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Rozovian

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Everything posted by Rozovian

  1. No source link, no source comment. You're talking about the Ninja Gaiden II Parasprinter theme, right? Since you've got a homepage.mac account, I'm gonna assume you did this in GarageBand. You can use Apple's own audio unit multiband compressor to boost the sound levels without running into any compression-related frequency cuts. You need it to be louder, and I recommend a multiband compressor for that. Gives you more control ovre the individual bands and keeps them from interfering with each other. The strings don't sound very realistic, due to their attack and release and dull articulation. Can't remember what control you've got over the adsr envelope in gb, but if you can give the strings a lower sustain level (70-90%), and short attack, decay, and release. Giving you the numbers in milliseconds is hardly gonna help you much, but make each juts a little too short, and let reverb cover the cut. And yes, you need reverb, can't be sure if what you've got here is reverb or just slow release. Better yet, use more than one track, more than one set of settings, so you can having slow attack and/or release on one without screwing up another. Then jnust move notes to the appropriate tracks. The gongs/cymbals you've used are dark and quiet, they need more volume, possibly some EQ boost in th high range. YOu may want to use more than one sample, something to cover the high range as well as what you've already got. Sounds raw (as in far from finished), but it sounds like it could be pretty good, tho. Good luck with it. Remixer, listeners, please take the time to answer the questions in this post, we're trying to improve the WIP board and we need your feedback.
  2. No source link, no source comment. This is repetitive, too much for my taste, and most certainly for OCR's. The intro goes on for way too long with just that single instrument. 24 seconds? No. 48 seconds until there's another instrument (drums don't count here). No. Strings don't sound very real, some of the notes have too long attack, you might be better off with intentionally synth sounding strings. Around 2 minutes in, it gets pretty. I like the blend of the simple sine and the piano. production isn't bad, but there's some fixes you could do, mostly levels. You should probably have a bass instrument as welll, cuz it feels a little lacking in the low department. The kick is pretty good in that regard, but you might want to have some harmonic bass as well, I didn't hear any. I think this is surprisingly good, considering the dull intro. Good luck with it. Remixer, listeners, please take the time to answer the questions in this post, we're trying to improve the WIP board and we need your feedback.
  3. Snare could use a little bit of reverb, as could the piano. Snare is also a bit weak on the lows, you could add some. You know, some of your problems could come from the master EQ, it doesn't sound like you've got enough lows, or that you've got too much highs. More indepth when you've got the guitar in. The current guitar tracjk might be throwing the frequency balance off. Good luck. Remixer, listeners, please take the time to answer the questions in this post, we're trying to improve the WIP board and we need your feedback.
  4. Piano could sue some more reverb, and when it's solo or almost solo, it needs more bass. It might be a little too loud in some parts, you might want to have a good look at what parts you _need_ to be loud and which ones you can drop a few dB. Your drums need work, they just don't have the energy they should have. The shaker could be panned a bit, the congas nor whatever could be panned opposite. Drums in the 2:23- section just don't sound good. Going for a simpler bass drum pattern would probably make it more tolerable, as much as four on the floor isn't very creative, it tends to be out of the way for other rhythms. 2:41, 2:49, are a couple of note clashes that I could hear in that section. Dunno if that's what Willrock was talking about. Piano is a little mechanical, you might want to make the attack and cutoff respond to the velocity if you haven't already. If you have, make the attack more sensitive to it. It's got a very sharp sound, you might want to cut back on the highs on the master EQ a little. Other than that, and the occasional clutter, it's pretty good. Keep at it, man. Remixer, listeners, please take the time to answer the questions in this post, we're trying to improve the WIP board and we need your feedback.
  5. Still not quite liking the shizofrenic feel of the 1:14 section. Drums and lead sample just don't fit together. Sounds like you've got a bass pushing the compression. Compression issues pretty much regardless, and the track still doesn't seem to nudge peak level. Ending, especially, the bass is screwing the track frequency balance like crazy. And then there's the sillysynth. And yeah, it's not source with a sound upgrade, there's interpretation, but saying other remixes are closer to source isn't valid. You know this already: blah blah blah old standards, rising bar, only violations removed, yada yada... But it's not a fair comparison if you're aiming at getting posted. Whatever man, I heard improvements. Good stuff. Remixer, listeners, please take the time to answer the questions in this post, we're trying to improve the WIP board and we need your feedback.
  6. Compression issues (esp at 1:10), but that's the only crit I've got. Remixer, listeners, please take the time to answer the questions in this post, we're trying to improve the WIP board and we need your feedback.
