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Everything posted by MindWanderer
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I certainly did smile at this! After I turned my volume down, anyway--this is seriously loud, and the compression pumping is a bit much for my taste, even after the adjustments Gario asked for. Heavy but appropriate use of SFX, but most importantly, the fun Kris had in making this clearly shines through. Good stuff!
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Opposing Bloodlines: Battle of the VGM Bands
MindWanderer replied to Sindra's topic in General Discussion
I'm getting 404's for all of the music links, and the player widget isn't doing anything. -
Opposing Bloodlines: Battle of the VGM Bands
MindWanderer replied to Sindra's topic in General Discussion
Is there any way to listen to the music? I didn't see anything relevant in this thread or on the website. -
I wonder how much of the same mentality goes into games these days. I find so many modern games to have serviceable but bland and unmemorable soundtracks.
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Club Toxic - Sonic Spinball Toxic Caves Remix
MindWanderer replied to BlueRhythmz's topic in Post Your Game ReMixes!
That brass-ish synth I didn't like before is still there, but the dissonance is much better. There are still a few clashes that could be addressed, but I wouldn't consider it a sticking point anymore. -
The pieces of music I find most evocative in most of the games are of the "variations on a theme" sort. The main battle themes of FF I-VI, with their powerful, classic bass line were part of what defined Final Fantasy for me--I actually had a huge grudge against Final Fantasy VII for many years just because they took that out (even though it appeared in "Birth of a God", one of my favorites as well), plus they changed "Fanfare" for it. And I cut FF IX a lot of slack for exactly the same reason, only deciding pretty recently that it really wasn't as great as I felt at the time. Similarly, "Cry in Sorrow" (from FFIV), "The Dragon Spreads its Wings" (from FFV) and "Terra" (from FFVI) are the ones that draw the most reaction from me, because their recurring use largely defines those games to me. But what gets me every time is simply "Final Fantasy." When I hear that in a game, I remember that Square still remembers its roots, even if they keep trying to branch out.
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Club Toxic - Sonic Spinball Toxic Caves Remix
MindWanderer replied to BlueRhythmz's topic in Post Your Game ReMixes!
Arrangement is lots of fun, but throughout most of the mix, it doesn't sound like accompaniment is playing with the melody very well. Lots of clashing notes. Are they even in the same key? The second half of the remix is much better in this regard, though. Also, the lead brass-like synth gets really old (0:33-1:22) by the time it goes away. -
1. work-in-progress Secret Of Mana - The Heavens Fear Me
MindWanderer replied to Julien Mulard's topic in Post Your Game ReMixes!
Oh, really nice arrangement! I was concerned at first when you called this a medley, but the sources are interspersed throughout, and feel largely like one song. 3:19, where Leave Time for Love kicks in, gave me goosebumps. Really want to see this on the front page. As you know, those are two really awkward transitions, that seem like the song was supposed to end, and then doesn't (2:33 and 4:45). The fact that it's 6 minutes long exacerbates this issue. I'm inclined to suggest just ending it at 4:45, even though I do really like the last minute, and the way it returns to Angels' Fear. Otherwise, I feel like that transition needs to be smoothed out. The first transition isn't quite as bad, but definitely could use improvement. The trick that you tried at 4:45 (to throw in sounds that appear nowhere else in the mix, like SFX, vocals, or unique synths) works best, IMO, when transitioning to a high-energy section. Maybe you could do something like that at 2:33 instead? Transitions from high- to low-energy sections usually just trail off (example), with no effect or riser. The staccato violins in the beginning (0:16-0:28) aren't doing anything for me. They sound really fake and mechanical. Keep working on it! -
It was also used to make Hotline Miami, Spelunky, Gods Will Be Watching, and Gunpoint just to list some of the great games I know of. This might be even better than the RPG Maker bundle, though it seems to be much lighter on assets.
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Seems like Sun and Moon are simply offset from each other by 12 hours. So when it's daytime in one, it's nighttime in the other. I don't totally see why that mechanic is interesting unless you're literally playing side-by-side with someone and comparing. Yeah, Lusamine totally reeks of "bad guy." Faba, probably but I'm not sure. I don't think the whole thing is evil, though; The rest of the organization might be duped by the leadership, or Lusamine might just go rogue. UB-01 looks like it's just the code name for the first Ultra Beast, whatever that is. Maybe this is a way to put huge bosses in the game and not make them catchable pokemon? I'd enjoy that. Every battle in the other games (that I'm aware of) is either against a trainer with a random assortment of unremarkable pokemon, or is some sort of story battle you don't actually engage in, or is more an issue of whittling them down carefully so you can catch them without killing them, which doesn't make for a cool boss battle. Some huge, unique critter that you need to just wail on with your whole party sounds like fun.
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It's listed as the 47th free arrangement album. timaeus's answer is correct.
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It would be easy enough to do in Audacity. It has cut-and-paste, so you can simply remove a part of a song and splice the edges of the gap together, or copy the corresponding section of one verse and paste it in place of another. This can work better in some songs than others, depending on how much the original artist mixed things up across verses. If you plan to do a lot of this in one song, probably a better way would be to use a DAW. REAPER will do what you want, and has an unlimited, unrestricted free trial. Set the project's tempo to exactly that of the original song and load the song into the editor, and you'll have the same cut-and-paste functionality, but also be able to snap the cursor to between measures.
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Lonely gamer doesn't know how to make friends anymore.
