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Everything posted by timaeus222
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Be Aggressive!: A Gunstar Heroes Tribute Album - History
timaeus222 replied to DusK's topic in Projects
It just so happens that May 9 is my last final, as of right now (it might change, because of a lame conflict between a last class and a final. xD), so I should have time to squeeze it in! I've got a really sick idea in mind, so I REALLY want to do it. Plus, I hardly ever say "sick". It's going to take a lot of creative processing, but I'm excited, because this time (I've done something similar to this before) I know how to handle it. :3 -
Be Aggressive!: A Gunstar Heroes Tribute Album - History
timaeus222 replied to DusK's topic in Projects
Unfortunately, I'm probably going to be like that too. :S -
OCR02642 - Descent II & I "Eternal Descent"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
Damn, I haven't heard an ocremix this complex and awesome since... I guess some of zircon's past works? I loved the synth solos and glitching, awesome job. -
Gathering interest in a Mega Man Battle Network Remix Project
timaeus222 replied to Nonamer's topic in General Discussion
WE NEED A BN ALBUM. I'd be interested... in the summer. Cover Battle Network 1-6 and NT and BCC, of course. We could probably manage 2 discs, 12 tracks per disc plus one bonus disc of extra content? Auditions, 1~2 remixes per track should be reasonable. I could do Web Design, but more of the programming side than the graphical side. -
help recording vocals, mic recommendations
timaeus222 replied to daJungKI's topic in Music Composition & Production
Actually, it's wise to think about the size of the room you're in, too, and the effect on the early reflections, decay time, etc. You can't really adjust that. Pick a room that's a decent size. Preferably not a coat closet. More like... a medium-sized room, like a typical person's room. -
finished Honest Mother Earth (Phantasy Star Online Rmix)
timaeus222 replied to Rukunetsu's topic in Post Your Game ReMixes!
I actually think the first pad is a bit abrasive and static (and maybe a little dry). I can barely hear the arp in the background. It's a good ambient remix, but there really isn't much expansion on the source other than in the drums (which are actually a bit loop-like). Either that, or the melody is too obscured/non-complex. -
finished Clock Tower Inspired Horror Movie Theme
timaeus222 replied to AngelCityOutlaw's topic in Post Your Original Music!
The Zebra2 patch Vogon Vaults is pretty fun for horror SFX. This sounds really nice, too. Sets up a great creepy atmosphere. -
I just finished a Demi Lovato remix! I got so inspired by this that I did it in 10 hours! Feel free to check it out, comment, etc. http://soundcloud.com/timaeus222/dl-heart-atk-timaeus-tribute-mix Here are the changes I did: - New intro and outtro - DAT BASS. - More progressive instrumentation - Much more powerful choruses - Industry standard in mastering quality (I went with VBR1 for this, and soft knee limiting) Some things of note: - I rewrote a lot of the low end instrumentation, like the bass, kick, snare, and guitar. - I added in a LOT of background percussion and arpeggios. - I filled out the climax atmosphere quite a bit! - I synthesized the bass, wobble bass, intro bells, distorted resonant pluck, and background arp myself. - A few stylistic choices were made to pay tribute to Demi Lovato's 2008 music, such as the electric rhythm guitar, the occasional stereo separation, the saw lead in the background in the climax, the distorted resonant pluck sound at 3:04 (the same sound as in Got Dynamite), and the drums in the outtro (the same drums as the intro of Get Back). Hope you enjoy! The only thing I wish I could do was legally distribute this.
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I'm not sure what has too much reverb, since there's quite a bit, but I believe some pads and leads have too much. The high resonance can be reduced with simple EQ. Just find where the arp is loudest on the EQ with the skinniest reading and do a band notch filter at that frequency. The arrangement is great, and I think it would pass based on arrangement.
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OCR01265 - Double Dragon II "Mean Streak on Main Street"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
Bleh, the square lead is fine. The arps and solos were extremely creative. Maybe the bass is a little boomy, but otherwise the arrangement is off the charts. -
wip Castlevania - "ToadyBears" (Bloody Tears)
timaeus222 replied to Jetlion's topic in Post Your Game ReMixes!
Just keep in mind that people can manually mute cymbals with their hands for a rock song ending. -
finished Cyber-Gypsy Woodman - Mega Man 2
timaeus222 replied to Melodious Punk's topic in Post Your Game ReMixes!
