Jump to content

Eino Keskitalo

Members
  • Posts

    2,777
  • Joined

  • Last visited

  • Days Won

    32

Everything posted by Eino Keskitalo

  1. Happy birthday to an awesome ReMixer! --Eino
  2. Thanks Bundeslang. The track is here. I need to prepare a bit better next time.. and also try to schedule more time to work on the track! Couldn't do that now, but this was a really nice source. I'm pretty sure I'll keep working on the track in the future. --Eino
  3. Well, I failed to install MP3 encoder on the machine I made the piece on beforehand.. currently installing.. I'll put my piece here for a bonus entry Bundeslang can upload I guess. --Eino
  4. That's good! I won't have a full song, but at least it'll be something. --Eino
  5. I have a little bit started. Probably can't continue until deadline. An extension would be nice, but if not I'll submit what I have closer to the deadline. --Eino
  6. Latest version: wippity wip Just some mixing tweaks. The bass levels, especially the massive lofi kettle drum probably need some attention. My todo/feedback wanted in the first post still applies. Not sure if I should try to make the mix louder or if this suffices. I'm also less sure if the sounds are good enough (I seek to pass the panel with this). I also came up with a title: "Sadevakio" is Finnish for something like "The Rain Constant", trying to make some sort of a wordplay how it's always raining in cyberpunk settings. --Eino
  7. Thanks for the comments, Guifrog.. let's hear more from people who aren't on the project (or Kyle) :> Yes indeed. And I failed the search (I put in "Live-a-Live", it's "Live a Live" in the database). I got a couple of friends to grab the EP and take a listen. It's short enough that people actually seem to do that.. I didn't have much success persuading folks to listen to ARMed and DANGerous - I guess the sheer size of that album makes it a treat for Wild ARMs fans, but a bit more challenging for a casual listener. No such problem here! I got positive comments too, not much specifics, apart from the Omigadrive track sounded "very professional" according to one commenter. I'll agree! --Eino
  8. Well, you got here before I finished the e-mail. I took down the main lead and the fm/broken bell instrument a little. Thanks! --Eino
  9. Many thanks! I did the level tweaks you suggested and they sounded good to me. I also eased up on the limiter a little - I originally pushed the limiter as hard as I could before it started to deteriorate in my ears, which apparently was a bit much, so I lowered it just in case. Final version If anyone's interested in the Renoise project file, grab it here. Got to write that sub e-mail now.. --Eino
  10. Yah! This is a dood that makes things happen. Have a good one! --Eino
  11. Y'all should be checking this out, it's a concise package of quality tunes with a really fun concept behind it. It covers a lot of ground style-wise. I also think it's cool it has a bunch of games there have been no OC ReMixes of - Prince of Persia (2008), Hagane, Knight 'n' Grail, Ninja Gaiden (XBox), and Live-A-Live. Lots of systems covered too: three of the nine games are from SNES, but the rest are all from different systems. Dj Mokram did an outstanding job directing this thing. He worked very hard to get his EP done - and released! - in a short time-frame, which made it exciting to participate to and also obviously got good results out of the participants. The concept itself also worked great. It was fun to the themes and the tunes for them, and make them work together. I can't speak for my own tune, but at least 4/5 of this EP is excellent, so you shouldn't overlook this release! --Eino
  12. Hear hear! There's lot of material in the piece. My favourite bit is the chords/riff that first play at 0:11. Personally I'm a bigger fan of the though. (:--Eino
  13. Very apt solo for The Darkness! There was a note at 0:21 that seemed to not fit in though. --Eino
  14. Nice choice. I haven't ever played the game, but I did watch it played back when it was current. I remember it was greatly atmospheric. There's a lot you can do with this source.. --Eino
  15. So I got all excited and anxious seeing this thread come up in the front page for no reason at all? You devious thread-bumper you. (Appreciated.) --Eino
  16. You can do "edit" and "go advanced" to change the header thing thing. I don't have much to add from before when I commented on the PRC thread.. I love the piece, but it's very hard to hear the source in it. I think I hear the first melody in the source (00:10) first coming in at 01:00 of this version. But I'm not really making the connection as a whole. On its own, I really, really enjoy the piece though. The atmosphere of the piece is amazing.. it feels like this piece really has character and identity. It evokes this sort of strange sense of, hmm, desperation.. and also of space. Heh, can't seem to put it better than that. Also I really love the SIDalicious lead sound coming in around 02:30. --Eino
