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Eino Keskitalo

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Everything posted by Eino Keskitalo

  1. Great to see you back on this as well, Dj Mokram. The preview kicked all sorts of behinds, you all should watch it right now! I might as well bite. I'd like to grab Dice-Dance-Days, an awesome, awesome track I'm surprised no-one's taken yet. I should be able to send in the first WIP sometime after new year. I'll send you guys a PM as well with a more aggressive example of my stuff. --Eino
  2. That's great! It looks like I couldn't contribute at this point, but I will be buying the game in the future. Tiny sprites, can't resist them. (I'll have to note that at least one of the trailers I saw didn't showcase their tinines enough - every view of the action was zoomed in. If I hadn't seen zoomed out video or screenshot somewhere, I wouldn't be as excited about this game as I am now. Interesting, huh?) --Eino
  3. Using a MIDI as a starting point is fine. (It's actually a requirement for source tunes in regular rounds that the chooser provides a MIDI). Just personalize it in the process so it's not just instruments changed + drumloop added. I can attest that taking part in compos such as this is a great way to improve your music and get stuff done (or at least started). Good luck! --Eino
  4. Started mine, I'm doing , the latest game from Locomalito - released just on 12/12/12. The music's by Gryzor87.--Eino
  5. Hey, cool to see an update! I'm still enjoying it a lot. I'll try to give it a closer listen later to comment on the reverb and piano sound. --Eino
  6. That was a good round. Great job everyone. Thanks for the feedback to all who voted. I didn't find a moment to vote myself, I might reply here with a little feedback later. --Eino
  7. Gotta give props to the smile your lady manages to pull off. The baby makes the best face though. That takes me back. Wish I'd thought of taking a group shot! Huge congrats! Our daughter (now almost 2) also says hi - she seemed to find the picture endearing as well. (: --Eino
  8. Time to figure out which of the ideas in my ReMix TODO to kickstart with this.. pretty sure many are previously un-ReMixed! --Eino
  9. Cool. Interesing news. The trailer looked fun. --Eino
  10. I have a decent start as well, I hope to get some more work done on it before deadline. --Eino
  11. Well, there is one mix, so I wouldn't say it's omitted.. but sure, more Tyrian would be niiice. Magellanic has submitted one mix to the panel recentlyish. --Eino
  12. I've been listening to both of these, and am pretty hyped about both of them! Great takes, and both feel very source-appropriate. Still looking forward to working on one or the other, need to finish some other stuff first. --Eino
  13. The album notes were quite fun to read from vgmdb in advance.. I always like to hear people's stories behind their work, pretty cool that Emunator and Flexstyle turned out to live in pretty close proximity. I'm sure that made a lot of things a lot easier (and fun) for you guys! --Eino
  14. Happy birthday to a helluva rockin' guitarist! --Eino
  15. Quite a nice tune! Again, lots of directions one could take this to. Much simpler source than last time, too. --Eino
  16. A pretty rocking, varied arrangement of frankly, not the greatest of sources. The combination of those two chords and that melody in the first part feels kind of stunted (which is quite sad for the plant-themed Wood Man). The ReMix doesn't break that impression, resulting in a strangely low key tune for such rocking instrumentation. I don't think it embraces this feeling like it could either, so it falls a bit mid-way. I'll have to say, though, that I love the guitar part at 1:56! --Eino
  17. Hey, great to hear that you could wrap this up in time. Looking forward to hearing it! --Eino
  18. The guitar goes really well with the electronics in this one, very well done combining them. I also really liked the transition around 2:30. High point of the track! As for criticism, the judge decision thread has a lot of good points. I personally wasn't fond of the eurodancey bass/beats, and many of the drum fills, especially as the bassdrum doing the fast notes didn't add to the energy, but seemed to lose it. (All of the those notes seem to be at full velocity - varying it might make it work better). Overall the beat of the song could have flowed better, it feels like its dragging down rather than building up and going forwards. But apart from the bass and beat, I enjoyed the synth sounds, and as I said I admire how seamlessly and effortlessly the guitar is incorporated, and that 2:30 bit keeps me listening to this piece again. Congrats on the well deserved first post, and I'm looking forward for more! --Eino
  19. Congrats on getting posted! Cool track too!

    --Eino

  20. from Touched! is a long track that'd be fun to hear ReMixed. I've had some other ideas for the Touched! soundtrack, so yeah, maybe perhaps!--Eino
  21. Once again I've started something.. this time, I began with source, so I should be able to submit something, even if it ends up being just a sketch. Hopefully, I'll have a bit more time to work on it. --Eino
  22. This was my piece from KNGI Game Duels EP vol.1, that I'm touching up for OCR submission. new wip: https://www.dropbox.com/scl/fi/lms8dwgym9g5rguuzhcz6/eino_keskitalo_-_ninjan_graali-20240621-wip.mp3?rlkey=gzbxdzf4uneebvnhtp9boh3fd&st=94xm9v53&dl=0 Sources: Aquaduct from Ninja Gaiden (Xbox): Title Screen from Knight 'n' Grail (C64): https://haxel.bandcamp.com/track/title-screen Ghost Castle from Knight 'n' Grail (C64): https://haxel.bandcamp.com/track/ghost-castle Source breakdown: The arpeggio from Ghost Castle plays almost throughout The two-note figure that plays in Aquaduct 0:00-0:38 is played 0:00-1:00 (though in 6/8 and 7/8 instead of 4/4) Dropping the bass to C# in Aquaduct at 0:20 is reflected at 0:45-1:00 (although the bass does come back to D# in the arrangement before going back to C#) The melody from Title Screen plays at 0:28-1:00 The melody from Ghost Castle at 0:47-> is played in the background at 0:45-1:00 Aqueduct 0:39-> is approximated at 1:16-2:07 The two-note figure from Aquaduct plays at 2:07-2:38 The melody from Ghost Castle is played from 2:07-> The bass also follows Ghost Castle chord changes. Old: Current WIP (2013-03-09) Changes done since the EP version: better mixing more attention to stereo image unbusify, define parts better spice up the bass a bit rename the piece twice A little of each seems to have done a lot. It's amazing how much chipping away at levels and EQ does. It did take me hours and hours though! --Eino
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