www.vgmusic.com/music/console/nintendo/gameboy/pk_gsvioletcity.mid Okay, right, well then. It's explanation time eh? Okay, not submitted ever before so a lil' sketchy on the submission process- sincerely hoping I've not messed up the entry somehow. Probably have... The other day, when faced with the age-old question of "what's your favorite music", I decided I'd go with the Pokémon chiptunes. After a dose of ridicule I suddenly felt that warm, "I wanna listen to that stuff again". So I did. Yeah, okay, it's simplistic stuff, (chord sequences consisting of mighty C's, G's, F's and a few Aminors) but it's fun and catchy. I decided I'd honour it much. Starting off with one of my favorites, Olivine City, it felt like I just needed more than a simple, predicible tune running through it. Kinda like a normal Poké-track but with (alien to most of the original songs) an addition of variation and spontaneity. To list all the extra tracks I've included... Urm, let me see... 0:51- Gym Theme 0:56- Pokémon Center jingle 1:22- Hypnosis/Sing jingle 1:46- R/S Pokémon Center 2:20- R/B Battle intro 2:24- Route 10 2:30- G/S Item Get ...Along with computer and "item use" sound effects Okay! I hope that's alright then! I think I'm done here! Hope you enjoy it. -ProtoDome ---------------------------------------------------------------- Watch the bitrate. We only accept 192kbps or below, so 256kbps, can't run with it. http://www.zophar.net/download_file/15631 - Track 45 Sound palette and programming ideas reminded me of halc, chthonic and a little bit of Shnabubula, so that was all cool. Short and sweet, this kept the melody pretty straightforward while mucking with the delivery in a huge way; silly, zany and all that. The fadeout at 2:46's key change was a total buzzkill; I don't inherently dislike fadeouts, but an actual resolution would have hooked this up. The fadeout wasn't even done properly. Pretty disappointing way to end it. It might have seemed cliche, but switching gears completely to a piano or other solo instrument at 2:46 would have been more interesting and allowed you to fashion a cohesive ending. Knocks it down from a solid YES to a borderline YES, but you still get the nod. Maybe we can get a revision. Otherwise though, cool debut, Blake. Keep 'em coming.
-
Remixers: Avaris - Everything Else Nutritious - Arrangement and Sequencing of Strings OA - Live Guitars Sausage Ninja - Percussion, Sequenced Guitars Game: Xenogears Composer: Yasunori Mitsuda Source Tune: June Mermaid Title of Remix: October Rain This track is for the Xenogears Remix Project. Aighty so I originally wrote the chords and arpeggio for this track in October 2007. There were plenty of cloudy and rainy days in Rhode Island at the time which set the perfect mood for the piece. I thought June Mermaid had some incredibly sad backing chords and arpegs. It was like a hidden part of the source tune that was juxtaposed to the melody. I really wanted to build the piece around these elements and not the melody in order to create something that showed the darker side of the source tune. I ran into many troubles along the way BUT I enlisted the skills of certain remixers who had the right expertise to help the mix reach it's full potential. THANKS DUDES! I used Kontakt 3's VSL, Sculpture, ES2, Albino3, Roland D50 Samples, a free piano soundfont, and Massive and lots of automation. Thanks for listening! ~Shaun ---------------------------------------------------------------- Letter says Sausage Ninja, tags say Skrypnyk; sounds like the former. http://tzone.org/~llin/psf/packs2/Xenogears_psf.rar - (204) "October Mermaid" (aka "June Mermaid") Awkward intro. The piano/string combination wasn't very melodious, but we'll see where it goes. Also sounded rather liberal with the source. :33 picks up a bit. The countermelodic piano sequencing was extremely mechanical, Shaun; kind of surprised y'all let this slide. I know the pacing is supposed to be very deliberate, but that's no reason the piano performance should sound so fake and lifeless. Also wasn't feeling that sound handling the melody at :34 at all; wasn't right for this texture, IMO. Guitar joined in at 1:06-1:42 and didn't quite mesh with the other instrumentation, but that's more the fault of the other instrumentation. It did fill out the back nicely. Didn't really recognize the theme from 1:43-2:55, but the source is subtle enough that it's hard for me to pick up on anything besides the main melody. I definitely need another J to corroborate what connections they hear, though it wouldn't hurt to throw some more elements of the source in this. Really though, the piano dragged this way down. The writing used one rhythmic style the entire time during the verses, which got boring, plus the positioning of it in the soundfield didn't do this any favors, since the piano sounded robotic as all get out. Provided the source connections check out, you rework the piano and you're golden. NO (resubmit)
-
No offense, Steve, but please direct people to remixSite to handle site dev. It's all good to pimp it in your signature and direct people to help there, and we definitely don't mind a few posts here and there, but we're not here as anyone's dedicated dev forum except for OCR-specific projects.
