Diggin' it. Appears to be fairly deep, though only time will tell... haven't read the manual yet so I'm just playing SF2 style at the moment. PSN, "djpretzel", if anyone's down.
Don't care for the j-popish intro track but overall the score seems hot.
Gameplay-wise, the jumping game seems radically different... I hear people complaining about moves being sluggish, but honestly everything on the ground seems fast enough, but in the air... wow, kicks sometimes come out REALLY late. It seems very difficult to kick early/preemptively, and of course, SF3-style throws mean I suck in that arena.
But overall, it's growing on me. More and more it seems like the fighting game I'll be playing for the next few years, learning more, etc. In other words, it seems like a plausible and viable successor to 3 and 2, which was the biggest challenge ANY 3d game would have had.
Load times are bad plus they seem very quiet... I would have thought looped music would be a no-brainer...
Love all the options/tweakability.
Still gonna be playing HDR quite a bit, and feel like I'd be saying that even if we weren't involved in the score, but SF4, on initial inspection, seems pretty damn tight.