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Liontamer

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Everything posted by Liontamer

  1. Since you don't actually have the job yet, don't blow it! (Good luck.)
  2. Along with adding boss portraits for MMX1 & 2, I've added Mega Mans 2 through 7. Now YOU can be Yamato Man.
  3. There's really no need, it's not as if it was a faux pas. Besides, he generally doesn't handle the submissions inbox, it gets a high volume of mail, and any stray mail unrelated to submissions just gets trashed when I look through it.
  4. http://www.ocremix.org/remix/OCR01228/
  5. Link: ReMixer Names: ZorlaxSeven; Uboichi2 Real name: Zorlaxseven - SEstrada; (I don't know much about Uboichi2) Email: dovieandie@hotmail.com (for Zorlaxseven Website: N/A UserId: ZorlaxSeven: 24554 Uboichi2: 10339 Name of Game: Legend of Zelda, Ocarina of Time Name of ReMixed Song: The Twinrova Theme Additional Info: N/A Comments: I should have a lot to say about this song. I don't know exactly WHAT to say though. I will start by saying that I am ZorlaxSeven. Uboichi2 helped me a long, and pretty much made this song possible; however, he isn't the one that's "talking" to you. The name of this song is Flamma atque Glacies, which means Fire and Ice in Latin. (I don't know how the tagging of the songs works anymore. I remember a year ago or so, you had this whole page about the tags, but I couldn't find it anymore. I just submitted the song as it is, I hope it doesn't "disqulify" me from being judged, and I hope that it doesn't make you all hate me for not doing it.) This song was a work of love for me. I always wanted to be a part of the OCR community, but I never knew what song I wanted to do. I do know that I'll always want to do orchestral work though. I heard this song and I fell in love; it had such opportunity to be made into what I turned it into. It just fell into place for me, so to speak. So I wrote it out, and converted it to Midi. From there I TRIED to make it sound good with my freeware nonsense that I had on my computer. I showed it to the forums, and they were really nice to me about the composition. They all agreed that I couldn't master a song to save my life. I got lots of help on these forums (many nice people are about on them), and then Uboichi2 came in and did the song for me. I thank him a lot for his work and efforts. This email (rejected or no) couldn't have happened without him. Thank you so much for listening to my song and my little rant. I hope you enjoy listening to the song as much as I do (vanity), and as much as I enjoyed making it. Much Love, SEstrada ---------------------------------------------------------------- http://www.zophar.net/download_file/12209 - 71 "Kotake & Koume's Theme" Pretty solid samples. The opening bow movements in the first 4 seconds seemed exposed as unrealistically jumpy, but maybe it's just me. I recognize Shnabubula using those woodwinds on many occasions. The original intro was pretty lengthy at 53 seconds. The call-and-answer high and low strings starting at :55 used a different 4-note pattern than the original, but used the same rhythm, so I think that works as valid interpretation. Melody finally kicked in at 1:03. The track was 3:53 long, so I needed 1:56.5 of source usage for the pass. It sounded fine, but the source was complex and difficult to commit to memory, so I needed a breakdown to be sure. I'll name sections from the original and give an A-to-B connection on the usage: A - :04-:12, long-bowed string pattern B - :12-:21, verse & short-bowed string pattern C - :21-:30, first part of chorus (w/long-bowed string pattern) D - :30-:47, second part of chorus (w/short-bowed string pattern) *1:03.5-1:07, 1:08-1:11, 1:12-1:15 & 1:17-1:20 (all B with original flourishes added), and 1:30-1:34 & 1:39-1:44 (C, liberal); all backed by the plucked string pattern from :55-1:48 ( *1:48-2:06, the low strings here used the rhythm of the long-bowed strings of the source; different notes, but fairly similar IMO. (A) *2:01.5-2:10 (, 2:13-2:28 (D), 2:30-2:39 (B & D), 2:39-2:56 (, 2:58-3:04 (A), 3:22-3:34 ( That adds up to 138.5 seconds and that's pretty reasonable. There were some other areas where rhythms from the original were used, but the writing was too dissimilar melodically, so I didn't count it. Nonetheless, I think the breakdown was pretty fair while not gladhanding credit. There were a couple moments where the high end got too loud and piercing (1:05-1:06, 3:31), but things were good otherwise. Let's try to get that touched up before posting it, but otherwise a strong, creative effort. Honestly, I'd never really heard this source tune before today, so I gotta say, props for tackling a theme from Ocarina of Time that gets no love. Very enjoyable, unique arrangement ideas by Zorlax, brought more to life by Uub. They clearly made for a strong tandem. YES
  6. Definitely; I wrote that quickly and didn't edit it later, even though I caught onto that before I posted. As I also mentioned though, there was still too much direct audio sampling going on (nearly 2/3rds of the track), but we agreed on that. As far as the structure went, I was OK with it. The buildup was a little more than 1/3rd of the track, but the overall length of the track afforded it, and it's not as if the build was non sequitur with the source theme. The other criticisms, no issues there, though the sampling clearly put me off more than anything else. If we get a resub where that was scrapped and replaced with something created from the ground up, it would much more likely to make it.
