-
Posts
14,557 -
Joined
-
Last visited
-
Days Won
155
Content Type
Profiles
Forums
Events
Blogs
Everything posted by Liontamer
-
Don't mess it up, Dave! I expect lil' pretzel twists within the next decade!
-
OCR01759 - *YES* Donkey Kong Country 'Lost in Jungle'
Liontamer replied to Liontamer's topic in Judges Decisions
I mailed Johan on the production issues here, but it looks like they can't be fixed: Aight, guys, what would you like to do? -
Is this the correct requirements to upload a song?
Liontamer replied to Gunshard's topic in General Discussion
Do you mean to get it accepted as an OC ReMix? If so, your arrangement approach would definitely not be allowed. -
Nah, it's all good. I know Mattias criticized the vocals this go, and I did last time, but even so, I think we both felt they didn't do anything meaningful to hurt the track. I definitely came around to the vocals on this shot; they're awesome! NO vs. conditional YES is always tough. I'll always go NO if it looks like a tweak here and there wouldn't be enough to fix up the issues, but I definitely want to see this make it in some form.
-
Was good. Not sure why it's legendary, but certainly a strong film. I could have waited for the DVD. Good performance by Ledger; wish he was in there more. That was the obvious inspiration for it.
-
VGL Louisville Meetup - pics pg 22+
Liontamer replied to big giant circles's topic in General Discussion
Hahahaha! Yeah, PMs to djp almost never work, even from me. They get lost in the shuffle. I'll see what I can do. -
Nutritious, Fishy Justin Medford NutritiousMultimedia@gmail.com http://NutritiousMultimedia.googlepages.com 16520 Tales of Phantasia Go A Step Further & Go Over Adversity Note: This is a PROJECT submission for the Tales album. Being on several OCR projects that were quite a long time away from being released, I started looking around for other projects that were close to completion. I literally joined the Tales project at the last minute after convincing Kyle that I could start and finish my mix before the deadline two weeks away. I submitted a nearly finished mix a couple days before the deadline, but got some feedback that the lead synth wasn't quite strong enough to carry the melody. Fishy graciously agreed (on the day the mix was due actually) to record a couple of guitar leads to double up with the synth, which turned out awesome. Anyway, about the mix. I started off remixing just Go A Step Further (sounds like a fanfare song probably), but couldn't come up with enough material from that song alone. At around 1:40, the mix transitions to the second song, Go Over Adversity, with a modified time signature (I think the original is 5/4). I really wish I could've incorporated more of this song, because it has a very cool chorus that plays after the first melody. However, time constraints prevented me from doing this. Around 2:20 it switches back to Go A Step Further with a bit more shreddage from the Fish. Hope you guys enjoy. --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=top - "Go a Step Further" (top-133.spc) & "Go Over Adversity" (top-220.spc) I'm feeling the arrangement, though the source tunes didn't really have much to work with melodically, which somewhat carried over into the mix. Aside from Cain's guitar, the track didn't really have any other hooks, not that that had anything to do with the decision. Just leaves me wanting something a little catchier. Not feeling the snare tone at :32; I always complain about that stuff. The mixing wasn't awful, but both times Cain's guitar was involved (:59-1:19 & 2:49-3:16), it just barreled over everything. I like that it's going for balls out energy, but to me it obscured the rest of the instrumentation when there should have been synergy. I liked the writing of the brass section at 1:46, but the low brass from 2:08-2:21 didn't sit well in the mix; sometimes it sounded more like an audio deformation than brass samples. Minor stuff: the awkward note movement at 3:23 exposed the string samples, and the fadeout also cut off a bit abruptly at 3:36. Some of Justin's subs pass and some don't, but a fairly consistent issue throughout them is that the attempted synergy between orchestration and other instruments/styles isn't quite there. Even when the textures work well enough, they could be better. I wish I could articulate it more, but hopefully some others Js can elaborate if they agree. I like your style, Justin, and you have no reason to move away from it, but there's still room for improvement. I may be in the minority, but I think this could use a little more fine tuning on the drum sound and mixing choices before it's good to go. NO (refine/resubmit) EDIT (8/6): The triggering of the strings at 3:23 still sounded awkward and exposed the sample badly; a shame it wasn't fixed. 2:36-2:49 sounded a bit muddy and crowded thanks to a warbling effects on one of the synths. The other issues though (levels of Fishy's guitar, brass deformation, weak snare) were addressed well. The snare tone almost sounds TOO punchy now, but at least it reasonably works, unlike the last time. The sound balance and polish turned out better, so this was more solid, and pushes it over the line. YES
-