  17. Haven't been able to participate much lately, but I voted this round. --Eino
  18. Many many thanks for excellent feedback, it's clear you took an insightful listen! Haha, that's a nice compliment The intro is indeed a bit quiet, but I'm drawing a blank what to do about it. So it'll do for now. Thanks for pointing it out, it confirms my suspicion about it. If I get an idea between here and submitting, I'll fix it. Thanks for the production compliments too. I did try to adjust the overly bright EQ in this new revision (below), and now I think it sounds ok - a bit bright, but ok. I can't disagree with those points. The chord structure does change halfway, but only slightly, and overall it's a pretty static piece indeed. The idea to emphasize the breakdown more is a good one. However, I think I'll stick with this (unless it gets NO'd because of that) since I'm reasonably happy with the arrangement and I'm looking to move on. I did mix the pipe/stabby thing a little lower here and there (I tried to mute it occasionally, but the mix felt empty), and added one fill somewhere. I'll keep your feedback in mind for future stuff though! Final candidate 2: here adjusted EQ to be less overly bright mix the pipe/organ/thing a little lower in places to reduce monotony one additional drum fill Workshop mod time yo. --Eino
  19. This makes it sound like to the contrary: It's not quite the case with TMNT (it's not licenced music as such, but a tune specific to the TMNT franchise that doesn't originate from a game soundtrack). (The document goes on to allow public domain/folk tunes for album tracks but that's not relevant here.) --Eino
  20. Random thoughts: - I like the piano sound - Hmm, could use a little more humanization in the beginning: I'd vary the velocities so that some of the notes are accented and other are played more lightly, especially when there's a bit faster run. When the bass drums comes in, the mechanical feel on the piano is fine for me (though humanizing that too a bit might be a cool touch) - The intro seemed to flow into the meat of the arrangement better than the previous version - Very nice to hear this familiar theme - Rock! - Some flubs, playing of the lead sounds messy in.. can't seem to get a timestamp from the tindeck player? Just before the halfway mark. - The volumes of rock and strings/piano seem uneven just after the halway mark, the strings seem to overpower everything. Maybe use compression on them? - The new extension in the end works quite well, modifies the original but still follows it - The piece didn't seem too short like the last version did - Cymbal crescendo at the end clips a lot The playing is pretty good and enjoyable both in performance and sound. I think it could affford to be a bit tighter at some points (can't give timestamps). You're doing a good job here, so it deserves to be top-notch and flub free. Tyrian FTW! --Eino
  21. Final candidate 1: https://www.dropbox.com/s/rrh4kknr8itwd92/keskitalo-clockwork_groove-20120820.mp3 Finished! Well, final candidate 1 mixdown. Not quite sure about the overall EQ, seemed quite bright compared to some reference ReMixes, and I tried to tone it down, but these other headphones are quite shitty, either I succeeded or I can't tell the difference. For finalizing the mix, apart from a bit of master EQ to done the bass down just a little bit, I just used Renoise's stock Maximizer that I suppose must act as a limitter as well, got a good boost and can't hear any clipping (myself). (Other changes since the last version: shortened the intro a bit, tweaked levels/eqs of particular sounds, that's it.) Source Source breakdown: The vocal melody, used without the drone note and canon/delay: used mainly with the "organ stab note" instrument. Introduced in full 00:07-00:19. Used almost throughout: 00:21-00:47, 01:06-01:08, 01:14-02:08. More sparsely during the last minute: 02:11-02:13, 02:17-02:27, 02:30-02:31, 02:35-02:36, 02:40-02:47, 02:52-02:56. Starts to vary the original melody by following the chord changes from the bass line around 01:57. The lead is also based on the vocal melody line, most clearly 01:02-01:25-ish. Rest of the lead writing is "inspired by" rather than clearly referencing the original. Panned bell from the source used as a panned atmospheric noise, introduced at 00:04, used 00:04-00:48, 01:30-01:44, with about half-speed rhythm during 01:45-02:05, and towards the outro again fading in from 02:48-3:00.
×
×
  • Create New...