Jump to content

Level 99

Members
  • Posts

    3,703
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Level 99

  1. http://arstechnica.com/gaming/2012/08/blizzard-to-extend-diablo-iii-endgame-with-100-new-character-levels/ "With the release of the upcoming 1.0.4 patch, level 60 characters in Diablo III will start earning experience towards a new set of "Paragon levels" with each monster they kill. Besides upgrading characters stats like standard levels, each Paragon level will also increase your character's ability to find gold and magical items by three percent. That should help prevent what Blizzard calls the "demoralizing" problem of playing for hours without finding any good items, and prevent players from having to resort to tactics like "Magic Find gear swapping" just to find the best loot. Paragon levelers will also get "a distinctive increasingly impressive border" around their character portrait for every ten levels they earn." I know this was previously discussed but...seriously? So you have to get to top level, just to start grinding on the same character again in a DIFFERENT leveling system. I am confuzd.
  2. We host the site, you have the make the site though. Any album without a site will a generic OCR page, similar to Pilotwings album.
  3. OCR Album Requirements for Evaluation & Release For any prospective album directors or project staff, please read these updated guidelines. In 2011, we had the largest ever amount of albums posted on OCR. Staff was pushed to its utmost limits getting albums out, and we realized a number of problems with our review and posting process through that experience. We have spent the last few months writing up new project guidelines for running and submission, which details every bit of the process that you would need to know. Furthermore, it details what the director is specifically responsible for arranging or creating in order for an album to be accepted. These include: * Confirmation of final masters * Any Artwork * Video Trailer (Optional) * Website (Optional) * MP3 Tagging * Musician consent agreements * Evaluation Submission Package If you're running, or considering running, an album you want to eventually submit to OCR, please read the guidelines thoroughly. If there's anything missing, any questions, or any problems that need addressing in the doc, please post them here.
  4. The Shwartz of the Bortz, of course, It's not nearly as nasal as I used to sing, and I think it fits with the song The beard will thank everyone in a very interesting post to come
  5. Thank you all so much. I am so lucky to have so many amazing people in my life Each year I spend in this community gets better and better. Here, I made you all a present with my buddy Benjamin Briggs
  6. My birthday present was getting the final WIP of this out to everyone. Enjoy!
  7. It's not friggin august yet. ALSO get your fill here! OCAD interviews Tweex and we play two special awesome preview tracks from the album! http://www.8bitx.com/OCAD/?p=1309
  8. Okay so now Ouya officially support Onlive (meaning you now have a huge HUGE freakin' catalog of PC games available, along with some other stuff) and a company like Sqweenicks saying they're bringing a game (albeit already on Android) to Ouya as a launch title. I have no worries about this system.
  9. Both performances were super fun for us to play. I lost my hat when we started the bridge part of this. Next time, possibly we play on an ACTUAL gig stage! Edit: lol-lighting. I am invisible. I think someone also uploaded a full panel recording, can't find the link right now though.
  10. OCAD in 2 minutes! Featuring OCR's very own Beatdrop and Street Cleaning Simulator. http://www.8bitx.com
  11. I watch SDA runs quite often, especially the SDA marathon runs. Those are very fun. Excited to see your stuff and will try to tune in for part of your marathon.
  12. There is no artist on this compilation that I dislike. TMBG & Tin & Coulton &....wow. Engineered to take moniez.
  13. Get drunk tonight and watch Time of the Apes.
  14. Five weeks until the FULLWIP deadline! I'll be getting to any WIPs submitted for feedback that I missed early this evening. Hope you all are keeping up the awesome work! Done!
  15. Its always up to the direct if a physical run will happen, and if it does who gets one and who doesn't. Right now its not even something to discuss until this gets hammered out.
  16. Now that the sales are over, I feel a breath of relief coming. And yet, I feel empty. As though I should have spent more money but I didn't. I got some games but...what about the games I left behind? STEAM, WHY YOU TOY WITH MY EMOTIONS
  17. We are still looking into it, Brandon. Regardless of what they said.
  18. We are aware of the kickstarter issue and are currently looking into it.
  19. Looks like the Kickstarter for getting Larry a Porsch- er, I mean the FF6 album, is coming along nicely. Thank you, everyone, for your support so far! I get the feeling he's more of a Porsche guy than a Ferrari guy.