  7. Hey, welcome back. As for the track, it's less repetitive than I remember. I think you should rewrite the drums from scratch. It could be that the arrangement is otherwise fine, and the drums are just making it sound more repetitive. One thing you could do is to have a look at the repeated melodies, see if you can change their feeling. It sounds kind'a controlled and melancholic, in lack of a better description, so you might want to move the repeated bits to another chord, perhaps a major chord instead of the minor it's in now. That's just a suggestion. You should redo the drums, tho, they're responsible for a lot of the repetition. I'm not gonna get into the production issues as you're currently working on the arrangement, but I do recommend listening to some random ocr tunes to see if there's anything in a style or with a sound that you think this would work well in. Listening to remixes of the water music from DKC and SM64 to see if it gets you any good ideas is a start, but pretty much anything you think would work is worth trying. Remixer, listeners, please take the time to answer the questions in this post, we're trying to improve the WIP board and we need your feedback.
  8. No source link, no source comment. Messy. You might want to work on the clutter that's destroying the intro for me. The intro writing sounds n00by, which is surprising as the rest of the mix is pretty good. You could cut back on the volume a little, give it a little more room for dynamics, as the orchestral parts sound way louder than the guitar part. There are a few time where there's noise, I'm not sure if it's from the sample or if it's clipping, but it doesnt sound pretty. Check 2:00 and 2:40. Apart from that, it sounds great, imo. Not sure how much is intepreted since I'm not familiar with the source. Work out the issues and this'll be awesome. Remixer, listeners, please take the time to answer the questions in this post, we're trying to improve the WIP board and we need your feedback.
  9. Need more lows, sounds a little weak atm. Since you're gonna change the drums, there's not much point in trying to critique the production, but I know you know what you're doing, so there's not that much of a need to. I like the sound. The lead synth is a little weak until around :50, and the sound is a little primitve. You might wnat to make it a little more complex. And dude, I love those chip arpeggios. Remixer, listeners, please take the time to answer the questions in this post, we're trying to improve the WIP board and we need your feedback.
  10. Stop using myspace for this! We have a thread with some suggestions for hosting. Myspace compresses the file. What's worse is that the music player doesn't load for me, making listening a bit difficult.
  11. Actually he's not. He's saying that his faith and songs about faith-related things have made him cry. He's not posting the songs because they're not really that relevant here, and would most certainly be made out to be "that thing that some religious people do" due to their lyrics and topic. You're just being an ass trying to subtly ridicule him and his faith. Yes he could have said it another way, but so could you, in a way that wouldn't demean him and his faith. And yes, Our God is an awesome God is an awesome song. Not sure it's made me cry, but I do know there are loads of songs, christian, vgm, movie score, and others, that have.
  12. "They're all g00d" is the standard ocr response to that, but nothing's stopping you from putting up lists of your favorites on youtube or wherever.
  13. lol All right, not properly _processed_ then. Sounds too thin, needs to be brought out more. Lead guitar should always be a little louder than everything else. You should take this to #ocrwip, there's a bunch of guitar ppl there that can help you get it right. This isn't really a genre I'm a good judge of, but I think my suggestions are pretty sound. The guys on the channel should be able to help you more, tho.
  14. No source link, no source comment. Piano might need some processing, it sounds a bit too full to be a intro instrument. You could cut some mids, imo. I'm feeling what Shadix said about the chip section. I'm not as impressed by the rock section, tho, the drums aren't EQd realistically, everything high is too high. A multiband compressor might help you get better control over the frequency balance at this volume. Higher guitar notes don't strike me as realistic either. It does have a lot of potential, but it's kind'a short to comment on rogression and nitpick at this point. Good luck with it. Remixer, listeners, please take the time to answer the questions in this post.
  15. The intro is heavy on the bass. Cutting it a few dB wouldn't really lose much (except in direct comparison), and it'd improve the overall processing when there's not as much bass pushing the compression. At around 0:21 it gets synthy. Long strings don't have enough attack, probably a problem with the samples. Use other samples. 0:42 high bells a bit too loud and EQd too high. Take those down a bit. The bell tremolo is especially painful, see what you can do about that. 1:14 harp arpeggio needs EQ, it's just... there, no highs, no lows. Brass cuts into headphones, probably some interference effect from the harp. See what you can do about that, looking for the exact frequency they've got in common and dropping that slightly should do it. 1:45 crashes are too weak. 2:00 bell sounds weak, you could try dropping it an octave. Brass tends to lack highs. Not just a problem around here. Sounds like it's over-EQd. 2:30 nice calm section. Strings' long attack is a problem here tho. 2:56 transition is a bit too sudden. 3:40 drumroll synthy, also at 4:00, 4:15 4:35 interference or whatever is cutting into my ears here too. Check the frequency and cut it a bit from the instruments causing it. The last three notes are redundant imo. I get what you were doing with them, but they didn't work. imo, anyway. Might work if they were shorter, but no promises. Overall, this is pretty impressive. The writing is great for most part, tho it could sue some humanization at some places. Especially repeated sections and drumrolls and bell/crash tremolos. The processing needs some work, most of the stuff listed above are pointers about that. This could be great, god luck with it. Remixer, listeners, please take the time to answer the questions in this post.