  7. Hahahaha! I didn't cry, but my face and side hurt after laughing so hard. What a great track. The MAGFest experience of everyone in the room dying in laughter, including Jake trying to not vomit a Costco-sized mega-can of Chef Boyardee ravioli he ate, made the whole thing 50 times funnier.
  8. Contact info: Remixer name is Jabond23. Real name is Joe Nichols. Email address is jabond@optonline.net Website is http://www.myspace.com/nintenjoe64 UserID is 25151 Submission Information: I did a rock remixed version of the dungeon theme from the original Legend Of Zelda for the NES. It also includes very small parts of the magic whistle and the item discovery theme and ends with the classic continue/save/retry screen. But the overall song is the dungeon theme. Its an awesome song that always brings back the days of old. VERY IMPORTANT!! I used a keyboard with a virtual instrument found in Mixcraft 4 called Square Lead that has an old Nintendo sound to it, it is absolutely me playing the entire song. The virtual instrument has an almost identical sound to the old nintendo games. When i was making this song I really wanted to do an almost epic version of it by taking the original and making the riffs and solos soar. This is actually the 2nd submission for me for this exact song, but i did get some really good advice from one of your judges on how to touch up the song and make it sound better and more professional. So please let me know what you think? Thank you, Joe ------------------------------------------------------------- This one got form lettered before, and I commented on the soundscape being messed up. It was full of clipping before, as well as timing issues, but this was an improvement. http://www.zophar.net/download_file/9425 - Track 4 Opened up with some 8-bit stuffs, before adding in some rock at :19. The soundscape sounded cramped, but seemed OK until :38-1:16 blew that out of the water. You could only barely hear the actual lead, though the vox was fairly audible. Still, this was a huge mess when it came to the mixing. 1:16 was beefy while at least being somewhat pulled back in comparison to the previous section. At 1:36 though, the 8-bit stuff was pretty audible, while the guitar on countermelody was buried. Then back to the same grimyness of :38's section at 1:55, and yet again at 3:26. 2:34 used a jingle to move over into some freestyling over the foundation of the original, played pretty balls out like the rest of this. Still, the mixing was just a wall of sound, in a bad way. I'm not trying to be insulting, but how is anyone supposed to take 5:25's worth of this? You really can pull this back a LOT and better balance the parts, and it could still melt someone's face off, so pull it back. There's good energy here, but it's too loud and indistinct sounding to be appreciated. I'm not a rock god. Maybe you'll listen to zyko more if he votes on this. Like I alluded to when I listened to the first version, you've got potential, Joe, but you've gotta improve your mixing choices in post production after you lay down your tracks. Once you get more disciplined with that, your work will sound a lot stronger. NO
  9. Finally! This is the first remix I've finished since I sent you since my last submission, Purity. You might remember when I sent it that I was gushing about a new PC I'd just ordered.. well, this is actually the first track I've finished on the new machine, so for me it has extra significance. For the first time, ever, I didn't have to hesitate to add new elements to a project for fear of underruns. I can't describe how free and awesome it felt to just program whatever I wanted with reckless disregard for precious cpu cycles! This project definately wouldn't have been doable on my old computer, and yet I was only using about half of the horses under my hood. I don't want to seem like I'm bragging, nor do I want to seem like I'm gushing. It's just that now I can see that I don't have anything preventing me from jumping over that last hurdle and accomplishing everything I've ever wanted to, and it's got me really excited. But, enough of my life story! You're more interested in the remix. My submission is called "Through Time and Space", and it's a remix of the proper ending from Chrono Cross, where you use the 7th element to defeat Lavos and free Schala from the bonds of time. I'm not gonna say much about the remix, but I will say that its trance, its pretty unconventional for the genre, and I hope it has a couple of surprises for you. I've wanted to remix this song for a long time, but I also wanted to know that I could do it justice. Now, I can remove one of those "must do" remixes from my list! Please enjoy the song and we'll talk again once I've got another of those urgent remixes done. -abg / Shawn Overn Here's a link to a youtube of the source: ---------------------------------------------------------------- Chrono Cross Original Soundtrack - (313) "Life ~A Distant Promise~" There's too much direct sampling of the original game audio for me to pass this. The first :56 seconds of sampling was the only connection to the source, and took on a significant supporting role afterward. Direct sampling can be OK when it's used sparingly, but when it becomes integral to a significant portion of the track, then it's too much with regards to the standards. 2:20-3:45 was kosher. 3:46-5:08 used the sampled original again. If you'd consider icing that sampling, and subsequently rebuilding those parts with your own sounds and ideas, this would be all good. Right now though, it's a nice track that's outside the scope of the guidelines. NO (resubmit)