  20. I'm behind this in every way. Also, if you want AAA games, just get something like Gametap or Onlive on there and BAM, AAA development. As I talked about on OCAD previously, the future of gaming and the deprecation of the traditional idea of consoles is kind of embodied in this device. At least the first steps of it are, anyway. It encourages people to work with a platform that's not meant to wring every single cent from developers and consumers. It seems like a pretty even trade to be able to develop for it for free, and sell it for free and then OUYA takes something like 30% from all in-game sales. Seems VERY fair to me if they end up offering a community service similar to the features of steam (chat, multiplayer, etc.). It is getting people to work with limited hardware, which I believe spurs creativity similarly to how hardware restrictions in the early console ages did the same thing. Integrating streaming video and the like and you have a on-the-cheap all in one box that, with the right titles and support, can really change how people approach a system's features and lifecycle. Current gen hardware is being stretched for as long as possible because the amount of time, money, and effort spent in R&D for them was astronomical. This was to the point that they're inventing peripherals in order to superficially extend the lifespan and relevance of the systems beyond what has been experienced in the past. Hardware is getting harder and harder to create in order to rationalize that jump to another system (unless you're nintendo, that does the gimmicks at the forefront and stays generally behind in the hardware power race). It's also very expensive. Even compensating for inflation, this is still on average the most expensive gaming generation so far. How expensive will it be to make an even more powerful machine (that isn't just high end PC hardware) and ship it to possibly be tepidly received, and take massive hits at the system level with hopeful compensation in game sales to offset the cost? It makes increasingly more sense, both logically and financially, to focus on the backend processing and utilizing high-speed connections to deliver content on devices that are much simpler, and basically act as a VNC to a gaming system. This was the game companies can a) utilize hardware upgrades more efficiently, and without a shipping cost control the purchasing and re-selling of digital games and DLC and c) control system access all around. The OUYA box could foster a service like that, while also giving the indie and casual crowd something to work with. Call me overly optimistic, but I'm really excited about this. I backed it right after the first 1000 sold out, and I'm very excited to get it, play on it, and potentially make a game on it.
  21. Yes shaggy, listen and grab one. The rest of you KEEP THEM WIPS COMING!
  22. isnt joshw.info basically mirroring all of the old HCS64 chiptunes folders? like 2sf.joshw.info? Those are the most complete ones out there, but I totally forgot what the genesis one is called.
  23. Before I stop neglecting the MAGFest 2012 thread OP, I'm making a catch-all thread for listing available chiptunes playing software. There's a lot out there that people don't know about, so this may come in quite handy for lots of people: PC: Chipamp - A plugin bundle for use with Winamp, maintained right here on OCR! Free. Plays: 2SF, AY, DSF, GBS, GSF, HES, KSS, MDX, NSF, NSFE, PSF, PSF2, RSN, S98, SAP, SC68, SID, SPC, SSF, USF, VGM, WSR, YM, Streams (Many) Foobar2000 - A highly-customizable music player that has a ton of plugin support for numerous game sound formats. Those that don't have official support can usually be found via google search for plugins. Extremely useful feature: batch file format conversion (eg. SPC -> MP3 (VBR)) complete with MP3 batch tagging and filename formatting. Free. Plays: ADPCM (ADX, ADP, DSP), Adlib, MOD/MDZ, S3M/S3Z, STM/STZ, IT/ITZ, XM/XMZ, PTM/PTZ, MTM/MTZ, 669, PSM, UMX, AM/J2B, DSM, AMF, OKT/OKTA, MO3, AY, GBS, GYM, HES, KSS, NSF, SAP, SGC, SPC, VGM, HVL, AHX, MID (supports soundfont mapping), RMI, PSF, QSF, SID, MUS, MDAT, USF, YM. Unoffocial support for 2SF, SSF, DSF, XA, etc. Edit: PC/OS X/Linux: Audio Overload - While it hasn't been updated in a while, this is the go-to player for people running either OS X or Linux. The interface is much more basic, and it's strangely missing some basic features (like volume control IIRC). However, it still supports a large number of formats and can export to WAV. Free. Plays: AHX, AY, COP, DSF, GBS, GSF, GYM, HES, HVL, IMF, various Apogee games, KSS, MDX, MOD, NSF, NSFE, ORC, PSF, PSF2, QSF, RAW, ROL, S3M, S98, SAP, SCI, SNDH, SPC, SPU, SSF, VGM, VTX, WSR, YM. iOS: Modizer - Mmm...This is delicious. Anyone who has an iOS device and wants to listen to video game music should absolutely get this application. Currently set at $2 in the appstore, it supports a ton of file formats. Killer feature: you can search and download songs and files from Modland and HVSC. Also can FTP files over. Source code for used libs available on the website. Plays: Over 400 formats, apparently. SIDPlayer - Dedicated SID Player. Has a built-in HVSC downloader. $2 Plays: SID stuff. Android: Droidsound - Not as many formats supported as Modizer, but still a damn solid application. Just updated to support GSF, PSF, and RSN. It can read zips so its a huge space saver when it comes to listening to lots of VGM. Also its free! Available on website or in Play store (Play store is most up-to-date at this time) Plays: MOD, SID, XM, SNDH, S3M, IT, NSF, VGM, VGZ, SPC, GBS, PSF, GSF, YM, etc. (they don't list them all but there's way more than just this) Rockbox - In-Progress port of the features that Rockbox firmwares offer. Free. Plays: See Rockbox below. MODo - Decent and competent basic chiptunes player. Free. Plays: MOD, XM, IT, S3M, MEG, SID, MUS, GBS, NSF, NSFE, SPC, GYM, VGZ, VGM, SAP, AY, YM. Older iPods (5.5gen and below), various other MP3 players: Rockbox - One of the few options for people who have dedicated MP3 hardware that isn't based on smartphone technology, Rockbox is a firmware replacement that opens up a large listing of devices to a host of new features. It really depends on the hardware itself, but Rockbox supports a few standard chiptunes formats along with FLAC and OGG. Free. Plays: SID, MOD, NSF, NSFE, SPC, MIDI, GBS (patch), HES (patch), SAP.
×
×
  • Create New...