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Mirby

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  1. Like
    Mirby got a reaction from Thirdkoopa in Kingdom Hearts 3 Is Finished...But Who Is It For?   
    At least they were more entwined in the overall plot than in KH2 lol
  2. Like
    Mirby reacted to JohnStacy in DAW based on sheet music?   
    Get the hell out of my thread.
    I have no idea what your problem is or what the hell is wrong with you but I was actually seriously pursuing this idea. If you read my first post, and the discussion that followed, you could see that we were actually seriously discussing this concept, which was much different from the other thread, the point of which you also missed. If somebody is asking a question on a forum, saying "hurr durr just google it noob" doesn't actually do anything. It's 2019. No shit people can google things. I can google "daw based on sheet music" to see if there's anything out there. Do you know what comes up? Not much. Stuff on Reaper's notation feature (which is not a DAW based on sheet music), and other similarly related things that aren't actually helpful to what I am looking for. I'm a professional musician (studio musician) with a degree in music composition. I am most comfortable working with music notation. A DAW based on notation would save me a lot of time by cutting out the middleman of having to use a notation software and a DAW. Somebody asking for a DAW based on notation probably knows how to read sheet music.
    Do you know what is helpful? @Dextastic mentioning Overture 5, which most of us had never heard of, and which seems to fit the bill closer than anything else. Asking a question on a forum brings a human element that interprets the question and answers in ways that google just simply doesn't. Do you know what wasn't helpful? You, at all.

    "Please use google if you want to use a DAW based on sheet music instead of a piano roll. It is too complicated to explain here, of all places. "

    I fail to see the relevance of this to the original thread. Nowhere ANYWHERE did the OP ask about a daw based around sheet music. I saw this comment and was curious if it existed so I started a new thread (see how the topic was different so I started a new thread?).
    Keep your bulllshit away from these discussions.
  3. Like
    Mirby reacted to DarkeSword in SNES Classic   
    Please don't use the forums as your game journal.
    I'm renaming this thread to SNES Classic so that it can be a discussion of the SNES Classic that just came out.
  4. Like
    Mirby reacted to Pipez in New DuckTales in 2017!   
    It's been confirmed that Jim Cummings will reprise his role as Darkwing Duck when he pops up in the reboot.
  5. Like
    Mirby got a reaction from Gario in MAGWest: It's like MAGFest but West! [August 25-27]   
    Good news! If you have a MAGWest badge, you can visit the exhibit hall from 2-7pm on Friday and Saturday and 2-4pm on Sunday over at Crunchyroll Expo! Which is pretty cool.
  6. Like
    Mirby reacted to MindWanderer in MAGWest: It's like MAGFest but West! [August 25-27]   
    I'm still not sure how much I'll be there, but I live in the area so I'll be potentially up for meetups.  Won't be much help, though.
  7. Like
    Mirby reacted to Gario in MAGWest: It's like MAGFest but West! [August 25-27]   
    I'll be there with my girlfriend, already have the vacation times and room set. See y'all there.
  8. Like
    Mirby got a reaction from avaris in Castlevania anime on Netflix   
    Yeah I think that explaining WHY Drac is attacking Wallachia was quite important. The love of his life, likely the first woman in centuries who wasn't repulsed by him, was killed by an idiot who thought her to be a witch simply because she practiced science. This also explains Alucard's presence, and why he'd want to stop his father (I mean we already knew that basically but it's nice to include that in it). This season was more of a fleshing out of the backstory and, if game progression were to be applied here, following the first few blocks (even though Sypha and Alucard are on different blocks in CV3 but whatev). We still haven't seen Grant, after all.
  9. Like
    Mirby got a reaction from orlouge82 in Castlevania anime on Netflix   
    Yeah I think that explaining WHY Drac is attacking Wallachia was quite important. The love of his life, likely the first woman in centuries who wasn't repulsed by him, was killed by an idiot who thought her to be a witch simply because she practiced science. This also explains Alucard's presence, and why he'd want to stop his father (I mean we already knew that basically but it's nice to include that in it). This season was more of a fleshing out of the backstory and, if game progression were to be applied here, following the first few blocks (even though Sypha and Alucard are on different blocks in CV3 but whatev). We still haven't seen Grant, after all.
  10. Like
    Mirby reacted to Pipez in New DuckTales in 2017!   
    The intro finally has dropped...