-
ReMixer: Hollidayrain Name: Sreyas Krishnan E-mail: sreyaskr@msn.com Website: www.soundclick.com/hollidayrain ReMix title: "Faithfully Blue" ( <---Mp3 can be downloaded from this location) Game: Sonic the Hedgehog 3 Song: Azure Lake Zone (http://www.vgmusic.com/music/console/sega/genesis/s3azurelake.mid) Platform: Sega Genesis Having been born in 1991, I didn't have the pleasure of being around during Journey's peak of fame (not even close, really...), but I still love their music. And in this remix of the Azure Lake Zone, I really try to incorporate several elements of their hit 'Faithfully.' Quick breakdown: Part 1: Double Reed Duet accompanied by a piano Part 2: Fast Trance with hyper lead and "wo, oh, OH, oh oh" part from Faithfully. Part 3: Breakbeat interlude incorporating 'B' melody from the theme and a synth solo. Part 4: Recapit. of fast trance Part 5: Piano solo ending At any rate, this one has been complete for about half a year now but I completely forgot to submit it. I hope you all enjoy it anyways! Additionally, as of this writing, I am working out the kinks from the Kirby's Block Ball remix. -H.R ---------------------------------------------------------------- http://project2612.org/download.php?id=61 - "Azure Lake" Journey - "Faithfully" For some reason, there was a lot of crackling and distortion in the encoding, mostly in the beginning. The beats that arrived at 1:10 also had some light distortion that got worse during heavier parts (e.g. 2:56). The texture at 1:52 was on the empty side because the background wasn't filled out. So don't forget to pad the background out so that the track doesn't sound empty. The overall volume could be pulled back a bit and you should better separate the parts with some EQing. Right now the foreground is on the cluttered side. Also, part 3.3 of the standards mentions "Any incorporation or arrangement of source material not from games (mainstream, classical, etc.) should be extremely limited", and there's too much Journey usage here to allow even a perfectly produced version of this to pass. Suggestion: tweak Journey's "Faithfully" into Mega Man's "Elecman Stage": http://www.ocremix.org/song/id/157/ You could have also write a smoother transition before the themes switch at 2:18; as is, it just feels like one comes after the other with little flow, but that may just be my opinion. This was better than most of the past stuff you've sent in, so I'll willing to panel it in case the other Js have some insight you can use. Let's see if you can work on it some more to improve it further. NO
-
# ReMixer name: Organic Prayer # real name: Arturo Javier García # email address: flamakid@gmail.com # website: http://www.vgmix.com/members/2758/ # game arranged : Xexyz # individual song arranged : Xexyz Level One # Name of The mixed song: Bossa n' Frst Lv # Additional information about game: # System: NES # Song Composer: Hirohiko Takayama # Original Japanese Name of the game: Kame no Ongaeshi: Urashima Densetsu # Year: 1990 # Published by: HudsonSoft Company Ltd. ---------------------------------------------------------------- http://akumunsf.good-evil.net/X/Xexyz.nsf - Track 1 Not a bad arrangement. The production was rough and lo-fi, with the loudest parts sounding distorted. The core bassline & groove repeated too much through the piece; I liked it, but it could use some variation. Melodically, there were only 3 ideas the whole way at a pretty slow/deliberate tempo. I'd like to see a bit more done with the interpretation of the source melody as well, again to help keep things fresh. You don't have to change the dynamics here; it works. But more substantive variation of the writing ideas in the front and back would help this groove stay fresh throughout. You'd also need to eliminate the distortion occurring throughout the piece. Really solid base, and definitely cool to see a Xexyz submission; it's been quite a while! Definitely revisit this one and see what else you can do with it, Arturo. Promising so far. NO (resubmit)
-
