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Real Name
Emery Monzerol
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Location
Montreal
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Occupation
Student, Programmer
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Interests
Making video games, playing video games, making music, listening to music
Artist Settings
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Collaboration Status
2. Maybe; Depends on Circumstances
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Software - Digital Audio Workstation (DAW)
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Composition & Production Skills
Arrangement & Orchestration
Drum Programming
Mixing & Mastering
Synthesis & Sound Design -
Instrumental & Vocal Skills (List)
Piano
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Instrumental & Vocal Skills (Other)
Melodica
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DaMonz changed their profile photo
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Mordi reacted to a post in a topic: OCR02488 - Donkey Kong Country "A Hint of Blue"
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Jorito reacted to a post in a topic: Hometown Heroes: Town Themes Arranged - History
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IT LIVES! Completely forgot to write here about it! So this is a quick note to let people know that I've taken over this project a few months ago, that I've salvaged as much as I could from the previous attempts, that I've scoped it down to much fewer tracks, and that we're shooting to have all tracks finished by the end of next month. Things are looking great so far, and you can be quite certain that this project is going to see the light of day, albeit as a shorter, more compact cute little package.
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Jorito reacted to a post in a topic: OCR03716 - *YES* Super Castlevania 4 "Dracula Is Our Vampire!"
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DaMonz reacted to a post in a topic: OCR03543 - Kirby Super Star "Fluffball Rampage"
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DaMonz reacted to a post in a topic: OCRA-0061 - Super Mario RPG: Window to the Stars
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TheChargingRhino reacted to a post in a topic: OCR03540 - *YES* Super Castlevania 4 "Selva Oscura" *PROJECT*
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Jorito reacted to a post in a topic: OCR03540 - *YES* Super Castlevania 4 "Selva Oscura" *PROJECT*
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*NO* Legend of Zelda: The Wind Waker 'Bird Men of Dragon's Roost'
DaMonz replied to Chimpazilla's topic in Judges Decisions
First thing that I noticed listening to this is that I feel like this arrangement lacks energy. There are a few elements trying to keep the energy up, like the quick hi-hats and castanets, but most of the elements (the guitar, the synth leads, backing elements, eventually the snare and bass drums) sound very weak/low-energy to me. I feel like the intent isn't really cohesive throughout the different instruments, and it's really my biggest personal problem with the track. Also, specifically for the synth leads, I'm 100% with Chimp. Their current implementation really doesn't blend well with the rest of the instrumentation. The sound is way too wet to be able to pierce through and have a strong effect (the phaser effect on the some of the leads, and the vibrato on all of them, are both particularly applied way too heavily). I also agree that more interpretation would be really great, and that this feels like a cover for a big part of the track. This combined with the lack of energy drop this below the bar for me. NO -
I'm also new to this one. I'm not familiar with the source (and it's kind of a minimalist source), but after a few listens it sounds to me like the source is well-represented here. I'm with Mike here, the production sounds unpolished on the drums and on the drops. The biggest issue, to me, is the hi-hats not blending well with the snares, especially. I think they should be closer together in the mix, and maybe different sample choices would have blended better together. Some more velocity work on the hats might have also helped a bit there, to make things sound a bit more natural? That's more debatable though. Other than that, I like the sound design in general, I like the pace, I like the soundscape, I like the chords... Plenty to like in there. This is good stuff. Let's go! YES
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OCR03481 - *YES* Dark Souls & Demon's Souls "Kindle the Soul"
DaMonz replied to Emunator's topic in Judges Decisions
Here is my take on source usage: 0:00-1:44 Direct source usage 1:44-2:53 A-section chords 2:53-3:08 B-section chords (1:09 in Firelink Shrine) 3:08-4:00 Clear usage of B-section melody 4:00-4:34 B-section melody 4:34-5:47 Clear usage of Maiden in Black Even if we do not consider the sections using only the chords, the count is still easily over 50%. And I strongly disagree that this ReMix only uses chords from the originals. There are melodies in both original tracks, and the ReMix references them directly repeatedly throughout the arrangement. To me, this is undeniably a YES on source usage. And everything about this track sounds great to me. The drums are repetitive, yeah, but this is lush, full of rich emotions, absolutely beautiful. I want to see this on the front page. YES -
OCR03533 - *YES* Mega Man X2 & X6 "Laser Power"
DaMonz replied to Emunator's topic in Judges Decisions
First off, I really like the ambience. The soundscape is well-built, nothing is too crowded and it never feels too empty to me. The occasional lead downtimes leaving just the pads, drums and bass are very satisfying breaks. The sound design is great, I particularly like the sound of that last lead, super tasty. The only balance issue I can hear in this is that, in my opinion, the lead at 2:07-2:21 takes a bit too much space. Other than that, I really enjoy how the different elements were placed in the mix. Also, I agree with Chip and Palpable about the transition between the two sources. I didn't hear a problem there at all, I felt it was very smooth and didn't surprise me in any wrong way. The flow in the drums, bass and pads kept things very coherent for the entire duration of the track. Good stuff! YES -
First off, I disagree that the mixing is a problem here. It's hard to hear a few things that seem to be happening in the lows from time to time, but overall most of the foreground is clear. I like the punch of the kick and snare, works very well for me. I like the large soundscape provided by the big pads and the super wet arpeggios, although maybe all that reverb and delay is contributing to the cluttered lows. You might want to look into that, make sure that your reverb patches for the pads, leads and arps have their lows heavily EQ'd out, I'm pretty sure you don't want those frequencies in there messing with your bass and kick. The arrangement also works fine for me. The copy-pasta at the end didn't bother me. The structure is good, the breakdown is very satisfying, the subtle melodic and harmonic embellishments, combined with the genre adaptation, are plenty for me to believe there is enough interpretation in there. Personally, I'd have messed around much more with the melody in those last 30 seconds to make a bigger climax, but hey this isn't my track, it's Paul's. Fun, groovy stuff. Works for me! YES
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TheChargingRhino reacted to a post in a topic: Lylat System CLEAR: A Star Fox Tribute Album
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Lylat System CLEAR: A Star Fox Tribute Album
DaMonz replied to The Nikanoru's topic in Recruit & Collaborate!