  10. Original Decision: http://www.ocremix.org/forums/showthread.php?t=10990 1st RESUB: http://www.ocremix.org/forums/showthread.php?t=17146 Nutritious, Lindsey Phillips Justin Medford NutritiousMultimedia@gmail.com http://nutritiousmultimedia.googlepages.com 16520 Cave Story Final Battle Remix: Ok, resub #2 for this track. Honestly, I'm glad the previous two rejections have forced me to work to improve on production elements (drums especially) that have kept this song from reaching it's potential. I know there are still some problems remaining (like guitars), but I feel like I've been able to get this song to a level I'm happy with. ---------------------------------------------------------------- Cave Story (Game Rip) - 31 "Last Battle" Very strange volume dropoff at :05. Soundscape was pretty cramped from :22-:41. Not sure why the drums were so beefy at :41 compared to the multi-piece orchestra. It's not to say that type of balance can't be employed. Ryan8bit's "The Grief of Aktemto" is a mix that rose above that criticism, but that one was pulled off better. His approach of the guitar being louder than a small orchestra was OK because his guitar was the lead. Your drums are not the lead here. Now, "whatever sounds good" is more important to me than, for example, memorizing the volumes and stereo qualities of an orchestral seating chart. Nonetheless, the mixing on this one was not pulled off well. When you have a pretty full orch competing with a straight up supporting part like drums, something's gotta give. The lead string sequencing starting at 1:04 sounded mechanical most of the time. Not sure why it didn't seem like a dealbreaker to me before, but it was now. Can another J give some additional production tips on better separating the fullest sections? This really could sound a lot more balanced and cohesive. No issues with the arrangement; it's a done deal, don't mess with it. More finesse with the string sequencing, and better separation and sound balance with the parts could carry this to a YES. NO (resubmit) I like that this track forces your hand in terms of making somewhat a symphonic rock mix outside your comfort zone. At this stage, I think you should consult some experienced rock ReMixers and get their feedback on the drums, both tone and post-production. I mean, sure, you could enlist someone like Sixto to simply program or produce something, but I think you're in a good position to permanently improve your drum programming skills by figuring out how to make this piece click. Put this one aside if you have to, but DO come back to it. I'd like to see this make it in some form, and you're good enough to get it there if you stick with it.
  11. http://www.ocremix.org/forums/showthread.php?t=2360
  12. ALBUM PROJECT: Final Fantasy 4 'Echoes of Betrayal, Light of Redemption' So avaris and OA asked me to join in on their little project. Usually don't like to do those what with the deadlines, but I couldn't turn FF4 down. This is a remix of "The Lunarians" by Nabuo Uematsu. Wanted to still capture the baron moonscape feel of the original game. Had to rewire cubase, reason, and fl studio to get all the sounds I wanted. This mix is all about ambience and vibe, not necessarily melody and genre. The mood evolves to what I hope you'll find dramatic and filmic, just to bring the point home. What else could I do with a midi made up of basically 6 notes? James George jamesbgeorge@gmail.com www.ronyn-studio.com #3557 download: ------------------------------------------------------------- Yeah, not many places to go with this source, so we'll see how you handled it. http://snesmusic.org/v2/download.php?spcNow=ff4 - "The Lunarians" (ff4-41.spc) Some of the note choices of the vox sounded odd, but it seemed like you were going for a moody setting. Good changeup at 1:59 into some original writing. The programmed robo-voice at 2:54 was way too cheesy. If you're gonna keep it, it has to be post-produced to sound cooler in the context of the piece. Perhaps record yourself and apply some appropriate effects instead. Many of the articulations/"bow movements" of the strings (e.g. 1:13, and 3:00-on) sounded extremely unrealistic. The ending also cut out abruptly at 4:10. I only heard the source tune overtly used from :13-1:59, which was less than half of the track. You need to use it more throughout the track and not practically drop it at 1:59. There are other directions you can take the original theme in as well. Use the theme more extensively, taking it in some additional creative/interpretive directions, and improve the string articulations to give this a better shot. Good base so far, James. NO (resubmit)