Submission Information Sonic Adventure 2 Supporting Me Comments: I was inspired to do this song after listening back to the SA2 soundtrack. Supporting Me and Shadow's theme Throw it All Away seemed very different and like pieces I seemed interested in doing, so I decided to go for a remix of Supporting Me. ------------------------------------------------------------------ Weird source tune. Interesting production on it. Pretty good groove too. SONIC ADVENTURE 2 ORIGINAL SOUND TRACK multi-dimensional - (228) "Supporting Me ...for Biolizard" You're certainly trying to produce this the same way as the original, creating a kind of washed out effect where the leads aren't front and center. I don't think it clicks the same way with the electrosynth you chose at :41 or the guitar synth (which sounded a bit mechanically sequenced) at :55, but it was OK. The abbreviated source melody first used at 1:24 was too low energy; could have been the slow attacks. Stuttering the rhythms at 1:52 didn't sound much better, since the sequencing was too mechanical-sounding. The droning-type noise added at 2:05 also sounded weird, segueing into a brutally incoherent section sampling the source tune vocals in layers until 2:42. More bland, awkwardly written electrosynth stuff on melody at 3:01. The drum changeup at 3:43 made little sense with less than 40 seconds left, but was a decent attempt at playing with the dynamics a bit. I was enjoying the industrial-ish close at 4:04 (couple of odd notes with the piano, however), even though the track abruptly cut off at 4:21. The industrial style of the backing instrumentation was fairly well put together, but the melodic arrangement was poorly written and had foreground sound choices that, IMO, didn't mesh at all with the other sounds. Plus, the vocal sampling was nothing but awkward. Not bad for a first sub, but needs a ton of work in the front. NO
-
Original Decision: http://www.ocremix.org/forums/showthread.php?t=10520 The Radical Dreamers - Requiem of Broken Futures Contact Information * The Radical Dreamers * Michael Collins * mutronbiphase548@gmail.com Submission Information * Phantasy Star IV/Chrono Cross * Requiem for Lutz/Chronopolis * Izuho Takeuchi/Yasunori Mitsuda * This remix was written for Allie, one of my best friends, an absolutely golden and beautiful girl. -------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/Chrono_Cross_psf.rar - 302 "Chronopolis" http://project2612.org/download.php?id=51 - "Requiem for Lutz" Opens up pretty lossy-sounding at 112kbps CBR. I'd VBR this, for sure. Piano intro still sounds mechanical. The decay of the piano at :46 didn't sound natural either; sounded more like a fadeout. From :47-1:48, the piano sound was deforming a bit. The quality of the piano sequencing was decent, but the piano went on for such a long time, it exacerbated the lack of fluidity in the sequencing. 1:48 moved over into the rock section. Performance was still awesome, but the production and sound balance was terrible. The lead and harmonization needed to be more upfront and all the parts need to be better separated through EQing. The cymbals, I dunno what happened to them, but they're splashing over the place and obscuring stuff, especially from 2:54-3:11. After 3:11, the production still sounded lossy, and some of the cymbal shots still obscured the track, but the sound balance was a lot better than before. Guitar stuff from 6:07 until the end still sounded whiny and a bit stiffly performed, but I'll live. I love the arrangement, but the sound quality was still weak. Dunno, could even be the same version submitted from last time, despite improving this with Dennis Mott's crits and coming out with a later version that, IIRC, was mixed way better than this. Maybe one of the Js could take a look at the source files and recommend how to clean this up so the sound quality wasn't holding this back. NO (resubmit)
-
OCR01733 - Jade Empire & Global Gladiators "Global Empire"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
What did I think? Nice work, gentlemen. -
Would have gone to this had I still been in the DC-Metro area; lemme know how it was!
-
Heheheh. Yeah, I'm a fan of theirs too, and their new stuff isn't terrible, but I still think Parachutes was their best.
-
http://www.facebook.com/pages/OverClocked-ReMix/7350358374 http://www.facebook.com/group.php?gid=2210239078 Join. Then encourage 100 friends to join. Thanks a lot for showing your support, everyone!
-
OCR01731 - Final Fantasy X "Endless Skies"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
No one said this was strictly a praise forum, and you know that anyway. But as far as what you expected, I think you would have been aware it didn't stick to the genre conventions had you read more closely: He's knows and says it's not textbook trance. He says it's a hybrid of styles. He's also knows and says it's not textbook trance, and he also says it's a hybrid of styles. It's a moot point to go "a-ha! [sic] They said it's trance, but it's NOT!", as if there was false advertising. The word trance was used, absolutely. But no one said it was straight-up trance. They said it had trance elements. -
Was listening to OCremoved stuff today...
Liontamer replied to kupernikus's topic in General Discussion
Rips go *POOF*. -
OCR01731 - Final Fantasy X "Endless Skies"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
I dunno what OCtRance is supposed to be. The track has some trance elements. But to call it weak because the ReMixer didn't stick to genre conventions is pointless. The track is what it is. It doesn't need to be a textbook example of trance to be a good track. Calling it a "subpar style adaptation" assumes the track was trying to be something it wasn't. So you can't fault it for that, you can just say you would have preferred something traditional. I also don't know why you're invoking Siamey, who's last mix passed with no problem. The main issue he had with his last two rejected subs was using the source material more substantively in the mix, not what genre the track was. -
Relies too much on some drumloop presets. The piano could be more upfront. No idea what it is, but not one from here.