     
  11. Like
    Mirby reacted to The Damned in Pokémon: Forget Ultra Sun and Moon, Core Game for Switch Announced   
    Aside from altering the trading functions to make it compatible with the 3DS, RBY were left untouched. Yellow still had its GameBoy Printer features intact, even though there was no way to use them.
    GSC had a seven day calendar system, the 3DS has an actual one (day, month and year). They could make it sync with the system calendar, but it's easier to just leave it alone.
    That's real, in case anyone was wondering. It appears at 26 seconds in. If you read the left and right sides of the tops of the wall as the camera zooms in, the walls say "ultra sun ultra moon' over and over, in the Unown typeface.
  12. Like
    Mirby reacted to classic_gamer_76 in What are the best Game Over screens?   
    Sorry... I have to do this:
    The "Prince of Persia: The Sands of Time" ones were pretty clever too and definitely made sense regarding how the story was told to us (no videos for these ones... sorry T.T).
  13. Like
    Mirby reacted to djpretzel in The Legend of Zelda: Breath of the Wild   
    So yeah, I'm actually playing this game.... slowly but surely
    My own thoughts:
    To me, this does ABSOLUTELY feel like "Skyrim Lite" - but I think that's a perfectly fine thing, and almost ALL of the streamlining they've done makes complete sense. I like Skyrim's approach to BGM better; over-world music, most of the time, including loading screen... this feels a little quiet. I'm playing on the Switch, handheld only, and I love the form factor & experience; one of the most immersive handheld gaming experiences I've had. The voice acting ain't great, and it's miscast as has been noted, but I'm reluctant to call it "bad" - I think it's just not up to snuff with the rest of the game. I haven't encountered any "Suffer Like G Did" moments.... yet. Generally speaking, I'm getting the same positive vibes that I did when I FIRST played the original Metroid Prime - they've taken a classic and reinvented/modernized it in a way that clicks. That's not easy, as we know
  14. Like
    Mirby got a reaction from Brycepops in New DuckTales in 2017!   
    It's nice that all three have their own unique style.
  15. Like
    Mirby got a reaction from TheChargingRhino in The Legend of Zelda: Breath of the Wild   
    The events are in third person.

    I'm guessing it's Child timeline.



     
  16. Like
    Mirby reacted to MindWanderer in New DuckTales in 2017!   
    Also, only Huey has a hat.  Their "hair" is different, too.
  17. Like
    Mirby reacted to Pipez in New DuckTales in 2017!   
  18. Like
    Mirby got a reaction from Yami in Nintendo Switch   
    Okay time for impressions.
    Event opened, we walked down a red walkway right to the stage at the far end of the room it was set up in, that was nice. There were 4 demo stations for each game on display that was playable except Zelda, which had about 16 or so. Anyways, to go in order of what we played (went with my fiancé).
    ARMS: Very intuitive controls. I picked the robo-girl and he picked Spring Man (really I just keep thinking MM when I hear that name). We went through the tutorial first. Very basic stuff. Tilt Joy-Cons to move, L/R dashes in the direction you're tilting, punch to punch, tilt to turn punch, ZL/ZR to activate Flurry which just lets you unleash a bunch of punches. That's basically it for controls. And then you get into it, where you get to pick which parts you want for each arm, and that's where the fun begins. You've got your basic fists, you've got the 3-fists-in-one that I had default as robo-girl, and then there's also a boomerang. In Flurry mode these get powered up and the boomerang basically becomes the Gale Boomerang from Twilight Princess. It's great fun, I can see it being fantastic for party mode.
    Next up we played Disgaea 5 Complete, which was pretty standard as far as Disgaea goes. Nothing really special to mention there. After this we also grabbed our tickets for Zelda because we had to get in a group based upon time slots.
    After that I went on stage to challenge someone in Quick Draw, part of 1-2-Switch. The way this works is both players get in position holding their Joy-Con down with their finger on the trigger (ZL/ZR depending on the Joy-Con) and listen for the audio cue. The game goes READY then STEADY... and when it says FIRE both players raise and fire to see who gets the shot off first. The game then says the exact time it took for each player to fire and even shows the angle the controllers were at while moving. I won the first game, but lost the second. Got a nice Switch hat. I was kinda on the fence about 1-2-Switch but I can see it's very well-made and will be a blast at parties. 