  13. Link to Remix: Also included is an attachment as a backup in case the link does not work for some reason. ReMixer name: MG-Wolfwood Real name: Joseph Sarver Email Address: sarverjm@muohio.edu No Website Name of game arranged: Chrono Trigger Name of individual song arranged: To Far Away Times My Comments: I first began learning this song when I was 12. I never really enjoyed the key change towards the end even if it followed the music of the game. It seemed a little odd, or "out of place", in this beautiful piece of music. I wanted to add a portion to the song that would both include a key change and create something new and exciting, while still remaining beautiful. I played this on my Korg-SP 250 electric piano hooked up to my computer with strings as an under-layer to the piano. I feel that the piano is a perfect instrument for this particular song. --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ct - "To Far Away Times" (ct-317.spc) Beyond the adaptation to piano, the arrangement was really conservative as far as the structure for the first half. I felt the supporting string work & new piano writing didn't make up for the relative lack of interpretation, but after the key change at 2:53 there was some more substance. The portion after the key change had a more interpretive feel. 3:28 moved onto some completely original material which pieced together nicely with the theme, returning at 4:18 for the finish. The supporting string work was fairly quiet, which downplayed some of the issues there, but the articulations there were unrealistic regardless. In particular, some of the exposed decays (e.g. 4:31, 4:46-4:48) sounded very sloppy. The details matter. You don't need to overhaul the first half, but you need more melodic interpretation or other additions/embellishments to make this more unique. I'd say refine the string work and introduce more ideas in the first half to make your arrangement stand apart more substantially from the original piece, and you'd be in much better shape to get this passed. NO (resubmit)
  14. Remixer name: T.O.P Game: Zelda 3 Song: Zelda 3 credits I've made it on reason 4.0 and played everything on my keyboard. ------------------------------------------------------------------ http://snesmusic.org/v2/download.php?spcNow=loz3 - "Credits" (loz3-31.spc) There's definitely clipping/distortion/buzzing/everything happening from :43-1:13. Compared to the arrangement, the production was definitely weaker, as everything sounded lossy, like all the high frequencies got lopped off. Some of the sequencing on the low strings also needed some work, as the fake-sounding note movements were really exposed from 2:32-2:55. The piano from 2:52 until the end also seemed less emotive while going for some beefed up chords; the timing felt a bit too stiff/mechanical. Otherwise, a reasonable arrangement, helped in part by the source being so strong. It was relatively conservative in terms of the structure, but the different instrumentation, mood and performance dynamics & added piano writing helped this stand apart. Refine the production and smooth out some of the articulation issues with the low strings and piano and this could be a winner. Arrangement-wise, there could be more going on, but I thought the substance was definitely there. Really enjoyable first sub. NO (resubmit)
  15. ReMixer Name: Fallen Seraph Real Name: Wina A. Kamlongera Email Address: fallen_seraphx@yahoo.co.uk Userid: 21396 Name of game arranged: Streets of Rage Name of individual song arranged: The Street of Rage Own comments: Wish I had something inspirational to say here; but the words just don't seem to be flowing today at 5am...meh. The track is called 'Four Years Since...' because according to the little searching on the site, it's been four years since the last Streets of Rage (1) ReMix. With that being said, I hope you enjoy the mix! --------------------------------------------------------- http://project2612.org/download.php?id=53 - "The Street of Rage" Solid opening. The synth at :10 was delicate, although the tone was generic. Theme picked up at :20, making more use of city SFX and ambiance before transitioning into some beats at :30. The beatwork seemed OK before some claps entered at :41. IMO, the beats were too loud compared to everything else. That was a stylistic choice, so not everyone may feel the same way. The arrangement went on for a while without focusing on the source melody, which made the arrangement meandering. The original melodic writing on strings and woodwinds wasn't particularly hooky and also had little to do with the source besides being in a similar style, which should have been used more. Overall, this sounded a lot more like an instrumental for a vocal track rather than a standalone piece of music, as the melodic stuff came off as marginalized compared to the groove and ambiance. Good base, but you've gotta spice it up, and make the melodies more integral. NO
  16. It's fine. Some sort of Shelfari invite was sent to the submissions address, and your account there was linked to that email, thus the automated reply went out. I already threw the email away earlier tonight.
