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Everything posted by timaeus222
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finished Cyber-Gypsy Woodman - Mega Man 2
timaeus222 replied to Melodious Punk's topic in Post Your Game ReMixes!
Sub bass is totally grating. It's just there but only taking up space. No audible notes! If you're going to have sub bass, I would suggest you put in a regular bass that can be heard, with it having miscellaneous subs layered softly, like a low sine wave layered with it or something. 0:10 - bells need a tiny bit more stereo delay and room reverb. Too dry. 0:21 - That resonant LFO saw arp could work better legato plus a little staccato in a few of the notes. Try rethinking the sequencing there. 0:26 - That lead might work better at a higher octave. 0:48 - Good lead there. I think I even have something just like that. Vibrato! 0:59 - needs something to connect those two sections, like a soft cymbal or something. 1:20 - that lead could be an interesting chiptune thing. Maybe you can try an LFO that modifies pitch by a half step, synced to 1/64 step, on a square wave slope. That'll do a sort of old-timey phone ringing effect. 2:36 starts to get weird. What's that bass doing? Glitching? People should understand what's going on in the song. If people go "wtf", then something's wrong! Yeah, needs more ambience overall, and some delayed LFO modulation, as well as chiptune elements using LFOs or envelopes as well, however you want to do it. -
wip Donkey Kong Country - Life in the Mines
timaeus222 replied to OmegaMetroid93's topic in Post Your Game ReMixes!
Quick crits: I like the metallic impact percussion. The bass sequencing seems fine, just cut out some of the sub bass frequencies a little to make the bass less grating. Guitar is kinda dry, needs some room reverb. Sounds nice though on its own, the articulations seem realistic. It does sound like you copied and pasted some small recorded chunks though. Drums are soft, needs more power. Arrangement is a little static and short. Be creative, and add more. -
OCR02641 - Shenmue "Tomato Tomahtoh"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
Best ad ever. Wait a minute... IT'S A REGULAR SONG! I personally think the vocals are a bit buried at 2:25, but other than that, cheesy and funny! I love the vintage saw bass and the synth brass. -
I did a pretty insane speedrun of MegaMan Zero 4 Hard Mode (I'm retired through ) (ignore the intro's clipping, I did this before I started writing music.)
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wip Donkey Kong Country - Life in the Mines
timaeus222 replied to OmegaMetroid93's topic in Post Your Game ReMixes!
Look up youtube tutorials on using your DAW. -
OCR02639 - Donkey Kong Country 3 (GBA) "Cranky's Mojo"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
The piano is fine as it is. I like the subtle flanger on it. It kinda brings it underwater a little bit. The world flute is pretty nice. I wish the snare was a little bit louder, but it's good otherwise. Smart arrangement, and the japanese atmosphere works pretty well. 2:53 upright bass was pretty cool. Trumpet solo was fitting. Good lengthed remix. -
OCR02313 - Super Mario RPG "Big Bad Koopa Dubstep"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
I usually don't like 'badly made' dubstep, but I think this is perfectly valid dubstep. It's a little borderline annoying, but not a dealbreaker to me. I for one fully support constantly evolving dubstep songs. I just wish the wobbles were a bit quieter to allow the leads to come through, but aside from that, I like it, especially the part at 2:06. Pretty sweet textures there. Drums are passable IMO. Not super great, but they work. -
Actually, you're equivocating informal and formal teaching in this regard, and they're two completely different things. Formal teaching comes from teachers/professors who know how to teach effectively and convey information effectively. It's much more practical to learn from someone who knows how to channel information into you easily than to learn by yourself or from an unofficial teacher. However, learning by yourself is almost as effective as getting taught, and is just as viable an option, depending on your googling skills and information browsing prowess. If you can afford to go to a university to earn a music-related degree, sure, go for it. If you can't afford it, it's not completely necessary to go there anyways. It's better than learning by yourself, but it's not a necessity.
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finished Portal 2 Robots FTW latin cover version
timaeus222 replied to Tin Jay's topic in Post Your Game ReMixes!
I'm just not hearing the bass instrument loud enough, but I'm sure I can hear enough bass in my headphones if the artist mixed in enough bass. I'm not talking about sub bass, I hate excess sub bass. When people say bass, they usually mean 20~100Hz. I did a quick sound rip of the remix since it can't be downloaded and checked the bass. There isn't much at all below 98Hz. Small iterations of bass show up and go away, which is basically ethereal bass. Maybe the bass instrument is just too soft. I'm actually barely hearing the bass instrument itself. Yeah, that kind of arpeggio with polyphony makes the sound seem like an organ or something, except the notes and voice mode make it bleed into itself and draw attention to itself, when you didn't want that. Quick example of what I'd think beeping works on:http://zirconstudios.bandcamp.com/track/colossus at 0:15-0:16, but feel free to listen to the rest. Well, an ending, meaning a satisfying way of ending a song. Right now, what you have is kind of abrupt. -
finished Portal 2 Robots FTW latin cover version
timaeus222 replied to Tin Jay's topic in Post Your Game ReMixes!