ReMixer name: Solatrus Real name: Jeremy Iamurri Email address: jeremy@solatrus.com Website: http://www.solatrus.com UserID: 20610 Submission Info: ReMix Name: The Element Game: Golden Sun Song: Sol Sanctum Composer, publisher info, etc., is already on the site. Original (not sure if there's an archive of it...): Comments: I got the idea to do this remix a few years ago after playing through Golden Sun for the first time, and I've worked on it on and off. I finally posted it at the OCR WIP forum, and gained some fantastic input on it, so thank you to those of you who did so. The song was remixed and produced using FL Studio. --------------------------------------------------------------- Golden Sun - "The Elemental Stars" Not bad to start in terms of adding some new wind writing, though the drums at 1:13 felt like a preset loop that was just tweaked around some. Wish the drums did something else at 4:31, but they were only there briefly. I'm admittedly glossing over the details, but I felt this pulled off a pretty upbeat, yet chill and relaxed vibe. The arrangement approach could have taken more risks & liberties, so I'm not majorly floored, but this still handled the source tune pretty expansively. While I wish there were more twists, I'm down with this one. YES EDIT (6/25): Now that I'm listening to this one again, I've gotta agree with Palp and AnSo about the production issues here, and somewhat on the arrangement issues. Not sure why I didn't pick up on how washed out the soundscape was, but that definitely needs to be addressed. I am feeling the expansive ideas in the arrangement, but the drumloop-slapped-on-top nature of the drums definitely bothered me a lot more this time around, and they're right in that the dynamics are stilted for portions of this. I like the base here, but let's take it to the next level. NO (resubmit)
-
*NO* Seiken Densetsu 3 'The Forbidden Path' *RESUB*
Liontamer replied to Liontamer's topic in Judges Decisions
http://snesmusic.org/v2/download.php?spcNow=sd3 - "Few Paths Forbidden" (sd3-2-04.spc) Jesse summed it up well here, so re-read everything he said. The low-end could use some more presence, and you also need to properly pad the track out and not leave the samples sounding so thin. I had no problem with the drum placement, though the timing was mechanical in places, and note intensities sounding during the steady patterns didn't help. The drum solo was handled a bit better this time, but the track is generally too spartan-sounding with the way these samples are used. The best parts were the fuller sections by a long shot, particularly the choruses when the synth pad sounded awesome. The only part I disagreed with was regarding clutter in some areas. Those sounded fine; the sparse parts were the ones holding this back. Sorry for how long this vote took, Andrew, but when stuff's more on the fence, that's the complete opposite of the sweet spot when it comes to the panel voting on it. Nonetheless, Jesse right in that this isn't far from the mark. NO -
OCR01790 - Valkyrie Profile "Yggdrasil Speaks to Me"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
You could only sumbit it as a new mix and it would have to be different enough from this version to stand alone as a new, unique arrangement in order to pass, e.g. Ziwtra's Terranigma "Blue" vs. "Blue (Shooting Star Mix)". Since that doesn't seem to be the case, you could post it here, but otherwise, we no longer do replacements and haven't done so for a little over 4 years. -
OK, and since that's 400x400, I'd never use it. Again, the dimensions need to be at least 600x600. The reason for that is because some apps scale up smaller album art when displaying it, and that would look bad.