  17. Contact Information ReMixer name: audio fidelity real name: Jay Yaskin email address: Bass10854@hotmail.com website: http://www.myspace.com/jayyaskin userid: 24748 Submission Information Name of game(s) arranged: Final Fantasy 4 Name of individual song(s) arranged: Kingdom of Baron, The Airship, Epilogue, The Prelude, The Main Theme of Final Fantasy IV Additional information: Link to the original soundtrack: http://snesmusic.org/v2/download.php?spcNow=ff4 'Kingdom of Baron' - 03 'The Airship' - 29 'Red Wings' - 02 'The Prelude' - 01 'Main Theme of Final Fantasy IV' - 07 comments about the mix: This mix is a part of the FF4 OCRemix Project: Echoes of Betrayal, Light of Redemtion. It is my first submission to you guys so I have my fingers crossed here. I never initially had the desire to remix Baron, but I felt compelled to contribute to the project; and I am extremely happy with the people I have met in the process and the things I learned along the way. This was the game that started it all for me when I was 5 or so. With Baron, I wanted to keep it faithful to the original and just have it blown it up into metal march of sorts with full orchestra and synths to fill out the texture. The SFX (stomps, airship noise, bombs, and reverse fx) came later, I know there is a fine line, but I think it really adds to whats going here. The Airship theme felt appropriate to mix in here because of the relationship to Baron. I also got in all of my favorate themes from the game in brief appearances throughout the mix. I hope you enjoy it! A big shot out goes to OA for being a great project leader and really helping me on feedback. This track wouldn't be the same without him. I should also note that I took some time in mastering this but it will be remastered with the project. So when it comes time to posting the project I will probably swap out this version with the new. I am not too confident in the tools I have to be mastering this right, but I think I got the lowend alright on this one. If there is anything I can do to make this better I am all for it. Thanks. Extra Link with Remix: Title of Remix: "The Might of Baron'" Breakdown of Sections: Baron Intro with March: [00:00-00:31] Airship Theme (variation) in minor: [00:32-00:50] Liberal Progression from Airship minor: [00:51-1:09] Baron Theme with Orchestra: [1:10-1:48] Baron Theme with Lead Guitar: [1:49-2:26] Liberal Progression to go Major: [2:27-2:37] Airship in Major (1st section - Woodwinds): [2:38-2:55] Red Wings in Trumpet with Airship Progression (Tubular Bells have Airship Melody): [2:56-3:12] Airship in Major (2nd section - Full Orchestra and Guitars): [3:13-3:36] Guitar Solo under Baron Progression in F minor: [3:37-4:12] Prelude Theme in Baron's 2nd Progression (reharmonized with Brass Motifs of Baron): [4:13-4:29] Prelude Theme takes over Progression (last chords are changed to get back to minor): [4:30-4:47] Prelude Arpeggios in Baron's F minor Progression: [4:48-5:15] Main Theme of Final Fantasy (reharmonized for Baron): [5:16-5:59]
  18. Groove bias! - LT Link to "Musical Portrait": Your ReMixer name: Status Kuo Your real name: Dennis Kuo Your email address: denkuo@gmail.com Submission Information Name of game(s) arranged: Final Fantasy IV Name of individual song(s) arranged: Theme of Love (Ai no Teema) Thanks for listening! Dennis ------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff4 - "Theme of Love" (ff4-04.spc) Light pop at :21, otherwise, very serene opening. The drum groove at :38 initially threw me off, but you get more adjusted to it. After establishing the groove, the source melody kicked in at :59. Basically repeated itself at 1:59 with some some minor additions. The strings added in for the chorus from 2:57-3:17 sounded slightly behind the beat, plus the articulations sounded very mechanical; gotta improve the execution there. When those strings supplemented the glassy notes from 4:56-5:35, the timing sounded better and the sample wasn't as exposed (though the articulations still need work). 3:38 went for another iteration of the source melody with much more personalization, comping and interplay this time around. Definitely some good contrast with the previous iterations. I liked the light jazz groove here, though it was on total cruise control. Honestly, the groove could afford to do more, yet the bass work and the overall dynamics of the source arrangement did offset that to some degree. I'd say fix the string articulations, and see what you could do to vary the groove as long it wouldn't involve fundamentally changing it, then this would sound fully developed and cohesive. Very awesome base so far, Dennis, I hope we hear more from you. NO (refine/resubmit)