    Next up was Sonic Mania, which I didn't even know would be there. This took just one Joy-Con set horizontally to control. Knuckles was unfortunately not playable in the demo, and we could only choose between Green Hill Zone and Studiopolis. I picked the latter and it controlled wonderfully. Took a bit to get used to the Drop Dash but it's well made, and the level design is wonderful. Even more hype for this one now.
    Then after that we played a bit of ULTRA STREET FIGHTER II. Did three rounds of this. First round I was Zangief and my fiancé was Dhalsim. I won in the 3rd round. Next up I was Ryu and he was Vega. He annihilated me lol, and he did again in the final battle between Guile and Blanka.
    After that we did some Mario Kart 8 Deluxe battle mode. I needed revenge. Picked Fem-Villager and he chose Waluigi. Course was randomly picked, and it was Battle Course 1 from Super Mario Kart. The mode was Bob-Omb Blast, where the only item you get it Bob-Ombs and you can hold as many as you collect because the point is to blow EVERYTHING UP JUST BLOW IT ALL UP OH THE HUMANITY IT ALL BLEW UP. I was in the lead for a short while (when you're in the lead you end up wearing a crown and it goes away once you lose that lead) and ended up 3rd overall (we were playing against 10 CPU). I'm sure that in the full game you'll be able to turn off CPUs entirely in Battle Mode because you can do that in MK8 already.
    After that we kept the explosions going in Super Bomberman R. Which is classic Bomberman action brought back to current consoles. So much fun. Also includes the whole "when you die you get to throw bombs from the edges" thing from some installments, and if you take someone out in this way you take their place and rejoin the fray. And if you land a bomb directly on someone while on the sidelines (you usually throw one space away, not in the adjacent one) you'll stun them. Great fun, and up to 8 players too iirc. We only had 4 though. 
    Then we went to Puyo Puyo Tetris. They had us stick to the Swap mode of multiplayer, which would keep you in Puyo Puyo mode for 30 seconds then swap to the Tetris board for 30 seconds and then back to Puyo Puyo for another 30 seconds and so on and so forth until someone lost. And the board you started on wasn't always Puyo Puyo, it would randomly choose at the start of each round. Very basic fare for both of those, and if you had a combo going in one mode as it swapped it would continue and affect the other. So it's really built for those who are good at both. However, my fiancé was rockin' the Tetris board while I was rockin' the Puyo Puyo side so we balanced each other out that way. So it works.
    Lastly, we played our demos of Breath of the Wild. You start off doing a new game, and have to OPEN YOUR EYES. Then get the slate, get clothes and climb outside. From there you get to do anything, which we of course already knew. That's not the point of THIS impression. It's nice to be right into the game that quickly compared to other Zelda games that have absurdly lengthy intros *coughSScough*. I went right, found a stick, gathered mushrooms, then set the stick on fire and started a small grassfire because lol. Also apparently hitting apples with a burning stick bakes them, so that was nice. I then found an axe, cut down a tree, and entered the Temple of Time. Or the ruins of it, at least. Prayed to the statue of the Goddess Hylia, and then headed outside and tried to climb the temple. Failed. Walked 10 feet to the right and found a ladder. Climbed it, found a bow, and then jumped off... and died. Link's leg was bent in the completely wrong direction so that visual was well-done. Reloaded the save and then tried to climb down the ladder and ended up jumping off (not dying this time) and then found a Bokoblin base. Managed to take them out with the axe, including the really tough leader (this was in the skull rock y'all might've seen in screenshots being blown up). The leader kept leaving himself open long enough for my axe swing to connect twice and cancel his attack. He even leapt at me once and I knocked him like 10 feet away! Also stole his spiked club (which has like 3x the attack power of the axe) and killed him with it. Also when firing arrows you'll need to adjust for distance because the physics engine in the game is very well made. I killed a few more Bokoblins, stole their meat, and them climbed a rock... and then the demo time was up. And then we left because nothing else really interested us. My fiancé's playthrough consisted of him bumbling into the Talus Steppe thing (the giant rock golem) and getting murdered. He also successfully hunted a boar (headshots are the way to go, he says, as hitting them anywhere else causes them to flee, and you need to use a bow. Also be very aware of how much sound you're making, it tells you in the lower-right corner), and then fell to his doom and then drowned trying to catch a fish. Both of us were very pleased.