-
I heard the remix, so I played the game
Liontamer replied to Davos-Moon's topic in General Discussion
I roll with custom shit, son. -
OCR01731 - Final Fantasy X "Endless Skies"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
Jon, you got a nice pimp from Amber Ahlborn of Nerve.com, congrats! It's a hit with the ladies. Still wanna pull that mix? -
Hahaha! Because clearly the proper way to counter the people who liked his work is to be a big douche. Viva Piñata and GoldenEye?!? Please, Kirkhope is already a legend.
-
Hey, who knows, maybe we'll do something like an "I'm feeling lucky" feature. Certainly sounds like an interesting enough idea, though I'm sure where that could be integrated into the site. If anyone had compelling enough idea, maybe Dave would implement it. The Russian ReMix roulette on the front page offers 6 random ReMixes every half hour, and ormgas @ rainwave.cc plays everything we have, like Atma alluded to. I'd also tell people to just download from our torrents. Grab everything and queue 'em up.
-
Reserve Tank: VARIAtions (Need Mirror Infos)
Liontamer replied to DarkeSword's topic in General Discussion
Holy crap, let it go, Pez. It's over. -
Original Decision: http://www.ocremix.org/forums/showthread.php?t=5075 1st RESUB Decision: http://www.ocremix.org/forums/showthread.php?t=7716 2nd RESUB Decision: http://www.ocremix.org/forums/showthread.php?t=9318 Remixer Name: Brain Cleaner Real Name: Kai Brooks Email: braincleanermusic@gmail.com Website: myspace.com/braincleaner (temp) Userid: 20389 Game: Unreal Tournament (Classic, the '99 one) Original Song: Foregone Destruction Remix Name: Hat Trick Original: REMIX: Notes: This is a resub, but the last submission was in over a year ago. Hope you all like the new direction. Made exclusively with Ableton Live 7 ---------------------------------------------------------------- Unreal Tournament OSV - "Foregone Destruction" Opened up pretty loud; probably should have toned down that lead. The drums sounded pretty lonely in the back when they came in at :29. Nothing was filling out the space in the back adequately; this really could have used a pad to fill that out. The synth lines added in at :38, :53 & 1:06 weren't positioned properly to do that, IMO, and ended up stumbling over with each other until 1:18. The approach of using the source background as more of an anchor for original writing on top is an interesting one, but I don't think this was pulling it off. I liked the dropoff at 1:18 (it was a welcome relief from the clutter of the previous section's buildup). I could argue 1:30-1:53 was empty for too long and you could have subtly added something to build things up, but that's more subjective of a criticism. You also threw in a three note reference to the source melody at 1:29 & 1:35 that sounded kind of off-key with the rest of the track. 1:53 brought some drumwork back in to pick the energy up a bit. Much better use of the vox-like sounds to pad the soundscape. Not feeling that 3-beep pattern brought in at 2:18 at all; it was too loud and didn't enhance the texture by being there. The pad foundation was still chugging at 2:42's transitional section, but I thought it overstayed its welcome by then. At least the track finally moved out of it by 3:05, though that beep-pattern came back at 3:06, followed by some machine gun claps that sounded very awkward, IMO. And again, more synths were added that overcomplicated the textures and didn't sound melodious at all. Things were fine with that saw-like countermelody at 3:06, but then started to go overboard at 3:17 with a busier beeping melody & another saw countermelody under that, then even MORE at from 3:29-3:41 with I-don't-even-know-what-that-is-but-it-sounds-ugly. It's way too much, and none of it gels. :'-( Then it switched to another beat entirely in the last 20 seconds that had a lot of potential, and barely scratched the surface on it. Where was that before??? That's wasted potential. :'-( again. Sorry, Kai, some of the ideas keep getting needlessly busy/cluttered with these poorly-written additions, and it just ruins the flow. There was no synergy or cohesiveness in those sections at all. Also, it felt like the arrangement was leaning too much on still fairly straightforward/verbatim ideas from "Foregone Destruction" to serve as the foundation of the track, attempting to compensate by building a bunch of original sounds and writing on top that unfortunately didn't click. I would have focused on keeping the core sections arranging the source evolving and fresh. Stuff like 4:17's changeup would have been cooler earlier. JigginJonT just told me one thing that's important for both of us to keep in mind, that being "when you work on a project for a long time, you start to lose objectivity." I realize a lot of the past NOs said the arrangement was somewhat simplified, but it looked like the general consensus of those NOs was that this was reasonably close to passing and didn't need to be majorly mucked with. More rhythmic or melodic variation with the core patterns arranging "Foregone Destruction" would have put this over the top for me, but instead a lot of noise and busyness was added that didn't need to be introduced in the first place. Perhaps in trying to address the criticisms from last time, you interpreted that as needing to majorly overhaul what was there, but I think that ended up being a mistake where you threw out both ideas that didn't work and ideas that DID. I'd probably let it go with this mix, only in the sense that it may not be worth your while to tweak it anymore, but I'm looking forward to hearing whatever else you may make in the future. NO EDIT (9/17): Re: Palpable and zyko's comments that I wasn't being objective enough, I don't think that was the case at all. The clutter issues really hurt the piece, and other more minor issues that I wasn't the only one picking up on (some of the production choices and some writing sounding odd/off-key), ultimately added up to the NO.