  19. One for DarkeSword! - LT Your ReMixer name: Joren de Bruin Your real name: Joren de Bruin Your email address: ayato_kamina1@hotmail.com Your userid: 16286 Name of game(s) arranged: Live-a-Live Name of individual song(s) arranged: Go! Go! Buriki Daioh! Additional information about game including composer, system, etc. (if it has not yet been added to the site): Composer: Yoko Shimomura System: SNES (japan only) Link to the original soundtrack (if it is not one of the sound archives already available on the site): (plays in its entirety from about 4:55) Link to remix: http://www.tindeck.com/audio/my/ellb/Joren-de-Bruin---Giant-Robot-Bonanza Comments: This one probably won't need a source breakdown but it's cutting it really close in terms of the 50% because there's a lot of original material and soloing going on. I personally counted 1:11 of source and 1:10 of original material so it SHOULD be fine Anyway, this was my first DoD submission and has been made in only 2 days, so there's a few minor playing mistakes I haven't been able to fix because this mix was made before I fragmented my hard disc. I went for a high energy, iron maiden-esque power metal arrangement with quite a lot of J-rock influences, and was even debating adding vocals at some point, but maybe it's for the best that I didn't. The reason I picked a relatively obscure game like Live-a-Live to remix is because it's a very underrated and underrepresented game (no OCR remixes yet), but for me personally it's hands down the best square RPG (which is saying a lot, obviously) with a soundtrack that might even make mr. Nobuo jealous (I'm actually thinking of starting a remixing project of it one of these days ) So anyway, I hope you all enjoy it. --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=lal - "Go Go Buriki Daioh!" (lal-24a.spc) The production sounded a bit cramped and sizzly to me, though not as bad as the Cave Story sub. I also thought the guitars were too buried from 2:08-2:19, but it wasn't a huge deal. The ending also cut off during the cymbal fade at 2:21, which is a pet peeve of mine, when guys don't check that the ending actually rendered properly. But it's reasonable-enough given that it can't be fixed now. At the end of the day, good energy. Indeed, the usage of the source tune was a little over half. The structure of the source was similar, but the rock arrangement here was pretty strong, with a new tempo, lots of new supporting writing, and original writing and soloing that fit like a glove, IMO. A short but sweet track. Keep up the good work, Joren! YES
  20. Contact Information Remixer Name: Schmancy Real Name: Ronak Shah Email: schmancy47@gmail.com Userid: 13298 Submission Information Game Arranged: Super Mario 64 Song Arranged: Piranha Plant's Lullaby Arrangement Title: Piranha Praise Link to Remix: http://www.box.net/shared/uyssgezql2 Commentary: The attempt here was to make a gospel version of the Piranha Plant's Lullaby from Super Mario 64--you know, when the Piranha plant is sleeping peacefully and you have to be a mean-spirited person and tip-toe up to it so you can bop it on the head and kill it? Somehow that felt to me like it could use a little bit of soul. The instrumentation here is a piano, an organ, an organ bass, a drum set, and a rhodes, which come in and out at various times. I've tried to take some liberties with the theme at times, since it's short, to make it a little more interesting, and hopefully that's found to be in decent taste. There's really not much more to say about it. It's a little quiet, I know, and I think the bass might need to be fleshed out a little more. I think the samples sound alright, but I've heard them enough times that I might just have grown used to them, so I'm not sure. Okay! Enjoy! Ronak Shah -------------------------------------------------------------- I'd probably call this "Piranha Be Praised" instead, but that's neither here nor there. http://www.zophar.net/download_file/12246 - 15 "Piranha Plant's Lullaby" Pretty quiet to start, as well as lacking a lot of highs. 1:01 picked things up. I probably would have balanced the parts differently to not expose the rigidness and lack of realism of the piano sample and put the melodic organ writing more in the foreground when it was in play. There being no presence to the organ made dropoffs and subsequent reintroductions very ineffective. Take 2:52, when the organ came back: that was intended to be a dynamic shift, but the energy level felt very static regardless. The arrangement is cool, Ronak, but the overall execution was held back by the sound quality of the piano and organ samples being too exposed, the overall texture being on the flimsy side, and dynamics implied in the writing not being realized. I would say don't really muck with the actual arrangement, focus on the production details, and this would be a winner. Your subs so far have all had great potential, so definitely don't drop this one. NO (resubmit)
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