    But yeah we left after that. They gave us cookies with the Switch logo on them as we left. All in all, great games. Didn't really check out anything else (wasn't interested in them). The controllers are very comfortable and lightweight. Forgot to play in tablet mode cause I didn't think about it, OH WELL.
  19. Like
    Mirby got a reaction from Eino Keskitalo in Nintendo Switch   
    Okay time for impressions.
    Event opened, we walked down a red walkway right to the stage at the far end of the room it was set up in, that was nice. There were 4 demo stations for each game on display that was playable except Zelda, which had about 16 or so. Anyways, to go in order of what we played (went with my fiancé).
    ARMS: Very intuitive controls. I picked the robo-girl and he picked Spring Man (really I just keep thinking MM when I hear that name). We went through the tutorial first. Very basic stuff. Tilt Joy-Cons to move, L/R dashes in the direction you're tilting, punch to punch, tilt to turn punch, ZL/ZR to activate Flurry which just lets you unleash a bunch of punches. That's basically it for controls. And then you get into it, where you get to pick which parts you want for each arm, and that's where the fun begins. You've got your basic fists, you've got the 3-fists-in-one that I had default as robo-girl, and then there's also a boomerang. In Flurry mode these get powered up and the boomerang basically becomes the Gale Boomerang from Twilight Princess. It's great fun, I can see it being fantastic for party mode.
    Next up we played Disgaea 5 Complete, which was pretty standard as far as Disgaea goes. Nothing really special to mention there. After this we also grabbed our tickets for Zelda because we had to get in a group based upon time slots.
    After that I went on stage to challenge someone in Quick Draw, part of 1-2-Switch. The way this works is both players get in position holding their Joy-Con down with their finger on the trigger (ZL/ZR depending on the Joy-Con) and listen for the audio cue. The game goes READY then STEADY... and when it says FIRE both players raise and fire to see who gets the shot off first. The game then says the exact time it took for each player to fire and even shows the angle the controllers were at while moving. I won the first game, but lost the second. Got a nice Switch hat. I was kinda on the fence about 1-2-Switch but I can see it's very well-made and will be a blast at parties. 
    Next up was Sonic Mania, which I didn't even know would be there. This took just one Joy-Con set horizontally to control. Knuckles was unfortunately not playable in the demo, and we could only choose between Green Hill Zone and Studiopolis. I picked the latter and it controlled wonderfully. Took a bit to get used to the Drop Dash but it's well made, and the level design is wonderful. Even more hype for this one now.
    Then after that we played a bit of ULTRA STREET FIGHTER II. Did three rounds of this. First round I was Zangief and my fiancé was Dhalsim. I won in the 3rd round. Next up I was Ryu and he was Vega. He annihilated me lol, and he did again in the final battle between Guile and Blanka.
    After that we did some Mario Kart 8 Deluxe battle mode. I needed revenge. Picked Fem-Villager and he chose Waluigi. Course was randomly picked, and it was Battle Course 1 from Super Mario Kart. The mode was Bob-Omb Blast, where the only item you get it Bob-Ombs and you can hold as many as you collect because the point is to blow EVERYTHING UP JUST BLOW IT ALL UP OH THE HUMANITY IT ALL BLEW UP. I was in the lead for a short while (when you're in the lead you end up wearing a crown and it goes away once you lose that lead) and ended up 3rd overall (we were playing against 10 CPU). I'm sure that in the full game you'll be able to turn off CPUs entirely in Battle Mode because you can do that in MK8 already.
    After that we kept the explosions going in Super Bomberman R. Which is classic Bomberman action brought back to current consoles. So much fun. Also includes the whole "when you die you get to throw bombs from the edges" thing from some installments, and if you take someone out in this way you take their place and rejoin the fray. And if you land a bomb directly on someone while on the sidelines (you usually throw one space away, not in the adjacent one) you'll stun them. Great fun, and up to 8 players too iirc. We only had 4 though. 
    Then we went to Puyo Puyo Tetris. They had us stick to the Swap mode of multiplayer, which would keep you in Puyo Puyo mode for 30 seconds then swap to the Tetris board for 30 seconds and then back to Puyo Puyo for another 30 seconds and so on and so forth until someone lost. And the board you started on wasn't always Puyo Puyo, it would randomly choose at the start of each round. Very basic fare for both of those, and if you had a combo going in one mode as it swapped it would continue and affect the other. So it's really built for those who are good at both. However, my fiancé was rockin' the Tetris board while I was rockin' the Puyo Puyo side so we balanced each other out that way. So it works.