The USB recording setup you have just isn't giving you good quality sound. I think you'd be better off trying to find VSTs that emulate the sound you're going for, or spending time studying how to set up your room for recording and finding the proper equipment. I'm definitely not hearing any significant bass frequencies. The beeping FX are also still kind of awkward, especially in the fast arpeggios where it's polyphonic. If it was retrigger, then it would sound much smoother. The arrangement on its own is getting there, but of course, an ending would be a great thing to have. -
Instead of notching the EQ at muddy frequencies, if I can, I just use an internal filter module inside the plugin I'm using for some of my instruments and notch it in there. That way, the timbre isn't as muddled. It's a much better solution than notching the EQ using an external EQ plugin since internal filter modules "use" keyfollow, unlike external EQ.
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No, I'm just saying that to advise you to not do that in the future. You can't really blame yourself for not learning quickly. Obviously, everyone learns at different paces. I guess it's one of those sentences with two different temporal contexts. When I said that, I meant the glitching I heard was all unexpected, without much of a logical flow to it. It might sound weird to you that glitch music can have a logical flow, but there can be one. For example, gating can be followed by retrigger, retrigger can be followed by reversing, reversing can be followed by delay, etc. (that's not a chain of glitching events, that just happened to be my train of thought, and all those are separate pairs) Don't get me wrong, I do like a glitch style, but there's a huge difference between good glitching and not-as-good glitching. For example, I can say this is really good glitching: http://zirconstudios.bandcamp.com/track/memory-ft-jillian-aversa If you study the glitching in here, you'll see that you probably wouldn't have changed any of it or reordered any of it. The point is, it's cohesive. Your glitching is not what I would necessarily call bad. It's just erratic, or awkward, and doesn't gel nicely with the source. That's not bad, that's just not-yet-fully-developed. If you work with glitching more in general, you can develop a mindset for glitch music, but right now, you're not quite there yet. You have the skills, for sure. You just need to improve on the flow of ideas. The production quality is solid enough to me.
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finished Crash Bandicoot Warped - "Tiny's Requiem"
timaeus222 replied to Arceace's topic in Post Your Game ReMixes!
You SHOULD feel much better. I didn't listen to the previous version, but this is a pretty fun remix! I'd say you nailed the kick and snare. The bass is coming right through. I love the 90's funk lead. Really fun solos! Sequencing is great. 3:25 is some great electronic/bitcrushing fun. I think based on production it would pass. -
finished Megaman 2 Dr. Wily stage 1 flamenco guitar style
timaeus222 replied to hardboiled777's topic in Post Your Game ReMixes!
The playing was a little sloppy, but it looks like you had fun with it. -
Need a sample, synth, or effect? LOOK HERE!
timaeus222 replied to zircon's topic in Music Composition & Production
I don't know why you really want it, but I can send it to you. -
wip "Ruinous Deep" -- Pokémon Black, White & sequels
timaeus222 replied to DW_'s topic in Post Your Game ReMixes!
Please use Soundcloud, Box, Tindeck, etc. Those are much easier to preview with. -
The glitching is really erratic. I usually like glitch, when it's naturally flowing. There's a complete randomness to this glitching. I can almost never hear the melody. It's buried. You need to think about what you want to glitch first, make sure it seems logical, then write it in. Don't write in a whole bunch of random glitching effects and then say it's ready. An idea is flowing, but this needs a whole lot more work to actually be a logical remix. If you take the time to slow down a bit and rework some things, this could work.
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Alright, no one's said this one yet! 7/8
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wip "Fantastically Undefined" - Touhou 12 (Medley)
timaeus222 replied to Kruai's topic in Post Your Game ReMixes!
Yeah, don't be afraid to add more instruments and drum samples. If you feel like your song is getting stale, it's probably because you need to bring some instruments out and some more in. -
finished Disjointed Chemicals(plant) [final edit]
timaeus222 replied to SonicThHedgog's topic in Post Your Game ReMixes!
The first kick sample was way better than the other ones. -
Yep, that's it! Gently is totally gentle! Somehow, I get that reference. Basses tend to be hard to sequence mainly because the lower notes usually mess up the timbre, so a really carefully crafted timbre is needed to make it sound good low enough to give it a strong presence. You gotta be careful if you want to get a good bass sound AND a good presence. A#3 is where most basses start failing. Here are three different bass sounds I would suggest for a bassline spanning so many notes: Fretless Bass (I synthesized this one! ), Bass with a vintage filter, Bass guitar http://www.box.com/s/o95guj2vmj5wnw1jkc8u No problem! I look forward to seeing what you come up with!
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Sounds good. The only thing I would suggest is to add back a little more of that reverb on the brass section, just so it doesn't sound so dry, and the glitching I had at 2:46 and 2:53 (which I actually felt were minimal and interesting). I also felt that my 808 snare rise at 3:27 was a little buried.