-
This isn't just the usual, "I want some album art suggestions" thread. Part of my goal of eventually representing the individual OC ReMixes is having everything embedded with official album art. Now even if djp surfaces and comes up with something, I'd rather light a fire under him and see what the community can come up with. Maybe he'll give the OK to someone's art if it really clicks. Ultimately I think djp would prefer something like the OCR headphones logo and font, and the silver colors, and not involving game characters (OCR-tan is cool though). However, since we're not giving out any source images right now, feel free to go in whatever direction you want and we'll see what sticks. Going above 600x600 is fine, but don't go over the top. Whatever's good, maybe I can add it to our Wiki as an official or alternate album cover, with credit of course. Thanks to anyone who takes time out to create something great!
-
Your ReMixer name : ekikoo Your userid: 24138 Submission Information Name of game(s) arranged: The Battle of Olympus Name of individual song(s) arranged: -Title screen -Ending theme (Credits) Comments about the mix: The game is my second favourite game on the NES, and not least because of its soundtrack (in bleeps though). So many fantastic tunes that bring back some memoreis sitting in front of the TV, and yes, this is the case with everyone else when talking about game music. I've been playing some of the songs with the keys and guitar, and eventually decided to try out a little soft rock piece. I use (rather learning) Cubase SX and some somewhat cheeep vst-plugins, but a friend of mine helped out with his NI Komplete. The guitars are from Boss Gt8. I haven't mixed that much, I hope someday I'll listen to this and think "boy did I suck back then" , but I still like how it turned out, a bit compressed and jagged (?) drums etc. -------------------------------------------------------------- http://www.zophar.net/download_file/13429 - Track 24 There was some expansive new part-writing, but not much melodic interpretation. 1:33-2:10 sounded completely original as far as I could tell; tied together well with the rest of the arrangement. 2:10's section was still melodically straightforward but gave the source tune a little bit more of a personalized edge; that was going more in the right direction. The production on the snare and cymbals was weird; it had presence, but the drumkit was actually too loud. From 2:10-on, nothing else was really going on besides that and the lead, so the texture was boring. The supporting guitar sounded OK, but wasn't audible enough to make a difference. This was going in the right direction, but the production needs to be touched up, and the arrangement needs more development & interpretation as well. NO
-
Uh, about that title... - LT Remixer Name: Willrock07 Real Name: William Harby Email address: will.rock@hotmail.co.uk Game Arranged: Sonic and Knuckles Songs Arranged: Lava Reef Zone Act 1 Lava Reef Zone Act 2 Name Of Submission: Lava Reef-arrangement This remix was originally meant to be a remix of the chrome gadget zone in sonic 3 at first, but I was having a blank with how to start it. To remedy this, I decided to use the intro to lava reef zone for the remix, and somewhere along the line, I decided not to remix chrome gadget at all. That brings my total (failed) attempts at remixing chrome gadget to 3 This is the result - a remix with an awful name cause I couldn't think of a better one Hope you guys enjoy ----------------------------------------------------------- http://project2612.org/download.php?id=61 - "Lava Reef Zone (Act 1)" & "Lava Reef Zone (Act 2)" Weird production here. The soundscape sounded both murky, while many of the individual sounds were generally flimsy. Some interesting arrangement ideas though. The core drums were bland during the verses, just like the previous Sonic 3 "Snowboardin' Sonic" sub, which was one reason why I went NO on it. 1:38-2:18 went on an extended break from using the source, but otherwise the source tune was in full force. Do something about the bland drums at the foundation of the track and figure out how to properly pad the texture in the back so that the soundscape doesn't sound empty despite everything else going on. Decent base so far, this just needs fine tuning. NO (resubmit)
-
Remixer Name: Moomba Real Name: Joe Griffith E-mail address: ds.seraph@gmail.com UserID: 21941 Game Remixed: Final Fantasy VI Song Remixed: Epitaph Remix name: In Memory (attached to email) Thanks -------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff6 - "Epitaph" (ff6-309.spc) Once we get past the first really straightforward verse, the arrangement was awkward from :50-1:19 & 1:22-1:37. There were some shrill moments, and some of the chords sounded odd. Not a bad concept; the production managed to make the performance sound reasonably organic. But a 2:05-long piece with repetition doesn't get it done. Develop the ideas more and smooth out of those rough-sounding spots. NO