MindWanderer replied to duskvstweak's topic in General Discussion
Oh, yeah. A friend who moved to another state made me very jealous by playing Portal 2 with his daughter. But my daughter just turned 2 years old, and all our current friends' kids are no older than 4, so it's gonna be a while. Believe me, I'm constantly evaluating them to see when they might be able to handle even something as simple as a LEGO game. I have a long list of co-op games I want to try with my daughter when she's old enough, and hope she'll be interested. -
Lonely gamer doesn't know how to make friends anymore.
MindWanderer replied to duskvstweak's topic in General Discussion
Could be worse, you could be married with children. It's crazy difficult to make friends at that point, especially ones that have anything in common with you except that they also have kids around the same age. And of course making time for anything other than childcare is difficult to begin with. I could probably never buy another game again and still not get through my backlog--and that's just counting the really amazing games on the top of my list, and not the random stuff I got through Humble Bundles and the like. -
Happy 30th Anniversary, Metroid!
MindWanderer replied to Phonetic Hero's topic in General Discussion
It's growing on me now, definitely getting more used to it. I'm still finding it challenging to navigate, definitely a learning curve. It doesn't help that I don't have a lot of FPS experience. The version I'm playing is the Trilogy on Wiiware. Sounds like the consensus is that I should skip MP2 in any event? If it's even more tedious than the first one, sounds like a pass. -
I liked the arrangement a lot, but I agree that those violins were a serious drawback--and I normally have a lot of tolerance for fake instruments, so that's saying something. The static glitching, on the other hand, sounds a little too realistic, just sounding like my headphones came loose for a second. Not pleasant at all.
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Happy 30th Anniversary, Metroid!
MindWanderer replied to Phonetic Hero's topic in General Discussion
I'd agree with that except that I also wouldn't have expected the endgame sequence of Zero Mission as something Nintendo would have done, and for exactly the same reason. Except that it's lengthy and is a big deal. Both are what I meant by "gimmicky sections" that I didn't care for. Finished the game last weekend. The difficulty tanks hard at the end, with the last several bosses being facerolls. Interestingly, all the secrets are much easier to find than in official Metroid games, but to make up for it, there's no X-Ray Scope and enemies don't drop Power Bombs, so you have to search for them intelligently. Also many of them are much more difficult to actually reach, with several requiring some fancy shinespark tricks that not all players will realize are even possible. And while I was at it, I started up Metroid Prime. So far, I'm really not enjoying it. The exploration route is completely unintuitive to me, and I'm having to backtrack a lot to figure out where I'm supposed to go. I have a very poor feel for first-person movement, especially jumping, so I have a hard time telling what areas of a room I can reach. I also can't rely on my old Metroid experience, since it's made by a different developer and have several different design strategies (like the Zelda-like sigil rooms). I'll keep going for a while, but so far I can't tell why it's considered such an amazing game. -
8-Bit Inspired Album "Powers" up for free download.
MindWanderer replied to KDStylez's topic in Post Your Game ReMixes!
Nice to see some rap around here again! It's not my genre, but we've been pretty light on it for quite some time now. I'm hoping you can either pick up some arrangement and production skills to make full-fledged ReMixes, or collab with someone who already has those skills at some point. (Shameless plug: I could use some rap/hip-hop for the CastleMania project I'm working on, link in my sig. If you want to find someone to collab with on one of those tracks, or offer your services to someone who's already claimed a track, that would be pretty cool.) -
Happy 30th Anniversary, Metroid!
MindWanderer replied to Phonetic Hero's topic in General Discussion
AM2R 1.1 is now out, which apparently fixes the former of those two bugs. No mention of the latter. And fortunately you can import your old saves, and my current game just happens to be right before said suit upgrade, yay! Also there's a new endgame shortcut which should speed up 100% runs. I'm enjoying it immensely as well. It does have a few areas that are kind of large and empty, but the original Metroid 2 suffered from the same thing a bit. The difficulty is a bit spiky, and I've died to bosses way more than I'm used to in Metroid games (playing on the medium difficulty setting). A couple of them are also in large exploration sections, where if you run into them early in the section it'll be an incredibly difficult fight. There are also a couple of gimmicky sections that I didn't feel were particularly fun--I liked the ideas but the execution wasn't great. But overall, the only hints that this isn't a real Nintendo game, aside from the explanatory text, are the customization options, which are pretty extensive, and some of which wouldn't make sense on any Nintendo console. Absolutely professional quality, highly recommended. -
Right, so if you're more a Shovel Knight fan (in general) than a Mega Man GB fan (in general), then your best bet might be to find one Mega Man source you really like, since you'll just be using that one, but several Shovel Knight sources which you don't get to choose at all.
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OCR FAQ: Ads, revenue, licensing, and content.
MindWanderer replied to zircon's topic in General Discussion
Well... it shouldn't. But Square Enix has specifically objected to using their samples in the past, so OCR does not permit their use in accepted remixes. What individual game publishers might or might not find objectionable is entirely up to them. -
OCR monetizing mixes on YouTube
MindWanderer replied to Brandon Strader's topic in General Discussion
djp actually did say that revenue is currently exceeding expenses, so technically OCR is profiting at the moment. I'm confident that this amount is small and is not being distributed to individuals, though, and will probably balance out before long. When OCR files for nonprofit status, it'll involve an extensive financial audit. If they pass, then all the fears about that should be allayed. My concern is that the game companies won't stand for this. If Square Enix wasn't happy about Balance and Ruin, I can't see how they'd be any happier about this. I do believe that from their perspective and a legal one, there's a difference between monetizing visits to a site that serves many functions and monetizing views of specific remixes.