Sub bass is totally grating. It's just there but only taking up space. No audible notes! If you're going to have sub bass, I would suggest you put in a regular bass that can be heard, with it having miscellaneous subs layered softly, like a low sine wave layered with it or something. 0:10 - bells need a tiny bit more stereo delay and room reverb. Too dry. 0:21 - That resonant LFO saw arp could work better legato plus a little staccato in a few of the notes. Try rethinking the sequencing there. 0:26 - That lead might work better at a higher octave. 0:48 - Good lead there. I think I even have something just like that. Vibrato! 0:59 - needs something to connect those two sections, like a soft cymbal or something. 1:20 - that lead could be an interesting chiptune thing. Maybe you can try an LFO that modifies pitch by a half step, synced to 1/64 step, on a square wave slope. That'll do a sort of old-timey phone ringing effect. 2:36 starts to get weird. What's that bass doing? Glitching? People should understand what's going on in the song. If people go "wtf", then something's wrong! Yeah, needs more ambience overall, and some delayed LFO modulation, as well as chiptune elements using LFOs or envelopes as well, however you want to do it. -
wip Donkey Kong Country - Life in the Mines
timaeus222 replied to OmegaMetroid93's topic in Post Your Game ReMixes!
Quick crits: I like the metallic impact percussion. The bass sequencing seems fine, just cut out some of the sub bass frequencies a little to make the bass less grating. Guitar is kinda dry, needs some room reverb. Sounds nice though on its own, the articulations seem realistic. It does sound like you copied and pasted some small recorded chunks though. Drums are soft, needs more power. Arrangement is a little static and short. Be creative, and add more. -
OCR02641 - Shenmue "Tomato Tomahtoh"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
Best ad ever. Wait a minute... IT'S A REGULAR SONG! I personally think the vocals are a bit buried at 2:25, but other than that, cheesy and funny! I love the vintage saw bass and the synth brass. -
I did a pretty insane speedrun of MegaMan Zero 4 Hard Mode (I'm retired through ) (ignore the intro's clipping, I did this before I started writing music.)
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wip Donkey Kong Country - Life in the Mines
timaeus222 replied to OmegaMetroid93's topic in Post Your Game ReMixes!
Look up youtube tutorials on using your DAW. -
OCR02639 - Donkey Kong Country 3 (GBA) "Cranky's Mojo"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
The piano is fine as it is. I like the subtle flanger on it. It kinda brings it underwater a little bit. The world flute is pretty nice. I wish the snare was a little bit louder, but it's good otherwise. Smart arrangement, and the japanese atmosphere works pretty well. 2:53 upright bass was pretty cool. Trumpet solo was fitting. Good lengthed remix. -
OCR02313 - Super Mario RPG "Big Bad Koopa Dubstep"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
I usually don't like 'badly made' dubstep, but I think this is perfectly valid dubstep. It's a little borderline annoying, but not a dealbreaker to me. I for one fully support constantly evolving dubstep songs. I just wish the wobbles were a bit quieter to allow the leads to come through, but aside from that, I like it, especially the part at 2:06. Pretty sweet textures there. Drums are passable IMO. Not super great, but they work. -
Actually, you're equivocating informal and formal teaching in this regard, and they're two completely different things. Formal teaching comes from teachers/professors who know how to teach effectively and convey information effectively. It's much more practical to learn from someone who knows how to channel information into you easily than to learn by yourself or from an unofficial teacher. However, learning by yourself is almost as effective as getting taught, and is just as viable an option, depending on your googling skills and information browsing prowess. If you can afford to go to a university to earn a music-related degree, sure, go for it. If you can't afford it, it's not completely necessary to go there anyways. It's better than learning by yourself, but it's not a necessity.
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finished Portal 2 Robots FTW latin cover version
timaeus222 replied to Tin Jay's topic in Post Your Game ReMixes!
I'm just not hearing the bass instrument loud enough, but I'm sure I can hear enough bass in my headphones if the artist mixed in enough bass. I'm not talking about sub bass, I hate excess sub bass. When people say bass, they usually mean 20~100Hz. I did a quick sound rip of the remix since it can't be downloaded and checked the bass. There isn't much at all below 98Hz. Small iterations of bass show up and go away, which is basically ethereal bass. Maybe the bass instrument is just too soft. I'm actually barely hearing the bass instrument itself. Yeah, that kind of arpeggio with polyphony makes the sound seem like an organ or something, except the notes and voice mode make it bleed into itself and draw attention to itself, when you didn't want that. Quick example of what I'd think beeping works on:http://zirconstudios.bandcamp.com/track/colossus at 0:15-0:16, but feel free to listen to the rest. Well, an ending, meaning a satisfying way of ending a song. Right now, what you have is kind of abrupt. -
finished Portal 2 Robots FTW latin cover version
timaeus222 replied to Tin Jay's topic in Post Your Game ReMixes!
The USB recording setup you have just isn't giving you good quality sound. I think you'd be better off trying to find VSTs that emulate the sound you're going for, or spending time studying how to set up your room for recording and finding the proper equipment. I'm definitely not hearing any significant bass frequencies. The beeping FX are also still kind of awkward, especially in the fast arpeggios where it's polyphonic. If it was retrigger, then it would sound much smoother. The arrangement on its own is getting there, but of course, an ending would be a great thing to have.