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Garpocalypse

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Everything posted by Garpocalypse

  1. http://www.hardcoregaming101.net/aliensoldier/aliensoldier.htm I'd recommend this little gem called Alien Soldier. I think it was only rereleased on the wii but you should easily be able to find a way to play it if you have a pc. Here we go: http://store.steampowered.com/app/71116/
  2. I know i'm usually pretty late to these kinds of things but I just found Dorkly Bits on youtube and now I see that a thread was already made for them two years ago... If you haven't seen them they are hysterical.
  3. You mean on Xbox? Not good. I haven't played it in awhile either and I doubt it has become more popular in the last few months. Most are playing TTT2 and SC. SF4 is also pretty popular but I never play that. :)

    I guess the free version on the ps3 is the way to go at the moment.

  4. A huge burn mark was on Disc 3 of EWQLSO Gold when I bought it from them. After a quick call to CS they offered to send me a new disc 3 but refused my request to replace all of the discs and send me a new batch. REFUSED! when I had no idea if the discs beyond 3 were affected by the apparent mishandling and might not have installed at all. It's a great library though. Just wish they would have included close mic options in Gold. Play is a biznitch. It's CPU overload protection cuts PLAY at the worst times for me even when my CPU is no where near taxed. Nice GUI tho. Don't get me started on the ilok garbage. A sample player plays collections of wavs called samples that are shaped through live recordings of the instrument. Instead of using a synthesizer to add/subtract harmonics to get something that kind of sounds like whatever you want to call it you are using something that's as close to the actual instrument as possible. The downside is that they take a large amount of system resources and are nowhere near as flexible. What you hear is what you get.
  5. Streets of Rage I don't like to think about how I can solve my problems. Just walk down the street and beat the hell out of anything looking at me. Sooner or later that should get me to the root of the problem. ...Which I will then beat the hell out of. and if for some reason I can't have that then I'd choose Twisted Metal for very very very similar reasons.
  6. What games did you get with it? I love the Valis series on that system.
  7. For some reason I can totally see ACO doing this one.
  8. I'd like to try to get on this one. Will send WIP.
  9. SEGA already admitted to this in Feb 2009 when Sonic's Ultimate Genesis Collection hit the shelves. In the tips section for Sonic 3 they said MJ was originally responsible for the soundtrack.
  10. Rob Hubbard!! Also the guy who did the Road Rash sound track for Electronic Arts.
  11. My old formula went something like this Homage the source-remix the source-Homage the source again. That was great for keeping familiarity but was pretty limiting otherwise More often than not I find that starting with original chord progressions and harmonies then working in the melody I want to use is less limiting but much easier to lose familiarity. So to keep things together I make sure all of my decisions are related to some aspect or idea to the game/stage itself. Roughly 50% of the track the listener should expect, the other 50% you get to do almost anything you want. everyone has their own solutions to these issues but that's why i loves da remixins'!! it's a very unique musical challenge.
  12. Is this going to be a thing tonight? I know there was some talk about moving the day and time and i completely lost track of what the decisions were.
  13. YEEEAAAAAAAAAAAAAAAAAAA!!! Willrock you've got some stuff to sign bro.
  14. HAH! Twisted Metalheads REPRESENT!! I'd love to add Toejam N' Earl 3 to the list but for the life of me I can't figure out how I am ever going to play that game again. My xbox died and they never supported it for the 360.
  15. Ditto especially if you are double or quad tracking. The tone you start with is going to be your ending tone as well for the most part so make sure you start with something you like. Look into the free amp sims by Lepou. I can't recommend them enough. Also check out the youtube guide Mixing Metal at Home by jamessv. Don't do everything he says but it should give you a good starting point to clue you in on what you need to do. Lately i've been finding that alot of his advice has been hindering my remixes but what advice that is is most likely going to be different for you and your music. Your EQ cuts are going to let the mids come through. I find that a HPF around 160-200hz is good for letting the bass through, which is more responsible than you might think for adding depth to the tone of the guitar, the obligatory dip around 500hz, and either a very wide dip from 2k+ or just a small one around 4k (depending on how you want your upper mids to sound) should get you started. Also, come hang out on the Andy Sneap forums. http://www.ultimatemetal.com/forum/andy-sneap-151/ You're not going to learn much about making a great arrangement but for staying up to date on metal processing it's a great forum. ...and lastly check out Ermin's Systematic Guide To Mixing which is written with the rock/metal enthusiast in mind. http://www.systematicproductions.com/mixing-guide.htm Well, that's about everything i've learned over the past 10 months or so. Hope it works for you!
  16. Some faux phasing at the start was intentional. Just gotta learn to make it sound good i guess. Didn't do anything to the arps but some eq. I think it was just a drop around 2k too. snare was saturated and compressed. kick was eq'ed and compressed. Strings were split and hard panned. I worked extensively in mono so there should be no phasing outside of the intro. Bass intentionally goes Mono-stereo-mono-stereo throughout. I did have to convert the OGGs to WAVs which I did through audacity. I ended up, for some reason, with everything set to a stereo track. So I split mono'ed a bunch of them and threw out half of the signal. Not sure if I did that for the arps though, i think I left those alone.
  17. Alright here's what I have. Still hearing a few things i'd like to fix but i'll throw it up for now. http://www.mediafire.com/download/lvrd6sv3zqr6n8w/Timaeus-FunkyMolesVer1-Master.mp3
  18. Fall gamin's include for me 1. FF7 2. Disgaea (probably going to pick up D2 next week, Sato FTW!) 3. Shenmue 4. Resident Evil 4 5. Panzer Dragoon Saga 6. The Witcher 7. Twisted Metal 8. Warhawk 9. Jet Moto 10. BUSHIDO BLADE (that's a big one) 11. Destruction Derby 2 12. Tobal No.1 13. Ehrgeiz 14. Earthworm Jim 15. Resident Evil Directors Cut+RE2 Demo Usually I try to hit a few of these for at least a few minutes before december comes around.
  19. this is something i'd like to be a part of this year. WIP sent.
  20. Constructive is good but don't feel that you need to give detailed musical advice in order to contribute. There's plenty of sources for that kind of advice that someone seeking it can get. It's the comments from the listener with untrained ears or little idea what is going on harmonically with a piece that i am really interested in and would like to see more of on the forums. I'm sure others are interested in that as well. It looks like the list you mentioned is about all that anyone could be looking for. Which is more than a typical youtube comment.
  21. you may have been right. I just boosted my guitars in sanctu by a good 6db each(recorded peaks were at -5 btw)and still didn't lose the synths.

  22. are you kidding me? I usually hit about -15 on the master when I am mixing. The file I sent you was extremely quiet! Unless you are talking about something else I had no clue about.

    This is the one I sent you right? How is this hot?https://soundcloud.com/garpocalypse/sanctu-unmastered-master2/s-a8Mka

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