Woohoo! Let's rock and roll! -
Not much more to be said here (again). Greg and Mike got things very well covered. I agree that the arrangement is very nice, the writing stands out to me as being particularly strong during the solos, but the whole arrangement showcases great writing skills for sure. I also have to agree that the production is deal-breaking, though. The bass is definitely too loud compared to everything else, and the synth lead's sound design is very generic. The general balance feels off, and I recommend rethinking the levels of the mix to try and identify what the priorities are, what should be heard up front, etc. I'd love to hear this with improved production. I hope you'll rework it! NO (resubmit)
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I have to agree with both of my colleagues here. The arrangement is fun, but the production is definitely a problem that needs to be addressed. I think the biggest problem is in the bass drum eating up most of the space, which I don't think works well with such a busy writing. It's not the only problem, though, as was already pointed out. I don't want to beat a dead horse, Greg and Mike were very specific on the issues present in your track, but I do want to stress that the low-end was particularly problematic because of the multiple tracks fighting for space in that range. I strongly recommend looking for in-depth mixing and mastering advice, and the Workshop boards here can be a great place for that. As it is now, I have to agree that a lot of work needs to be done to make the production on par with the site standards. The arrangement *is* fun though, so I hope you'll keep trying to improve your production skills. Best of luck! NO
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This is very nice! Beautiful arrangement, and cool concept for sure. I have to agree that the break in the middle is *quite* long, and is honestly the biggest deal-breaker for me. The storm alongside the music didn't bother me as much, but I do think toning it down just a little wouldn't be a bad idea. I also think there's just too much repetition once we get into the second half of the track, and more variation would go a long way. This is definitely very close, and I hope you'll send in a revised version soon! NO (borderline)
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I agree that the higher frequencies could use some more attention in this mix in order to expand the soundscape some more, but I disagree that it's a deal-breaking problem. I think Mike's vote is on point here, and I could pretty much quote-vote him. This is a short and sweet arrangement that accomplishes what it's going for. I think the production could be clearer even without altering the instrumentation, with a more definite frequency distribution with careful EQ'ing of the different instruments. Although, I think this track is worthy of OCR even considering its flaws. YES (borderline)
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Well, this is fun! Where are the balls though? Production is clean, arrangement is cool, I don't think the SFX are overdone. I want to ask @Chimpazilla though, the last note in both runs of the initial theme (roughly 0:22 and 0:26) are a semitone lower than what we usually hear in the source, is that intentional? It can very well be an intentional divergence from the original to give it a different color, but since it was such an isolated change I thought it might have been unintentional. It's not a problem at all, but I wanted to point it out just in case. Good stuff! YES
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*NO* Banjo-Kazooie & Banjo-Tooie 'Halloween Medley'
DaMonz replied to Chimpazilla's topic in Judges Decisions
I'm basically in full agreement with Gario's vote here. I also think the arrangement flows well enough to not suffer from medleyitis. Although, I have to agree that the execution is deal-breaking here. I don't want to beat a dead horse, so I'll just redirect you to Gario's comments on that because I don't think I could state it clearer anyway. I will also add that the bass seems to be having some strange hiccups around 4:50-4:56 that should definitely be addressed, if you decide to send in a revised version. And please do! There are plenty of great ideas in your arrangement (as usual) and I'd love to hear them executed better. Best of luck, Rebecca! NO (resubmit) -
OCR03433 - *YES* Doom "Army Worthy of Phobos"
DaMonz replied to DragonAvenger's topic in Judges Decisions
Okay, so here's my take on a source breakdown: 0:23-1:20 melody on the harp and strings 1:27-1:32 melody on the brass 1:46-2:30 melody on the brass again 2:30-2:38 melody on the strings 3:00-3:20 evocative chords, but don't add to the count IMO 3:48-4:11 melody 4:55-5:24 melody (a bit drawn out) 330 seconds of music, 166 seconds of source: 50.3%. Source usage (barely) checks out. Let me know if you think my breakdown is wrong, @Liontamer With that out of the way, I really like your track. I agree with Mike, and I think the arrangement is excellent. I think the volume contrasts are appropriate, and don't seem like an issue to me. I think this is a very expressive package that tells an engaging story. The Howard Shore influences are definitely present, and I think it was a great idea that you executed quite well. I also think the low-end should have been toned down, and the reverb is arguably slightly too much, but they're not enough to bring this below the bar, in my humble opinion. YES