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timaeus222   Members

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Everything posted by timaeus222

  1. Sure, it could possibly be a sitar. The string type is a bit odd though, like it's steel-string or something.
  2. The clicking sound is probably a remnant of a sound you had with a decay that extended past the point where the song is supposed to loop. If that happens, the remainder of the tail is pasted onto the beginning of the OGG.

  3. In the case of Game Maker, it's possible to play a Cut Remainder OGG and then the Wrap Remainder OGG. If you want it to work with just one OGG, you can just use the Cut Remainder OGG. It shouldn't be too noticeable that it looped unless there's an obvious tail at the end of the loop, like a dragged-on cymbal or something.

  4. Well, it's obviously a string instrument because you can hear it's being strongly plucked often, probably by fingernails, but I'm stuck between a mandolin and a lyre, processed with a little granular synthesis maybe.
  5. The first saw lead you have has an LFO that has a modulation depth that's too high, so it dips the LP filter down too low sometimes. Try decreasing the modulation depth a bit and raising the cutoff a bit.
  6. It's too quiet, after looking at the waveform. Anyways... V2 is drier than V1. There is less reverb, but the only thing that suffered was the arpeggio. At the beginning, it sounds kind of like an attempt at cinematic percussion. Not bad, actually. Not convincing, but it sounds pretty good in general, if it's not imitating cinematic percussion specifically. Maybe a little dry, and it would benefit from some room reverb and drum compression. 0:30 has some pretty decent sounding choir. It seems to be lacking some treble though, from the sopranos, and some bass from the basses/baritones. There should also be a little reverb for the choir too, but it's not necessary unless you know what you're doing with reverb selection. At 0:53, the square-saw detuned arpeggio is pretty exposed and dry. It's pretty static, and could benefit from some slow modulation, like an LFO on the filter. It can also be pushed back a little bit because although it seems to be the main focus, it's too loud, or the other pads/choirs are too soft. Other than that, it's a simple arrangement. Not OCR level, but it's not bad on its own. Good effort, hope to see more from you later.
  7. And just because... @timaeus222
  8. It just so happens that May 9 is my last final, as of right now (it might change, because of a lame conflict between a last class and a final. xD), so I should have time to squeeze it in! I've got a really sick idea in mind, so I REALLY want to do it. Plus, I hardly ever say "sick". It's going to take a lot of creative processing, but I'm excited, because this time (I've done something similar to this before) I know how to handle it. :3
  9. Unfortunately, I'm probably going to be like that too. :S
  10. Damn, I haven't heard an ocremix this complex and awesome since... I guess some of zircon's past works? I loved the synth solos and glitching, awesome job.
  11. WE NEED A BN ALBUM. I'd be interested... in the summer. Cover Battle Network 1-6 and NT and BCC, of course. We could probably manage 2 discs, 12 tracks per disc plus one bonus disc of extra content? Auditions, 1~2 remixes per track should be reasonable. I could do Web Design, but more of the programming side than the graphical side.
  12. Actually, it's wise to think about the size of the room you're in, too, and the effect on the early reflections, decay time, etc. You can't really adjust that. Pick a room that's a decent size. Preferably not a coat closet. More like... a medium-sized room, like a typical person's room.
  13. I actually think the first pad is a bit abrasive and static (and maybe a little dry). I can barely hear the arp in the background. It's a good ambient remix, but there really isn't much expansion on the source other than in the drums (which are actually a bit loop-like). Either that, or the melody is too obscured/non-complex.
  14. The Zebra2 patch Vogon Vaults is pretty fun for horror SFX. This sounds really nice, too. Sets up a great creepy atmosphere.
  15. I just finished a Demi Lovato remix! I got so inspired by this that I did it in 10 hours! Feel free to check it out, comment, etc. http://soundcloud.com/timaeus222/dl-heart-atk-timaeus-tribute-mix Here are the changes I did: - New intro and outtro - DAT BASS. - More progressive instrumentation - Much more powerful choruses - Industry standard in mastering quality (I went with VBR1 for this, and soft knee limiting) Some things of note: - I rewrote a lot of the low end instrumentation, like the bass, kick, snare, and guitar. - I added in a LOT of background percussion and arpeggios. - I filled out the climax atmosphere quite a bit! - I synthesized the bass, wobble bass, intro bells, distorted resonant pluck, and background arp myself. - A few stylistic choices were made to pay tribute to Demi Lovato's 2008 music, such as the electric rhythm guitar, the occasional stereo separation, the saw lead in the background in the climax, the distorted resonant pluck sound at 3:04 (the same sound as in Got Dynamite), and the drums in the outtro (the same drums as the intro of Get Back). Hope you enjoy! The only thing I wish I could do was legally distribute this.
  16. I'm not sure what has too much reverb, since there's quite a bit, but I believe some pads and leads have too much. The high resonance can be reduced with simple EQ. Just find where the arp is loudest on the EQ with the skinniest reading and do a band notch filter at that frequency. The arrangement is great, and I think it would pass based on arrangement.
  17. Bleh, the square lead is fine. The arps and solos were extremely creative. Maybe the bass is a little boomy, but otherwise the arrangement is off the charts.
  18. Just keep in mind that people can manually mute cymbals with their hands for a rock song ending.
  19. Sub bass is totally grating. It's just there but only taking up space. No audible notes! If you're going to have sub bass, I would suggest you put in a regular bass that can be heard, with it having miscellaneous subs layered softly, like a low sine wave layered with it or something. 0:10 - bells need a tiny bit more stereo delay and room reverb. Too dry. 0:21 - That resonant LFO saw arp could work better legato plus a little staccato in a few of the notes. Try rethinking the sequencing there. 0:26 - That lead might work better at a higher octave. 0:48 - Good lead there. I think I even have something just like that. Vibrato! 0:59 - needs something to connect those two sections, like a soft cymbal or something. 1:20 - that lead could be an interesting chiptune thing. Maybe you can try an LFO that modifies pitch by a half step, synced to 1/64 step, on a square wave slope. That'll do a sort of old-timey phone ringing effect. 2:36 starts to get weird. What's that bass doing? Glitching? People should understand what's going on in the song. If people go "wtf", then something's wrong! Yeah, needs more ambience overall, and some delayed LFO modulation, as well as chiptune elements using LFOs or envelopes as well, however you want to do it.
  20. Quick crits: I like the metallic impact percussion. The bass sequencing seems fine, just cut out some of the sub bass frequencies a little to make the bass less grating. Guitar is kinda dry, needs some room reverb. Sounds nice though on its own, the articulations seem realistic. It does sound like you copied and pasted some small recorded chunks though. Drums are soft, needs more power. Arrangement is a little static and short. Be creative, and add more.
  21. Yep, I hear the high end resonance too. If you fix the reverb, you'll hear it even more. It's mainly in the intro arp. Don't put reverb on individual instruments while soloed, put reverb and evaluate the remix as a whole.
  22. Best ad ever. Wait a minute... IT'S A REGULAR SONG! I personally think the vocals are a bit buried at 2:25, but other than that, cheesy and funny! I love the vintage saw bass and the synth brass.
  23. I did a pretty insane speedrun of MegaMan Zero 4 Hard Mode (I'm retired through ) (ignore the intro's clipping, I did this before I started writing music.)
  24. Look up youtube tutorials on using your DAW.
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