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AngelCityOutlaw

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Everything posted by AngelCityOutlaw

  1. A DAW or notation software. However, with a DAW you'd have to purchase most of the instruments as VST plugins separately so that pretty much only leaves Finale, Sibelius or Guitar Pro type of stuff.
  2. So I've been having this sort of internal debate the last few months. See, I've never attended any of the bigger sort of game dev conferences where both major and indie devs alike meet up and show off their newest stuff. I really want to though, as such things would be great networking opportunities. or would they be? See, the one I'm thinking of attending is OIGC, which is a newer conference that takes place in Ottawa in May. If I went, I feel that I could probably meet lots of cool people who could become potential clients down the road. I think that's the thinking most people have. The problem I run into though, is that it stands to reason that any major developer who would be in attendance are either local or come from big cities elsewhere in the world. I also think it stands to reason that the indie developers who would be there are probably from Toronto, Ottawa and surrounding area. I, however, would be halfway across the 2nd largest country in the world after the show. There are no such conferences in my local area. For example, even if I were to make some good connections with an Ontario developer who liked my stuff and knew me on more of a personal level, does that really make me any more likely to get the job instead of some composer who lives in or around the big cities like Ottawa and Toronto? I'm sure there are plenty of composers there. I know that if I wanted someone to do a paid artistic service for me, my first choice would be to look in my local area - someone who I can meet up with in person and show them what I'm working on, what I want them to do and give real-time feedback. That's how it worked on a couple of recent film projects I'm working on. The filmmakers are in the local area and I can invite them over or vice versa and we get face-to-face communication which I think is vital. The couple of indie games I did were done through the internet, but these were by less than professional companies whose teams consisted of little more than "artist and programmer". Most of the local game devs are not much more than simple hobbyists and most don't seem to have any professional aspirations. TL;DR? Is it worth it to go to a far-away game development conference for networking purposes if you're not an internationally recognized superstar already? Wouldn't any indie devs there be more likely to just work with someone in the local area? Is it worth spending the dough to travel to one of these things?
  3. Sell it like one of those thieving Ebay crooks! If people are willing to pay outlandish prices for stupid things, that's their problem. I remember when the PS4 launched, there were people selling their systems in the parking lot at the local Wal-Mart for like 1 - 2,000 and people were desperate enough to pay it. Imagine what you could potentially do with that 20th anniversary system? If you've already got a PS4, turn the collector's one into $. $ is always better than video games.
  4. So a friend and I played through the awesome "Lara Croft & The Temple of Osiris" and found some fun glitches along the way. I haven't seen some of these elsewhere on the net yet. There were a number of other funny glitches I ran into, but didn't capture for some reason I compiled them into this short video. You can kill yourself on the wall above the architect's tomb everytime...Lara's foot disappearing...and what is up with the rocket launcher!? Also, I didn't get footage of it, but there is another glitch that breaks the game entirely that as far as I know, Crystal D still hasn't patched. If you have the update to the game installed before entering the architect's Tomb, there is about a 50/50 chance you will not be able to trigger the mandatory cutscene to enter the Tomb. The only fix I found for that was to delete my save data, uninstall the update and restart the whole game.... Anyway, fantastic game and dat soundtrack. If you have some of your own footage of other crazy glitches in the game I missed, please do share!
  5. Not a fan of Pokemanz, but I do like this remix! The intro kinda reminds me of F Zero GX's style.
  6. I'm going to counter your "No orchestra" claim with this and this "Orchestra" and super relaxing - to me anyway. This is relaxing too But if you want some sexy electronic "Chillout" tune Look no further than this
  7. I thought Prince of Persia was that movie. Really don't get the hate for that film.
  8. Ghost In The Shell, especially SAC is one of the only anime series that I actually would call myself a huge fan of and I really don't like most anime. Inner Universe is what drew my attention to the show. Her collaborations with Yoko Kanno were always amazing - I'd have to say that "Rise" was my favorite though.
  9. Would love to see animated Shinobi and maybe live-action streets of rage. Do it 80s style like Black Rain or something. If you'll allow me to play armchair Nostradamus for a second, I foresee video game film adaptations becoming the new Hollywood favorite as comic-book movies seem to be running out of steam. Whether or not these films will be any good is another story though.
  10. Yeah, I'm really not hearing any language real or invented there. It's just vowel sounds and stuff like that as far as I can tell.
  11. Sad news. Russian singer "Origa", best known for her work singing on soundtracks like and died yesterday at age 44.RIP
  12. Simple answer to this question is by using some compression and cranking up the gain with a brickwall limiter. That will make it "loud" and should do so without clipping. Though honestly, just use a modest amount of brickwall limiting and crank up the volume on your device. The loudness war is bullshit. It's also interesting that you mention Deadmau5, as I watched an interview with him the other day where he was complaining about dubstep being too loud and squashed...yet his music is just as loud.
  13. Damn! If I had known about this sooner I'd definitely make the trip out that way.
  14. I live in Canada. It snows like, 8 months out of the year minimum. I often find myself screaming at the cold, unforgiving, lifeless sky. Speaking to a god who does not care or is not there at all. Demanding that it cease the snowfall and let blue skies and life return to the land. It answers with only silence and more snow, turning the world into a cold white wasteland. The only way to deal with it, is to escape it. I wish I lived in the Caribbean or something. God damn the Canadian government for not making Turks & Caicos into a province. Damn them. I'd be leading the exodus out of this place if only those islands became a province.
  15. Definitely gettin' that vibe from this. I like it! The choir is especially great. Interesting that you chose to start with a more "down" sounding part.
  16. Thanks for listening! Well, really that intro part is just a vamp around an Ab minor triad with some of the added tones thrown in here and there. Though I suppose that intro synth arpeggio pattern is fairly common. The bass is just shreddage bass and the plugin comes with a lot of great slide samples. The vocal part is just from some random collection that I think came with a bunch of drum samples I have. I just pitch shifted it to the right key and mangled it with delays and gross beat.
  17. Basically, trying to make some action movie sounding trailer music. https://soundcloud.com/angelcityoutlaw/life-on-the-grid Any feedback is appreciated. Thanks
  18. I cry myself to sleep for weeks when that happens.
  19. Back in the 1980s and 90s, they most often used proprietary sounds built into the gaming console or whatever's sound chip and the composers just created MIDI data that triggered the sounds. For example, I made this using samples from Capcom's old CPS2 arcade board. Once CDs became the main storage format for games and they supported Redbook audio, the composers just used whatever sample libraries and synths they owned at the time. Really, not much has changed aside from the sounds themselves. If you want to sound like those retro games, you have to know what software or hardware was used and either obtain or emulate it. As I understand it, the NES only had a few basic monophonic synth channels meaning an individual channel couldn't play a chord so you'd have to write more polyphonic music. Use white noise for percussion etc. Basically, just try to emulate those sounds and compose with those limitations in mind I guess.
  20. That's actually pretty interesting. Never heard of Patreon before =/
  21. If you're looking to sell your music and expecting any sort of profit on it, my best recommendation would be to look elsewhere in the universe - away from planet Earth. People have given up on that here. Though you could try Bandcamp or CDBaby.
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