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Eino Keskitalo

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Everything posted by Eino Keskitalo

  1. I'm happy to say I have voted. I didn't find the source very appealing but you folks did good. --Eino
  2. Yeah, some of the combinations are going to be really tough. That makes this more interesting, looking forward to hearing what everyone comes up with.. though I'll probably be busy wondering what to do with whatever combination will come up for me! (: --Eino
  3. I dunno, but I was totally planning on toying with time signatures for my take. But that's unlikely to happen (as far as this compo round goes). (: --Eino
  4. Hello fellow tracker (I use Renoise though). I actually like the "degrading" feel when the arpeggio goes up, gives it a nice texture. Yeah, the whole thing sounds like a pretty good start. The pad indeed has some nice "life" in it. Not sure if all that the pad plays really gels harmonically with the arpeggio though. Around 2:11 seemed a bit jarring, the idea of changing the chord to something like that is probably good, but you might want to try to adjust the arpeggio to fit into it or something. I think there may be some lower notes in the pad (like at 0:37? 1:40?) that also seem to clash a bit.. sounds also kinda cool at the same time. (I know you asked about synths specifically but anyway..) --Eino
  5. Fun show once again, the OU sturf with the Nerdapalooza stories was good. Also I thought it was interesting that many people's favourite own mixes were collabs. You guys were easily distracted from some of the questions though No matter, it was entertaining & informative, I didn't know about PRC history for instance. --Eino
  6. Sounds like my kind of game, and the music's going to be good I bet! I'll have to see closer to the deadline if I can pledge, but good luck at least! --Eino
  7. This is an excellent source tune. I love the rock rendition done by Axes Denied, and it's fun to find another take here. On to the arrangement itself: intro is sweet, the main lead is decent, there are some very nice touches and additions to the soundscape here and there. The point where the lead starts playing triplet-style, with the added stereo synth wash was a cool thing to build up. I liked the "strange synth percs" breakdown after it. And the synth solo at the end was a good way to wrap things up. I just wish the beat wasn't do damned loud in the mix, it's covering up everything else. But overall, the piece is quite fun to listen to, and it builds up towards the finale in a way that's worth learning from! --Eino
  8. I was surprised to enjoy this song as much as I did, solid beat & groove and some nice sounds and interesting sfx. It's quite dated, but a fun listen nonetheless. The source is of course a classic, and from a single listen, it seems there was enough of it in the arrangement (the beat and bassline are quite similar in the original I thought). --Eino
  9. x68k's Akumajo Dracula is listed as a 2001 game, which is the PS1 version release year. X68000 version came out in 1993. wikipedia --Eino
  10. Superb atmosphere in the intro, and as a fellow tracker I'm happy to hear that old school sound in the following sections. Some of the sounds are a bit piercing, but that's just about the only thing I can think of to nitpick in this piece. Nice pitch bending on the leads! Good work! --Eino
  11. I'm so going to regret this.. 1. Lulu 2. Cecil 3. Freya 4. Ashe (damn tricky source) 5. Penelo edit: Looks like there needs to be just one more participant? --Eino
  12. Interest certainly piqued, I've definitely heard this theme a few times, there's a lot you could do with this.. --Eino
  13. The MM25 talkback was pretty cool, yeah. I'd like to see album directors in the talkback when albums get released. Some questions for next time: Q: What do you think of People's ReMixing Compo? Q: Judges: how long does it take to judge a piece? How many times do you need to listen through it to appraise it? I'm interested, because I find it takes me a loooong time to give proper feedback, especially if I feel the piece has issues. --Eino
  14. I really liked the analogue feel to the synths, and the deliberate sparseness, they combine to quite a beautiful effect. Also takes the source to a really cool direction, which I thought was both natural and surprising. On the downside, I do have to agree with OA about the compression, it didn't sound very nice to me how the bass drum seems to scoop out the rest of the piece almost every time it hits. Well, aesthetically I wouldn't mind that much but on (these) headphones, I actually find it physically a bit uncomfortable. Despite that, a great refreshing track and I always appreciate a new tune from Radiowar. This is also quite inspiring towards my own music making, makes me want to try a similar approach - and I think it'll be a challenge to make such a restrained arrangement without making it sound empty. Good stuff! --Eino
  15. That's great! Congrats! --Eino
  16. Hell yes, Kyle get in there. I watched the latest now to the end, another cool show! It was of course great to have djp in there, especially because 1. he's obviously been here from the start and also 2. it was cool to get a sense of the vision behind the site, past present & future straight from the pretzel. --Eino
  17. Very effective take on the theme; hard hitting, groovy, nice wet lush production, and the strength of the excellent original really comes through. I have to echo what djp said in the writeup - it seems, somehow, that the arranger's intimacy with the original game is audible in the arrangement. Good work! --Eino
  18. One of them heavy stone door sliding down, dash right under it scenarios. Impressive stuntage. See you at the listening party yeah! --Eino
  19. Ah, the days just whizz by, don't they. I thought there was still a week left! (: I'd have loved to participate.. but we're moving next week. Priorities, bleh. Looking forward to everybody's tunes! --Eino
  20. The question about obscure sources is a good one.. Personally it's very important that less known games get covered, obscure platforms.. It's just plain credible to have as much of the spectrum of video gaming music culture covered as possible. If the site operated on basis of popularity I wouldn't take it seriously as a, hm, cultural actor if that makes sense. I appreciate that the site takes some steps to not make it a popularity contest (no download stats, no favourite threads, ...). I enjoy checking out stuff I didn't know about. I'm curious though. If you would only remix lesser known stuff, do you think you'd stay less known as a remixer? --Eino
  21. Damn, I was looking forward to that kazoo solo. --Eino
  22. Oh yes. Grattis på födelsedagen! --Eino
  23. Yah, I caught part of the release party show over at KNGI, and it was good fun. Oh and the music sounded pretty sweet too, so I went and bought the (free) album just now (for very little). Just need to find the time to listen to it..! --Eino
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