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Everything posted by timaeus222
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Work dat sucka to death!
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finished Yoshi's Island + Song of Storms (oot) Remix
timaeus222 replied to dnbnostalgia's topic in Post Your Game ReMixes!
This is really loud. Like, mainstream-dubstep-loud. So yeah, try toning it down about 4 dB on the mastering. The lead at 0:55 is actually very grating on the treble. The bass at 1:24 is grating too. It's just "wham, holddddddddddd" and it's missing motion in the filters and FM. To some people (and no offense intended), it will sound annoying. That timbre could be more accessible if it has more motion and is accompanied by several other different-enough basses with dynamic filter modulation to keep the textures diverse. Oh yeah, and I don't hear any source usage in the dubstep portion at all, but OCR asks for substantial amounts. The lead at 3:11 is also very grating on the treble like at 0:55. 3:24-4:40 is almost exactly a copy-paste of 1:08-2:55, to the extent that it can be perceived that way due to that bass. Lastly, just for perspective, I like dubstep if it's done well. I'm fine with listening to stuff like this: http://soundcloud.com/zircon-1/augment http://soundcloud.com/isworks/shreddage-2-nuclear-dubstep-by http://soundcloud.com/isworks/juggernaut-darkness-ft-shreddage2 Maybe you can use these as a few references for loudness. They are all consistent with each other. The dubstep in those pieces is refined, IMO. -
I made a post on this a while back: http://ocremix.org/forums/showpost.php?p=935202&postcount=443
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So... who are you? Why are you the one to judge the competition? Why is it okay to use YouTube? What is the deadline even for? Why is this a competition? And uh... who are you? ._.
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The intro piano sounds narrow and lofi. The many note rolls all in a row like that actually make it sound more fake because people don't typically play in that way. Same with anywhere the e. piano plays like that. The drum fade-in is also strange, IMO. Compared to all the other instruments, the piano sounds more low-quality in EQ and velocity layers (which it doesn't seem to have), almost to the extent of a honky-tonk piano. Same with the bass and saxophone. The drums are alright, though they could use more compression to put them more upfront. Also, the pad you have throughout is really quiet compared to everything else, and it's barely audible. Increasing the volume on it may help glue the instruments together and make things sound less disjointed. The saxophone sounds very fake, and is quite evident at 1:31 and 3:06. The low note has degradation to the timbre that comes from drastically dropping the pitch of a note. The fast arpeggios are also very indicative. Consider finding someone to record live sax for you. Overall this is a good remix that suffers from sample quality issues and unrealistic sequencing with certain soundfonts. I like the arrangement, but a piece of this kind needs a live touch to it.
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finished "Swamp @$$" Remix, or no, lol? DKC2 hybrid mix?
timaeus222 replied to BlackPanther's topic in Post Your Game ReMixes!
Yeah, sounds too liberal. Maybe it's about 40% source. Other than that, I think there could be a more dynamic bass in the second half. It gets repetitive with only two or three basses playing. For example: https://app.box.com/s/lp57fesk2kcd88jlvbv2 -
Have you tried this one yet? Tons of bite and grit in this one. http://learjeff.net/sf/sf.html (Demo) The 76 MB SF2.
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#include <iostream> #include <string.h> using namespace std; int main(){ string Name = "Wes"; string* p = &Name; cout << "Happy Birthday, " << *p << "!" << endl; p = NULL; delete p; }
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Still up for co-directing this, but I think this is a better and more recent example than that old second example of my own EDM.
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OCR01849 - Phantasy Star Online "Ragol Weather"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
Where is my comment on this? D: I guess I downloaded it before I heard it or somethin'. 'Nuff said. -
OverClocked ReMix Design ?'s and Issues
timaeus222 replied to Liontamer's topic in Site Issues & Feedback
Maybe there's a memory leak. Are all the unused pointers deleted before termination of the coding? If a pointer is leftover and unusable, it had already allocated memory that is now inaccessible, and that memory goes toward the available memory. Those threads loaded for me, though, and I'm just on Safari on an iPad 2. -
OCR02898 - Chrono Trigger "Lost in Time"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
I think I remember hearing this before. Nice job! I agree that the piano breakdown could have been filled out a bit more, perhaps with a pad or an arp-playing ambient bell. Drums got a tad lost. Otherwise, great take on a classic theme! -
OCR02897 - Sparkster (GEN) "Rawk-It Night"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
Let's rawk it tonight! *tonite -
OCR02896 - Golden Sun: The Lost Age "Rebirth of Mars"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
The lead synths sound a tad retro to me, but I think they fit well. Sounds kind of like "Turrimann"! Solid work, guys! -
Shadi Duel and Level 1 Duel. P.S. I think Dave makes sense
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Yeah, it sounds like latency issues to me. Quite simply, you may need a faster computer.
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You could probably learn a lot about generic synthesis from u-he's Zebra Mini-Tutorials. Otherwise I'm actually working on one for OCR. Sounds go well together generally when you don't have to EQ much to make them fit, but it's not a guarantee.
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Latest Site Changes (Issue Reporting & Feedback Appreciated)
timaeus222 replied to djpretzel's topic in Announcements
I think it's fine. It's good for that small size, and it emphasizes that the R is capitalized. -
OCR Tracks you knew before you found OCR
timaeus222 replied to WillRock's topic in General Discussion
The first remix I heard of from OCR was on OCR, so I didn't really hear any without realizing it was distributed by OCR. My first was http://ocremix.org/remix/OCR01235 -
finished Purge the Xeno (Xenophobe - Main Title theme)
timaeus222 replied to Troyificus's topic in Post Your Game ReMixes!
I agree with Gario. The piano sticks out the most, IMO, as it's both mechanical and reverb-less. The instruments are also all competing for attention. It sounds like all velocities are completely flat, and although synthesizers aren't necessarily expected to sound realistic (unless it's a synthesized supposedly organic instrument), having natural velocity variation would help them to not sound machine-gun. It may be a good exercise to learn a little piano so you can get some insight into how velocities might naturally flow. If you pay attention to how heavily your fingers press on a keyboard for each note (and it is not exactly the same nor negligible in the differences for each finger), you should eventually be able to think about it while you're sequencing and do velocities while you're writing. Note that when I say "not exactly the same", it implies the velocities should be different, but when I say "nor negligible in the differences", it implies the velocities shouldn't be too drastically different (otherwise it would be "pulsing"). -
Latest Site Changes (Issue Reporting & Feedback Appreciated)
timaeus222 replied to djpretzel's topic in Announcements
It's actually only 16x16 pixels, so having it in the logo's font might be too blurry for that low-low-res quality. Maybe if the gradients were toned down, it could work, though the diagonals in the C and R may pose a problem.