  16. Lots of reverb on hihats. Hm... What happened at :33!? Goes from a climactic fill into a sillysynth section. A stronger lead taking that part could be awesome. Vibes at 1:14? Everything else points at more action, stronger stuff, and then there's some nice and relaxing vibes there? lol Dud, a little more intentional instrumentation woudl be nice. If you want it calm, make the other tracks appropriately calm. If not, put a massive overdrive or something on the vibes or change them completely. (I recommend going calm there, but it's your remix.) Unfortunately, it follows the progression of the source a lot from there on. Most notably the chord progression and the choir writing. Changingt he latter might fix that to some extent. Drop them, give them more notes, other rhythm... something else. 2:14 another sillysynth, but this one could be processed to be more serious. Ending has the potential for some slight chord progression changes to get it a bit further from source. I like the instrument you used at the very end. Throughout the track, it sounds like the bass is pushing the compression ceiling. Multiband compressor would solve that, but just dropping the gain a step or two might also help. With this processing, the source is much more evident... and the use of the source progression also. It does sound like a step up from what's been associated with you, but it's not submittably good. Yet. Dude, answer the questions in this post!
  17. Pad at :12 is a bit too strong, imo, at least for its first few appearances. Might be that it's jsut got too fat mids and lows. Weird pan thing at 1:19. I think it's the pad screwing with the stereo soundscape, but can't say for sure. It does sound like an improvement, but I don't remember it being this... weirdly panned. Lots of pan effects that are mostly just anoying. See if you can cut back on those a bit. Also, it has a very tiring sound. I think it's due to the tracks not being separated well enough. Use EQ to carve holes for leads and other key instruments in the fatter/backing tracks. There's an effect towards the end that I really thought was great, 3:43 or so.My favorite part of the remix. Makes me wonder why the track isn't more like that. Good stuff. Keep working on it, it's getting better. Remixer, listeners, please take the time to answer the questions in this post.
  18. No source link, no source comment. Intro sounds dry. The melody on strings is a little hard to follow. Crashes are kind'a weak compared to the massive sound of the other instruments in the first 1:30 of it. Guitar sounds hard and very up-close,and I don't think either work well with the rest of the instruments. Making the sax really up close too might help, but then you'd have to many unnecessary clicks and stuff. I suggest moving the guitar further back and EQing it to have more highs and less lows. Transition in the middle of the track... Didn't quite feel natural. I really like the new rhythm, but the guitar just stands out as bad there. Crashes seem to suffer from some weird compression/sampling issue, sounds like the sample stumbles on itself. Overall, you've got three very different styles here. The transition between the second and third was the most jarring, but I wasn't fond of going from big giant orchestra to a guitar or two. Having some low brass or strings there might ease the transition, but make it soft enough so it doesn't take away the effect the strings provide when they come in. The other transition just makes the track stop. having the guitar there stiking short chords or something along the beat might work. Anyway, I have a feeling this is a pretty extensive adaptation so there's probably more than enough interpretation. Can't say for sure tho, but I like this. Remixer, listeners, please take the time to answer the questions in this post.
  19. It _did_, a few months ago. Then randomnik tried to download it and posted he couldn't. Then I tried and let him know it worked for me. Then Spakku comes along and posts about the remix. Good luck with the Js.
  20. Well, there are free soundfonts and audio unit synths. Had a look at any of those. When you get logic, you're probably gonna be lost in all its features and the somewhat different interface, so I would recommend getting it for a new project. Then again, I would recommend Logic Studio. Express doesn't come with as many samples, mostly synths. Anyway, there's buzzzer, zoyd, freealpha, orca, and some other pretty good au synths that you could have a look at. then there's crystal, but last I used it it wasn't entirely stable so back stuff up before using it. Just trying to save you some money, buddy. btw, if you want the lead to be fatter but not really change its sound much, use the overdrive effect, no cutoff, 10dB drive or so. Not sure it'll help you with this lead, but just fyi.
  21. My first guess wouldbe that the file expired, but since I can download it without any problem, I suppose the problem is that the host or browser gets stuck somewhere and doesn't present the final download link. If not, the problem is most likely located between the screen and the chair. Whether that's an expectation that clicking on the link will instantly start the download process, or if it's just a lack of page navigation skill or patience with the mediafire page. Short version: It works for me.
  22. Sounds familiar. I can definitely recognize the source from only having heard it in your remix. And it's most certainly interpreted.
  23. I'm liking the Norfair part of this. This, strangely, sounds better than your green brinstar wip imo. Or I've just gone through too many wips since to remember. It does sound medley-itic, so good luck with the green brinstar version... which isn't as on par as you think. Weirdly timed drums, noisy and high hihats... and the stuff listed in your green brinstar thread. Not that good. I like the latter parts in this more.
  24. Well, I recognize the source. Unfortunately, the sound quality isn't much better. It sounds more like a cutnpaste version of the original source and sfx from the game or the source music files. In that sense, it's hard to really get the progression. Might be what you were going for, but it doesn't quite work out. Better samples/processing might improve that, tho, as there were things I liked about how it progresses. Could be good.
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