    Lastly, we played our demos of Breath of the Wild. You start off doing a new game, and have to OPEN YOUR EYES. Then get the slate, get clothes and climb outside. From there you get to do anything, which we of course already knew. That's not the point of THIS impression. It's nice to be right into the game that quickly compared to other Zelda games that have absurdly lengthy intros *coughSScough*. I went right, found a stick, gathered mushrooms, then set the stick on fire and started a small grassfire because lol. Also apparently hitting apples with a burning stick bakes them, so that was nice. I then found an axe, cut down a tree, and entered the Temple of Time. Or the ruins of it, at least. Prayed to the statue of the Goddess Hylia, and then headed outside and tried to climb the temple. Failed. Walked 10 feet to the right and found a ladder. Climbed it, found a bow, and then jumped off... and died. Link's leg was bent in the completely wrong direction so that visual was well-done. Reloaded the save and then tried to climb down the ladder and ended up jumping off (not dying this time) and then found a Bokoblin base. Managed to take them out with the axe, including the really tough leader (this was in the skull rock y'all might've seen in screenshots being blown up). The leader kept leaving himself open long enough for my axe swing to connect twice and cancel his attack. He even leapt at me once and I knocked him like 10 feet away! Also stole his spiked club (which has like 3x the attack power of the axe) and killed him with it. Also when firing arrows you'll need to adjust for distance because the physics engine in the game is very well made. I killed a few more Bokoblins, stole their meat, and them climbed a rock... and then the demo time was up. And then we left because nothing else really interested us. My fiancé's playthrough consisted of him bumbling into the Talus Steppe thing (the giant rock golem) and getting murdered. He also successfully hunted a boar (headshots are the way to go, he says, as hitting them anywhere else causes them to flee, and you need to use a bow. Also be very aware of how much sound you're making, it tells you in the lower-right corner), and then fell to his doom and then drowned trying to catch a fish. Both of us were very pleased.
    But yeah we left after that. They gave us cookies with the Switch logo on them as we left. All in all, great games. Didn't really check out anything else (wasn't interested in them). The controllers are very comfortable and lightweight. Forgot to play in tablet mode cause I didn't think about it, OH WELL.
  20. Like
    Mirby got a reaction from djpretzel in OCRI-0001 - Audio Engineering: A Tribute to Cid   
    Wow. Crazy to think that three years have passed since this was released. 
  21. Like
    Mirby reacted to CHz in Fire Emblem: Heroes, iOS/Android freemium original FE game   
    I really like Hiroki Morishita's music for Heroes. If you like it, check out what he did for FE Awakening and Fates too, or vice versa!
     
     
  22. Like
    Mirby reacted to The Damned in Pokémon: Forget Ultra Sun and Moon, Core Game for Switch Announced   
    Oh shit, they are at the Battle Tree store. I thought they were all missing.
    But I don't see Banettite anywhere... and my Banette kinda of needs one.
    Looking at the list of Mega Stones on Bulbapedia, it looks like 27 of the 47 are not available yet, so that's going to need a lot of events just to get them all back. IF they only plan to do two or three at a time, and it's a couple of months between events, that's a couple of years just to get them all.
    Fuck that.
  23. Like
    Mirby reacted to The Damned in Nintendo Switch   
    Yes. Haven't you?
    You buy the console, usually at launch, and then pick up only one game for it.
    As the console gets more games for it, you stick to that one launch title and use it strictly as a metric for the quality of games, even ones that come out years later. This provides you an unalterable opinion about the entire industry based upon said one game on said one system, giving you the right you to comment on everything video game discussion, including stuff you have never even so much as looked at, let alone played.
    That's how it works, bleck. You should know this by now.
  24. Like
    Mirby reacted to Bleck in Nintendo Switch   
    "I don't think that [one game] is worth the whole console" is a surprisingly common sentence in discussions about a video game console that will, in fact, have multiple video games
    like have you people just been buying one game for one console and then putting it away forever
  25. Like
    Mirby got a reaction from TheChargingRhino in Game-Art HQ's Pokémon 20th Anniversary Art Collaboration!   
    Sounds cool. But why the (152?) when it would be the 151 in question, considering that Chikorita is 152 in the Pokedex lol
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